---
type: Task
status: TODO
---
The calculator should work backwards from plans. Like if I choose to make an Estate Hall, the calculator should know that means a Store House and Granary need to exist in the build timeline. I don't need the user to manually fill in those two buildings.

Intent Queues:
- Building
- Unit
- Scout
- Build City
- Attack
- Cast Enchantment Spell

So ideally this can all lead to an attack intent, based upon many other intents in a queue. Assuming someone is going for a domination victory, which is probably the most standard and easy victory.
