---
type: Data
---
Category of leader effect when it's connected to a city. Provides a passive boost to the city.

---

# Schema


## String

- Name (required): The name from the governance column.
- RenownLevel1Description: Raw text description of the Renown Level 1 effect.
- RenownLevel2Description: Raw text description of the Renown Level 2 effect.
- RenownLevel3Description: Raw text description of the Renown Level 3 effect.
- RenownLevel4Description: Raw text description of the Renown Level 4 effect.


## Number

- RenownLevel1Food: Flat Food gained from the Renown Level 1 effect.
- RenownLevel1Mana: Flat Mana gained from the Renown Level 1 effect.
- RenownLevel1Gold: Flat Gold gained from the Renown Level 1 effect.
- RenownLevel1Production: Flat Production gained from the Renown Level 1 effect.
- RenownLevel1Draft: Flat Draft gained from the Renown Level 1 effect.
- RenownLevel1Knowledge: Flat Knowledge gained from the Renown Level 1 effect.
- RenownLevel1CityStability: Flat City Stability gained from the Renown Level 1 effect.
- RenownLevel1CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 1 effect.
- RenownLevel1WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 1 effect.
- RenownLevel1FoodPerPopulation: Food gained per Population from the Renown Level 1 effect.
- RenownLevel1DraftPerPopulation: Draft gained per Population from the Renown Level 1 effect.
- RenownLevel1KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 1 effect.
- RenownLevel1CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 1 effect. Use negative values for discounts.
- RenownLevel1CostProductionPercent: Percentage modifier to Production cost from the Renown Level 1 effect. Use negative values for discounts.

- RenownLevel2CityStability: Flat City Stability gained from the Renown Level 2 effect.
- RenownLevel2Draft: Flat Draft gained from the Renown Level 2 effect.
- RenownLevel2PillageTurnsAdded: Additional turns required to pillage provinces from the Renown Level 2 effect.
- RenownLevel2FoodGrowthRequirementPercent: Percentage modifier to Food required for Population or Thrall growth from the Renown Level 2 effect. Use negative values for reductions.
- RenownLevel2CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 2 effect. Use negative values for discounts.
- RenownLevel2CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 2 effect.
- RenownLevel2WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 2 effect.

- RenownLevel3Food: Flat Food gained from the Renown Level 3 effect.
- RenownLevel3Gold: Flat Gold gained from the Renown Level 3 effect.
- RenownLevel3Mana: Flat Mana gained from the Renown Level 3 effect.
- RenownLevel3Knowledge: Flat Knowledge gained from the Renown Level 3 effect.
- RenownLevel3Draft: Flat Draft gained from the Renown Level 3 effect.
- RenownLevel3Imperium: Flat Imperium gained from the Renown Level 3 effect.
- RenownLevel3BindingFragments: Flat Binding Fragments gained from the Renown Level 3 effect.
- RenownLevel3GoldPerPopulation: Gold gained per Population from the Renown Level 3 effect.
- RenownLevel3ManaPerPopulation: Mana gained per Population from the Renown Level 3 effect.
- RenownLevel3KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 3 effect.
- RenownLevel3UnitRankBonus: Rank bonus for recruited units from the Renown Level 3 effect.
- RenownLevel3CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 3 effect.
- RenownLevel3WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 3 effect.
- RenownLevel3CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 3 effect. Use negative values for discounts.

- RenownLevel4Gold: Flat Gold gained from the Renown Level 4 effect.
- RenownLevel4Mana: Flat Mana gained from the Renown Level 4 effect.
- RenownLevel4Knowledge: Flat Knowledge gained from the Renown Level 4 effect.
- RenownLevel4KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 4 effect.
- RenownLevel4FoodGrowthRequirementPercent: Percentage modifier to Food required for Population growth from the Renown Level 4 effect. Use negative values for reductions.
- RenownLevel4GoldIncomePercent: Percentage modifier to Gold income from the Renown Level 4 effect.
- RenownLevel4ManaIncomePercent: Percentage modifier to Mana income from the Renown Level 4 effect.
- RenownLevel4KnowledgeIncomePercent: Percentage modifier to Knowledge income from the Renown Level 4 effect.
- RenownLevel4UnitGoldCostPercent: Percentage modifier to Gold cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
- RenownLevel4UnitDraftCostPercent: Percentage modifier to Draft cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
- RenownLevel4UnitSoulsCostPercent: Percentage modifier to Souls cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
- RenownLevel4UnitRankBonus: Rank bonus for recruited units from the Renown Level 4 effect.
- RenownLevel4CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 4 effect.
- RenownLevel4WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 4 effect.


## Boolean

- RenownLevel4NoBesiegedOrPillagedIncomePenalties: Whether the Renown Level 4 effect removes income penalties from being besieged or having pillaged provinces.
- RenownLevel2CanRecruitButcherOgres: Whether the Renown Level 2 effect enables recruiting Butcher Ogres.
- RenownLevel2CanRecruitBrewerOgres: Whether the Renown Level 2 effect enables recruiting Brewer Ogres.
- RenownLevel3CanRecruitRiverTrolls: Whether the Renown Level 3 effect enables recruiting River Trolls.
- RenownLevel4CanRecruitSwampTrolls: Whether the Renown Level 4 effect enables recruiting Swamp Trolls.
- RenownLevel4CanDraftGiantUnits: Whether the Renown Level 4 effect enables drafting Frost, Fire, Storm, or Rock Giant units.


# Raw Data


<table class="mildtable sortable jquery-tablesorter" style="width:100%; max-width:1800px">
<thead><tr>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Governance</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 1</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 2</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 3</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 4
</th></tr></thead><tbody>
<tr>
<td><a href="/File:Governor_agricultural.png" class="image"><img alt="Governor agricultural.png" src="/thumb.php?f=Governor_agricultural.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Agricultural Governor
</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms grant +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+1 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold/<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>-30% <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food required to grow <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td></tr>
<tr>
<td><a href="/File:Governor_arcane.png" class="image"><img alt="Governor arcane.png" src="/thumb.php?f=Governor_arcane.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Arcane Governor
</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Conduits grant +5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Conduits grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+10% <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income.
</td></tr>
<tr>
<td><a href="/File:Governor_fortifying.png" class="image"><img alt="Governor fortifying.png" src="/thumb.php?f=Governor_fortifying.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Fortifying Governor
</td>
<td>Defensive structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td>Defensive structures grant +10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>Defensive structures grant +10 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft.
</td>
<td>No income penalties from being besieged or having pillaged provinces.
</td></tr>
<tr>
<td><a href="/File:Governor_industrious.png" class="image"><img alt="Governor industrious.png" src="/thumb.php?f=Governor_industrious.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Industrious Governor
</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarries grant +5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarries grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>City structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>City structures grant +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td></tr>
<tr>
<td><a href="/File:Governor_nautical.png" class="image"><img alt="Governor nautical.png" src="/thumb.php?f=Governor_nautical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Nautical Governor
</td>
<td>Coast or Water provinces grant +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td>Provinces in the domain take 2 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=24" decoding="async" loading="lazy" title="turn" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Turns longer to pillage.
</td>
<td>Coast or Underground Lake provinces grant +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td>Coast or Underground Lake provinces grant +3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td></tr>
<tr>
<td><a href="/File:Governor_prospecting.png" class="image"><img alt="Governor prospecting.png" src="/thumb.php?f=Governor_prospecting.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Prospecting Governor
</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mines grant +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mines grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+10% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold income.
</td></tr>
<tr>
<td><a href="/File:Governor_recruiting.png" class="image"><img alt="Governor recruiting.png" src="/thumb.php?f=Governor_recruiting.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Recruiting Governor
</td>
<td>+30 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft.
</td>
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>Tier 1 and 2 units are recruited at +1 Rank.
</td>
<td>Tier 3, 4, and 5 units are recruited at +1 Rank.
</td></tr>
<tr>
<td><a href="/File:Governor_scholarly.png" class="image"><img alt="Governor scholarly.png" src="/thumb.php?f=Governor_scholarly.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Scholarly Governor
</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Posts grant +5 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Posts grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+10% <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge income.
</td></tr>
<tr>
<td><a href="/File:Governor_specialist.png" class="image"><img alt="Governor specialist.png" src="/thumb.php?f=Governor_specialist.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Specialist Governor
</td>
<td>Special province improvements cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td>Special province improvements grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>Special province improvements grant +10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td>
<td>Special province improvements grant +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td></tr>
<tr>
<td><a href="/File:Governor_trollkin.png" class="image"><img alt="Governor trollkin.png" src="/thumb.php?f=Governor_trollkin.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Trollkin Governor
</td>
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester grants +2 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester grants +2 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft.<br>May recruit Butcher Ogres and Brewer Ogres.
</td>
<td>Each province with rivers grant 2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food income.<br>May recruit River Trolls.
</td>
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester grants +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.<br>May recruit Swamp Trolls.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Champion Governor
</td>
<td>Each <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm grants +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td>-20% <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food required to grow <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+1 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold/<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft to recruit.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Wizard Governor
</td>
<td>Each Special Province Improvement grants +5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td>
<td>Each <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post grants +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td>
<td>+10% more <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Dragon Governor
</td>
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mine grants +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mine grants +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability City Stability.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>+10% more <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold income.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Eldritch Governor
</td>
<td>Each Special Province Improvement costs -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and -20% <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production to build.
</td>
<td>Each Special Province Improvement grants +10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability City Stability.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Giant King Governor
</td>
<td>Each <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry grants +5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td>City Structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>Each <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry grants +1 <a href="/Binding_fragments" title="Binding fragments"><img alt="Resource binding fragments.png" src="/thumb.php?f=Resource_binding_fragments.png&amp;width=24" decoding="async" loading="lazy" width="24" height="26" data-file-width="56" data-file-height="61"></a>&nbsp;Binding Fragments.
</td>
<td>City Structures grant +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold in addition to their normal effects.<br>Enable drafting of Frost/Fire/Storm/Rock Giant units.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Elder Vampire Governor
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +1 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food/<a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td>
<td>Acquiring new <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population and <a href="/Thralls" title="Thralls"><img alt="Thralls.png" src="/thumb.php?f=Thralls.png&amp;width=24" decoding="async" loading="lazy" width="24" height="30" data-file-width="52" data-file-height="66"></a>&nbsp;Thralls requires -20% less <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mine grants +2 <a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Imperium.
</td>
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold, <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft and <a href="/Souls" title="Souls"><img alt="Resource souls.png" src="/thumb.php?f=Resource_souls.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Souls to recruit.
</td></tr></tbody><tfoot></tfoot></table>