diff --git a/docs/.obsidian/workspace.json b/docs/.obsidian/workspace.json index f1cbd88..c4b859b 100644 --- a/docs/.obsidian/workspace.json +++ b/docs/.obsidian/workspace.json @@ -4,64 +4,113 @@ "type": "split", "children": [ { - "id": "330f0f204ec3f22e", - "type": "tabs", + "id": "654bd275305d6536", + "type": "split", "children": [ { - "id": "7a5b3ed118d43e9a", - "type": "leaf", - "state": { - "type": "bases", - "state": { - "file": "_Tasks Kanban.base", - "viewName": "View" + "id": "330f0f204ec3f22e", + "type": "tabs", + "dimension": 57.17054263565892, + "children": [ + { + "id": "7a5b3ed118d43e9a", + "type": "leaf", + "pinned": true, + "state": { + "type": "markdown", + "state": { + "file": "Overview.md", + "mode": "source", + "source": false + }, + "pinned": true, + "icon": "lucide-file", + "title": "Overview" + } }, - "icon": "columns", - "title": "_Tasks Kanban" - } + { + "id": "a152291798e86a03", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Magic Material Data.md", + "mode": "source", + "source": false + }, + "icon": "lucide-file", + "title": "Magic Material Data" + } + }, + { + "id": "303f63f445fc3254", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Magic Material Data.md", + "mode": "source", + "source": false + }, + "icon": "lucide-file", + "title": "Magic Material Data" + } + }, + { + "id": "be9966a20ec4ebb5", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Resource Node Data.md", + "mode": "source", + "source": false + }, + "icon": "lucide-file", + "title": "Resource Node Data" + } + } + ], + "currentTab": 1 }, { - 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}, - "icon": "columns", - "title": "_Tasks Kanban" - } + { + "id": "e5e16e6e5f534f54", + "type": "leaf", + "state": { + "type": "markdown", + "state": { + "file": "Basic Province Improvement Data.md", + "mode": "source", + "source": false + }, + "icon": "lucide-file", + "title": "Basic Province Improvement Data" + } + } + ], + "currentTab": 1 } - ] + ], + "direction": "horizontal" } ], "direction": "vertical" @@ -93,7 +142,7 @@ "state": { "type": "search", "state": { - "query": "", + "query": "string", "matchingCase": false, "explainSearch": false, "collapseAll": false, @@ -118,7 +167,7 @@ } ], "direction": "horizontal", - "width": 300 + "width": 332.5 }, "right": { "id": "bfd5504e61304ea1", @@ -211,8 +260,8 @@ "state": { "type": "calendar", "state": {}, - "icon": "calendar-with-checkmark", - "title": "Calendar" + "icon": "lucide-ghost", + "title": "calendar" } } ] @@ -233,34 +282,34 @@ "bases:Create new base": false } }, - "active": "7a5b3ed118d43e9a", + "active": "a152291798e86a03", "lastOpenFiles": [ - "Find the Gold Cost Rush Formula.md", + "Basic Province Improvement Data.md", + "Magic Material Data.md", + "Collect Data.md", + "Resource Node Data.md", + "Load Game Data Into Build Calculator.md", "_Tasks Kanban.base", - "Dark Mode UI.md", - "Damage Tool.md", - "agent.md.md", - "Building Calculator.md", - "Building Data Tables.md", - "Building Stats Reference.md", - "Calculators Page.md", - "Database for Saving Calculation.md", - "Unit Data Tables.md", - "Victory Condition Information.md", - "Spell Data Tables.md", - "Learning Pages.md", - "Equipment Calculator.md", - "Test Automation.md", - "Building Plan Calculator.md", + "Province.md", "_Plan.canvas", + "Overview.md", + "Forge.md", + "Find the Gold Cost Rush Formula.md", + "Terrain Data.md", + "Throne City.md", + "Test Automation.md", + "Building Stats Reference.md", + "@raw-data.md", + "Equipment Calculator.md", + "Learning Pages.md", + "Home Page.md", + "Plan Basic Pages.md", + "Reference Pages.md", "Resources.md", "Rush Gold Cost.md", - "constant gold value.md", - "Stub out the Home Page.md", - "Reference Pages.md", - "Tome Calculator.md", - "Home Page.md", "Setup Test Database.md", - "Untitled 1.md" + "Spell Data Tables.md", + "Tome Calculator.md", + "Victory Condition Information.md" ] } \ No newline at end of file diff --git a/docs/@raw-data.md b/docs/@raw-data.md new file mode 100644 index 0000000..e69de29 diff --git a/docs/Basic Province Improvement Data.md b/docs/Basic Province Improvement Data.md new file mode 100644 index 0000000..e3204f6 --- /dev/null +++ b/docs/Basic Province Improvement Data.md @@ -0,0 +1,112 @@ +--- +type: Data +--- +//TODO: Add total Province Improvement data to this, given custom Province Improvements are obviously also province Improvements + +A Province Improvement can be one of several types. They all have a base effect. + +Each Province Improvement decreases stability by -5. + +--- + +See Raw Data section + +# String +- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us + +# Int + +- increaseMana?: from effects column if containing relevant information +- increaseFood?: from effects column if containing relevant information +- inceaseProduction?: from effects column if containing relevant information +- increaseGold?: from effects column if containing relevant information +- increaseKnowledge?: from effects column if containing relevant information + + +--- + +# Raw Data + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Land improvementWater improvementLava improvement +Effects +Requirements +
Province improvement conduit.pngConduitWave ConduitCinder Conduit +Resource mana.png +5 Mana +Mana node, pearl reef, or magic material +
Province improvement farm.pngFarmFish Farmn/a +Resource food.png +5 Food +Grassland or coast terrain, fungus fields (underground) +
Province improvement forester.pngForesterMangrove Forestern/a + +

Resource food.png +2 Food
Resource structure production.png +3 Production +

+
Forest or mangrove forest terrain, mushroom forest (underground) +
Province improvement hut.pngHutn/an/a +Resource food.png +2 Food +Ashlands, sand or snow terrain +
Province improvement mine.pngMinePearl MineSmelter Mine +Resource gold.png +5 Gold +Gold vein, iron deposit, or pearl reef resource node +
Province improvement quarry.pngQuarryDredger Quarryn/a +Resource structure production.png +5 Production +Cliff, rocky, or sunken ruins terrain; or iron deposit resource node +
Province improvement research post.pngResearch PostNautical Research Postn/a +Resource knowledge.png +5 knowledge +Mana node, magic material or sunken ruins terrain +
diff --git a/docs/Building Plan Calculator.md b/docs/Building Plan Calculator.md index d9b6e57..fd4ebbc 100644 --- a/docs/Building Plan Calculator.md +++ b/docs/Building Plan Calculator.md @@ -1,6 +1,6 @@ --- type: Task -status: Working On +status: TODO --- # Building Plan Calculator diff --git a/docs/Collect Data.md b/docs/Collect Data.md new file mode 100644 index 0000000..7e5da20 --- /dev/null +++ b/docs/Collect Data.md @@ -0,0 +1,19 @@ +--- +type: Task +status: Working On +--- +- [[Terrain Data]] +- [[Basic Province Improvement Data]] +- [[Resource Node Data]] +- [[Magic Material Data]] +- Building Data +- Province Improvement Data + + +- Tome Data +- Research Data +- Culture Data + + +- Unit Data +- \ No newline at end of file diff --git a/docs/Forge.md b/docs/Forge.md new file mode 100644 index 0000000..e524055 --- /dev/null +++ b/docs/Forge.md @@ -0,0 +1 @@ +Game's crafting system for gear. \ No newline at end of file diff --git a/docs/Load Game Data Into Build Calculator.md b/docs/Load Game Data Into Build Calculator.md new file mode 100644 index 0000000..86184c0 --- /dev/null +++ b/docs/Load Game Data Into Build Calculator.md @@ -0,0 +1,5 @@ +--- +type: Task +status: TODO +--- +Seems like a lofty goal. Need to parse the serialized game file. Maybe easy? Do research. \ No newline at end of file diff --git a/docs/Magic Material Data.md b/docs/Magic Material Data.md new file mode 100644 index 0000000..cda0e8c --- /dev/null +++ b/docs/Magic Material Data.md @@ -0,0 +1,231 @@ +Magic Material data on a [[Province]]. A bit rare for a province to have said data. Used in the [[Forge]]. + +--- + +See Raw Data section. + +# Enums + +- MaterialCategory required: enum of Ore, Sunless Ore, Liquid, Plant, and Void Stone. + +# String + +- Name required: taken from text label in the Magic Material column + + +# Int + +- IncreaseProduction?: +- IncreaseMana?: +- IncreaseDraft?: +- IncreaseKnowledge?: +- IncreaseFood?: +- IncreaseStability?: +- + + +--- + +# Raw Data + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Type +Magic Material +Annex resources +Global bonus +Infusions +
Requires 1 +Requires 2 +Requires 3 +
Ores
Desolate, Cave Underground and Desolate Underground only
+

Collection effect: Rings of Binding: +

+
  • Defense +1 Hero Defense
  • +
  • Unit stats resistance.png +1 Hero Resistance
  • +
  • Damage physical.png +10% Hero Damage
+
Magic material ArcaniumOre.png Arcanum Ore + +
  • Resource structure production.png +10 Production
  • +
  • Resource mana.png +10 Mana
+
Resource gold.png -25% Hurry Recruitment Cost +Inflict Sundered Defense
Power Cleave
Support - Bolstered Defense
Reinforced
+2 Defense Defense
Bolstering Defense
Juggernaut
Demolisher +
Construct Slayer
Dragon Slayer
Inflict Immobilized
Push Back
Displace and Replace
+3 Defense
Siege Master +
+
Magic material FocusCrystals.png Focus Crystals + +
  • Resource gold.png +10 Gold
  • +
  • Resource knowledge.png +10 Knowledge
+
Experience.png +10% Unit Experience Gain +Retaliator +50%
+1 Range
Inflict Marked
Damage Reflection 30%
+20% Accuracy Accuracy
Lightning Strike +
Retaliator +100%
Elemental Slayer
Inflict Stunned
Hyper-Awareness
+30% Accuracy Accuracy
Inversion +
Area Damage - Line
Damage Reflection 40% +
Magic material FireforgeStones.png Fireforge Stone +Resource structure production.png +20 Production +Resource unit production.png -20% Unit Draft Cost +Damage fire.pngFire Damage
+20% Critical Damage
Inflict Burning
Support - Strengthened
Lesser Fire Shield
+2 Resist fire.pngFire Resistance
Berserker's Rage +
Damage fire.pngDamage lightning.png Arcfire Damage
+40% Critical Damage
Plant Slayer
Greater Fire Shield
+4 Resist fire.pngFire Resistance
Ignore 4 Status Resistance +
Area Damage - Blast
Inflict Insanity
Consume Chaos
+6 Resist fire.pngFire Resistance +
Sunless Ore
Sunless Terrain only
+

Counts as Ore +

+
Magic material BloodGlass.png Blood Glass +Resource unit production.png +20 Draft +Hit points +5 HP regeneration
(on the world map) +
Greater Inflict Bleed
Lifedrinker
Blood Sigil +
+ +
Liquids
Arctic, Highlands and Arctic Underground only
+

Collection effect: Cosmoflux Elixir: +

+
  • Resource knowledge.png +5 Knowledge per Mana Node
  • +
  • Resource mana.png +5 Mana per Mana Node
+
Magic material ArchonBlood.png Archon Blood +Resource mana.png +20 Mana +Casting points combat.png +15 Combat Casting Points +Damage frost.pngFrost Damage
Infecting
Assassinate
Life Steal
Lesser Frost Shield
+10 Hit pointsHit Points
+2 Resist frost.pngFrost Resistance
Vicious Killer
Flanker
Raise Undead +
Damage frost.pngDamage blight.pngDeath Damage
Inflict Diseased
+15 Hit pointsHit Points
+4 Resist frost.pngFrost Resistance
Bolstering Regeneration
Undying +
Inflict Decaying
Gravecall
Greater Frost Shield
+6 Resist frost.pngFrost Resistance +
Magic material AstralDew.png Astral Dew + +
  • Resource mana.png +10 Mana
  • +
  • Resource knowledge.png +10 Knowledge
+
Casting points world map.png +15 World Map Casting Points +Damage lightning.pngLightning Damage
Inflict Status Vulnerability
Inflict Sundered Resistance
Support - Bolstered Resistance
Lesser Lightning Shield
Warded
+2 Resist lightning.pngLightning Resistance
Slip Away
Casting points combat.pngCasting Points +20 +
Magic Origin Slayer
Inflict Frozen
Greater Lightning Shield
+4 Resist lightning.pngLightning Resistance +
Static Shield
+6 Resist lightning.pngLightning Resistance
Pass Through
Astral Membrane +
Magic material TranquilityPool.png Tranquility Pool +Resource knowledge.png +20 Knowledge +Resource knowledge.png -10% Knowledge research cost for spells +Inflict Slowed
Inflict Weakened
Inflict Wet
Support - Status Protection
Lesser Spirit Shield
+2 Unit stats resistance.png Resistance
+2 Status Resistance
Attunement: Star Blades
Bolstering Resistance
Slippery
Hindering Blizzard +
Celestial Slayer
Undead Slayer
+3 Unit stats resistance.png Resistance
+3 Status Resistance
Attunement: Fortune +
Area Damage - Cascade
Status Effect Immunity
Resurrection +
Plants
Desert, Temperate and Tropical only
+

Collection effect: Imperial Essence: +

+
  • Resource imperium.png +15 Imperium income
+
Magic material HasteBerries.png Haste Berries +Resource unit production.png +20 Draft +time -2 turns to found, absorb or migrate cities +Frenzy
Inflict Distracted
Swift
Wind Barrier
Conjure Animal +
Extra Retaliation
Giant Slayer
Inflict Blinded
Whirlwind
Defensive Masters
Very Fast Movement
Killing Momentum
Animate Flora +
Area Damage - Chain
Polymorph +
Magic material SilverTongueFruit.png Silvertongue Fruit + +
  • Resource food.png +10 Food
  • +
  • Resource unit production.png +10 Draft
+
Allegiance.png +1 Allegiance from Whispering Stones +Damage blight.pngBlight Damage
Inflict Condemned
Inflict Poisoned
Support - Regeneration
Lesser Blight Shield
+2 Resist blight.pngBlight Resistance
Inspiring Killer
Universal Camouflage
Army Trainer
Summon Spider +
Hero Slayer
Inflict Despairing
Inflict Taunted
Greater Blight Shield
+4 Resist blight.pngBlight Resistance
Army Maintenance +
+6 Resist blight.pngBlight Resistance
Domination
Summon Spider Monarch +
Magic material RainbowClover.png Rainbow Clover + +
  • Resource food.png +10 Food
  • +
  • Morale.png +10 Stability
+
+100 Relations with Free Cities and Rulers +Damage spirit.pngSpirit Damage
+2 Resist spirit.pngSpirit Resistance
Zeal
Army Recuperation +
Damage spirit.pngDamage fire.pngRadiant Damage
+20% Critical Hit chance
Fiend Slayer
+4 Resist spirit.pngSpirit Resistance +
+30% Critical Hit chance
+6 Resist spirit.pngSpirit Resistance
Mass Heal +
Void Stones
Umbral Abyss only
+

Collection effect: Void Ink: +

+
  • +30 Resource knowledge.png Knowledge from Umbral Dwellings with an Eldritch Pact
  • +
  • +10 Resource knowledge.png Knowledge from Vassals
+
Magic material VoidStones.png Void Stones + +
  • +30 Resource mana.png Mana
+
+2 Allegiance per turn with discovered Umbral Dwellings +Boon Stealing
Cleansing Fire
Army: Umbral Malady Immunity +
Splitterling Infection
Summon Umbral Demon +
True Damage +
\ No newline at end of file diff --git a/docs/Province.md b/docs/Province.md new file mode 100644 index 0000000..2b358fc --- /dev/null +++ b/docs/Province.md @@ -0,0 +1 @@ +A tile in the game that represent an area of land. Contains [[Terrain Data]] and can contain [[Magic Material Data]], [[Resource Node Data]]. Based on the contained data, will have a series of Province Improvements that can be built on it when claimed by a city or outpost. \ No newline at end of file diff --git a/docs/Resource Node Data.md b/docs/Resource Node Data.md new file mode 100644 index 0000000..df9dbf3 --- /dev/null +++ b/docs/Resource Node Data.md @@ -0,0 +1,103 @@ +--- +type: Data +--- +Resource data can exist on a [[Province]]. For example a tile can have a Gold Vein. A Gold Vein normally spawns near the [[Throne City]]. + +--- + +See Raw Data section. + +# String + +- Name required: Name is taken from the Land improvement column +- Description: Flavour text from the description column + + +# Ints +- IncreaseFood?: How much food is added per turn according to the annex resources column +- IncreaseProduction?: How much of the resource is added per turn according to the annex resources column +- IncreaseGold?: How much of the resource is added per turn according to the annex resources column +- IncreaseMana?: How much of the resource is added per turn according to the annex resources column +- IncreaseKnowledge?: How much of the resource is added per turn according to the annex resources column + +# Bool + +- ForceEnableFarm?: true if enables province improvements +- ForceEnableMine?: true if enables province improvements. Also referred to as Peral Mine in data +- ForceEnableQuarry?: true if enables province improvements +- ForceEnableConduit?: true if enables province improvements. Also referred to as Wave Conduit in data +- ForceEnableResearchPost?: true if enables province improvements. +- ForceEnableForester?: true if enables province improvements. + + +--- + +# Raw Data + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Resource NodeAnnex resourcesEnables province improvementsDescription +
PasturesResource food.png +10 FoodProvince improvement farm.png FarmRoaming herds on lush fields. +
OasisResource food.png +10 FoodA lush oasis full of nutritious food. +
Iron DepositResource structure production.png +10 ProductionProvince improvement mine.png Mine
Province improvement quarry.png Quarry
A rich vein full of ore. +
Gold VeinResource gold.png +10 GoldProvince improvement mine.png MineA large vein of valuable gold. +
Mana NodeResource mana.png +10 ManaProvince improvement conduit.png Conduit
Province improvement research post.png Research Post
Magical currents converge at this location. +
Fishing GroundResource food.png +15 FoodA plentiful source of fish. +
Pearl ReefResource gold.png +7 Gold
Resource mana.png +7 Mana
Province improvement mine.png Pearl Mine
Province improvement conduit.png Wave Conduit
A bloom of valuable pearls. +
Chitinous Growths DLC Eldritch Realms.pngResource gold.png +30 GoldBuilding sanctuary expansion.png Sanctuary ExpansionThese grotesque growths deposit valuable liquid and ore at unnatural speed. +
Monoliths DLC Eldritch Realms.pngResource knowledge.png +30 KnowledgeBuilding sanctuary expansion.png Sanctuary ExpansionThere is writing in an unknown language on these obsidian giants. +
Blossom Orchard DLC Ways of War.pngResource food.png +5 Food
Resource structure production.png +5 Production
Province improvement forester.png ForesterEternally blooming trees offering bounty of fruit and wood. +
\ No newline at end of file diff --git a/docs/Terrain Data.md b/docs/Terrain Data.md new file mode 100644 index 0000000..5d6ac80 --- /dev/null +++ b/docs/Terrain Data.md @@ -0,0 +1,253 @@ +--- +type: Data +--- +Terrain data can stack on a [[Province]]. For example a tile can be a Forest with a River. + +--- + + +See Raw Data section. + +# String + +- Name required: Name is from the Terrain column +- Description: Taken from the description column. Do not transfer the image icons. +- effectAsDisplayText[]?: take strings from other effects for display label purposes. Not used in calculation data +- improvementAsDisplayText[]?: take strings from improvements column. Not used in database connections + +# Int +- decreaseFoodFromFarms?: When an effect reduces food from build food improvements. Null if no effect. -2 if reduce by -2 +- increaseFoodFromFarms? When an effect increases food from build food improvements. Null if no effect. 2 if increase by 2 +- increaseStability? Improves stability by a value each turn for city with improvement built on it. Null if no effect +- decreaseStability? Lowers stability by a value each turn for city with improvement built on it. Null if no effect + + +# Bool +- canBeProspected required: normally false. True is has the 'Can be prospected effect' + +# Raw Data + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
TerrainImprovementsOther effectsDescription +
GrasslandProvince improvement farm.png FarmRolling fields of fertile grassland. A Province improvement farm.png Farm can be built here. +
SwampProvince improvement farm.png Farm-2 Resource food.png food from farmsSwampy marshlands. A Province improvement farm.png Farm can be built here, but factions without Swamp Adaptation will suffer -2 Resource food.png food. +
SandProvince improvement hut.png HutA rolling landscape of golden sand. A Province improvement hut.png Hut can be built here. Desert-adapted factions can build a Province improvement farm.png Farm here instead. +
SnowProvince improvement hut.png HutCold lands covered in snow. A Province improvement hut.png Hut can be built here. Arctic-adapted factions can build a Province improvement farm.png Farm here instead. +
IceProvince improvement hut.png HutA sprawl of icy flats. Not suitable for exploitation. +
AshlandsProvince improvement hut.png HutA sprawling expanse of gray dust and ash. A Province improvement hut.png Hut can be built here. +
ForestProvince improvement forester.png ForesterA province full of various trees. A Province improvement forester.png Forester can be built here. +
RockyProvince improvement quarry.png QuarryRough lands of exposed rock. A Province improvement quarry.png Quarry can be built here. +
RuinsProvince improvement quarry.png QuarryOnly in handcrafted regionsMonolithic structures of an unknown age. A Province improvement quarry.png Quarry can be built here. A Province improvement research post.png Research Post in this province will grant +2 Resource knowledge.png Knowledge income. +
River+2 Resource food.png Food from Province improvement farm.png FarmsA river runs through this province. Grants +2 Resource food.png food to Province improvement farm.png Farms built in this province. +
Blessed DLC Archon Prophecy.png+5 Morale.png stabilityA serene aura can be felt in the surrounding terrain. +
Sunless DLC Thrones of Blood.png-5 Morale.png stability†
-5 world map Hit points HP regeneration†
-50% to all Unit stats temporary health.png combat healing†
The absence of sunlight has spread thorny and dark flora dotted with crimson roses. +
Astral Barrens DLC Rise from Ruin.pngMagic Origin units do not regenerate Hit points Hit Points
Spells have 20% chance of backfiring
No Resource mana.png Mana income
Resource Nodes become ruined and cannot be restored
Cannot be terraformed
These lands have been eroded by a wind that rips all forms of magic from everyone and everything. +
CliffProvince improvement quarry.png QuarryCan be prospectedA steep cliff formed from a rocky drop-off. A Province improvement quarry.png Quarry can be built here. +
Mountain (habitable)Province improvement quarry.png QuarryCan be prospectedA habitable province with some mountains. A Province improvement quarry.png Quarry can be built here. +
Mountain (uninhabitable)Can be prospectedRough, sharp, high rising peaks. Not viable for exploitation. +
CoastProvince improvement farm.png Fish FarmA province of water adjacent to a body of land. A water Province improvement farm.png Farm can be built here. +
Water RockyProvince improvement quarry.png Dredger QuarryA series of rocky outcroppings trailing into the sea. A water Province improvement quarry.png Quarry can be built here. +
Mangrove ForestProvince improvement forester.png Mangrove ForesterA forest with its roots submerged in water. A water Province improvement forester.png Forester can be built here. +
Sunken RuinsProvince improvement research post.png Nautical Research Post
Province improvement quarry.png Dredger Quarry
Ruins from a forgotten and flooded civilization. A water Province improvement research post.png Research Post or Province improvement quarry.png Quarry can be built here. +
OceanOceans can only be traversed through seafaring. +
LavaProvince improvement mine.png Smelter Mine
Province improvement conduit.png Cinder Conduit
-15 Morale.png stabilityBlistering hot lava is present in this province. +
Chasm-5 Morale.png stabilityA gaping chasm full of lava cuts through this province. +
Cavern FloorProvince improvement hut.png HutRough, nearly barren rock. A Province improvement hut.png Hut can be built here. Underground-adapted factions can build a Province improvement farm.png Farm here instead. +
Fungus FieldsProvince improvement farm.png Farm-2 Resource food.png food from farmsSprawling fields full of nutritious mushrooms. A Province improvement farm.png Farm can be built here, but factions without Underground Adaptation will suffer -2 Resource food.png food. +
Mushroom ForestProvince improvement forester.png ForesterA dense forest full of enormous mushrooms. A Province improvement forester.png Forester can be built here. +
StalagmitesProvince improvement quarry.png QuarryCan be prospectedA formation of mineral and rock that rises from the cavern floor. A Province improvement quarry.png Quarry can be built here. +
DungeonUnderground terrain shaped into a fortified structure. +
WaterProvince improvement farm.png Fish FarmA province of water in the underground. A water Province improvement farm.png Farm can be built here. +
Diggable +Progression excavation.png Excavation +Can be Excavated one province at a time by Units once the Excavation Empire Skill is acquired. +
EarthPacked earth that forms a solid wall. Can be excavated. +
BedrockImpassableSolid, unbreakable bedrock. Not viable for exploitation. +
Gloom +Umbral Malady
-10 Morale.png stability
Gloom terrain is normally only found in the Umbral Abyss. +
Gloom TearA wound in reality seeping with eldritch power. +
Astral VoidOnly spawns from certain realm traits or handcrafted regionsEndless void where no being can pass. +
UninhabitableThis province is uninhabitable. You cannot build an Outpost here, nor can you annex this Province to a City. +
\ No newline at end of file diff --git a/docs/Throne City.md b/docs/Throne City.md new file mode 100644 index 0000000..162ca29 --- /dev/null +++ b/docs/Throne City.md @@ -0,0 +1 @@ +Starting city that always has a Throne for extra gold income. \ No newline at end of file diff --git a/docs/_Tasks Kanban.base b/docs/_Tasks Kanban.base index 11a8906..70b031a 100644 --- a/docs/_Tasks Kanban.base +++ b/docs/_Tasks Kanban.base @@ -35,8 +35,10 @@ views: - Setup Test Database.md - Find the Gold Cost Rush Formula.md - Dark Mode UI.md - Working On: - Building Plan Calculator.md + - Load Game Data Into Build Calculator.md + Working On: + - Collect Data.md columnColors: file.file: {} note.status: