diff --git a/docs/.obsidian/workspace.json b/docs/.obsidian/workspace.json
index df56a86..9a2384c 100644
--- a/docs/.obsidian/workspace.json
+++ b/docs/.obsidian/workspace.json
@@ -10,7 +10,7 @@
{
"id": "330f0f204ec3f22e",
"type": "tabs",
- "dimension": 79.55426356589147,
+ "dimension": 66.04987932421561,
"children": [
{
"id": "7a5b3ed118d43e9a",
@@ -60,17 +60,17 @@
}
},
{
- "id": "fd3766d6a78ed7a8",
+ "id": "da338990aba2f814",
"type": "leaf",
"state": {
"type": "markdown",
"state": {
- "file": "Province Improvement Data.md",
+ "file": "Governor Data.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
- "title": "Province Improvement Data"
+ "title": "Governor Data"
}
},
{
@@ -79,21 +79,21 @@
"state": {
"type": "markdown",
"state": {
- "file": "Document Raw Data and Turn it into Class Data.md",
+ "file": "agent.md.md",
"mode": "source",
"source": false
},
"icon": "lucide-file",
- "title": "Document Raw Data and Turn it into Class Data"
+ "title": "agent.md"
}
}
],
- "currentTab": 4
+ "currentTab": 3
},
{
"id": "0d0bf6ef8ed6d192",
"type": "tabs",
- "dimension": 20.44573643410853,
+ "dimension": 33.95012067578439,
"children": [
{
"id": "f194521fa12ddca8",
@@ -299,11 +299,13 @@
"bases:Create new base": false
}
},
- "active": "1c5c0981268a9a26",
+ "active": "da338990aba2f814",
"lastOpenFiles": [
"Province Improvement Data.md",
- "Document Raw Data and Turn it into Class Data.md",
+ "Governor Data.md",
"Collect Data.md",
+ "agent.md.md",
+ "Document Raw Data and Turn it into Class Data.md",
"_Tasks Kanban.base",
"_Plan.canvas",
"Overview.md",
@@ -314,7 +316,6 @@
"Desktop App.md",
"Server App.md",
"Client App.md",
- "agent.md.md",
"Resource Node Data.md",
"Load Game Data Into Build Calculator.md",
"Province.md",
@@ -327,7 +328,6 @@
"@raw-data.md",
"Equipment Calculator.md",
"Learning Pages.md",
- "Home Page.md",
- "Plan Basic Pages.md"
+ "Home Page.md"
]
}
\ No newline at end of file
diff --git a/docs/Collect Data.md b/docs/Collect Data.md
index 019aa5d..7d911a2 100644
--- a/docs/Collect Data.md
+++ b/docs/Collect Data.md
@@ -8,6 +8,7 @@ status: Working On
- [[Resource Node Data]]
- [[Magic Material Data]]
+- [[Governor Data]]
- Building Data
diff --git a/docs/Governor Data.md b/docs/Governor Data.md
new file mode 100644
index 0000000..e3e3d83
--- /dev/null
+++ b/docs/Governor Data.md
@@ -0,0 +1,206 @@
+---
+type: Data
+---
+Category of leader effect when it's connected to a city. Provides a passive boost to the city.
+
+---
+
+# Schema
+
+
+## String
+
+- Name (required): The name from the governance column.
+
+
+
+---
+
+
+# Raw Data
+
+
+
+
+
+
+
+
+
+
+ Agricultural Governor
+ |
+ Farms grant +5 Food.
+ |
+ Farms grant +5 City Stability.
+ |
++1 Gold/ Mana/ Knowledge per Population.
+ |
+-30% Food required to grow Population.
+ |
+
+ Arcane Governor
+ |
+ Conduits grant +5 Mana.
+ |
+ Conduits grant +5 City Stability.
+ |
++2 Mana per Population.
+ |
++10% Mana income.
+ |
+
+ Fortifying Governor
+ |
+Defensive structures cost -20% Gold and Production.
+ |
+Defensive structures grant +10 City Stability.
+ |
+Defensive structures grant +10 Draft.
+ |
+No income penalties from being besieged or having pillaged provinces.
+ |
+
+ Industrious Governor
+ |
+ Quarries grant +5 Production.
+ |
+ Quarries grant +5 City Stability.
+ |
+City structures cost -20% Gold.
+ |
+City structures grant +2 Gold.
+ |
+
+ Nautical Governor
+ |
+Coast or Water provinces grant +5 Food.
+ |
+Provinces in the domain take 2 Turns longer to pillage.
+ |
+Coast or Underground Lake provinces grant +2 Mana.
+ |
+Coast or Underground Lake provinces grant +3 Gold.
+ |
+
+ Prospecting Governor
+ |
+ Mines grant +5 Gold.
+ |
+ Mines grant +5 City Stability.
+ |
++2 Gold per Population.
+ |
++10% Gold income.
+ |
+
+ Recruiting Governor
+ |
++30 Draft.
+ |
+Units cost -20% Gold.
+ |
+Tier 1 and 2 units are recruited at +1 Rank.
+ |
+Tier 3, 4, and 5 units are recruited at +1 Rank.
+ |
+
+ Scholarly Governor
+ |
+ Research Posts grant +5 Knowledge.
+ |
+ Research Posts grant +5 City Stability.
+ |
++2 Knowledge per Population.
+ |
++10% Knowledge income.
+ |
+
+ Specialist Governor
+ |
+Special province improvements cost -20% Gold and Production.
+ |
+Special province improvements grant +5 City Stability.
+ |
+Special province improvements grant +10 Knowledge.
+ |
+Special province improvements grant +5 Gold and Mana.
+ |
+
+ Trollkin Governor
+ |
+Each Forester grants +2 City Stability.
+ |
+Each Forester grants +2 Draft. May recruit Butcher Ogres and Brewer Ogres.
+ |
+Each province with rivers grant 2 Food income. May recruit River Trolls.
+ |
+Each Forester grants +2 Mana. May recruit Swamp Trolls.
+ |
+
+ Champion Governor
+ |
+Each Farm grants +5 Food.
+ |
+-20% Food required to grow Population.
+ |
++1 Gold/ Mana/ Knowledge per Population.
+ |
+Units cost -20% Gold and Draft to recruit.
+ |
+
+ Wizard Governor
+ |
+Each Special Province Improvement grants +5 Mana. +5 Combat Casting Points. +5 World Map Casting Points.
+ |
+Each Conduit or Research Post grants +5 City Stability. +5 Combat Casting Points. +5 World Map Casting Points.
+ |
+Each Population grants +2 Knowledge. +5 Combat Casting Points. +5 World Map Casting Points.
+ |
++10% more Mana income. +5 Combat Casting Points. +5 World Map Casting Points.
+ |
+
+ Dragon Governor
+ |
+Each Mine grants +5 Gold.
+ |
+Each Mine grants +5 stability City Stability.
+ |
+Each Population grants +2 Gold.
+ |
++10% more Gold income.
+ |
+
+ Eldritch Governor
+ |
+Each Special Province Improvement costs -20% Gold and -20% Production to build.
+ |
+Each Special Province Improvement grants +10 stability City Stability.
+ |
+Each Population grants +2 Mana.
+ |
+Each Population grants +2 Knowledge.
+ |
+
+ Giant King Governor
+ |
+Each Quarry grants +5 Production.
+ |
+City Structures cost -20% Gold.
+ |
+Each Quarry grants +1 Binding Fragments.
+ |
+City Structures grant +2 Gold in addition to their normal effects. Enable drafting of Frost/Fire/Storm/Rock Giant units.
+ |
+
+ Elder Vampire Governor
+ |
+Each Population grants +1 Food/ Draft/ Knowledge.
+ |
+Acquiring new Population and Thralls requires -20% less Food.
+ |
+Each Mine grants +2 Imperium.
+ |
+Units cost -20% Gold, Draft and Souls to recruit.
+ |
\ No newline at end of file