From 5701a2b550f7036e254288ba383fdbf023b3c1ed Mon Sep 17 00:00:00 2001 From: 6d486f49 Date: Mon, 25 May 2026 17:41:19 -0400 Subject: [PATCH] Add Governor Data documentation with schema and raw data table, detailing unique effects of governors. --- docs/.obsidian/workspace.json | 26 ++--- docs/Collect Data.md | 1 + docs/Governor Data.md | 206 ++++++++++++++++++++++++++++++++++ 3 files changed, 220 insertions(+), 13 deletions(-) create mode 100644 docs/Governor Data.md diff --git a/docs/.obsidian/workspace.json b/docs/.obsidian/workspace.json index df56a86..9a2384c 100644 --- a/docs/.obsidian/workspace.json +++ b/docs/.obsidian/workspace.json @@ -10,7 +10,7 @@ { "id": "330f0f204ec3f22e", "type": "tabs", - "dimension": 79.55426356589147, + "dimension": 66.04987932421561, "children": [ { "id": "7a5b3ed118d43e9a", @@ -60,17 +60,17 @@ } }, { - "id": "fd3766d6a78ed7a8", + "id": "da338990aba2f814", "type": "leaf", "state": { "type": "markdown", "state": { - "file": "Province Improvement Data.md", + "file": "Governor Data.md", "mode": "source", "source": false }, "icon": "lucide-file", - "title": "Province Improvement Data" + "title": "Governor Data" } }, { @@ -79,21 +79,21 @@ "state": { "type": "markdown", "state": { - "file": "Document Raw Data and Turn it into Class Data.md", + "file": "agent.md.md", "mode": "source", "source": false }, "icon": "lucide-file", - "title": "Document Raw Data and Turn it into Class Data" + "title": "agent.md" } } ], - "currentTab": 4 + "currentTab": 3 }, { "id": "0d0bf6ef8ed6d192", "type": "tabs", - "dimension": 20.44573643410853, + "dimension": 33.95012067578439, "children": [ { "id": "f194521fa12ddca8", @@ -299,11 +299,13 @@ "bases:Create new base": false } }, - "active": "1c5c0981268a9a26", + "active": "da338990aba2f814", "lastOpenFiles": [ "Province Improvement Data.md", - "Document Raw Data and Turn it into Class Data.md", + "Governor Data.md", "Collect Data.md", + "agent.md.md", + "Document Raw Data and Turn it into Class Data.md", "_Tasks Kanban.base", "_Plan.canvas", "Overview.md", @@ -314,7 +316,6 @@ "Desktop App.md", "Server App.md", "Client App.md", - "agent.md.md", "Resource Node Data.md", "Load Game Data Into Build Calculator.md", "Province.md", @@ -327,7 +328,6 @@ "@raw-data.md", "Equipment Calculator.md", "Learning Pages.md", - "Home Page.md", - "Plan Basic Pages.md" + "Home Page.md" ] } \ No newline at end of file diff --git a/docs/Collect Data.md b/docs/Collect Data.md index 019aa5d..7d911a2 100644 --- a/docs/Collect Data.md +++ b/docs/Collect Data.md @@ -8,6 +8,7 @@ status: Working On - [[Resource Node Data]] - [[Magic Material Data]] +- [[Governor Data]] - Building Data diff --git a/docs/Governor Data.md b/docs/Governor Data.md new file mode 100644 index 0000000..e3e3d83 --- /dev/null +++ b/docs/Governor Data.md @@ -0,0 +1,206 @@ +--- +type: Data +--- +Category of leader effect when it's connected to a city. Provides a passive boost to the city. + +--- + +# Schema + + +## String + +- Name (required): The name from the governance column. + + + +--- + + +# Raw Data + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GovernanceRenown Level 1Renown Level 2Renown Level 3Renown Level 4 +
Governor agricultural.png Agricultural Governor +Province improvement farm.png Farms grant +5 Resource food.png Food. +Province improvement farm.png Farms grant +5 Morale.png City Stability. ++1 Resource gold.png Gold/Resource mana.png Mana/Resource knowledge.png Knowledge per Population.png Population. +-30% Resource food.png Food required to grow Population.png Population. +
Governor arcane.png Arcane Governor +Province improvement conduit.png Conduits grant +5 Resource mana.png Mana. +Province improvement conduit.png Conduits grant +5 Morale.png City Stability. ++2 Resource mana.png Mana per Population.png Population. ++10% Resource mana.png Mana income. +
Governor fortifying.png Fortifying Governor +Defensive structures cost -20% Resource gold.png Gold and Resource structure production.png Production. +Defensive structures grant +10 Morale.png City Stability. +Defensive structures grant +10 Resource unit production.png Draft. +No income penalties from being besieged or having pillaged provinces. +
Governor industrious.png Industrious Governor +Province improvement quarry.png Quarries grant +5 Resource structure production.png Production. +Province improvement quarry.png Quarries grant +5 Morale.png City Stability. +City structures cost -20% Resource gold.png Gold. +City structures grant +2 Resource gold.png Gold. +
Governor nautical.png Nautical Governor +Coast or Water provinces grant +5 Resource food.png Food. +Provinces in the domain take 2 turn Turns longer to pillage. +Coast or Underground Lake provinces grant +2 Resource mana.png Mana. +Coast or Underground Lake provinces grant +3 Resource gold.png Gold. +
Governor prospecting.png Prospecting Governor +Province improvement mine.png Mines grant +5 Resource gold.png Gold. +Province improvement mine.png Mines grant +5 Morale.png City Stability. ++2 Resource gold.png Gold per Population.png Population. ++10% Resource gold.png Gold income. +
Governor recruiting.png Recruiting Governor ++30 Resource unit production.png Draft. +Units cost -20% Resource gold.png Gold. +Tier 1 and 2 units are recruited at +1 Rank. +Tier 3, 4, and 5 units are recruited at +1 Rank. +
Governor scholarly.png Scholarly Governor +Province improvement research post.png Research Posts grant +5 Resource knowledge.png Knowledge. +Province improvement research post.png Research Posts grant +5 Morale.png City Stability. ++2 Resource knowledge.png Knowledge per Population.png Population. ++10% Resource knowledge.png Knowledge income. +
Governor specialist.png Specialist Governor +Special province improvements cost -20% Resource gold.png Gold and Resource structure production.png Production. +Special province improvements grant +5 Morale.png City Stability. +Special province improvements grant +10 Resource knowledge.png Knowledge. +Special province improvements grant +5 Resource gold.png Gold and Resource mana.png Mana. +
Governor trollkin.png Trollkin Governor +Each Province improvement forester.png Forester grants +2 Morale.png City Stability. +Each Province improvement forester.png Forester grants +2 Resource unit production.png Draft.
May recruit Butcher Ogres and Brewer Ogres. +
Each province with rivers grant 2 Resource food.png Food income.
May recruit River Trolls. +
Each Province improvement forester.png Forester grants +2 Resource mana.png Mana.
May recruit Swamp Trolls. +
Governor ascended.png Champion Governor +Each Province improvement farm.png Farm grants +5 Resource food.png Food. +-20% Resource food.png Food required to grow Population.png Population. ++1 Resource gold.png Gold/Resource mana.png Mana/Resource knowledge.png Knowledge per Population.png Population. +Units cost -20% Resource gold.png Gold and Resource unit production.png Draft to recruit. +
Governor ascended.png Wizard Governor +Each Special Province Improvement grants +5 Resource mana.png Mana.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points. +
Each Province improvement conduit.png Conduit or Province improvement research post.png Research Post grants +5 Morale.png City Stability.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points. +
Each Population.png Population grants +2 Resource knowledge.png Knowledge.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points. +
+10% more Resource mana.png Mana income.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points. +
Governor ascended.png Dragon Governor +Each Province improvement mine.png Mine grants +5 Resource gold.png Gold. +Each Province improvement mine.png Mine grants +5 Morale.png stability City Stability. +Each Population.png Population grants +2 Resource gold.png Gold. ++10% more Resource gold.png Gold income. +
Governor ascended.png Eldritch Governor +Each Special Province Improvement costs -20% Resource gold.png Gold and -20% Resource structure production.png Production to build. +Each Special Province Improvement grants +10 Morale.png stability City Stability. +Each Population.png Population grants +2 Resource mana.png Mana. +Each Population.png Population grants +2 Resource knowledge.png Knowledge. +
Governor ascended.png Giant King Governor +Each Province improvement quarry.png Quarry grants +5 Resource structure production.png Production. +City Structures cost -20% Resource gold.png Gold. +Each Province improvement quarry.png Quarry grants +1 Resource binding fragments.png Binding Fragments. +City Structures grant +2 Resource gold.png Gold in addition to their normal effects.
Enable drafting of Frost/Fire/Storm/Rock Giant units. +
Governor ascended.png Elder Vampire Governor +Each Population.png Population grants +1 Resource food.png Food/Resource unit production.png Draft/Resource knowledge.png Knowledge. +Acquiring new Population.png Population and Thralls.png Thralls requires -20% less Resource food.png Food. +Each Province improvement mine.png Mine grants +2 Resource imperium.png Imperium. +Units cost -20% Resource gold.png Gold, Resource unit production.png Draft and Resource souls.png Souls to recruit. +
\ No newline at end of file