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These are the general variable stats that will exist on a building. More to come as calculator considers more data cases.
# String
- Name required
- Description?
- Image?
- SourceId required: "General"
- RequirementIds[]?
# Int
- IncomeDraft: 0
- IncomeFood: 0
- IncomeKnowledge: 0
- IncomeIndustry: 0
- IncomeMagic: 0
- IncomeGold: 0
- IncomeImperial: 0
- IncomeStability: 0
- UpkeepGold: 0
- CostGold: 60
- CostIndustry: 120
- CostMana: 0
- BoostPopulation: 0
- BoostForester: 0
- BoostFarm: 0
- BoostQuarry: 0
- BoostGoldMine: 0
- BoostConduit: 0
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Common building that can be built by any action. Some common buildings are swapped out for specific culture buildings if the chosen leader matches said culture.
# Schema
## String
- **Name** (required): The name of the building.
- **Category**: The primary resource icon(s) associated with the building (e.g., Food, Production, Gold).
- **Effects**: A text description of the building's effects, including resource income, percentages, and special bonuses.
- **Requirements**: Build requirements including Town Hall tier, prerequisite buildings, or province types.
- **Boost**: Description of the condition to reduce the building's production cost.
- **Source**: The culture or general category providing the building (e.g., General).
## Int
- **CostProduction**: Base production cost to build.
- **CostGold**: Base gold cost to build.
- **IncomeFood**: Flat food income.
- **IncomeProduction**: Flat production income.
- **IncomeDraft**: Flat draft income.
- **IncomeGold**: Flat gold income.
- **IncomeKnowledge**: Flat knowledge income.
- **IncomeMana**: Flat mana income.
- **IncomeStability**: Flat stability income.
- **BoostForester**: Number of improvements required for the boost.
- **BoostFarm**: Number of improvements required for the boost.
- **BoostQuarry**: Number of improvements required for the boost.
- **BoostPopulation**: Number of population required for the boost.
- **RequirementTownHall**: The required Town Hall tier (0, 1, 2, 3, 4). 0 for no requirement.
## Notes
- Guilds are limited to one per city.
- Many buildings require "or equivalent" for cultural variations.
- Some effects scale per improvement type (e.g., +10 Gold per Mine).
- Starting Rank bonuses apply to specific unit tiers.
# Raw Data
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=10% | Name !! width=5% | Category
! class="unsortable" width=30% | Effects
! width=15% | Requirements !! width=10% | Cost !! width=10% | Boost !! width=10% | Source
|- id="Store House"
| [[File:Building foragers_market.png|48px]] || Store House || {{icon|food|24px}}
| +10 {{icon|food|21px}} Food income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
| General
|- id="Granary"
| [[File:Building granary.png|48px]] || Granary || {{icon|food|24px}}
| +20 {{icon|food|21px}} Food income
| Requires Store House
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|forester|21px}} Foresters
| General
|- id="Estate Hall"
| [[File:Building estate_hall.png|48px]] || Estate Hall || {{icon|food|24px}}
| +30 {{icon|food|21px}} Food income
| Requires 2 {{icon|farm|21px}} Farms.<br>Requires Granary or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|forester|21px}} Foresters
| General
|- id="Farmers' Guild"
| [[File:Building farmers_guild.png|48px]] || Farmers' Guild || {{icon|food|24px}}
| +10 {{icon|food|21px}} Food income per {{icon|farm|21px}} Farm<br>This city produces +30% {{icon|food|21px}} Food income.
| Requires 4 {{icon|farm|21px}} Farms<br>Only 1 Guild allowed per city.<br>Requires Estate Hall
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|forester|21px}} Foresters
| General
|- id="Workshop"
| [[File:Building workshop.png|48px]] || Workshop || {{icon|production|24px}}<br>{{icon|draft|24px}}
| +10 {{icon|production|21px}} Production income<br>+5 {{icon|draft|21px}} Draft income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|farm|21px}} Farm
| General
|- id="Stonemason"
| [[File:Building stonemason.png|48px]] || Stonemason || {{icon|production|24px}}
| +15 {{icon|production|21px}} Production income
| Requires Workshop or equivalent
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|farm|21px}} Farms
| General
|- id="Masonic Hall"
| [[File:Building masonic_hall.png|48px]] || Masonic Hall || {{icon|production|24px}}
| +20 {{icon|production|21px}} Production income
| Requires 2:{{icon|quarry|21px}} Quarries<br>Requires Stonemason or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|farm|21px}} Farms
| General
|- id="Workers' Guild"
| [[File:Building workers_guild.png|48px]] || Workers' Guild || {{icon|production|24px}}
| +10 {{icon|fort health|21px}}Fortification Health<br>+10 {{icon|production|21px}} Production income per {{icon|quarry|21px}} Quarry
| Requires 4 {{icon|quarry|21px}} Quarries to unlock<br>Only 1 Guild allowed per city.<br>Requires Masonic Hall
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|farm|21px}} Farms
| General
|- id="Blacksmith"
| [[File:Building blacksmith.png|48px]] || Blacksmith || {{icon|draft|24px}}
| +20 {{icon|draft|21px}} Draft income<br>+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 unit
| Requires Workshop or equivalent
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Armory"
| [[File:Building armory.png|48px]] || Armory || {{icon|draft|24px}}
| +30 {{icon|draft|21px}} Draft income<br>+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 and Tier 2 unit
| Requires 2 {{icon|forester|21px}} Foresters<br>Requires Blacksmith or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|quarry|21px}} Quarries
| General
|- id="Smiths' Guild"
| [[File:Building smiths_guild.png|48px]] || Smiths' Guild || {{icon|draft|24px}}
| +1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1, Tier 2 and Tier 3 units.<br>Per {{icon|forester|21px}} Forester:<ul><li>+5 {{icon|food|21px}} Food income</li><li>+5 {{icon|draft|21px}} Draft income</li></ul>
| Requires 4 {{icon|forester|21px}} Foresters<br>Only 1 Guild allowed per city.<br>Requires Armory
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|quarry|21px}} Quarries
| General
|- id="Vendor"
| [[File:Building vendor.png|48px]] || Vendor || {{icon|gold|24px}}
| +10 {{icon|gold|21px}} Gold income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|farm|21px}} Farm
| General
|- id="Market"
| [[File:Building market.png|48px]] || Market || {{icon|gold|24px}}
| +15 {{icon|gold|21px}} Gold income
| Requires Vendor
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|farm|21px}} Farms
| General
|- id="Mint"
| [[File:Building mint.png|48px]] || Mint || {{icon|gold|24px}}
| +20 {{icon|gold|21px}} Gold income
| Requires 1 {{icon|mine|21px}} Mine<br>Requires Market or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|farm|21px}} Farms
| General
|- id="Merchants' Guild"
| [[File:Building merchants_guild.png|48px]] || Merchants' Guild || {{icon|gold|24px}}
| +10 {{icon|gold|21px}} Gold income per {{icon|mine|21px}} Mine
| Requires 2 {{icon|mine|21px}} Mines<br>Only 1 Guild allowed per city.<br>Requires Mint
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|farm|21px}} Farms
| General
|- id="Library"
| [[File:Building library.png|48px]] || Library || {{icon|knowledge|24px}}
| +10 {{icon|knowledge|21px}} Knowledge income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
| General
|- id="Arcane Institute"
| [[File:Building arcane_institute.png|48px]] || Arcane Institute || {{icon|knowledge|24px}}
| +15 {{icon|knowledge|21px}} Knowledge income
| Requires Library
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester<br>Build 1 {{icon|quarry|21px}} Quarry
| General
|- id="Academy"
| [[File:Building academy.png|48px]] || Academy || {{icon|knowledge|24px}}
| +20 {{icon|knowledge|21px}} Knowledge income
| Requires 1 {{icon|research post|21px}} Research Post<br>Requires Arcane Institute or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester<br>Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Scholars' Guild"
| [[File:Building scholars_guild.png|48px]] || Scholars' Guild || {{icon|knowledge|24px}}
| +10 {{icon|knowledge|21px}} Knowledge income per {{icon|research post|21px}} Research Post
| Requires 2 {{icon|research post|21px}} Research Posts<br>Only 1 Guild allowed per city.<br>Requires Academy
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 2 {{icon|forester|21px}} Foresters<br>Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Shrine"
| [[File:Building shrine.png|48px]] || Shrine || {{icon|mana|24px}}
| +10 {{icon|mana|21px}} Mana income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|quarry|21px}} Quarry
| General
|- id="Mana Obelisk"
| [[File:Building mana_obelisk.png|48px]] || Mana Obelisk || {{icon|mana|24px}}
| +15 {{icon|mana|21px}} Mana income
| Requires Shrine
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Monolith"
| [[File:Building monolith.png|48px]] || Monolith || {{icon|mana|24px}}
| +20 {{icon|mana|21px}} Mana income
| Requires 1 {{icon|conduit|21px}} Conduit<br>Requires Mana Obelisk or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|quarry|21px}} Quarries
| General
|- id="Mages' Guild"
| [[File:Building mages_guild.png|48px]] || Mages' Guild || {{icon|mana|24px}}
| +10 {{icon|mana|21px}} Mana income per {{icon|conduit|21px}} Conduit
| Requires 2 {{icon|conduit|21px}} Conduits<br>Only 1 Guild allowed per city.<br>Requires Monolith
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|quarry|21px}} Quarries
| General
|- id="Shipyard"
| [[File:Building shipyard.png|48px]] || Shipyard || {{icon|gold|24px}}
| +10 {{icon|gold|21px}} Gold income
| Requires 1 Water province to unlock<br>Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
| General
|- id="Fishmonger"
| [[File:Building fishmonger.png|48px]] || Fishmonger || {{icon|food|24px}}
| +15 {{icon|food|21px}} Food income
| Requires 2 Water provinces to unlock<br>Requires Shipyard
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|forester|21px}} Foresters
| General
|- id="Grand Wharf"
| [[File:Building grand_wharf.png|48px]] || Grand Wharf || {{icon|production|24px}}
| +20 {{icon|production|21px}} Production income
| Requires 3 Water provinces to unlock<br>Requires Fishmonger
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|forester|21px}} Foresters
| General
|- id="Seafarers' Guild"
| [[File:Building seafarers_guild.png|48px]] || Seafarers' Guild ||
| Per Coast or Underground Lake province:<ul><li>+3 {{icon|production|21px}} Production</li><li>+3 {{icon|food|21px}} Food</li><li>+3 {{icon|gold|21px}} Gold</li><li>+3 {{icon|draft|21px}} Draft</li></ul>
| Requires 4 Water provinces to unlock<br>Only 1 Guild allowed per city.<br>Requires Grand Wharf
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|forester|21px}} Foresters
| General
|- id="Mineral Extractor"
| [[File:Building mineral extractor.png|48px]] || Mineral Extractor || {{icon|gold|24px}}
| +5 {{icon|gold|21px}} Gold income<br>+5 {{icon|mana|21px}} Mana income
| Requires 1 Lava province to unlock<br>Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|quarry|21px}} Quarry
| General
|- id="Basalt Excavation"
| [[File:Building basalt excavation.png|48px]] || Basalt Excavation || {{icon|production|24px}}
| +15 {{icon|production|21px}} Production income
| Requires 2 Lava provinces to unlock<br>Requires Mineral Extractor
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Obsidian Weaponsmith"
| [[File:Building obsidian weaponsmith.png|48px]] || Obsidian Weaponsmith || {{icon|draft|24px}}
| +20 {{icon|draft|21px}} Draft income
| Requires 3 Lava provinces to unlock<br>Requires Basalt Excavation
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|quarry|21px}} Quarries
| General
|- id="Volcanologists' Guild"
| [[File:Building volcanologists_guild.png|48px]] || Volcanologists' Guild ||
| Per annexed province with Lava<ul><li>+5 {{icon|production|21px}} Production</li><li>+3 {{icon|knowledge|21px}} Knowledge</li>
| Requires 4 Lava provinces to unlock<br>Requires Obsidian Weaponsmith<br>Only 1 Guild allowed per city.
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|quarry|21px}} Quarries
| General
|- id="Tavern"
| [[File:Building tavern.png|48px]] || Tavern || {{icon|stability|24px}}
| +20 {{icon|stability|21px}} City Stability income
| Requires Town Hall II
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|farm|21px}} Farm
| General
|- id="Bathhouse"
| [[File:Building bathhouse.png|48px]] || Bathhouse || {{icon|stability|24px}}
| +40 {{icon|stability|21px}} City Stability income<br>Grants Bathhouse: XP Bonus (+10% {{icon|xp|21px}}) to every Unit produced in this City.
| Requires Tavern
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 1 {{icon|quarry|21px}} Quarry<br>Build 2 {{icon|farm|21px}} Farm
| General
|}
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---
type: Data
---
Category of leader effect when it's connected to a city. Provides a passive boost to the city.
---
# Schema
## String
- Name (required): The name from the governance column.
- RenownLevel1Description: Raw text description of the Renown Level 1 effect.
- RenownLevel2Description: Raw text description of the Renown Level 2 effect.
- RenownLevel3Description: Raw text description of the Renown Level 3 effect.
- RenownLevel4Description: Raw text description of the Renown Level 4 effect.
## Number
- RenownLevel1Food: Flat Food gained from the Renown Level 1 effect.
- RenownLevel1Mana: Flat Mana gained from the Renown Level 1 effect.
- RenownLevel1Gold: Flat Gold gained from the Renown Level 1 effect.
- RenownLevel1Production: Flat Production gained from the Renown Level 1 effect.
- RenownLevel1Draft: Flat Draft gained from the Renown Level 1 effect.
- RenownLevel1Knowledge: Flat Knowledge gained from the Renown Level 1 effect.
- RenownLevel1CityStability: Flat City Stability gained from the Renown Level 1 effect.
- RenownLevel1CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 1 effect.
- RenownLevel1WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 1 effect.
- RenownLevel1FoodPerPopulation: Food gained per Population from the Renown Level 1 effect.
- RenownLevel1DraftPerPopulation: Draft gained per Population from the Renown Level 1 effect.
- RenownLevel1KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 1 effect.
- RenownLevel1CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 1 effect. Use negative values for discounts.
- RenownLevel1CostProductionPercent: Percentage modifier to Production cost from the Renown Level 1 effect. Use negative values for discounts.
- RenownLevel2CityStability: Flat City Stability gained from the Renown Level 2 effect.
- RenownLevel2Draft: Flat Draft gained from the Renown Level 2 effect.
- RenownLevel2PillageTurnsAdded: Additional turns required to pillage provinces from the Renown Level 2 effect.
- RenownLevel2FoodGrowthRequirementPercent: Percentage modifier to Food required for Population or Thrall growth from the Renown Level 2 effect. Use negative values for reductions.
- RenownLevel2CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 2 effect. Use negative values for discounts.
- RenownLevel2CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 2 effect.
- RenownLevel2WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 2 effect.
- RenownLevel3Food: Flat Food gained from the Renown Level 3 effect.
- RenownLevel3Gold: Flat Gold gained from the Renown Level 3 effect.
- RenownLevel3Mana: Flat Mana gained from the Renown Level 3 effect.
- RenownLevel3Knowledge: Flat Knowledge gained from the Renown Level 3 effect.
- RenownLevel3Draft: Flat Draft gained from the Renown Level 3 effect.
- RenownLevel3Imperium: Flat Imperium gained from the Renown Level 3 effect.
- RenownLevel3BindingFragments: Flat Binding Fragments gained from the Renown Level 3 effect.
- RenownLevel3GoldPerPopulation: Gold gained per Population from the Renown Level 3 effect.
- RenownLevel3ManaPerPopulation: Mana gained per Population from the Renown Level 3 effect.
- RenownLevel3KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 3 effect.
- RenownLevel3UnitRankBonus: Rank bonus for recruited units from the Renown Level 3 effect.
- RenownLevel3CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 3 effect.
- RenownLevel3WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 3 effect.
- RenownLevel3CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 3 effect. Use negative values for discounts.
- RenownLevel4Gold: Flat Gold gained from the Renown Level 4 effect.
- RenownLevel4Mana: Flat Mana gained from the Renown Level 4 effect.
- RenownLevel4Knowledge: Flat Knowledge gained from the Renown Level 4 effect.
- RenownLevel4KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 4 effect.
- RenownLevel4FoodGrowthRequirementPercent: Percentage modifier to Food required for Population growth from the Renown Level 4 effect. Use negative values for reductions.
- RenownLevel4GoldIncomePercent: Percentage modifier to Gold income from the Renown Level 4 effect.
- RenownLevel4ManaIncomePercent: Percentage modifier to Mana income from the Renown Level 4 effect.
- RenownLevel4KnowledgeIncomePercent: Percentage modifier to Knowledge income from the Renown Level 4 effect.
- RenownLevel4UnitGoldCostPercent: Percentage modifier to Gold cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
- RenownLevel4UnitDraftCostPercent: Percentage modifier to Draft cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
- RenownLevel4UnitSoulsCostPercent: Percentage modifier to Souls cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts.
- RenownLevel4UnitRankBonus: Rank bonus for recruited units from the Renown Level 4 effect.
- RenownLevel4CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 4 effect.
- RenownLevel4WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 4 effect.
## Boolean
- RenownLevel4NoBesiegedOrPillagedIncomePenalties: Whether the Renown Level 4 effect removes income penalties from being besieged or having pillaged provinces.
- RenownLevel2CanRecruitButcherOgres: Whether the Renown Level 2 effect enables recruiting Butcher Ogres.
- RenownLevel2CanRecruitBrewerOgres: Whether the Renown Level 2 effect enables recruiting Brewer Ogres.
- RenownLevel3CanRecruitRiverTrolls: Whether the Renown Level 3 effect enables recruiting River Trolls.
- RenownLevel4CanRecruitSwampTrolls: Whether the Renown Level 4 effect enables recruiting Swamp Trolls.
- RenownLevel4CanDraftGiantUnits: Whether the Renown Level 4 effect enables drafting Frost, Fire, Storm, or Rock Giant units.
# Raw Data
<table class="mildtable sortable jquery-tablesorter" style="width:100%; max-width:1800px">
<thead><tr>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Governance</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 1</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 2</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 3</th>
<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 4
</th></tr></thead><tbody>
<tr>
<td><a href="/File:Governor_agricultural.png" class="image"><img alt="Governor agricultural.png" src="/thumb.php?f=Governor_agricultural.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Agricultural Governor
</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms grant +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+1 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold/<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>-30% <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food required to grow <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td></tr>
<tr>
<td><a href="/File:Governor_arcane.png" class="image"><img alt="Governor arcane.png" src="/thumb.php?f=Governor_arcane.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Arcane Governor
</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Conduits grant +5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Conduits grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+10% <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income.
</td></tr>
<tr>
<td><a href="/File:Governor_fortifying.png" class="image"><img alt="Governor fortifying.png" src="/thumb.php?f=Governor_fortifying.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Fortifying Governor
</td>
<td>Defensive structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td>Defensive structures grant +10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>Defensive structures grant +10 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft.
</td>
<td>No income penalties from being besieged or having pillaged provinces.
</td></tr>
<tr>
<td><a href="/File:Governor_industrious.png" class="image"><img alt="Governor industrious.png" src="/thumb.php?f=Governor_industrious.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Industrious Governor
</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarries grant +5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarries grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>City structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>City structures grant +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td></tr>
<tr>
<td><a href="/File:Governor_nautical.png" class="image"><img alt="Governor nautical.png" src="/thumb.php?f=Governor_nautical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Nautical Governor
</td>
<td>Coast or Water provinces grant +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td>Provinces in the domain take 2 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=24" decoding="async" loading="lazy" title="turn" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Turns longer to pillage.
</td>
<td>Coast or Underground Lake provinces grant +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td>Coast or Underground Lake provinces grant +3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td></tr>
<tr>
<td><a href="/File:Governor_prospecting.png" class="image"><img alt="Governor prospecting.png" src="/thumb.php?f=Governor_prospecting.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Prospecting Governor
</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mines grant +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mines grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+10% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold income.
</td></tr>
<tr>
<td><a href="/File:Governor_recruiting.png" class="image"><img alt="Governor recruiting.png" src="/thumb.php?f=Governor_recruiting.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Recruiting Governor
</td>
<td>+30 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft.
</td>
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>Tier 1 and 2 units are recruited at +1 Rank.
</td>
<td>Tier 3, 4, and 5 units are recruited at +1 Rank.
</td></tr>
<tr>
<td><a href="/File:Governor_scholarly.png" class="image"><img alt="Governor scholarly.png" src="/thumb.php?f=Governor_scholarly.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Scholarly Governor
</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Posts grant +5 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Posts grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>+2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+10% <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge income.
</td></tr>
<tr>
<td><a href="/File:Governor_specialist.png" class="image"><img alt="Governor specialist.png" src="/thumb.php?f=Governor_specialist.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Specialist Governor
</td>
<td>Special province improvements cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td>Special province improvements grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>Special province improvements grant +10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td>
<td>Special province improvements grant +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td></tr>
<tr>
<td><a href="/File:Governor_trollkin.png" class="image"><img alt="Governor trollkin.png" src="/thumb.php?f=Governor_trollkin.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Trollkin Governor
</td>
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester grants +2 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
</td>
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester grants +2 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft.<br>May recruit Butcher Ogres and Brewer Ogres.
</td>
<td>Each province with rivers grant 2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food income.<br>May recruit River Trolls.
</td>
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester grants +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.<br>May recruit Swamp Trolls.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Champion Governor
</td>
<td>Each <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm grants +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td>-20% <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food required to grow <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>+1 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold/<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population.
</td>
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft to recruit.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Wizard Governor
</td>
<td>Each Special Province Improvement grants +5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td>
<td>Each <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post grants +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td>
<td>+10% more <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;World Map Casting Points.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Dragon Governor
</td>
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mine grants +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mine grants +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability City Stability.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>+10% more <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold income.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Eldritch Governor
</td>
<td>Each Special Province Improvement costs -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold and -20% <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production to build.
</td>
<td>Each Special Province Improvement grants +10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability City Stability.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Giant King Governor
</td>
<td>Each <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry grants +5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Production.
</td>
<td>City Structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.
</td>
<td>Each <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry grants +1 <a href="/Binding_fragments" title="Binding fragments"><img alt="Resource binding fragments.png" src="/thumb.php?f=Resource_binding_fragments.png&amp;width=24" decoding="async" loading="lazy" width="24" height="26" data-file-width="56" data-file-height="61"></a>&nbsp;Binding Fragments.
</td>
<td>City Structures grant +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold in addition to their normal effects.<br>Enable drafting of Frost/Fire/Storm/Rock Giant units.
</td></tr>
<tr>
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Elder Vampire Governor
</td>
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population grants +1 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food/<a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge.
</td>
<td>Acquiring new <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Population and <a href="/Thralls" title="Thralls"><img alt="Thralls.png" src="/thumb.php?f=Thralls.png&amp;width=24" decoding="async" loading="lazy" width="24" height="30" data-file-width="52" data-file-height="66"></a>&nbsp;Thralls requires -20% less <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.
</td>
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mine grants +2 <a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Imperium.
</td>
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold, <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft and <a href="/Souls" title="Souls"><img alt="Resource souls.png" src="/thumb.php?f=Resource_souls.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Souls to recruit.
</td></tr></tbody><tfoot></tfoot></table>
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Magic Material data on a [[Province]]. A bit rare for a province to have said data. Used in the [[Forge]].
---
See Raw Data section.
# Enums
- MaterialCategory required: enum of `Ore`, `SunlessOre`, `Liquid`, `Plant`, and `VoidStone`.
- `MaterialCategory` is derived from the `Type` column.
# Strings
- `Name` required: taken from the Magic Material column.
- `Description` optional: flavour text or inferred description for the material.
- `GlobalBonus` optional: raw text from the Global bonus column.
- `InfusionEffects1` optional: raw effect text from the Requires 1 column.
- `InfusionEffects2` optional: raw effect text from the Requires 2 column.
- `InfusionEffects3` optional: raw effect text from the Requires 3 column.
# Ints
- `IncreaseProduction?`: Annex resources production bonus.
- `IncreaseMana?`: Annex resources mana bonus.
- `IncreaseDraft?`: Annex resources draft bonus.
- `IncreaseKnowledge?`: Annex resources knowledge bonus.
- `IncreaseFood?`: Annex resources food bonus.
- `IncreaseStability?`: Annex resources stability bonus.
- `IncreaseImperium?`: Annex resources imperium bonus.
- `IncreaseAllegianceFromWhisperingStones?`: Annex resources allegiance bonus.
- `IncreaseRelationWithFreeCitiesAndRulers?`: Annex resources Relations with Free Cities and Rulers bonus.
- `IncreaseCombatCastingPoints?`: combat casting points bonus from the data.
- `IncreaseWorldCastingPoints?`: world map casting points bonus from the data.
- `IncreaseHPRegen?`: HP regeneration bonus from the data.
- `IncreaseHitPoints?`: direct hit point bonus from the data.
- `IncreaseExperiencePercent?`: experience gain bonus from the data.
- `IncreaseAllegianceFromUmbralDwellings?`: Annex resources allegiance bonus.
- `DecreaseDraftCostPercent?`: draft cost reduction percentage from the data.
- `DecreaseRecruitmentCostPercent?`: recruitment cost reduction percentage from the data.
- `DecreaseKnowledgeResearchCostPercent?`: knowledge research cost reduction percentage from the data.
- `DecreaseTurnsTakenToFoundAbsorbMigrateCities?`: turns to found, absorb or migrate cities reduction from the data.
# Notes
- The `Annex resources` column is the primary source for numeric resource increases.
---
# Raw Data
<table class="wikitable plainlist">
<tbody><tr>
<th rowspan="2">Type
</th>
<th rowspan="2">Magic Material
</th>
<th rowspan="2">Annex resources
</th>
<th rowspan="2">Global bonus
</th>
<th colspan="3">Infusions
</th></tr>
<tr>
<th>Requires 1
</th>
<th>Requires 2
</th>
<th>Requires 3
</th></tr>
<tr>
<td rowspan="3"><b>Ores</b><br><i>Desolate, Cave Underground and Desolate Underground only</i><br>
<p>Collection effect: <b>Rings of Binding</b>:
</p>
<ul><li><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=24" decoding="async" loading="lazy" title="Defense" width="24" height="24" data-file-width="64" data-file-height="64"> +1 Hero Defense</li>
<li><a href="/Resistance" title="Resistance"><img alt="Unit stats resistance.png" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +1 Hero Resistance</li>
<li><a href="/Physical_damage" title="Physical damage"><img alt="Damage physical.png" src="/thumb.php?f=Damage_physical.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10% Hero Damage</li></ul>
</td>
<td><a href="/File:Magic_material_ArcaniumOre.png" class="image"><img alt="Magic material ArcaniumOre.png" src="/images/e/e9/Magic_material_ArcaniumOre.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Arcanum Ore
</td>
<td>
<ul><li><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Production</li>
<li><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Mana</li></ul>
</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> -25% Hurry Recruitment Cost
</td>
<td>Inflict Sundered Defense<br>Power Cleave<br>Support - Bolstered Defense<br>Reinforced<br>+2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=24" decoding="async" loading="lazy" title="Defense" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Defense<br>Bolstering Defense<br>Juggernaut<br>Demolisher
</td>
<td>Construct Slayer<br>Dragon Slayer<br>Inflict Immobilized<br>Push Back<br>Displace and Replace<br>+3 Defense<br>Siege Master
</td>
<td>
</td></tr>
<tr>
<td><a href="/File:Magic_material_FocusCrystals.png" class="image"><img alt="Magic material FocusCrystals.png" src="/images/6/6b/Magic_material_FocusCrystals.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Focus Crystals
</td>
<td>
<ul><li><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Gold</li>
<li><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Knowledge</li></ul>
</td>
<td><a href="/Experience" title="Experience"><img alt="Experience.png" src="/thumb.php?f=Experience.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10% Unit Experience Gain
</td>
<td>Retaliator +50%<br>+1 Range<br>Inflict Marked<br>Damage Reflection 30%<br>+20% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=24" decoding="async" loading="lazy" title="Accuracy" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Accuracy<br>Lightning Strike
</td>
<td>Retaliator +100%<br>Elemental Slayer<br>Inflict Stunned<br>Hyper-Awareness<br>+30% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=24" decoding="async" loading="lazy" title="Accuracy" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Accuracy<br>Inversion
</td>
<td>Area Damage - Line<br>Damage Reflection 40%
</td></tr>
<tr>
<td><a href="/File:Magic_material_FireforgeStones.png" class="image"><img alt="Magic material FireforgeStones.png" src="/images/3/3f/Magic_material_FireforgeStones.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Fireforge Stone
</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Production
</td>
<td><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> -20% Unit Draft Cost
</td>
<td><a href="/Fire_damage" title="Fire damage"><img alt="Damage fire.png" src="/thumb.php?f=Damage_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Damage<br>+20% Critical Damage<br>Inflict Burning<br>Support - Strengthened<br>Lesser Fire Shield<br>+2 <a href="/Fire_resistance" title="Fire resistance"><img alt="Resist fire.png" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Resistance<br>Berserker's Rage
</td>
<td><a href="/Fire_damage" title="Fire damage"><img alt="Damage fire.png" src="/thumb.php?f=Damage_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a><a href="/Lightning_damage" title="Lightning damage"><img alt="Damage lightning.png" src="/thumb.php?f=Damage_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Arcfire Damage<br>+40% Critical Damage<br>Plant Slayer<br>Greater Fire Shield<br>+4 <a href="/Fire_resistance" title="Fire resistance"><img alt="Resist fire.png" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Resistance<br>Ignore 4 Status Resistance
</td>
<td>Area Damage - Blast<br>Inflict Insanity<br>Consume Chaos<br>+6 <a href="/Fire_resistance" title="Fire resistance"><img alt="Resist fire.png" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Fire Resistance
</td></tr>
<tr>
<td><b>Sunless Ore</b><br><i>Sunless Terrain only</i><br>
<p>Counts as Ore
</p>
</td>
<td><a href="/File:Magic_material_BloodGlass.png" class="image"><img alt="Magic material BloodGlass.png" src="/thumb.php?f=Magic_material_BloodGlass.png&amp;width=36" decoding="async" loading="lazy" width="36" height="36" data-file-width="256" data-file-height="256"></a> Blood Glass
</td>
<td><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Draft
</td>
<td><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64"> +5 HP regeneration<br>(on the world map)
</td>
<td>Greater Inflict Bleed<br>Lifedrinker<br>Blood Sigil
</td>
<td>
</td>
<td>
</td></tr>
<tr>
<td rowspan="3"><b>Liquids</b><br><i>Arctic, Highlands and Arctic Underground only</i><br>
<p>Collection effect: <b>Cosmoflux Elixir</b>:
</p>
<ul><li><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Knowledge per Mana Node</li>
<li><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Mana per Mana Node</li></ul>
</td>
<td><a href="/File:Magic_material_ArchonBlood.png" class="image"><img alt="Magic material ArchonBlood.png" src="/images/a/a6/Magic_material_ArchonBlood.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Archon Blood
</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Mana
</td>
<td><a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 Combat Casting Points
</td>
<td><a href="/Frost_damage" title="Frost damage"><img alt="Damage frost.png" src="/thumb.php?f=Damage_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Damage<br>Infecting<br>Assassinate<br>Life Steal<br>Lesser Frost Shield<br>+10 <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">Hit Points<br>+2 <a href="/Frost_resistance" title="Frost resistance"><img alt="Resist frost.png" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Resistance<br>Vicious Killer<br>Flanker<br>Raise Undead
</td>
<td><a href="/Frost_damage" title="Frost damage"><img alt="Damage frost.png" src="/thumb.php?f=Damage_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a><a href="/Blight_damage" title="Blight damage"><img alt="Damage blight.png" src="/thumb.php?f=Damage_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Death Damage<br>Inflict Diseased<br>+15 <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">Hit Points<br>+4 <a href="/Frost_resistance" title="Frost resistance"><img alt="Resist frost.png" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Resistance<br>Bolstering Regeneration<br>Undying
</td>
<td>Inflict Decaying<br>Gravecall<br>Greater Frost Shield<br>+6 <a href="/Frost_resistance" title="Frost resistance"><img alt="Resist frost.png" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Frost Resistance
</td></tr>
<tr>
<td><a href="/File:Magic_material_AstralDew.png" class="image"><img alt="Magic material AstralDew.png" src="/images/c/cd/Magic_material_AstralDew.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Astral Dew
</td>
<td>
<ul><li><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Mana</li>
<li><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Knowledge</li></ul>
</td>
<td><a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 World Map Casting Points
</td>
<td><a href="/Lightning_damage" title="Lightning damage"><img alt="Damage lightning.png" src="/thumb.php?f=Damage_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Damage<br>Inflict Status Vulnerability<br>Inflict Sundered Resistance<br>Support - Bolstered Resistance<br>Lesser Lightning Shield<br>Warded<br>+2 <a href="/Lightning_resistance" title="Lightning resistance"><img alt="Resist lightning.png" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Resistance<br>Slip Away<br><a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Casting Points +20
</td>
<td>Magic Origin Slayer<br>Inflict Frozen<br>Greater Lightning Shield<br>+4 <a href="/Lightning_resistance" title="Lightning resistance"><img alt="Resist lightning.png" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Resistance
</td>
<td>Static Shield<br>+6 <a href="/Lightning_resistance" title="Lightning resistance"><img alt="Resist lightning.png" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Lightning Resistance<br>Pass Through<br>Astral Membrane
</td></tr>
<tr>
<td><a href="/File:Magic_material_TranquilityPool.png" class="image"><img alt="Magic material TranquilityPool.png" src="/images/6/60/Magic_material_TranquilityPool.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Tranquility Pool
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Knowledge
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> -10% Knowledge research cost for spells
</td>
<td>Inflict Slowed<br>Inflict Weakened<br>Inflict Wet<br>Support - Status Protection<br>Lesser Spirit Shield<br>+2 <a href="/Resistance" title="Resistance"><img alt="Unit stats resistance.png" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Resistance<br>+2 Status Resistance<br>Attunement: Star Blades<br>Bolstering Resistance<br>Slippery<br>Hindering Blizzard
</td>
<td>Celestial Slayer<br>Undead Slayer<br>+3 <a href="/Resistance" title="Resistance"><img alt="Unit stats resistance.png" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Resistance<br>+3 Status Resistance<br>Attunement: Fortune
</td>
<td>Area Damage - Cascade<br>Status Effect Immunity<br>Resurrection
</td></tr>
<tr>
<td rowspan="3"><b>Plants</b><br><i>Desert, Temperate and Tropical only</i><br>
<p>Collection effect: <b>Imperial Essence</b>:
</p>
<ul><li><a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 Imperium income</li></ul>
</td>
<td><a href="/File:Magic_material_HasteBerries.png" class="image"><img alt="Magic material HasteBerries.png" src="/images/f/f2/Magic_material_HasteBerries.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Haste Berries
</td>
<td><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +20 Draft
</td>
<td><img alt="time" src="/thumb.php?f=TML_Time.png&amp;width=24" decoding="async" loading="lazy" title="time" width="24" height="24" data-file-width="64" data-file-height="64"> -2 turns to found, absorb or migrate cities
</td>
<td>Frenzy<br>Inflict Distracted<br>Swift<br>Wind Barrier<br>Conjure Animal
</td>
<td>Extra Retaliation<br>Giant Slayer<br>Inflict Blinded<br>Whirlwind<br>Defensive Masters<br>Very Fast Movement<br>Killing Momentum<br>Animate Flora
</td>
<td>Area Damage - Chain<br>Polymorph
</td></tr>
<tr>
<td><a href="/File:Magic_material_SilverTongueFruit.png" class="image"><img alt="Magic material SilverTongueFruit.png" src="/images/3/3a/Magic_material_SilverTongueFruit.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Silvertongue Fruit
</td>
<td>
<ul><li><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</li>
<li><a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Draft</li></ul>
</td>
<td><a href="/Allegiance" title="Allegiance"><img alt="Allegiance.png" src="/thumb.php?f=Allegiance.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +1 Allegiance from Whispering Stones
</td>
<td><a href="/Blight_damage" title="Blight damage"><img alt="Damage blight.png" src="/thumb.php?f=Damage_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Damage<br>Inflict Condemned<br>Inflict Poisoned<br>Support - Regeneration<br>Lesser Blight Shield<br>+2 <a href="/Blight_resistance" title="Blight resistance"><img alt="Resist blight.png" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Resistance<br>Inspiring Killer<br>Universal Camouflage<br>Army Trainer<br>Summon Spider
</td>
<td>Hero Slayer<br>Inflict Despairing<br>Inflict Taunted<br>Greater Blight Shield<br>+4 <a href="/Blight_resistance" title="Blight resistance"><img alt="Resist blight.png" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Resistance<br>Army Maintenance
</td>
<td>+6 <a href="/Blight_resistance" title="Blight resistance"><img alt="Resist blight.png" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Blight Resistance<br>Domination<br>Summon Spider Monarch
</td></tr>
<tr>
<td><a href="/File:Magic_material_RainbowClover.png" class="image"><img alt="Magic material RainbowClover.png" src="/images/2/20/Magic_material_RainbowClover.png" decoding="async" loading="lazy" width="45" height="45" data-file-width="45" data-file-height="45"></a> Rainbow Clover
</td>
<td>
<ul><li><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</li>
<li><a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Stability</li></ul>
</td>
<td>+100 Relations with Free Cities and Rulers
</td>
<td><a href="/Spirit_damage" title="Spirit damage"><img alt="Damage spirit.png" src="/thumb.php?f=Damage_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Damage<br>+2 <a href="/Spirit_resistance" title="Spirit resistance"><img alt="Resist spirit.png" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Resistance<br>Zeal<br>Army Recuperation
</td>
<td><a href="/Spirit_damage" title="Spirit damage"><img alt="Damage spirit.png" src="/thumb.php?f=Damage_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a><a href="/Fire_damage" title="Fire damage"><img alt="Damage fire.png" src="/thumb.php?f=Damage_fire.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Radiant Damage<br>+20% Critical Hit chance<br>Fiend Slayer<br>+4 <a href="/Spirit_resistance" title="Spirit resistance"><img alt="Resist spirit.png" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Resistance
</td>
<td>+30% Critical Hit chance<br>+6 <a href="/Spirit_resistance" title="Spirit resistance"><img alt="Resist spirit.png" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>Spirit Resistance<br>Mass Heal
</td></tr>
<tr>
<td><b>Void Stones</b><br><i>Umbral Abyss only</i><br>
<p>Collection effect: <b>Void Ink</b>:
</p>
<ul><li>+30 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge from Umbral Dwellings with an Eldritch Pact</li>
<li>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge from Vassals</li></ul>
</td>
<td><a href="/File:Magic_material_VoidStones.png" class="image"><img alt="Magic material VoidStones.png" src="/thumb.php?f=Magic_material_VoidStones.png&amp;width=40" decoding="async" loading="lazy" width="40" height="32" data-file-width="258" data-file-height="208"></a> Void Stones
</td>
<td>
<ul><li>+30 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana</li></ul>
</td>
<td>+2 Allegiance per turn with discovered Umbral Dwellings
</td>
<td>Boon Stealing<br>Cleansing Fire<br>Army: Umbral Malady Immunity
</td>
<td>Splitterling Infection<br>Summon Umbral Demon
</td>
<td>True Damage
</td></tr></tbody></table>
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---
type: Data
---
Resource data can exist on a [[Province]]. For example a tile can have a Gold Vein. A Gold Vein normally spawns near the [[Throne City]].
---
See Raw Data section.
# String
- Name required: Name is taken from the Land improvement column
- Description: Flavour text from the description column
# Ints
- IncreaseFood?: How much food is added per turn according to the annex resources column
- IncreaseProduction?: How much of the resource is added per turn according to the annex resources column
- IncreaseGold?: How much of the resource is added per turn according to the annex resources column
- IncreaseMana?: How much of the resource is added per turn according to the annex resources column
- IncreaseKnowledge?: How much of the resource is added per turn according to the annex resources column
# Bool
- ForceEnableFarm?: true if enables province improvements
- ForceEnableMine?: true if enables province improvements. Also referred to as Peral Mine in data
- ForceEnableQuarry?: true if enables province improvements
- ForceEnableConduit?: true if enables province improvements. Also referred to as Wave Conduit in data
- ForceEnableResearchPost?: true if enables province improvements.
- ForceEnableForester?: true if enables province improvements.
---
# Raw Data
<table class="wikitable">
<tbody><tr>
<th>Resource Node</th>
<th>Annex resources</th>
<th>Enables province improvements</th>
<th>Description
</th></tr>
<tr>
<td>Pastures</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm</td>
<td><i>Roaming herds on lush fields.</i>
</td></tr>
<tr>
<td>Oasis</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Food</td>
<td></td>
<td><i>A lush oasis full of nutritious food.</i>
</td></tr>
<tr>
<td>Iron Deposit</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Production</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine<br><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry</td>
<td><i>A rich vein full of ore.</i>
</td></tr>
<tr>
<td>Gold Vein</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Gold</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine</td>
<td><i>A large vein of valuable gold.</i>
</td></tr>
<tr>
<td>Mana Node</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +10 Mana</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Conduit<br><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Post</td>
<td><i>Magical currents converge at this location.</i>
</td></tr>
<tr>
<td>Fishing Ground</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +15 Food</td>
<td></td>
<td><i>A plentiful source of fish.</i>
</td></tr>
<tr>
<td>Pearl Reef</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +7 Gold<br><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +7 Mana</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Pearl Mine<br><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Wave Conduit</td>
<td><i>A bloom of valuable pearls.</i>
</td></tr>
<tr>
<td>Chitinous Growths <a href="/Eldritch_Realms" title="Eldritch Realms"><img alt="DLC Eldritch Realms.png" src="/thumb.php?f=DLC_Eldritch_Realms.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +30 Gold</td>
<td><a href="/File:Building_sanctuary_expansion.png" class="image"><img alt="Building sanctuary expansion.png" src="/thumb.php?f=Building_sanctuary_expansion.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="256" data-file-height="256"></a> Sanctuary Expansion</td>
<td><i>These grotesque growths deposit valuable liquid and ore at unnatural speed.</i>
</td></tr>
<tr>
<td>Monoliths <a href="/Eldritch_Realms" title="Eldritch Realms"><img alt="DLC Eldritch Realms.png" src="/thumb.php?f=DLC_Eldritch_Realms.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +30 Knowledge</td>
<td><a href="/File:Building_sanctuary_expansion.png" class="image"><img alt="Building sanctuary expansion.png" src="/thumb.php?f=Building_sanctuary_expansion.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="256" data-file-height="256"></a> Sanctuary Expansion</td>
<td><i>There is writing in an unknown language on these obsidian giants.</i>
</td></tr>
<tr>
<td>Blossom Orchard <a href="/Ways_of_War" title="Ways of War"><img alt="DLC Ways of War.png" src="/thumb.php?f=DLC_Ways_of_War.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Food<br><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Production</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester</td>
<td><i>Eternally blooming trees offering bounty of fruit and wood.</i>
</td></tr></tbody></table>
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---
type: Data
---
Terrain data can stack on a [[Province]]. For example a tile can be a Forest with a River.
---
See Raw Data section.
# String
- Name required: Name is from the Terrain column
- Description: Taken from the description column. Do not transfer the image icons.
- effectAsDisplayText[]?: take strings from other effects for display label purposes. Not used in calculation data
- improvementAsDisplayText[]?: take strings from improvements column. Not used in database connections
# Int
- decreaseFoodFromFarms?: When an effect reduces food from build food improvements. Null if no effect. -2 if reduce by -2
- increaseFoodFromFarms? When an effect increases food from build food improvements. Null if no effect. 2 if increase by 2
- increaseStability? Improves stability by a value each turn for city with improvement built on it. Null if no effect
- decreaseStability? Lowers stability by a value each turn for city with improvement built on it. Null if no effect
# Bool
- canBeProspected required: normally false. True is has the 'Can be prospected effect'
# Raw Data
<table class="wikitable">
<tbody><tr>
<th>Terrain</th>
<th>Improvements</th>
<th>Other effects</th>
<th>Description
</th></tr>
<tr>
<td>Grassland</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm</td>
<td></td>
<td><i>Rolling fields of fertile grassland. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here.</i>
</td></tr>
<tr>
<td>Swamp</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm</td>
<td>-2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food from farms</td>
<td><i>Swampy marshlands. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here, but factions without Swamp Adaptation will suffer -2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food.</i>
</td></tr>
<tr>
<td>Sand</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>A rolling landscape of golden sand. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here. Desert-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm here instead.</i>
</td></tr>
<tr>
<td>Snow</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>Cold lands covered in snow. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here. Arctic-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm here instead.</i>
</td></tr>
<tr>
<td>Ice</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>A sprawl of icy flats. Not suitable for exploitation.</i>
</td></tr>
<tr>
<td>Ashlands</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>A sprawling expanse of gray dust and ash. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here.</i>
</td></tr>
<tr>
<td>Forest</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester</td>
<td></td>
<td><i>A province full of various trees. A <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester can be built here.</i>
</td></tr>
<tr>
<td>Rocky</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td></td>
<td><i>Rough lands of exposed rock. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Ruins</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Only in handcrafted regions</td>
<td><i>Monolithic structures of an unknown age. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here. A <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post in this province will grant +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge income.</i>
</td></tr>
<tr>
<td>River</td>
<td></td>
<td>+2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food from <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms</td>
<td><i>A river runs through this province. Grants +2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food to <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farms built in this province.</i>
</td></tr>
<tr>
<td>Blessed <a href="/Archon_Prophecy" title="Archon Prophecy"><img alt="DLC Archon Prophecy.png" src="/thumb.php?f=DLC_Archon_Prophecy.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td></td>
<td>+5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>A serene aura can be felt in the surrounding terrain.</i>
</td></tr>
<tr>
<td>Sunless <a href="/Thrones_of_Blood" title="Thrones of Blood"><img alt="DLC Thrones of Blood.png" src="/thumb.php?f=DLC_Thrones_of_Blood.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td></td>
<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability†<br>-5 world map <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;HP regeneration†<br>-50% to all <a href="/Temporary_hit_points" title="Temporary hit points"><img alt="Unit stats temporary health.png" src="/thumb.php?f=Unit_stats_temporary_health.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> combat healing†</td>
<td><i>The absence of sunlight has spread thorny and dark flora dotted with crimson roses.</i>
</td></tr>
<tr>
<td>Astral Barrens <a href="/Rise_from_Ruin" title="Rise from Ruin"><img alt="DLC Rise from Ruin.png" src="/thumb.php?f=DLC_Rise_from_Ruin.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a></td>
<td></td>
<td>Magic Origin units do not regenerate <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Hit Points<br>Spells have 20% chance of backfiring<br>No <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income<br>Resource Nodes become ruined and cannot be restored<br>Cannot be terraformed</td>
<td><i>These lands have been eroded by a wind that rips all forms of magic from everyone and everything.</i>
</td></tr>
<tr>
<td>Cliff</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Can be prospected</td>
<td><i>A steep cliff formed from a rocky drop-off. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Mountain (habitable)</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Can be prospected</td>
<td><i>A habitable province with some mountains. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Mountain (uninhabitable)</td>
<td></td>
<td>Can be prospected</td>
<td><i>Rough, sharp, high rising peaks. Not viable for exploitation.</i>
</td></tr>
<tr>
<td>Coast</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fish Farm</td>
<td></td>
<td><i>A province of water adjacent to a body of land. A water <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here.</i>
</td></tr>
<tr>
<td>Water Rocky</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Dredger Quarry</td>
<td></td>
<td><i>A series of rocky outcroppings trailing into the sea. A water <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Mangrove Forest</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mangrove Forester</td>
<td></td>
<td><i>A forest with its roots submerged in water. A water <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester can be built here.</i>
</td></tr>
<tr>
<td>Sunken Ruins</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Nautical Research Post<br><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Dredger Quarry</td>
<td></td>
<td><i>Ruins from a forgotten and flooded civilization. A water <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post or <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Ocean</td>
<td></td>
<td></td>
<td><i>Oceans can only be traversed through seafaring.</i>
</td></tr>
<tr>
<td>Lava</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Smelter Mine<br><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Cinder Conduit</td>
<td>-15 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>Blistering hot lava is present in this province.</i>
</td></tr>
<tr>
<td>Chasm</td>
<td></td>
<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>A gaping chasm full of lava cuts through this province.</i>
</td></tr>
<tr>
<td>Cavern Floor</td>
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut</td>
<td></td>
<td><i>Rough, nearly barren rock. A <a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Hut can be built here. Underground-adapted factions can build a <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm here instead.</i>
</td></tr>
<tr>
<td>Fungus Fields</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm</td>
<td>-2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food from farms</td>
<td><i>Sprawling fields full of nutritious mushrooms. A <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here, but factions without Underground Adaptation will suffer -2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;food.</i>
</td></tr>
<tr>
<td>Mushroom Forest</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester</td>
<td></td>
<td><i>A dense forest full of enormous mushrooms. A <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester can be built here.</i>
</td></tr>
<tr>
<td>Stalagmites</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry</td>
<td>Can be prospected</td>
<td><i>A formation of mineral and rock that rises from the cavern floor. A <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Quarry can be built here.</i>
</td></tr>
<tr>
<td>Dungeon</td>
<td></td>
<td></td>
<td><i>Underground terrain shaped into a fortified structure.</i>
</td></tr>
<tr>
<td>Water</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fish Farm</td>
<td></td>
<td><i>A province of water in the underground. A water <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm can be built here.</i>
</td></tr>
<tr>
<td>Diggable</td>
<td>
</td>
<td rowspan="2"><a href="/File:Progression_excavation.png" class="image"><img alt="Progression excavation.png" src="/thumb.php?f=Progression_excavation.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="128" data-file-height="128"></a> Excavation
</td>
<td><i>Can be Excavated one province at a time by Units once the Excavation Empire Skill is acquired.</i>
</td></tr>
<tr>
<td>Earth</td>
<td></td>
<td><i>Packed earth that forms a solid wall. Can be excavated.</i>
</td></tr>
<tr>
<td>Bedrock</td>
<td></td>
<td>Impassable</td>
<td><i>Solid, unbreakable bedrock. Not viable for exploitation.</i>
</td></tr>
<tr>
<td>Gloom</td>
<td>
</td>
<td rowspan="2">Umbral Malady<br>-10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;stability</td>
<td><i>Gloom terrain is normally only found in the Umbral Abyss.</i>
</td></tr>
<tr>
<td>Gloom Tear</td>
<td></td>
<td><i>A wound in reality seeping with eldritch power.</i>
</td></tr>
<tr>
<td>Astral Void</td>
<td></td>
<td>Only spawns from certain realm traits or handcrafted regions</td>
<td><i>Endless void where no being can pass.</i>
</td></tr>
<tr>
<td>Uninhabitable</td>
<td></td>
<td></td>
<td><i>This province is uninhabitable. You cannot build an Outpost here, nor can you annex this Province to a City.</i>
</td></tr></tbody></table>