diff --git a/docs/Governor Data.md b/docs/Governor Data.md index e3e3d83..08c7536 100644 --- a/docs/Governor Data.md +++ b/docs/Governor Data.md @@ -11,10 +11,76 @@ Category of leader effect when it's connected to a city. Provides a passive boos ## String - Name (required): The name from the governance column. +- RenownLevel1Description: Raw text description of the Renown Level 1 effect. +- RenownLevel2Description: Raw text description of the Renown Level 2 effect. +- RenownLevel3Description: Raw text description of the Renown Level 3 effect. +- RenownLevel4Description: Raw text description of the Renown Level 4 effect. +## Number ---- +- RenownLevel1Food: Flat Food gained from the Renown Level 1 effect. +- RenownLevel1Mana: Flat Mana gained from the Renown Level 1 effect. +- RenownLevel1Gold: Flat Gold gained from the Renown Level 1 effect. +- RenownLevel1Production: Flat Production gained from the Renown Level 1 effect. +- RenownLevel1Draft: Flat Draft gained from the Renown Level 1 effect. +- RenownLevel1Knowledge: Flat Knowledge gained from the Renown Level 1 effect. +- RenownLevel1CityStability: Flat City Stability gained from the Renown Level 1 effect. +- RenownLevel1CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 1 effect. +- RenownLevel1WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 1 effect. +- RenownLevel1FoodPerPopulation: Food gained per Population from the Renown Level 1 effect. +- RenownLevel1DraftPerPopulation: Draft gained per Population from the Renown Level 1 effect. +- RenownLevel1KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 1 effect. +- RenownLevel1CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 1 effect. Use negative values for discounts. +- RenownLevel1CostProductionPercent: Percentage modifier to Production cost from the Renown Level 1 effect. Use negative values for discounts. + +- RenownLevel2CityStability: Flat City Stability gained from the Renown Level 2 effect. +- RenownLevel2Draft: Flat Draft gained from the Renown Level 2 effect. +- RenownLevel2PillageTurnsAdded: Additional turns required to pillage provinces from the Renown Level 2 effect. +- RenownLevel2FoodGrowthRequirementPercent: Percentage modifier to Food required for Population or Thrall growth from the Renown Level 2 effect. Use negative values for reductions. +- RenownLevel2CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 2 effect. Use negative values for discounts. +- RenownLevel2CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 2 effect. +- RenownLevel2WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 2 effect. + +- RenownLevel3Food: Flat Food gained from the Renown Level 3 effect. +- RenownLevel3Gold: Flat Gold gained from the Renown Level 3 effect. +- RenownLevel3Mana: Flat Mana gained from the Renown Level 3 effect. +- RenownLevel3Knowledge: Flat Knowledge gained from the Renown Level 3 effect. +- RenownLevel3Draft: Flat Draft gained from the Renown Level 3 effect. +- RenownLevel3Imperium: Flat Imperium gained from the Renown Level 3 effect. +- RenownLevel3BindingFragments: Flat Binding Fragments gained from the Renown Level 3 effect. +- RenownLevel3GoldPerPopulation: Gold gained per Population from the Renown Level 3 effect. +- RenownLevel3ManaPerPopulation: Mana gained per Population from the Renown Level 3 effect. +- RenownLevel3KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 3 effect. +- RenownLevel3UnitRankBonus: Rank bonus for recruited units from the Renown Level 3 effect. +- RenownLevel3CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 3 effect. +- RenownLevel3WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 3 effect. +- RenownLevel3CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 3 effect. Use negative values for discounts. + +- RenownLevel4Gold: Flat Gold gained from the Renown Level 4 effect. +- RenownLevel4Mana: Flat Mana gained from the Renown Level 4 effect. +- RenownLevel4Knowledge: Flat Knowledge gained from the Renown Level 4 effect. +- RenownLevel4KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 4 effect. +- RenownLevel4FoodGrowthRequirementPercent: Percentage modifier to Food required for Population growth from the Renown Level 4 effect. Use negative values for reductions. +- RenownLevel4GoldIncomePercent: Percentage modifier to Gold income from the Renown Level 4 effect. +- RenownLevel4ManaIncomePercent: Percentage modifier to Mana income from the Renown Level 4 effect. +- RenownLevel4KnowledgeIncomePercent: Percentage modifier to Knowledge income from the Renown Level 4 effect. +- RenownLevel4UnitGoldCostPercent: Percentage modifier to Gold cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts. +- RenownLevel4UnitDraftCostPercent: Percentage modifier to Draft cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts. +- RenownLevel4UnitSoulsCostPercent: Percentage modifier to Souls cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts. +- RenownLevel4UnitRankBonus: Rank bonus for recruited units from the Renown Level 4 effect. +- RenownLevel4CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 4 effect. +- RenownLevel4WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 4 effect. + + +## Boolean + +- RenownLevel4NoBesiegedOrPillagedIncomePenalties: Whether the Renown Level 4 effect removes income penalties from being besieged or having pillaged provinces. +- RenownLevel2CanRecruitButcherOgres: Whether the Renown Level 2 effect enables recruiting Butcher Ogres. +- RenownLevel2CanRecruitBrewerOgres: Whether the Renown Level 2 effect enables recruiting Brewer Ogres. +- RenownLevel3CanRecruitRiverTrolls: Whether the Renown Level 3 effect enables recruiting River Trolls. +- RenownLevel4CanRecruitSwampTrolls: Whether the Renown Level 4 effect enables recruiting Swamp Trolls. +- RenownLevel4CanDraftGiantUnits: Whether the Renown Level 4 effect enables drafting Frost, Fire, Storm, or Rock Giant units. # Raw Data