More WIP plans

This commit is contained in:
6d486f49
2026-05-26 14:16:11 -04:00
parent 16f17e440e
commit 7829ea5db1
4 changed files with 84 additions and 11 deletions
+66 -11
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@@ -36,9 +36,65 @@
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"title": "Common Building Data" "title": "Common Building Data"
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@@ -210,20 +266,24 @@
"bases:Create new base": false "bases:Create new base": false
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"Build Calculator Concerns.md", "Build Calculator Concerns.md",
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@@ -234,11 +294,6 @@
"Resource Node Data.md", "Resource Node Data.md",
"Load Game Data Into Build Calculator.md", "Load Game Data Into Build Calculator.md",
"Province.md", "Province.md",
"Forge.md", "Forge.md"
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+2
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@@ -2,6 +2,8 @@
type: Task type: Task
status: Working On status: Working On
--- ---
Keep collecting data
- [[Terrain Data]] - [[Terrain Data]]
- [[Province Improvement Data]] - [[Province Improvement Data]]
- Province Improvement Data (add to basic then delete this line) - Province Improvement Data (add to basic then delete this line)
@@ -0,0 +1,15 @@
---
type: Task
status: TODO
---
The calculator should work backwards from plans. Like if I choose to make an Estate Hall, the calculator should know that means a Store House and Granary need to exist in the build timeline. I don't need the user to manually fill in those two buildings.
Intent Queues:
- Building
- Unit
- Scout
- Build City
- Attack
- Cast Enchantment Spell
So ideally this can all lead to an attack intent, based upon many other intents in a queue. Assuming someone is going for a domination victory, which is probably the most standard and easy victory.
+1
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@@ -32,6 +32,7 @@ views:
- Stub out the Home Page.md - Stub out the Home Page.md
- Plan Basic Pages.md - Plan Basic Pages.md
TODO: TODO:
- Write Spec for some Priority Calculator System.md
- Play Architect culture and find out what Monuments are.md - Play Architect culture and find out what Monuments are.md
- Setup Test Database.md - Setup Test Database.md
- Find the Gold Cost Rush Formula.md - Find the Gold Cost Rush Formula.md