diff --git a/docs/.obsidian/workspace.json b/docs/.obsidian/workspace.json index e53e45b..8786e45 100644 --- a/docs/.obsidian/workspace.json +++ b/docs/.obsidian/workspace.json @@ -46,7 +46,7 @@ } }, { - "id": "303f63f445fc3254", + "id": "d1497805c26b4f39", "type": "leaf", "state": { "type": "markdown", @@ -60,21 +60,21 @@ } }, { - "id": "be9966a20ec4ebb5", + "id": "fd3766d6a78ed7a8", "type": "leaf", "state": { "type": "markdown", "state": { - "file": "Resource Node Data.md", + "file": "Province Improvement Data.md", "mode": "source", "source": false }, "icon": "lucide-file", - "title": "Resource Node Data" + "title": "Province Improvement Data" } } ], - "currentTab": 2 + "currentTab": 3 }, { "id": "0d0bf6ef8ed6d192", @@ -101,12 +101,12 @@ "state": { "type": "markdown", "state": { - "file": "Basic Province Improvement Data.md", + "file": "Province Improvement Data.md", "mode": "source", "source": false }, "icon": "lucide-file", - "title": "Basic Province Improvement Data" + "title": "Province Improvement Data" } } ], @@ -285,10 +285,14 @@ "bases:Create new base": false } }, - "active": "303f63f445fc3254", + "active": "fd3766d6a78ed7a8", "lastOpenFiles": [ + "Collect Data.md", "_Tasks Kanban.base", "_Plan.canvas", + "Province Improvement Data.md", + "Overview.md", + "Play Architect culture and find out what Monuments are.md", "Magic Material Data.md", "Magic Materials Reference.md", "Mobile App.md", @@ -296,12 +300,9 @@ "Server App.md", "Client App.md", "agent.md.md", - "Basic Province Improvement Data.md", - "Collect Data.md", "Resource Node Data.md", "Load Game Data Into Build Calculator.md", "Province.md", - "Overview.md", "Forge.md", "Find the Gold Cost Rush Formula.md", "Terrain Data.md", @@ -312,7 +313,6 @@ "Equipment Calculator.md", "Learning Pages.md", "Home Page.md", - "Plan Basic Pages.md", - "Reference Pages.md" + "Plan Basic Pages.md" ] } \ No newline at end of file diff --git a/docs/Basic Province Improvement Data.md b/docs/Basic Province Improvement Data.md deleted file mode 100644 index e3204f6..0000000 --- a/docs/Basic Province Improvement Data.md +++ /dev/null @@ -1,112 +0,0 @@ ---- -type: Data ---- -//TODO: Add total Province Improvement data to this, given custom Province Improvements are obviously also province Improvements - -A Province Improvement can be one of several types. They all have a base effect. - -Each Province Improvement decreases stability by -5. - ---- - -See Raw Data section - -# String -- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us - -# Int - -- increaseMana?: from effects column if containing relevant information -- increaseFood?: from effects column if containing relevant information -- inceaseProduction?: from effects column if containing relevant information -- increaseGold?: from effects column if containing relevant information -- increaseKnowledge?: from effects column if containing relevant information - - ---- - -# Raw Data - -
| + | Name | +Category + | +Effects + | +Requirements | +Cost | +Boost | +Source + |
|---|---|---|---|---|---|---|---|
| Forest of Stakes | ++7 +7 +7 Enemy Units in this Domain get Demoralized. + |
+Must be built on an acquired province. Requires Town Hall II: Communal Tent + |
+130 |
++ | +|||
| Masoleum | ++10 +3 |
+Must be built on an acquired province. Requires Town Hall II: Dread Spire + |
+130 1 Embalmed Sacrifice + |
++ | +|||
| Dark Forge | ++10 +5 |
+Must be built on an acquired province. Requires Town Hall II: Dread Spire + |
+130 |
++ | +|||
| Farmstead | ++15 +5 |
+Must be built on an acquired province. Requires Town Hall II: Castle + |
+130 |
++ | +|||
| Sunshrine | ++10 +3 Friendly Units in this Domain are Encouraged. + |
+Must be built on an acquired province. Requires Town Hall II: Atrium of Light + |
+130 |
++ | +|||
| Builder's Quarters | ++15 +5 |
+Must be built on an acquired province. Requires Town Hall II: Bulwark + |
+130 |
++ | +|||
| Mystic Abbey | ++10 +3 |
+Must be built on an acquired province. Requires Town Hall II: Mage's Plaza + |
+130 |
++ | +|||
| Spell Arcanist Library | ++10 +3 |
+Must be built on an acquired Province. Requires City Tier 2. Requires Town Hall II: Mage's Plaza + |
+130 |
++ | +|||
| Astral Manalith | ++10 +5 |
+Must be built on an acquired Province. Requires City Tier 2. Requires Town Hall II: Mage's Plaza + |
+130 |
++ | +|||
| Reaver Manufactorum | ++10 +5 |
+Must be built on an acquired province. Requires Town Hall II: Steel Hall + |
+130 |
++ | +|||
| Ash Megalith | ++6 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| Dune Megalith | ++4 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| Glacial Megalith | ++6 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| Mire Megalith | ++6 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| Storm Megalith | ++4 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| Sylvan Megalith | ++6 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| Tunneling Megalith | ++4 |
+Must be built on an acquired province. Requires Town Hall II: Clan Lodge + |
+250 |
++ | +|||
| School of Contemplation | ++7 +7 +3 |
+Must be built on an acquired Province. Requires Town Hall II: Oath Square + |
+250 |
++ | +|||
| School of Discipline | ++7 +7 +5 |
+Must be built on an acquired Province. Requires Town Hall II: Oath Square + |
+250 |
++ | +|||
| School of Mastery | ++7 +7 Units produced in this city start with +1 |
+Must be built on an acquired Province. Requires Town Hall II: Oath Square + |
+250 |
++ | +|||
| Monument | +Effects depend on Monument Tier. + | +Must be built on an acquired Province. Requires Town Hall II: Great Ziggurat + |
+Cost depends on Monument Tier. + | ++ | +|||
| File:Building forester warcamp.png | +Warcamp | ++15 Pillaging adjacent provinces takes -1 Friendly units in this and adjacent provinces gain +15 |
+Must be built on an annexed Province. Requires Town Hall II: Council Deck + |
+130 |
++ | +Nomad - Conquerors + | |
| File:Building mine scavenging camp.png | +Scavenging Camp | ++10 +10 |
+Must be built on an annexed Province. Requires Town Hall II: Council Deck + |
+130 |
++ | +Nomad - Scavengers + |
| + | Name | +Category + | +Effects + | +Requirements | +Cost | +Boost | +Source + |
|---|---|---|---|---|---|---|---|
| Altar of Marching Gloom | ++10 Start altering terrain to Gloom at 1 Province per
|
+Must be built on an acquired Province. + | +130 |
++ | +|||
| Channeling Tower | ++10 +3 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Chrono Gate | +Per adjacent |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Resonance Fields | ++5 +5 +5 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Summoning Well | ++10 Per adjacent |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Carnival of Flesh | ++7 +7 Per adjacent |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Clay Forge | ++5 +5 Allows the drafting of the Clay Arbalest, Clay Charger, and Clay Defender units. + |
+Must be built on an acquired Underground province. + | +250 |
++ | +|||
| Demon Gate | +Unit deployment location. Unlocks the production of various Infernal Fiend Units:
|
+Must be built on an acquired province. + | +450 |
++ | +|||
| Dungeoneering Conclave | ++5 Gain +2 Every
|
+Must be built on an acquired Underground Province. + | +250 |
++ | +|||
| Mob Camp | ++7 +7 Unit deployment location. Tier 1 Units are cheaper by 20%. + |
+Must be built on an acquired province. + | +130 |
++ | +|||
| Ritual Pyre | ++10 +3 |
+Must be built on an acquired province. + | +130 |
++ | +|||
| Bazaar of Wonders | ++10 +5 |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Central Quarry | ++15 +5 |
+Must be built on an acquired province. + | +130 |
++ | +|||
| Excavated Ley Line | ++5 +5 +5 +4 |
+Must be built on an acquired Province. + | +250 |
++ | +|||
| Golem Mine | ++10 +5 Spawns an Iron Golem on the owner's side for Combat in this Domain. + |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Great Foundry | ++10 Allows for the drafting of Magma Spirit .Magma Spirit 85 2 2 32
In addition, this unit is immune to Burning.
Cost: 220 Upkeep: 20 Per adjacent |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Silent Barracks | ++1 +3 A Clay Arbalest, Clay Charger, or a Clay Defender joins combat on your side when fighting in this city's domain (does not function in water or lava). + |
+Must be built on an acquired Underground province. + | +250 |
++ | +|||
| Runecarver's Camp | ++15 +3 Unit deployment location. + |
+Must be built on an acquired province. + | +130 |
++ | +|||
| Transmutation Circle | +Once built, can replicate the effects and income of a Magic Material. + | +Must be built on an acquired province. Requires City Tier 2. + |
+250 |
++ | +|||
| Bountiful Fields | ++10 Per adjacent Province with Grasslands or Fungal Fields: + |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Garden of Bliss | ++15 +7 Convert 10% of |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Herbalist | +Grants Herbalist in Domain to every Owned Unit inside this Domain. +5 +5 Friendly Armies in this City's Domain regenerate an additional +5 Per adjacent Province with Forest or Swamp: + |
++ | +130 |
++ | +|||
| Sacred Meadow | ++10 +5 Grants Encouraged at start of next Combat to friendly Units on this hex, 5 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Wildlife Sanctuary | ++10 +5 Unlocks the production of various Animal Units:
|
+Must be built on an acquired province. + | +250 |
++ | +|||
| Abbey | ++10 +3 Grants Status Protection at the start of the next Combat to all friendly Units on this hex. 3 |
+Must be built on an acquired province. + | +130 |
++ | +|||
| Circle of Zealotry | ++10 +2 Unit deployment location. + |
+Must be built on an acquired province. + | +130 |
++ | +|||
| Ruler's Statue | ++6 Can only be built once in your Throne City. Allied Empires and Ruler respawns 1 Spells can be cast even if the Ruler is in the void. + |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Sanctuary | ++15 Pillaging Province Improvements in this domain takes +2 |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Tithe Collector | ++10 +2 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Doomdepth Trench | +-5 +10 +10 +3 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Underground Vault | ++10 +3 +1 |
+Must be built on an acquired Underground province. + | +250 |
++ | +|||
| Frostspire | ++10 +3 Visiting units gain Icetouch until the end of the next battle, giving their physical attacks a base 30% chance of inflicting Frozen. + |
+Must be built on an acquired province. + | +450 |
++ | +|||
| School of Cryomancy | ++10 +3 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Soulwell | ++5 +3 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Alchemist's Lab | ++10 +3 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| War Foundry | ++20 +5 Construct Units produced in the owner city gain +2 |
+Must be built on an acquired province. + | +450 |
++ | +|||
| Worker Construct Nexus | ++10 +3 +3 +3 +3 +3 |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Wyvern Eyrie | ++10 +5 Unlocks the production of various Wyvern Units (Alignment influences which Wyverns can be drafted):
|
+Must be built on an acquired province. + | +450 |
++ | +|||
| Feywater Pond | +Grants Misty to every Unit inside this Domain +3 Provinces in this city's domain become Misty. + |
+Must be built on an acquired province. + | +250 |
++ | +|||
| Pyreshrine | ++15 +5 Units produced in this city gain Faithful .
+ |
+Must be built on an acquired Province. + | +250 |
++ | +|||
| Accursed Shrine | +When placed, alter terrain into Desolate. Per adjacent Ruin province gain: Allows the drafting of:
|
+Must be built on an acquired Province. + | +750 |
++ | +|||
| Monastery | ++10 +10 Per adjacent |
+Must be built on an acquired Province. + | +130 |
++ | +|||
| Shrine of Prosperity | +10% of Per adjacent Allows the drafting of:
|
+Must be built on an acquired Province. + | +750 |
++ | +|||
| Temple of the Prophet | ++15 +5 |
+Must be built on an acquired Province. + | +750 |
++ | +|||
| Archon Gate | ++20 Unit deployment location. Allows the drafting of Titans. + |
+Must be built on an acquired Province. + | +750 |
++ | +|||
| Necropolis | ++8 +2 Allows the drafting of Skeletons, Corrupt Souls, and Undead Titans. + |
+Must be built on an acquired Province. + | +750 |
++ | +|||
| Blood Altar | ++15 +5 When victorious in battle gain 10 |
+Must be built on an annexed Province. + | +130 |
++ | +|||
| Basilica of Lamentation | ++10 +10 +10 +3 +2 |
+Must be built on an annexed Province. + | +250 |
++ | +|||
| File:Building mine grand bazaar.png | +Grand Bazaar | ++7 Per adjacent Province with Sand: + + |
+Must be built on an annexed Province. + | +250 |
++ | +Tome of the Sand Stalkers Sand Stalkers + | |
| File:Building mine war forge.png | +War Forge | ++20 Per available Ore type Magic Material available to your empire gain: + + |
+Must be built on an annexed Province. + | +250 |
++ | +Tome of the Warlord Warlord + |