Tech stack stub page and changing project to be just one Web Assembly project for now
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namespace WebAssembly.Data;
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public enum MagicMaterialCategory
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{
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Ore,
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SunlessOre,
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Liquid,
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Plant,
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VoidStone
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}
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public class MagicMaterial
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{
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public MagicMaterialCategory Category { get; set; }
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public string Name { get; set; } = string.Empty;
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public string? Description { get; set; }
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public string? GlobalBonus { get; set; }
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public string? InfusionEffects1 { get; set; }
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public string? InfusionEffects2 { get; set; }
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public string? InfusionEffects3 { get; set; }
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public int? IncreaseProduction { get; set; }
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public int? IncreaseGold { get; set; }
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public int? IncreaseMana { get; set; }
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public int? IncreaseDraft { get; set; }
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public int? IncreaseKnowledge { get; set; }
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public int? IncreaseFood { get; set; }
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public int? IncreaseStability { get; set; }
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public int? IncreaseImperium { get; set; }
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public int? IncreaseAllegianceFromWhisperingStones { get; set; }
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public int? IncreaseRelationWithFreeCitiesAndRulers { get; set; }
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public int? IncreaseCombatCastingPoints { get; set; }
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public int? IncreaseWorldCastingPoints { get; set; }
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public int? IncreaseHpRegen { get; set; }
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public int? IncreaseHitPoints { get; set; }
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public int? IncreaseExperiencePercent { get; set; }
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public int? IncreaseAllegianceFromUmbralDwellings { get; set; }
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public int? DecreaseDraftCostPercent { get; set; }
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public int? DecreaseRecruitmentCostPercent { get; set; }
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public int? DecreaseKnowledgeResearchCostPercent { get; set; }
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public int? DecreaseTurnsTakenToFoundAbsorbMigrateCities { get; set; }
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}
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