Tech stack stub page and changing project to be just one Web Assembly project for now

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2026-05-27 11:25:04 -04:00
parent 8a20cfec4f
commit dd74f9b69f
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namespace WebAssembly.Data;
public static class MagicMaterialsData
{
public static readonly IReadOnlyList<MagicMaterial> RawData = new List<MagicMaterial>
{
new()
{
Category = MagicMaterialCategory.Ore,
Name = "Arcanum Ore",
Description =
"Desolate, Cave Underground and Desolate Underground only. Collection effect: Rings of Binding.",
IncreaseProduction = 10,
IncreaseMana = 10,
GlobalBonus = "-25% Hurry Recruitment Cost",
InfusionEffects1 = """
Inflict Sundered Defense
Power Cleave
Support - Bolstered Defense
Reinforced
+2 Defense
Bolstering Defense
Juggernaut
Demolisher
""",
InfusionEffects2 = """
Construct Slayer
Dragon Slayer
Inflict Immobilized
Push Back
Displace and Replace
+3 Defense
Siege Master
"""
},
new()
{
Category = MagicMaterialCategory.Ore,
Name = "Focus Crystals",
Description =
"Desolate, Cave Underground and Desolate Underground only. Collection effect: Rings of Binding.",
IncreaseGold = 10,
IncreaseKnowledge = 10,
GlobalBonus = "+10% Unit Experience Gain",
InfusionEffects1 = """
Retaliator +50%
+1 Range
Inflict Marked
Damage Reflection 30%
+20% Accuracy
Lightning Strike
""",
InfusionEffects2 = """
Retaliator +100%
Elemental Slayer
Inflict Stunned
Hyper-Awareness
+30% Accuracy
Inversion
""",
InfusionEffects3 = """
Area Damage - Line
Damage Reflection 40%
"""
},
new()
{
Category = MagicMaterialCategory.Ore,
Name = "Fireforge Stone",
Description =
"Desolate, Cave Underground and Desolate Underground only. Collection effect: Rings of Binding.",
IncreaseProduction = 20,
DecreaseDraftCostPercent = 20,
GlobalBonus = "-20% Unit Draft Cost",
InfusionEffects1 = """
Fire Damage
+20% Critical Damage
Inflict Burning
Support - Strengthened
Lesser Fire Shield
+2 Fire Resistance
Berserker's Rage
""",
InfusionEffects2 = """
Arcfire Damage
+40% Critical Damage
Plant Slayer
Greater Fire Shield
+4 Fire Resistance
Ignore 4 Status Resistance
""",
InfusionEffects3 = """
Area Damage - Blast
Inflict Insanity
Consume Chaos
+6 Fire Resistance
"""
},
new()
{
Category = MagicMaterialCategory.SunlessOre,
Name = "Blood Glass",
Description = "Sunless Terrain only. Counts as Ore.",
IncreaseDraft = 20,
IncreaseHpRegen = 5,
GlobalBonus = "+5 HP regeneration (on the world map)",
InfusionEffects1 = """
Greater Inflict Bleed
Lifedrinker
Blood Sigil
"""
},
new()
{
Category = MagicMaterialCategory.Liquid,
Name = "Archon Blood",
Description = "Arctic, Highlands and Arctic Underground only. Collection effect: Cosmoflux Elixir.",
IncreaseMana = 20,
IncreaseCombatCastingPoints = 15,
GlobalBonus = "+15 Combat Casting Points",
InfusionEffects1 = """
Frost Damage
Infecting
Assassinate
Life Steal
Lesser Frost Shield
+10 Hit Points
+2 Frost Resistance
Vicious Killer
Flanker
Raise Undead
""",
InfusionEffects2 = """
Death Damage
Inflict Diseased
+15 Hit Points
+4 Frost Resistance
Bolstering Regeneration
Undying
""",
InfusionEffects3 = """
Inflict Decaying
Gravecall
Greater Frost Shield
+6 Frost Resistance
"""
},
new()
{
Category = MagicMaterialCategory.Liquid,
Name = "Astral Dew",
Description = "Arctic, Highlands and Arctic Underground only. Collection effect: Cosmoflux Elixir.",
IncreaseMana = 10,
IncreaseKnowledge = 10,
IncreaseWorldCastingPoints = 15,
GlobalBonus = "+15 World Map Casting Points",
InfusionEffects1 = """
Lightning Damage
Inflict Status Vulnerability
Inflict Sundered Resistance
Support - Bolstered Resistance
Lesser Lightning Shield
Warded
+2 Lightning Resistance
Slip Away
Casting Points +20
""",
InfusionEffects2 = """
Magic Origin Slayer
Inflict Frozen
Greater Lightning Shield
+4 Lightning Resistance
""",
InfusionEffects3 = """
Static Shield
+6 Lightning Resistance
Pass Through
Astral Membrane
"""
},
new()
{
Category = MagicMaterialCategory.Liquid,
Name = "Tranquility Pool",
Description = "Arctic, Highlands and Arctic Underground only. Collection effect: Cosmoflux Elixir.",
IncreaseKnowledge = 20,
DecreaseKnowledgeResearchCostPercent = 10,
GlobalBonus = "-10% Knowledge research cost for spells",
InfusionEffects1 = """
Inflict Slowed
Inflict Weakened
Inflict Wet
Support - Status Protection
Lesser Spirit Shield
+2 Resistance
+2 Status Resistance
Attunement: Star Blades
Bolstering Resistance
Slippery
Hindering Blizzard
""",
InfusionEffects2 = """
Celestial Slayer
Undead Slayer
+3 Resistance
+3 Status Resistance
Attunement: Fortune
""",
InfusionEffects3 = """
Area Damage - Cascade
Status Effect Immunity
Resurrection
"""
},
new()
{
Category = MagicMaterialCategory.Plant,
Name = "Haste Berries",
Description = "Desert, Temperate and Tropical only. Collection effect: Imperial Essence.",
IncreaseDraft = 20,
DecreaseTurnsTakenToFoundAbsorbMigrateCities = 2,
GlobalBonus = "-2 turns to found, absorb or migrate cities",
InfusionEffects1 = """
Frenzy
Inflict Distracted
Swift
Wind Barrier
Conjure Animal
""",
InfusionEffects2 = """
Extra Retaliation
Giant Slayer
Inflict Blinded
Whirlwind
Defensive Masters
Very Fast Movement
Killing Momentum
Animate Flora
""",
InfusionEffects3 = """
Area Damage - Chain
Polymorph
"""
},
new()
{
Category = MagicMaterialCategory.Plant,
Name = "Silvertongue Fruit",
Description = "Desert, Temperate and Tropical only. Collection effect: Imperial Essence.",
IncreaseFood = 10,
IncreaseDraft = 10,
IncreaseAllegianceFromWhisperingStones = 1,
GlobalBonus = "+1 Allegiance from Whispering Stones",
InfusionEffects1 = """
Blight Damage
Inflict Condemned
Inflict Poisoned
Support - Regeneration
Lesser Blight Shield
+2 Blight Resistance
Inspiring Killer
Universal Camouflage
Army Trainer
Summon Spider
""",
InfusionEffects2 = """
Hero Slayer
Inflict Despairing
Inflict Taunted
Greater Blight Shield
+4 Blight Resistance
Army Maintenance
""",
InfusionEffects3 = """
+6 Blight Resistance
Domination
Summon Spider Monarch
"""
},
new()
{
Category = MagicMaterialCategory.Plant,
Name = "Rainbow Clover",
Description = "Desert, Temperate and Tropical only. Collection effect: Imperial Essence.",
IncreaseFood = 10,
IncreaseStability = 10,
IncreaseRelationWithFreeCitiesAndRulers = 100,
GlobalBonus = "+100 Relations with Free Cities and Rulers",
InfusionEffects1 = """
Spirit Damage
+2 Spirit Resistance
Zeal
Army Recuperation
""",
InfusionEffects2 = """
Radiant Damage
+20% Critical Hit chance
Fiend Slayer
+4 Spirit Resistance
""",
InfusionEffects3 = """
+30% Critical Hit chance
+6 Spirit Resistance
Mass Heal
"""
},
new()
{
Category = MagicMaterialCategory.VoidStone,
Name = "Void Stones",
Description = "Umbral Abyss only. Collection effect: Void Ink.",
IncreaseMana = 30,
IncreaseAllegianceFromUmbralDwellings = 2,
GlobalBonus = "+2 Allegiance per turn with discovered Umbral Dwellings",
InfusionEffects1 = """
Boon Stealing
Cleansing Fire
Army: Umbral Malady Immunity
""",
InfusionEffects2 = """
Splitterling Infection
Summon Umbral Demon
""",
InfusionEffects3 = """
True Damage
"""
}
};
}