Tech stack stub page and changing project to be just one Web Assembly project for now
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namespace WebAssembly.Data;
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public static class MagicMaterialsData
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{
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public static readonly IReadOnlyList<MagicMaterial> RawData = new List<MagicMaterial>
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{
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new()
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{
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Category = MagicMaterialCategory.Ore,
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Name = "Arcanum Ore",
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Description =
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"Desolate, Cave Underground and Desolate Underground only. Collection effect: Rings of Binding.",
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IncreaseProduction = 10,
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IncreaseMana = 10,
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GlobalBonus = "-25% Hurry Recruitment Cost",
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InfusionEffects1 = """
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Inflict Sundered Defense
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Power Cleave
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Support - Bolstered Defense
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Reinforced
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+2 Defense
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Bolstering Defense
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Juggernaut
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Demolisher
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""",
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InfusionEffects2 = """
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Construct Slayer
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Dragon Slayer
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Inflict Immobilized
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Push Back
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Displace and Replace
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+3 Defense
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Siege Master
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Ore,
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Name = "Focus Crystals",
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Description =
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"Desolate, Cave Underground and Desolate Underground only. Collection effect: Rings of Binding.",
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IncreaseGold = 10,
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IncreaseKnowledge = 10,
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GlobalBonus = "+10% Unit Experience Gain",
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InfusionEffects1 = """
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Retaliator +50%
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+1 Range
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Inflict Marked
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Damage Reflection 30%
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+20% Accuracy
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Lightning Strike
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""",
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InfusionEffects2 = """
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Retaliator +100%
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Elemental Slayer
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Inflict Stunned
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Hyper-Awareness
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+30% Accuracy
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Inversion
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""",
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InfusionEffects3 = """
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Area Damage - Line
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Damage Reflection 40%
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Ore,
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Name = "Fireforge Stone",
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Description =
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"Desolate, Cave Underground and Desolate Underground only. Collection effect: Rings of Binding.",
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IncreaseProduction = 20,
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DecreaseDraftCostPercent = 20,
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GlobalBonus = "-20% Unit Draft Cost",
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InfusionEffects1 = """
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Fire Damage
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+20% Critical Damage
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Inflict Burning
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Support - Strengthened
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Lesser Fire Shield
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+2 Fire Resistance
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Berserker's Rage
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""",
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InfusionEffects2 = """
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Arcfire Damage
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+40% Critical Damage
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Plant Slayer
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Greater Fire Shield
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+4 Fire Resistance
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Ignore 4 Status Resistance
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""",
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InfusionEffects3 = """
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Area Damage - Blast
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Inflict Insanity
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Consume Chaos
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+6 Fire Resistance
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.SunlessOre,
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Name = "Blood Glass",
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Description = "Sunless Terrain only. Counts as Ore.",
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IncreaseDraft = 20,
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IncreaseHpRegen = 5,
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GlobalBonus = "+5 HP regeneration (on the world map)",
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InfusionEffects1 = """
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Greater Inflict Bleed
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Lifedrinker
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Blood Sigil
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Liquid,
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Name = "Archon Blood",
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Description = "Arctic, Highlands and Arctic Underground only. Collection effect: Cosmoflux Elixir.",
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IncreaseMana = 20,
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IncreaseCombatCastingPoints = 15,
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GlobalBonus = "+15 Combat Casting Points",
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InfusionEffects1 = """
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Frost Damage
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Infecting
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Assassinate
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Life Steal
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Lesser Frost Shield
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+10 Hit Points
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+2 Frost Resistance
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Vicious Killer
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Flanker
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Raise Undead
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""",
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InfusionEffects2 = """
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Death Damage
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Inflict Diseased
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+15 Hit Points
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+4 Frost Resistance
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Bolstering Regeneration
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Undying
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""",
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InfusionEffects3 = """
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Inflict Decaying
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Gravecall
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Greater Frost Shield
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+6 Frost Resistance
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Liquid,
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Name = "Astral Dew",
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Description = "Arctic, Highlands and Arctic Underground only. Collection effect: Cosmoflux Elixir.",
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IncreaseMana = 10,
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IncreaseKnowledge = 10,
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IncreaseWorldCastingPoints = 15,
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GlobalBonus = "+15 World Map Casting Points",
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InfusionEffects1 = """
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Lightning Damage
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Inflict Status Vulnerability
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Inflict Sundered Resistance
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Support - Bolstered Resistance
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Lesser Lightning Shield
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Warded
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+2 Lightning Resistance
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Slip Away
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Casting Points +20
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""",
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InfusionEffects2 = """
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Magic Origin Slayer
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Inflict Frozen
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Greater Lightning Shield
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+4 Lightning Resistance
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""",
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InfusionEffects3 = """
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Static Shield
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+6 Lightning Resistance
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Pass Through
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Astral Membrane
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Liquid,
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Name = "Tranquility Pool",
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Description = "Arctic, Highlands and Arctic Underground only. Collection effect: Cosmoflux Elixir.",
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IncreaseKnowledge = 20,
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DecreaseKnowledgeResearchCostPercent = 10,
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GlobalBonus = "-10% Knowledge research cost for spells",
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InfusionEffects1 = """
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Inflict Slowed
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Inflict Weakened
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Inflict Wet
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Support - Status Protection
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Lesser Spirit Shield
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+2 Resistance
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+2 Status Resistance
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Attunement: Star Blades
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Bolstering Resistance
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Slippery
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Hindering Blizzard
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""",
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InfusionEffects2 = """
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Celestial Slayer
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Undead Slayer
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+3 Resistance
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+3 Status Resistance
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Attunement: Fortune
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""",
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InfusionEffects3 = """
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Area Damage - Cascade
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Status Effect Immunity
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Resurrection
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Plant,
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Name = "Haste Berries",
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Description = "Desert, Temperate and Tropical only. Collection effect: Imperial Essence.",
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IncreaseDraft = 20,
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DecreaseTurnsTakenToFoundAbsorbMigrateCities = 2,
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GlobalBonus = "-2 turns to found, absorb or migrate cities",
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InfusionEffects1 = """
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Frenzy
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Inflict Distracted
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Swift
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Wind Barrier
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Conjure Animal
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""",
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InfusionEffects2 = """
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Extra Retaliation
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Giant Slayer
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Inflict Blinded
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Whirlwind
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Defensive Masters
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Very Fast Movement
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Killing Momentum
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Animate Flora
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""",
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InfusionEffects3 = """
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Area Damage - Chain
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Polymorph
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Plant,
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Name = "Silvertongue Fruit",
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Description = "Desert, Temperate and Tropical only. Collection effect: Imperial Essence.",
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IncreaseFood = 10,
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IncreaseDraft = 10,
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IncreaseAllegianceFromWhisperingStones = 1,
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GlobalBonus = "+1 Allegiance from Whispering Stones",
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InfusionEffects1 = """
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Blight Damage
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Inflict Condemned
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Inflict Poisoned
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Support - Regeneration
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Lesser Blight Shield
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+2 Blight Resistance
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Inspiring Killer
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Universal Camouflage
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Army Trainer
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Summon Spider
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""",
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InfusionEffects2 = """
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Hero Slayer
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Inflict Despairing
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Inflict Taunted
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Greater Blight Shield
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+4 Blight Resistance
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Army Maintenance
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""",
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InfusionEffects3 = """
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+6 Blight Resistance
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Domination
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Summon Spider Monarch
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.Plant,
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Name = "Rainbow Clover",
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Description = "Desert, Temperate and Tropical only. Collection effect: Imperial Essence.",
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IncreaseFood = 10,
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IncreaseStability = 10,
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IncreaseRelationWithFreeCitiesAndRulers = 100,
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GlobalBonus = "+100 Relations with Free Cities and Rulers",
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InfusionEffects1 = """
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Spirit Damage
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+2 Spirit Resistance
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Zeal
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Army Recuperation
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""",
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InfusionEffects2 = """
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Radiant Damage
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+20% Critical Hit chance
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Fiend Slayer
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+4 Spirit Resistance
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""",
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InfusionEffects3 = """
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+30% Critical Hit chance
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+6 Spirit Resistance
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Mass Heal
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"""
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},
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new()
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{
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Category = MagicMaterialCategory.VoidStone,
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Name = "Void Stones",
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Description = "Umbral Abyss only. Collection effect: Void Ink.",
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IncreaseMana = 30,
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IncreaseAllegianceFromUmbralDwellings = 2,
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GlobalBonus = "+2 Allegiance per turn with discovered Umbral Dwellings",
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InfusionEffects1 = """
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Boon Stealing
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Cleansing Fire
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Army: Umbral Malady Immunity
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""",
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InfusionEffects2 = """
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Splitterling Infection
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Summon Umbral Demon
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""",
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InfusionEffects3 = """
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True Damage
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"""
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}
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};
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}
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