More data collection and thinking
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Common building that can be built by any action. Some common buildings are swapped out for specific culture buildings if the chosen leader matches said culture.
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# Schema
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# Raw Data
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{| class="mildtable sortable"
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! class="unsortable" width=1% | !! width=10% | Name !! width=5% | Category
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! class="unsortable" width=30% | Effects
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! width=15% | Requirements !! width=10% | Cost !! width=10% | Boost !! width=10% | Source
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|- id="Store House"
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| [[File:Building foragers_market.png|48px]] || Store House || {{icon|food|24px}}
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| +10 {{icon|food|21px}} Food income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester
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| General
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|- id="Granary"
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| [[File:Building granary.png|48px]] || Granary || {{icon|food|24px}}
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| +20 {{icon|food|21px}} Food income
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| Requires Store House
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|forester|21px}} Foresters
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| General
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|- id="Estate Hall"
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| [[File:Building estate_hall.png|48px]] || Estate Hall || {{icon|food|24px}}
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| +30 {{icon|food|21px}} Food income
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| Requires 2 {{icon|farm|21px}} Farms.<br>Requires Granary or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|forester|21px}} Foresters
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| General
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|- id="Farmers' Guild"
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| [[File:Building farmers_guild.png|48px]] || Farmers' Guild || {{icon|food|24px}}
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| +10 {{icon|food|21px}} Food income per {{icon|farm|21px}} Farm<br>This city produces +30% {{icon|food|21px}} Food income.
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| Requires 4 {{icon|farm|21px}} Farms<br>Only 1 Guild allowed per city.<br>Requires Estate Hall
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|forester|21px}} Foresters
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| General
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|- id="Workshop"
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| [[File:Building workshop.png|48px]] || Workshop || {{icon|production|24px}}<br>{{icon|draft|24px}}
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| +10 {{icon|production|21px}} Production income<br>+5 {{icon|draft|21px}} Draft income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|farm|21px}} Farm
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| General
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|- id="Stonemason"
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| [[File:Building stonemason.png|48px]] || Stonemason || {{icon|production|24px}}
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| +15 {{icon|production|21px}} Production income
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| Requires Workshop or equivalent
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|farm|21px}} Farms
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| General
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|- id="Masonic Hall"
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| [[File:Building masonic_hall.png|48px]] || Masonic Hall || {{icon|production|24px}}
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| +20 {{icon|production|21px}} Production income
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| Requires 2:{{icon|quarry|21px}} Quarries<br>Requires Stonemason or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|farm|21px}} Farms
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| General
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|- id="Workers' Guild"
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| [[File:Building workers_guild.png|48px]] || Workers' Guild || {{icon|production|24px}}
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| +10 {{icon|fort health|21px}}Fortification Health<br>+10 {{icon|production|21px}} Production income per {{icon|quarry|21px}} Quarry
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| Requires 4 {{icon|quarry|21px}} Quarries to unlock<br>Only 1 Guild allowed per city.<br>Requires Masonic Hall
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|farm|21px}} Farms
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| General
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|- id="Blacksmith"
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| [[File:Building blacksmith.png|48px]] || Blacksmith || {{icon|draft|24px}}
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| +20 {{icon|draft|21px}} Draft income<br>+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 unit
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| Requires Workshop or equivalent
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|quarry|21px}} Quarries
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| General
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|- id="Armory"
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| [[File:Building armory.png|48px]] || Armory || {{icon|draft|24px}}
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| +30 {{icon|draft|21px}} Draft income<br>+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 and Tier 2 unit
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| Requires 2 {{icon|forester|21px}} Foresters<br>Requires Blacksmith or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|quarry|21px}} Quarries
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| General
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|- id="Smiths' Guild"
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| [[File:Building smiths_guild.png|48px]] || Smiths' Guild || {{icon|draft|24px}}
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| +1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1, Tier 2 and Tier 3 units.<br>Per {{icon|forester|21px}} Forester:<ul><li>+5 {{icon|food|21px}} Food income</li><li>+5 {{icon|draft|21px}} Draft income</li></ul>
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| Requires 4 {{icon|forester|21px}} Foresters<br>Only 1 Guild allowed per city.<br>Requires Armory
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|quarry|21px}} Quarries
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| General
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|- id="Vendor"
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| [[File:Building vendor.png|48px]] || Vendor || {{icon|gold|24px}}
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| +10 {{icon|gold|21px}} Gold income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|farm|21px}} Farm
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| General
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|- id="Market"
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| [[File:Building market.png|48px]] || Market || {{icon|gold|24px}}
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| +15 {{icon|gold|21px}} Gold income
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| Requires Vendor
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|farm|21px}} Farms
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| General
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|- id="Mint"
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| [[File:Building mint.png|48px]] || Mint || {{icon|gold|24px}}
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| +20 {{icon|gold|21px}} Gold income
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| Requires 1 {{icon|mine|21px}} Mine<br>Requires Market or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|farm|21px}} Farms
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| General
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|- id="Merchants' Guild"
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| [[File:Building merchants_guild.png|48px]] || Merchants' Guild || {{icon|gold|24px}}
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| +10 {{icon|gold|21px}} Gold income per {{icon|mine|21px}} Mine
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| Requires 2 {{icon|mine|21px}} Mines<br>Only 1 Guild allowed per city.<br>Requires Mint
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|farm|21px}} Farms
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| General
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|- id="Library"
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| [[File:Building library.png|48px]] || Library || {{icon|knowledge|24px}}
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| +10 {{icon|knowledge|21px}} Knowledge income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester
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| General
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|- id="Arcane Institute"
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| [[File:Building arcane_institute.png|48px]] || Arcane Institute || {{icon|knowledge|24px}}
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| +15 {{icon|knowledge|21px}} Knowledge income
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| Requires Library
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester<br>Build 1 {{icon|quarry|21px}} Quarry
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| General
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|- id="Academy"
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| [[File:Building academy.png|48px]] || Academy || {{icon|knowledge|24px}}
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| +20 {{icon|knowledge|21px}} Knowledge income
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| Requires 1 {{icon|research post|21px}} Research Post<br>Requires Arcane Institute or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester<br>Build 2 {{icon|quarry|21px}} Quarries
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| General
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|- id="Scholars' Guild"
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| [[File:Building scholars_guild.png|48px]] || Scholars' Guild || {{icon|knowledge|24px}}
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| +10 {{icon|knowledge|21px}} Knowledge income per {{icon|research post|21px}} Research Post
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| Requires 2 {{icon|research post|21px}} Research Posts<br>Only 1 Guild allowed per city.<br>Requires Academy
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 2 {{icon|forester|21px}} Foresters<br>Build 2 {{icon|quarry|21px}} Quarries
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| General
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|- id="Shrine"
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| [[File:Building shrine.png|48px]] || Shrine || {{icon|mana|24px}}
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| +10 {{icon|mana|21px}} Mana income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|quarry|21px}} Quarry
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| General
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|- id="Mana Obelisk"
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| [[File:Building mana_obelisk.png|48px]] || Mana Obelisk || {{icon|mana|24px}}
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| +15 {{icon|mana|21px}} Mana income
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| Requires Shrine
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|quarry|21px}} Quarries
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| General
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|- id="Monolith"
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| [[File:Building monolith.png|48px]] || Monolith || {{icon|mana|24px}}
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| +20 {{icon|mana|21px}} Mana income
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| Requires 1 {{icon|conduit|21px}} Conduit<br>Requires Mana Obelisk or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|quarry|21px}} Quarries
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| General
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|- id="Mages' Guild"
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| [[File:Building mages_guild.png|48px]] || Mages' Guild || {{icon|mana|24px}}
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| +10 {{icon|mana|21px}} Mana income per {{icon|conduit|21px}} Conduit
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| Requires 2 {{icon|conduit|21px}} Conduits<br>Only 1 Guild allowed per city.<br>Requires Monolith
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|quarry|21px}} Quarries
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| General
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|- id="Shipyard"
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| [[File:Building shipyard.png|48px]] || Shipyard || {{icon|gold|24px}}
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| +10 {{icon|gold|21px}} Gold income
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| Requires 1 Water province to unlock<br>Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester
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| General
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|- id="Fishmonger"
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| [[File:Building fishmonger.png|48px]] || Fishmonger || {{icon|food|24px}}
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| +15 {{icon|food|21px}} Food income
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| Requires 2 Water provinces to unlock<br>Requires Shipyard
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|forester|21px}} Foresters
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| General
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|- id="Grand Wharf"
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| [[File:Building grand_wharf.png|48px]] || Grand Wharf || {{icon|production|24px}}
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| +20 {{icon|production|21px}} Production income
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| Requires 3 Water provinces to unlock<br>Requires Fishmonger
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|forester|21px}} Foresters
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| General
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|- id="Seafarers' Guild"
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| [[File:Building seafarers_guild.png|48px]] || Seafarers' Guild ||
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| Per Coast or Underground Lake province:<ul><li>+3 {{icon|production|21px}} Production</li><li>+3 {{icon|food|21px}} Food</li><li>+3 {{icon|gold|21px}} Gold</li><li>+3 {{icon|draft|21px}} Draft</li></ul>
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| Requires 4 Water provinces to unlock<br>Only 1 Guild allowed per city.<br>Requires Grand Wharf
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|forester|21px}} Foresters
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| General
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|- id="Mineral Extractor"
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| [[File:Building mineral extractor.png|48px]] || Mineral Extractor || {{icon|gold|24px}}
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| +5 {{icon|gold|21px}} Gold income<br>+5 {{icon|mana|21px}} Mana income
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| Requires 1 Lava province to unlock<br>Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|quarry|21px}} Quarry
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| General
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|- id="Basalt Excavation"
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| [[File:Building basalt excavation.png|48px]] || Basalt Excavation || {{icon|production|24px}}
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| +15 {{icon|production|21px}} Production income
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| Requires 2 Lava provinces to unlock<br>Requires Mineral Extractor
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|quarry|21px}} Quarries
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| General
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|- id="Obsidian Weaponsmith"
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| [[File:Building obsidian weaponsmith.png|48px]] || Obsidian Weaponsmith || {{icon|draft|24px}}
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| +20 {{icon|draft|21px}} Draft income
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| Requires 3 Lava provinces to unlock<br>Requires Basalt Excavation
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|quarry|21px}} Quarries
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| General
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|- id="Volcanologists' Guild"
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| [[File:Building volcanologists_guild.png|48px]] || Volcanologists' Guild ||
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| Per annexed province with Lava<ul><li>+5 {{icon|production|21px}} Production</li><li>+3 {{icon|knowledge|21px}} Knowledge</li>
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| Requires 4 Lava provinces to unlock<br>Requires Obsidian Weaponsmith<br>Only 1 Guild allowed per city.
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|quarry|21px}} Quarries
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| General
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|- id="Tavern"
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| [[File:Building tavern.png|48px]] || Tavern || {{icon|stability|24px}}
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| +20 {{icon|stability|21px}} City Stability income
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| Requires Town Hall II
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|farm|21px}} Farm
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| General
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|- id="Bathhouse"
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| [[File:Building bathhouse.png|48px]] || Bathhouse || {{icon|stability|24px}}
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| +40 {{icon|stability|21px}} City Stability income<br>Grants Bathhouse: XP Bonus (+10% {{icon|xp|21px}}) to every Unit produced in this City.
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| Requires Tavern
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 1 {{icon|quarry|21px}} Quarry<br>Build 2 {{icon|farm|21px}} Farm
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| General
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|}
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