More data collection and thinking
This commit is contained in:
Vendored
+14
-103
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@@ -299,15 +210,19 @@
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"bases:Create new base": false
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"agent.md.md",
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"Document Raw Data and Turn it into Class Data.md",
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"_Tasks Kanban.base",
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"_Plan.canvas",
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"Build Calculator Concerns.md",
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"Building Calculator.md",
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"_Tasks Kanban.base",
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"agent.md.md",
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"Building Data Tables.md",
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"Governor Data.md",
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"Province Improvement Data.md",
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"Document Raw Data and Turn it into Class Data.md",
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"Overview.md",
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"Play Architect culture and find out what Monuments are.md",
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"Magic Material Data.md",
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@@ -324,10 +239,6 @@
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"Terrain Data.md",
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"Throne City.md",
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"Test Automation.md",
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"Building Stats Reference.md",
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"@raw-data.md",
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"Equipment Calculator.md",
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"Learning Pages.md",
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"Home Page.md"
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"Building Stats Reference.md"
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@@ -0,0 +1,15 @@
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I do not what the build calculator to just be a 1 for 1 creation of the game, that just seems silly and pointless.
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The issue is the amount of randomness in the game. We can ignore that, but there is a sheer amount of randomness that we cannot ignore it all, like even in the research of what we can build at any given time, which can be randomized by Tome RNG.
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We can preplan things a bit, so we could end up with a percent chance we have the technology each turn and a random percentage value of how possible the build is based on RNG.
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We can do Tome RNG, pretty easily, but what about specific resources? Do we care about percentage of getting a magic material. Do I assign a weight and cost for that action?
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Maybe instead of actions, I also do plans. Like "Plan to make a city" and "Plan to make a output" when assumed turn times and costs built in.
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What's the absolute prototype of the calculator I can make? Just buildings, and ignore: province improvements, tomes, governors.
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I DO NOT WANT people to manager turns. The calculator should handle the earliest turn. So obvious actions are, build building, build unit, scout with unit, attack with army.
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@@ -1,3 +1,5 @@
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[[Build Calculator Concerns]]
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- Draft
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- Food
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- Knowledge
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@@ -11,6 +11,8 @@ status: Working On
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- [[Governor Data]]
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- Building Data
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- [[Common Building Data]]
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- Tome Data
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- Research Data
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@@ -0,0 +1,246 @@
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Common building that can be built by any action. Some common buildings are swapped out for specific culture buildings if the chosen leader matches said culture.
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# Schema
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# Raw Data
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{| class="mildtable sortable"
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! class="unsortable" width=1% | !! width=10% | Name !! width=5% | Category
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! class="unsortable" width=30% | Effects
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! width=15% | Requirements !! width=10% | Cost !! width=10% | Boost !! width=10% | Source
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|- id="Store House"
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| [[File:Building foragers_market.png|48px]] || Store House || {{icon|food|24px}}
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| +10 {{icon|food|21px}} Food income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester
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| General
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|- id="Granary"
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| [[File:Building granary.png|48px]] || Granary || {{icon|food|24px}}
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| +20 {{icon|food|21px}} Food income
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| Requires Store House
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|forester|21px}} Foresters
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| General
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|- id="Estate Hall"
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| [[File:Building estate_hall.png|48px]] || Estate Hall || {{icon|food|24px}}
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| +30 {{icon|food|21px}} Food income
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| Requires 2 {{icon|farm|21px}} Farms.<br>Requires Granary or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|forester|21px}} Foresters
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| General
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|- id="Farmers' Guild"
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| [[File:Building farmers_guild.png|48px]] || Farmers' Guild || {{icon|food|24px}}
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| +10 {{icon|food|21px}} Food income per {{icon|farm|21px}} Farm<br>This city produces +30% {{icon|food|21px}} Food income.
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| Requires 4 {{icon|farm|21px}} Farms<br>Only 1 Guild allowed per city.<br>Requires Estate Hall
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|forester|21px}} Foresters
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| General
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|- id="Workshop"
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| [[File:Building workshop.png|48px]] || Workshop || {{icon|production|24px}}<br>{{icon|draft|24px}}
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| +10 {{icon|production|21px}} Production income<br>+5 {{icon|draft|21px}} Draft income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|farm|21px}} Farm
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| General
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|- id="Stonemason"
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| [[File:Building stonemason.png|48px]] || Stonemason || {{icon|production|24px}}
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| +15 {{icon|production|21px}} Production income
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| Requires Workshop or equivalent
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|farm|21px}} Farms
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| General
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|- id="Masonic Hall"
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| [[File:Building masonic_hall.png|48px]] || Masonic Hall || {{icon|production|24px}}
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| +20 {{icon|production|21px}} Production income
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| Requires 2:{{icon|quarry|21px}} Quarries<br>Requires Stonemason or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|farm|21px}} Farms
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| General
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|- id="Workers' Guild"
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| [[File:Building workers_guild.png|48px]] || Workers' Guild || {{icon|production|24px}}
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| +10 {{icon|fort health|21px}}Fortification Health<br>+10 {{icon|production|21px}} Production income per {{icon|quarry|21px}} Quarry
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| Requires 4 {{icon|quarry|21px}} Quarries to unlock<br>Only 1 Guild allowed per city.<br>Requires Masonic Hall
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|farm|21px}} Farms
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| General
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|- id="Blacksmith"
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| [[File:Building blacksmith.png|48px]] || Blacksmith || {{icon|draft|24px}}
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| +20 {{icon|draft|21px}} Draft income<br>+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 unit
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| Requires Workshop or equivalent
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|quarry|21px}} Quarries
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| General
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||||
|- id="Armory"
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| [[File:Building armory.png|48px]] || Armory || {{icon|draft|24px}}
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| +30 {{icon|draft|21px}} Draft income<br>+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 and Tier 2 unit
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| Requires 2 {{icon|forester|21px}} Foresters<br>Requires Blacksmith or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|quarry|21px}} Quarries
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| General
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|- id="Smiths' Guild"
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| [[File:Building smiths_guild.png|48px]] || Smiths' Guild || {{icon|draft|24px}}
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| +1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1, Tier 2 and Tier 3 units.<br>Per {{icon|forester|21px}} Forester:<ul><li>+5 {{icon|food|21px}} Food income</li><li>+5 {{icon|draft|21px}} Draft income</li></ul>
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| Requires 4 {{icon|forester|21px}} Foresters<br>Only 1 Guild allowed per city.<br>Requires Armory
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|quarry|21px}} Quarries
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| General
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|- id="Vendor"
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| [[File:Building vendor.png|48px]] || Vendor || {{icon|gold|24px}}
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| +10 {{icon|gold|21px}} Gold income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|farm|21px}} Farm
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| General
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|- id="Market"
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| [[File:Building market.png|48px]] || Market || {{icon|gold|24px}}
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| +15 {{icon|gold|21px}} Gold income
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| Requires Vendor
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 2 {{icon|farm|21px}} Farms
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| General
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|- id="Mint"
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| [[File:Building mint.png|48px]] || Mint || {{icon|gold|24px}}
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| +20 {{icon|gold|21px}} Gold income
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| Requires 1 {{icon|mine|21px}} Mine<br>Requires Market or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
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| Build 3 {{icon|farm|21px}} Farms
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| General
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|- id="Merchants' Guild"
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| [[File:Building merchants_guild.png|48px]] || Merchants' Guild || {{icon|gold|24px}}
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| +10 {{icon|gold|21px}} Gold income per {{icon|mine|21px}} Mine
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| Requires 2 {{icon|mine|21px}} Mines<br>Only 1 Guild allowed per city.<br>Requires Mint
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| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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| Build 4 {{icon|farm|21px}} Farms
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| General
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|- id="Library"
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| [[File:Building library.png|48px]] || Library || {{icon|knowledge|24px}}
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| +10 {{icon|knowledge|21px}} Knowledge income
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| Requires Town Hall I: Town Center
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| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester
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| General
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|- id="Arcane Institute"
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| [[File:Building arcane_institute.png|48px]] || Arcane Institute || {{icon|knowledge|24px}}
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| +15 {{icon|knowledge|21px}} Knowledge income
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| Requires Library
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| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
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| Build 1 {{icon|forester|21px}} Forester<br>Build 1 {{icon|quarry|21px}} Quarry
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| General
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|- id="Academy"
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| [[File:Building academy.png|48px]] || Academy || {{icon|knowledge|24px}}
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| +20 {{icon|knowledge|21px}} Knowledge income
|
||||
| Requires 1 {{icon|research post|21px}} Research Post<br>Requires Arcane Institute or equivalent
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| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
|
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| Build 1 {{icon|forester|21px}} Forester<br>Build 2 {{icon|quarry|21px}} Quarries
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| General
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|- id="Scholars' Guild"
|
||||
| [[File:Building scholars_guild.png|48px]] || Scholars' Guild || {{icon|knowledge|24px}}
|
||||
| +10 {{icon|knowledge|21px}} Knowledge income per {{icon|research post|21px}} Research Post
|
||||
| Requires 2 {{icon|research post|21px}} Research Posts<br>Only 1 Guild allowed per city.<br>Requires Academy
|
||||
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
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||||
| Build 2 {{icon|forester|21px}} Foresters<br>Build 2 {{icon|quarry|21px}} Quarries
|
||||
| General
|
||||
|- id="Shrine"
|
||||
| [[File:Building shrine.png|48px]] || Shrine || {{icon|mana|24px}}
|
||||
| +10 {{icon|mana|21px}} Mana income
|
||||
| Requires Town Hall I: Town Center
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||||
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
|
||||
| Build 1 {{icon|quarry|21px}} Quarry
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||||
| General
|
||||
|- id="Mana Obelisk"
|
||||
| [[File:Building mana_obelisk.png|48px]] || Mana Obelisk || {{icon|mana|24px}}
|
||||
| +15 {{icon|mana|21px}} Mana income
|
||||
| Requires Shrine
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||||
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
|
||||
| Build 2 {{icon|quarry|21px}} Quarries
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||||
| General
|
||||
|- id="Monolith"
|
||||
| [[File:Building monolith.png|48px]] || Monolith || {{icon|mana|24px}}
|
||||
| +20 {{icon|mana|21px}} Mana income
|
||||
| Requires 1 {{icon|conduit|21px}} Conduit<br>Requires Mana Obelisk or equivalent
|
||||
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
|
||||
| Build 3 {{icon|quarry|21px}} Quarries
|
||||
| General
|
||||
|- id="Mages' Guild"
|
||||
| [[File:Building mages_guild.png|48px]] || Mages' Guild || {{icon|mana|24px}}
|
||||
| +10 {{icon|mana|21px}} Mana income per {{icon|conduit|21px}} Conduit
|
||||
| Requires 2 {{icon|conduit|21px}} Conduits<br>Only 1 Guild allowed per city.<br>Requires Monolith
|
||||
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
|
||||
| Build 4 {{icon|quarry|21px}} Quarries
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||||
| General
|
||||
|- id="Shipyard"
|
||||
| [[File:Building shipyard.png|48px]] || Shipyard || {{icon|gold|24px}}
|
||||
| +10 {{icon|gold|21px}} Gold income
|
||||
| Requires 1 Water province to unlock<br>Requires Town Hall I: Town Center
|
||||
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
|
||||
| Build 1 {{icon|forester|21px}} Forester
|
||||
| General
|
||||
|- id="Fishmonger"
|
||||
| [[File:Building fishmonger.png|48px]] || Fishmonger || {{icon|food|24px}}
|
||||
| +15 {{icon|food|21px}} Food income
|
||||
| Requires 2 Water provinces to unlock<br>Requires Shipyard
|
||||
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
|
||||
| Build 2 {{icon|forester|21px}} Foresters
|
||||
| General
|
||||
|- id="Grand Wharf"
|
||||
| [[File:Building grand_wharf.png|48px]] || Grand Wharf || {{icon|production|24px}}
|
||||
| +20 {{icon|production|21px}} Production income
|
||||
| Requires 3 Water provinces to unlock<br>Requires Fishmonger
|
||||
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
|
||||
| Build 3 {{icon|forester|21px}} Foresters
|
||||
| General
|
||||
|- id="Seafarers' Guild"
|
||||
| [[File:Building seafarers_guild.png|48px]] || Seafarers' Guild ||
|
||||
| Per Coast or Underground Lake province:<ul><li>+3 {{icon|production|21px}} Production</li><li>+3 {{icon|food|21px}} Food</li><li>+3 {{icon|gold|21px}} Gold</li><li>+3 {{icon|draft|21px}} Draft</li></ul>
|
||||
| Requires 4 Water provinces to unlock<br>Only 1 Guild allowed per city.<br>Requires Grand Wharf
|
||||
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
|
||||
| Build 4 {{icon|forester|21px}} Foresters
|
||||
| General
|
||||
|- id="Mineral Extractor"
|
||||
| [[File:Building mineral extractor.png|48px]] || Mineral Extractor || {{icon|gold|24px}}
|
||||
| +5 {{icon|gold|21px}} Gold income<br>+5 {{icon|mana|21px}} Mana income
|
||||
| Requires 1 Lava province to unlock<br>Requires Town Hall I: Town Center
|
||||
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
|
||||
| Build 1 {{icon|quarry|21px}} Quarry
|
||||
| General
|
||||
|- id="Basalt Excavation"
|
||||
| [[File:Building basalt excavation.png|48px]] || Basalt Excavation || {{icon|production|24px}}
|
||||
| +15 {{icon|production|21px}} Production income
|
||||
| Requires 2 Lava provinces to unlock<br>Requires Mineral Extractor
|
||||
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
|
||||
| Build 2 {{icon|quarry|21px}} Quarries
|
||||
| General
|
||||
|- id="Obsidian Weaponsmith"
|
||||
| [[File:Building obsidian weaponsmith.png|48px]] || Obsidian Weaponsmith || {{icon|draft|24px}}
|
||||
| +20 {{icon|draft|21px}} Draft income
|
||||
| Requires 3 Lava provinces to unlock<br>Requires Basalt Excavation
|
||||
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
|
||||
| Build 3 {{icon|quarry|21px}} Quarries
|
||||
| General
|
||||
|- id="Volcanologists' Guild"
|
||||
| [[File:Building volcanologists_guild.png|48px]] || Volcanologists' Guild ||
|
||||
| Per annexed province with Lava<ul><li>+5 {{icon|production|21px}} Production</li><li>+3 {{icon|knowledge|21px}} Knowledge</li>
|
||||
| Requires 4 Lava provinces to unlock<br>Requires Obsidian Weaponsmith<br>Only 1 Guild allowed per city.
|
||||
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
|
||||
| Build 4 {{icon|quarry|21px}} Quarries
|
||||
| General
|
||||
|- id="Tavern"
|
||||
| [[File:Building tavern.png|48px]] || Tavern || {{icon|stability|24px}}
|
||||
| +20 {{icon|stability|21px}} City Stability income
|
||||
| Requires Town Hall II
|
||||
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
|
||||
| Build 2 {{icon|farm|21px}} Farm
|
||||
| General
|
||||
|- id="Bathhouse"
|
||||
| [[File:Building bathhouse.png|48px]] || Bathhouse || {{icon|stability|24px}}
|
||||
| +40 {{icon|stability|21px}} City Stability income<br>Grants Bathhouse: XP Bonus (+10% {{icon|xp|21px}}) to every Unit produced in this City.
|
||||
| Requires Tavern
|
||||
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
|
||||
| Build 1 {{icon|quarry|21px}} Quarry<br>Build 2 {{icon|farm|21px}} Farm
|
||||
| General
|
||||
|}
|
||||
Reference in New Issue
Block a user