diff --git a/docs/Province Improvement Data.md b/docs/Province Improvement Data.md index c5b9b28..d3fb10e 100644 --- a/docs/Province Improvement Data.md +++ b/docs/Province Improvement Data.md @@ -27,141 +27,27 @@ Each Province Improvement decreases stability by -5. --- -# Raw Data +# Raw Data - Basic Province Improvements - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Land improvementWater improvementLava improvement -Effects -Requirements -
Province improvement conduit.pngConduitWave ConduitCinder Conduit -Resource mana.png +5 Mana -Mana node, pearl reef, or magic material -
Province improvement farm.pngFarmFish Farmn/a -Resource food.png +5 Food -Grassland or coast terrain, fungus fields (underground) -
Province improvement forester.pngForesterMangrove Forestern/a - -

Resource food.png +2 Food
Resource structure production.png +3 Production -

-
Forest or mangrove forest terrain, mushroom forest (underground) -
Province improvement hut.pngHutn/an/a -Resource food.png +2 Food -Ashlands, sand or snow terrain -
Province improvement mine.pngMinePearl MineSmelter Mine -Resource gold.png +5 Gold -Gold vein, iron deposit, or pearl reef resource node -
Province improvement quarry.pngQuarryDredger Quarryn/a -Resource structure production.png +5 Production -Cliff, rocky, or sunken ruins terrain; or iron deposit resource node -
Province improvement research post.pngResearch PostNautical Research Postn/a -Resource knowledge.png +5 knowledge -Mana node, magic material or sunken ruins terrain -
+| Name | Category | Effects | Requirements | Cost (Prod/Gold) | +|------|----------|---------|--------------|-----------------| +| Conduit | Conduit | +5 Mana | Mana node, pearl reef, or magic material | 0/0 | +| Farm | Farm | +5 Food | Grassland or coast terrain, fungus fields (underground) | 0/0 | +| Forester | Forester | +2 Food, +3 Production | Forest or mangrove forest terrain, mushroom forest (underground) | 0/0 | +| Hut | Hut | +2 Food | Ashlands, sand or snow terrain | 0/0 | +| Mine | Mine | +5 Gold | Gold vein, iron deposit, or pearl reef resource node | 0/0 | +| Quarry | Quarry | +5 Production | Cliff, rocky, or sunken ruins terrain; or iron deposit resource node | 0/0 | +| Research Post | Research Post | +5 Knowledge | Mana node, magic material or sunken ruins terrain | 0/0 | --- # Raw Data for General province improvements - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
NameCategory -Effects -RequirementsCostBoostSource -
Building conduit spell jammer.pngSpell JammerProvince improvement conduit.png -Enemies cannot target World Map Spells in this Domain.
Enemy Spells cost +100% Casting points combat.png Combat Casting Points in Combat in Domain.
-10Resource mana.png Mana. -
Must be built on an acquired province.
Requires Town Hall III -
250 Resource structure production.png 100 Resource gold.png - -General -
Building teleporter teleporter.pngTeleporterProvince improvement teleporter.png -A Province Improvement which enables an Army to teleport from one teleporter to another.
-10 Resource mana.png Mana. -
-250 Resource structure production.png 100 Resource gold.png - -Affinity general.png General empire skill -
+| Name | Category | Effects | Requirements | Cost (Prod/Gold) | Source | +|------|----------|---------|--------------|-----------------|--------| +| Spell Jammer | Conduit | Enemies cannot target World Map Spells in this Domain. Enemy Spells cost +100% Combat Casting Points in Combat in Domain. -10 Mana. | Must be built on an acquired province. Requires Town Hall III | 250/100 | General | +| Teleporter | Teleporter | Enables an Army to teleport from one teleporter to another. -10 Mana. | None | 250/100 | General empire skill | ---