Common building that can be built by any action. Some common buildings are swapped out for specific culture buildings if the chosen leader matches said culture.
# Schema
## String
- **Name** (required): The name of the building.
- **Category**: The primary resource icon(s) associated with the building (e.g., Food, Production, Gold).
- **Effects**: A text description of the building's effects, including resource income, percentages, and special bonuses.
- **Requirements**: Build requirements including Town Hall tier, prerequisite buildings, or province types.
- **Boost**: Description of the condition to reduce the building's production cost.
- **Source**: The culture or general category providing the building (e.g., General).
## Int
- **CostProduction**: Base production cost to build.
- **CostGold**: Base gold cost to build.
- **IncomeFood**: Flat food income.
- **IncomeProduction**: Flat production income.
- **IncomeDraft**: Flat draft income.
- **IncomeGold**: Flat gold income.
- **IncomeKnowledge**: Flat knowledge income.
- **IncomeMana**: Flat mana income.
- **IncomeStability**: Flat stability income.
- **BoostForester**: Number of improvements required for the boost.
- **BoostFarm**: Number of improvements required for the boost.
- **BoostQuarry**: Number of improvements required for the boost.
- **BoostPopulation**: Number of population required for the boost.
- **RequirementTownHall**: The required Town Hall tier (0, 1, 2, 3, 4). 0 for no requirement.
## Notes
- Guilds are limited to one per city.
- Many buildings require "or equivalent" for cultural variations.
- Some effects scale per improvement type (e.g., +10 Gold per Mine).
- Starting Rank bonuses apply to specific unit tiers.
# Raw Data
{| class="mildtable sortable"
! class="unsortable" width=1% | !! width=10% | Name !! width=5% | Category
! class="unsortable" width=30% | Effects
! width=15% | Requirements !! width=10% | Cost !! width=10% | Boost !! width=10% | Source
|- id="Store House"
| [[File:Building foragers_market.png|48px]] || Store House || {{icon|food|24px}}
| +10 {{icon|food|21px}} Food income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
| General
|- id="Granary"
| [[File:Building granary.png|48px]] || Granary || {{icon|food|24px}}
| +20 {{icon|food|21px}} Food income
| Requires Store House
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|forester|21px}} Foresters
| General
|- id="Estate Hall"
| [[File:Building estate_hall.png|48px]] || Estate Hall || {{icon|food|24px}}
| +30 {{icon|food|21px}} Food income
| Requires 2 {{icon|farm|21px}} Farms.
Requires Granary or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|forester|21px}} Foresters
| General
|- id="Farmers' Guild"
| [[File:Building farmers_guild.png|48px]] || Farmers' Guild || {{icon|food|24px}}
| +10 {{icon|food|21px}} Food income per {{icon|farm|21px}} Farm
This city produces +30% {{icon|food|21px}} Food income.
| Requires 4 {{icon|farm|21px}} Farms
Only 1 Guild allowed per city.
Requires Estate Hall
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|forester|21px}} Foresters
| General
|- id="Workshop"
| [[File:Building workshop.png|48px]] || Workshop || {{icon|production|24px}}
{{icon|draft|24px}}
| +10 {{icon|production|21px}} Production income
+5 {{icon|draft|21px}} Draft income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|farm|21px}} Farm
| General
|- id="Stonemason"
| [[File:Building stonemason.png|48px]] || Stonemason || {{icon|production|24px}}
| +15 {{icon|production|21px}} Production income
| Requires Workshop or equivalent
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|farm|21px}} Farms
| General
|- id="Masonic Hall"
| [[File:Building masonic_hall.png|48px]] || Masonic Hall || {{icon|production|24px}}
| +20 {{icon|production|21px}} Production income
| Requires 2:{{icon|quarry|21px}} Quarries
Requires Stonemason or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|farm|21px}} Farms
| General
|- id="Workers' Guild"
| [[File:Building workers_guild.png|48px]] || Workers' Guild || {{icon|production|24px}}
| +10 {{icon|fort health|21px}}Fortification Health
+10 {{icon|production|21px}} Production income per {{icon|quarry|21px}} Quarry
| Requires 4 {{icon|quarry|21px}} Quarries to unlock
Only 1 Guild allowed per city.
Requires Masonic Hall
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|farm|21px}} Farms
| General
|- id="Blacksmith"
| [[File:Building blacksmith.png|48px]] || Blacksmith || {{icon|draft|24px}}
| +20 {{icon|draft|21px}} Draft income
+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 unit
| Requires Workshop or equivalent
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Armory"
| [[File:Building armory.png|48px]] || Armory || {{icon|draft|24px}}
| +30 {{icon|draft|21px}} Draft income
+1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1 and Tier 2 unit
| Requires 2 {{icon|forester|21px}} Foresters
Requires Blacksmith or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|quarry|21px}} Quarries
| General
|- id="Smiths' Guild"
| [[File:Building smiths_guild.png|48px]] || Smiths' Guild || {{icon|draft|24px}}
| +1 [[File:Medal PMA.png|Starting rank|21px]] Starting Rank to every Tier 1, Tier 2 and Tier 3 units.
Per {{icon|forester|21px}} Forester:
- +5 {{icon|food|21px}} Food income
- +5 {{icon|draft|21px}} Draft income
| Requires 4 {{icon|forester|21px}} Foresters
Only 1 Guild allowed per city.
Requires Armory
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|quarry|21px}} Quarries
| General
|- id="Vendor"
| [[File:Building vendor.png|48px]] || Vendor || {{icon|gold|24px}}
| +10 {{icon|gold|21px}} Gold income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|farm|21px}} Farm
| General
|- id="Market"
| [[File:Building market.png|48px]] || Market || {{icon|gold|24px}}
| +15 {{icon|gold|21px}} Gold income
| Requires Vendor
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|farm|21px}} Farms
| General
|- id="Mint"
| [[File:Building mint.png|48px]] || Mint || {{icon|gold|24px}}
| +20 {{icon|gold|21px}} Gold income
| Requires 1 {{icon|mine|21px}} Mine
Requires Market or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|farm|21px}} Farms
| General
|- id="Merchants' Guild"
| [[File:Building merchants_guild.png|48px]] || Merchants' Guild || {{icon|gold|24px}}
| +10 {{icon|gold|21px}} Gold income per {{icon|mine|21px}} Mine
| Requires 2 {{icon|mine|21px}} Mines
Only 1 Guild allowed per city.
Requires Mint
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|farm|21px}} Farms
| General
|- id="Library"
| [[File:Building library.png|48px]] || Library || {{icon|knowledge|24px}}
| +10 {{icon|knowledge|21px}} Knowledge income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
| General
|- id="Arcane Institute"
| [[File:Building arcane_institute.png|48px]] || Arcane Institute || {{icon|knowledge|24px}}
| +15 {{icon|knowledge|21px}} Knowledge income
| Requires Library
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
Build 1 {{icon|quarry|21px}} Quarry
| General
|- id="Academy"
| [[File:Building academy.png|48px]] || Academy || {{icon|knowledge|24px}}
| +20 {{icon|knowledge|21px}} Knowledge income
| Requires 1 {{icon|research post|21px}} Research Post
Requires Arcane Institute or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Scholars' Guild"
| [[File:Building scholars_guild.png|48px]] || Scholars' Guild || {{icon|knowledge|24px}}
| +10 {{icon|knowledge|21px}} Knowledge income per {{icon|research post|21px}} Research Post
| Requires 2 {{icon|research post|21px}} Research Posts
Only 1 Guild allowed per city.
Requires Academy
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 2 {{icon|forester|21px}} Foresters
Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Shrine"
| [[File:Building shrine.png|48px]] || Shrine || {{icon|mana|24px}}
| +10 {{icon|mana|21px}} Mana income
| Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|quarry|21px}} Quarry
| General
|- id="Mana Obelisk"
| [[File:Building mana_obelisk.png|48px]] || Mana Obelisk || {{icon|mana|24px}}
| +15 {{icon|mana|21px}} Mana income
| Requires Shrine
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Monolith"
| [[File:Building monolith.png|48px]] || Monolith || {{icon|mana|24px}}
| +20 {{icon|mana|21px}} Mana income
| Requires 1 {{icon|conduit|21px}} Conduit
Requires Mana Obelisk or equivalent
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|quarry|21px}} Quarries
| General
|- id="Mages' Guild"
| [[File:Building mages_guild.png|48px]] || Mages' Guild || {{icon|mana|24px}}
| +10 {{icon|mana|21px}} Mana income per {{icon|conduit|21px}} Conduit
| Requires 2 {{icon|conduit|21px}} Conduits
Only 1 Guild allowed per city.
Requires Monolith
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|quarry|21px}} Quarries
| General
|- id="Shipyard"
| [[File:Building shipyard.png|48px]] || Shipyard || {{icon|gold|24px}}
| +10 {{icon|gold|21px}} Gold income
| Requires 1 Water province to unlock
Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|forester|21px}} Forester
| General
|- id="Fishmonger"
| [[File:Building fishmonger.png|48px]] || Fishmonger || {{icon|food|24px}}
| +15 {{icon|food|21px}} Food income
| Requires 2 Water provinces to unlock
Requires Shipyard
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|forester|21px}} Foresters
| General
|- id="Grand Wharf"
| [[File:Building grand_wharf.png|48px]] || Grand Wharf || {{icon|production|24px}}
| +20 {{icon|production|21px}} Production income
| Requires 3 Water provinces to unlock
Requires Fishmonger
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|forester|21px}} Foresters
| General
|- id="Seafarers' Guild"
| [[File:Building seafarers_guild.png|48px]] || Seafarers' Guild ||
| Per Coast or Underground Lake province:- +3 {{icon|production|21px}} Production
- +3 {{icon|food|21px}} Food
- +3 {{icon|gold|21px}} Gold
- +3 {{icon|draft|21px}} Draft
| Requires 4 Water provinces to unlock
Only 1 Guild allowed per city.
Requires Grand Wharf
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|forester|21px}} Foresters
| General
|- id="Mineral Extractor"
| [[File:Building mineral extractor.png|48px]] || Mineral Extractor || {{icon|gold|24px}}
| +5 {{icon|gold|21px}} Gold income
+5 {{icon|mana|21px}} Mana income
| Requires 1 Lava province to unlock
Requires Town Hall I: Town Center
| 130 {{icon|production|21px}} 60 {{icon|gold|21px}}
| Build 1 {{icon|quarry|21px}} Quarry
| General
|- id="Basalt Excavation"
| [[File:Building basalt excavation.png|48px]] || Basalt Excavation || {{icon|production|24px}}
| +15 {{icon|production|21px}} Production income
| Requires 2 Lava provinces to unlock
Requires Mineral Extractor
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|quarry|21px}} Quarries
| General
|- id="Obsidian Weaponsmith"
| [[File:Building obsidian weaponsmith.png|48px]] || Obsidian Weaponsmith || {{icon|draft|24px}}
| +20 {{icon|draft|21px}} Draft income
| Requires 3 Lava provinces to unlock
Requires Basalt Excavation
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 3 {{icon|quarry|21px}} Quarries
| General
|- id="Volcanologists' Guild"
| [[File:Building volcanologists_guild.png|48px]] || Volcanologists' Guild ||
| Per annexed province with Lava- +5 {{icon|production|21px}} Production
- +3 {{icon|knowledge|21px}} Knowledge
| Requires 4 Lava provinces to unlock
Requires Obsidian Weaponsmith
Only 1 Guild allowed per city.
| 750 {{icon|production|21px}} 280 {{icon|gold|21px}}
| Build 4 {{icon|quarry|21px}} Quarries
| General
|- id="Tavern"
| [[File:Building tavern.png|48px]] || Tavern || {{icon|stability|24px}}
| +20 {{icon|stability|21px}} City Stability income
| Requires Town Hall II
| 250 {{icon|production|21px}} 100 {{icon|gold|21px}}
| Build 2 {{icon|farm|21px}} Farm
| General
|- id="Bathhouse"
| [[File:Building bathhouse.png|48px]] || Bathhouse || {{icon|stability|24px}}
| +40 {{icon|stability|21px}} City Stability income
Grants Bathhouse: XP Bonus (+10% {{icon|xp|21px}}) to every Unit produced in this City.
| Requires Tavern
| 450 {{icon|production|21px}} 170 {{icon|gold|21px}}
| Build 1 {{icon|quarry|21px}} Quarry
Build 2 {{icon|farm|21px}} Farm
| General
|}