namespace WebAssembly.Data;
///
/// Represents a Province Improvement - a buildable enhancement that can be constructed in a province.
/// Each Province Improvement decreases stability by -5.
///
public class ProvinceImprovement
{
///
/// The name of the province improvement.
///
public required string Name { get; set; }
///
/// The base category/type (Conduit, Farm, Forester, Mine, Quarry, Research Post, Teleporter, Monument, etc.).
///
public required string Category { get; set; }
///
/// A description of the effects this improvement provides (resource bonuses, adjacency bonuses, special mechanics,
/// etc.).
///
public required string Effects { get; set; }
///
/// Any requirements to build this improvement (terrain, resource nodes, Town Hall tier, etc.).
///
public required string Requirements { get; set; }
///
/// The source/culture/tome that grants this improvement (General, Barbarian, Feudal, High, Mystic, etc.).
///
public required string Source { get; set; }
///
/// The production cost to build this improvement.
///
public int CostProduction { get; set; }
///
/// The gold cost to build this improvement.
///
public int CostGold { get; set; }
}