--- type: Data --- Category of leader effect when it's connected to a city. Provides a passive boost to the city. --- # Schema ## String - Name (required): The name from the governance column. - RenownLevel1Description: Raw text description of the Renown Level 1 effect. - RenownLevel2Description: Raw text description of the Renown Level 2 effect. - RenownLevel3Description: Raw text description of the Renown Level 3 effect. - RenownLevel4Description: Raw text description of the Renown Level 4 effect. ## Number - RenownLevel1Food: Flat Food gained from the Renown Level 1 effect. - RenownLevel1Mana: Flat Mana gained from the Renown Level 1 effect. - RenownLevel1Gold: Flat Gold gained from the Renown Level 1 effect. - RenownLevel1Production: Flat Production gained from the Renown Level 1 effect. - RenownLevel1Draft: Flat Draft gained from the Renown Level 1 effect. - RenownLevel1Knowledge: Flat Knowledge gained from the Renown Level 1 effect. - RenownLevel1CityStability: Flat City Stability gained from the Renown Level 1 effect. - RenownLevel1CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 1 effect. - RenownLevel1WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 1 effect. - RenownLevel1FoodPerPopulation: Food gained per Population from the Renown Level 1 effect. - RenownLevel1DraftPerPopulation: Draft gained per Population from the Renown Level 1 effect. - RenownLevel1KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 1 effect. - RenownLevel1CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 1 effect. Use negative values for discounts. - RenownLevel1CostProductionPercent: Percentage modifier to Production cost from the Renown Level 1 effect. Use negative values for discounts. - RenownLevel2CityStability: Flat City Stability gained from the Renown Level 2 effect. - RenownLevel2Draft: Flat Draft gained from the Renown Level 2 effect. - RenownLevel2PillageTurnsAdded: Additional turns required to pillage provinces from the Renown Level 2 effect. - RenownLevel2FoodGrowthRequirementPercent: Percentage modifier to Food required for Population or Thrall growth from the Renown Level 2 effect. Use negative values for reductions. - RenownLevel2CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 2 effect. Use negative values for discounts. - RenownLevel2CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 2 effect. - RenownLevel2WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 2 effect. - RenownLevel3Food: Flat Food gained from the Renown Level 3 effect. - RenownLevel3Gold: Flat Gold gained from the Renown Level 3 effect. - RenownLevel3Mana: Flat Mana gained from the Renown Level 3 effect. - RenownLevel3Knowledge: Flat Knowledge gained from the Renown Level 3 effect. - RenownLevel3Draft: Flat Draft gained from the Renown Level 3 effect. - RenownLevel3Imperium: Flat Imperium gained from the Renown Level 3 effect. - RenownLevel3BindingFragments: Flat Binding Fragments gained from the Renown Level 3 effect. - RenownLevel3GoldPerPopulation: Gold gained per Population from the Renown Level 3 effect. - RenownLevel3ManaPerPopulation: Mana gained per Population from the Renown Level 3 effect. - RenownLevel3KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 3 effect. - RenownLevel3UnitRankBonus: Rank bonus for recruited units from the Renown Level 3 effect. - RenownLevel3CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 3 effect. - RenownLevel3WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 3 effect. - RenownLevel3CostGoldPercent: Percentage modifier to Gold cost from the Renown Level 3 effect. Use negative values for discounts. - RenownLevel4Gold: Flat Gold gained from the Renown Level 4 effect. - RenownLevel4Mana: Flat Mana gained from the Renown Level 4 effect. - RenownLevel4Knowledge: Flat Knowledge gained from the Renown Level 4 effect. - RenownLevel4KnowledgePerPopulation: Knowledge gained per Population from the Renown Level 4 effect. - RenownLevel4FoodGrowthRequirementPercent: Percentage modifier to Food required for Population growth from the Renown Level 4 effect. Use negative values for reductions. - RenownLevel4GoldIncomePercent: Percentage modifier to Gold income from the Renown Level 4 effect. - RenownLevel4ManaIncomePercent: Percentage modifier to Mana income from the Renown Level 4 effect. - RenownLevel4KnowledgeIncomePercent: Percentage modifier to Knowledge income from the Renown Level 4 effect. - RenownLevel4UnitGoldCostPercent: Percentage modifier to Gold cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts. - RenownLevel4UnitDraftCostPercent: Percentage modifier to Draft cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts. - RenownLevel4UnitSoulsCostPercent: Percentage modifier to Souls cost for recruiting units from the Renown Level 4 effect. Use negative values for discounts. - RenownLevel4UnitRankBonus: Rank bonus for recruited units from the Renown Level 4 effect. - RenownLevel4CombatCastingPoints: Flat Combat Casting Points gained from the Renown Level 4 effect. - RenownLevel4WorldCastingPoints: Flat World Map Casting Points gained from the Renown Level 4 effect. ## Boolean - RenownLevel4NoBesiegedOrPillagedIncomePenalties: Whether the Renown Level 4 effect removes income penalties from being besieged or having pillaged provinces. - RenownLevel2CanRecruitButcherOgres: Whether the Renown Level 2 effect enables recruiting Butcher Ogres. - RenownLevel2CanRecruitBrewerOgres: Whether the Renown Level 2 effect enables recruiting Brewer Ogres. - RenownLevel3CanRecruitRiverTrolls: Whether the Renown Level 3 effect enables recruiting River Trolls. - RenownLevel4CanRecruitSwampTrolls: Whether the Renown Level 4 effect enables recruiting Swamp Trolls. - RenownLevel4CanDraftGiantUnits: Whether the Renown Level 4 effect enables drafting Frost, Fire, Storm, or Rock Giant units. # Raw Data