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AOW4/docs/Tasks/Write Spec for some Priority Calculator System.md
2026-05-27 10:47:30 -04:00

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type, status
type status
Task TODO

The calculator should work backwards from plans. Like if I choose to make an Estate Hall, the calculator should know that means a Store House and Granary need to exist in the build timeline. I don't need the user to manually fill in those two buildings.

Intent Queues:

  • Building
  • Unit
  • Scout
  • Build City
  • Attack
  • Cast Enchantment Spell

So ideally this can all lead to an attack intent, based upon many other intents in a queue. Assuming someone is going for a domination victory, which is probably the most standard and easy victory.