44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
namespace WebAssembly.Data;
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/// <summary>
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/// Represents a Province Improvement - a buildable enhancement that can be constructed in a province.
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/// Each Province Improvement decreases stability by -5.
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/// </summary>
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public class ProvinceImprovement
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{
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/// <summary>
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/// The name of the province improvement.
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/// </summary>
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public required string Name { get; set; }
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/// <summary>
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/// The base category/type (Conduit, Farm, Forester, Mine, Quarry, Research Post, Teleporter, Monument, etc.).
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/// </summary>
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public required string Category { get; set; }
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/// <summary>
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/// A description of the effects this improvement provides (resource bonuses, adjacency bonuses, special mechanics,
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/// etc.).
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/// </summary>
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public required string Effects { get; set; }
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/// <summary>
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/// Any requirements to build this improvement (terrain, resource nodes, Town Hall tier, etc.).
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/// </summary>
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public required string Requirements { get; set; }
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/// <summary>
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/// The source/culture/tome that grants this improvement (General, Barbarian, Feudal, High, Mystic, etc.).
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/// </summary>
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public required string Source { get; set; }
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/// <summary>
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/// The production cost to build this improvement.
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/// </summary>
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public int CostProduction { get; set; }
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/// <summary>
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/// The gold cost to build this improvement.
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/// </summary>
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public int CostGold { get; set; }
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} |