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AOW4/docs/Governor Data.md
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type
type
Data

Category of leader effect when it's connected to a city. Provides a passive boost to the city.


Schema

String

  • Name (required): The name from the governance column.

Raw Data

Governance Renown Level 1 Renown Level 2 Renown Level 3 Renown Level 4
Governor agricultural.png Agricultural Governor Province improvement farm.png Farms grant +5 Resource food.png Food. Province improvement farm.png Farms grant +5 Morale.png City Stability. +1 Resource gold.png Gold/Resource mana.png Mana/Resource knowledge.png Knowledge per Population.png Population. -30% Resource food.png Food required to grow Population.png Population.
Governor arcane.png Arcane Governor Province improvement conduit.png Conduits grant +5 Resource mana.png Mana. Province improvement conduit.png Conduits grant +5 Morale.png City Stability. +2 Resource mana.png Mana per Population.png Population. +10% Resource mana.png Mana income.
Governor fortifying.png Fortifying Governor Defensive structures cost -20% Resource gold.png Gold and Resource structure production.png Production. Defensive structures grant +10 Morale.png City Stability. Defensive structures grant +10 Resource unit production.png Draft. No income penalties from being besieged or having pillaged provinces.
Governor industrious.png Industrious Governor Province improvement quarry.png Quarries grant +5 Resource structure production.png Production. Province improvement quarry.png Quarries grant +5 Morale.png City Stability. City structures cost -20% Resource gold.png Gold. City structures grant +2 Resource gold.png Gold.
Governor nautical.png Nautical Governor Coast or Water provinces grant +5 Resource food.png Food. Provinces in the domain take 2 turn Turns longer to pillage. Coast or Underground Lake provinces grant +2 Resource mana.png Mana. Coast or Underground Lake provinces grant +3 Resource gold.png Gold.
Governor prospecting.png Prospecting Governor Province improvement mine.png Mines grant +5 Resource gold.png Gold. Province improvement mine.png Mines grant +5 Morale.png City Stability. +2 Resource gold.png Gold per Population.png Population. +10% Resource gold.png Gold income.
Governor recruiting.png Recruiting Governor +30 Resource unit production.png Draft. Units cost -20% Resource gold.png Gold. Tier 1 and 2 units are recruited at +1 Rank. Tier 3, 4, and 5 units are recruited at +1 Rank.
Governor scholarly.png Scholarly Governor Province improvement research post.png Research Posts grant +5 Resource knowledge.png Knowledge. Province improvement research post.png Research Posts grant +5 Morale.png City Stability. +2 Resource knowledge.png Knowledge per Population.png Population. +10% Resource knowledge.png Knowledge income.
Governor specialist.png Specialist Governor Special province improvements cost -20% Resource gold.png Gold and Resource structure production.png Production. Special province improvements grant +5 Morale.png City Stability. Special province improvements grant +10 Resource knowledge.png Knowledge. Special province improvements grant +5 Resource gold.png Gold and Resource mana.png Mana.
Governor trollkin.png Trollkin Governor Each Province improvement forester.png Forester grants +2 Morale.png City Stability. Each Province improvement forester.png Forester grants +2 Resource unit production.png Draft.
May recruit Butcher Ogres and Brewer Ogres.
Each province with rivers grant 2 Resource food.png Food income.
May recruit River Trolls.
Each Province improvement forester.png Forester grants +2 Resource mana.png Mana.
May recruit Swamp Trolls.
Governor ascended.png Champion Governor Each Province improvement farm.png Farm grants +5 Resource food.png Food. -20% Resource food.png Food required to grow Population.png Population. +1 Resource gold.png Gold/Resource mana.png Mana/Resource knowledge.png Knowledge per Population.png Population. Units cost -20% Resource gold.png Gold and Resource unit production.png Draft to recruit.
Governor ascended.png Wizard Governor Each Special Province Improvement grants +5 Resource mana.png Mana.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
Each Province improvement conduit.png Conduit or Province improvement research post.png Research Post grants +5 Morale.png City Stability.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
Each Population.png Population grants +2 Resource knowledge.png Knowledge.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
+10% more Resource mana.png Mana income.
+5 Casting points combat.png Combat Casting Points.
+5 Casting points world map.png World Map Casting Points.
Governor ascended.png Dragon Governor Each Province improvement mine.png Mine grants +5 Resource gold.png Gold. Each Province improvement mine.png Mine grants +5 Morale.png stability City Stability. Each Population.png Population grants +2 Resource gold.png Gold. +10% more Resource gold.png Gold income.
Governor ascended.png Eldritch Governor Each Special Province Improvement costs -20% Resource gold.png Gold and -20% Resource structure production.png Production to build. Each Special Province Improvement grants +10 Morale.png stability City Stability. Each Population.png Population grants +2 Resource mana.png Mana. Each Population.png Population grants +2 Resource knowledge.png Knowledge.
Governor ascended.png Giant King Governor Each Province improvement quarry.png Quarry grants +5 Resource structure production.png Production. City Structures cost -20% Resource gold.png Gold. Each Province improvement quarry.png Quarry grants +1 Resource binding fragments.png Binding Fragments. City Structures grant +2 Resource gold.png Gold in addition to their normal effects.
Enable drafting of Frost/Fire/Storm/Rock Giant units.
Governor ascended.png Elder Vampire Governor Each Population.png Population grants +1 Resource food.png Food/Resource unit production.png Draft/Resource knowledge.png Knowledge. Acquiring new Population.png Population and Thralls.png Thralls requires -20% less Resource food.png Food. Each Province improvement mine.png Mine grants +2 Resource imperium.png Imperium. Units cost -20% Resource gold.png Gold, Resource unit production.png Draft and Resource souls.png Souls to recruit.