Agricultural Governor
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Farms grant +5 Food.
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Farms grant +5 City Stability.
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+1 Gold/ Mana/ Knowledge per Population.
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-30% Food required to grow Population.
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Arcane Governor
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Conduits grant +5 Mana.
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Conduits grant +5 City Stability.
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+2 Mana per Population.
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+10% Mana income.
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Fortifying Governor
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Defensive structures cost -20% Gold and Production.
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Defensive structures grant +10 City Stability.
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Defensive structures grant +10 Draft.
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No income penalties from being besieged or having pillaged provinces.
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Industrious Governor
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Quarries grant +5 Production.
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Quarries grant +5 City Stability.
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City structures cost -20% Gold.
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City structures grant +2 Gold.
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Nautical Governor
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Coast or Water provinces grant +5 Food.
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Provinces in the domain take 2 Turns longer to pillage.
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Coast or Underground Lake provinces grant +2 Mana.
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Coast or Underground Lake provinces grant +3 Gold.
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Prospecting Governor
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Mines grant +5 Gold.
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Mines grant +5 City Stability.
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+2 Gold per Population.
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+10% Gold income.
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Recruiting Governor
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+30 Draft.
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Units cost -20% Gold.
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Tier 1 and 2 units are recruited at +1 Rank.
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Tier 3, 4, and 5 units are recruited at +1 Rank.
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Scholarly Governor
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Research Posts grant +5 Knowledge.
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Research Posts grant +5 City Stability.
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+2 Knowledge per Population.
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+10% Knowledge income.
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Specialist Governor
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Special province improvements cost -20% Gold and Production.
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Special province improvements grant +5 City Stability.
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Special province improvements grant +10 Knowledge.
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Special province improvements grant +5 Gold and Mana.
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Trollkin Governor
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Each Forester grants +2 City Stability.
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Each Forester grants +2 Draft. May recruit Butcher Ogres and Brewer Ogres.
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Each province with rivers grant 2 Food income. May recruit River Trolls.
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Each Forester grants +2 Mana. May recruit Swamp Trolls.
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Champion Governor
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Each Farm grants +5 Food.
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-20% Food required to grow Population.
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+1 Gold/ Mana/ Knowledge per Population.
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Units cost -20% Gold and Draft to recruit.
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Wizard Governor
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Each Special Province Improvement grants +5 Mana. +5 Combat Casting Points. +5 World Map Casting Points.
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Each Conduit or Research Post grants +5 City Stability. +5 Combat Casting Points. +5 World Map Casting Points.
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Each Population grants +2 Knowledge. +5 Combat Casting Points. +5 World Map Casting Points.
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+10% more Mana income. +5 Combat Casting Points. +5 World Map Casting Points.
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Dragon Governor
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Each Mine grants +5 Gold.
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Each Mine grants +5 stability City Stability.
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Each Population grants +2 Gold.
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+10% more Gold income.
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Eldritch Governor
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Each Special Province Improvement costs -20% Gold and -20% Production to build.
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Each Special Province Improvement grants +10 stability City Stability.
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Each Population grants +2 Mana.
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Each Population grants +2 Knowledge.
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Giant King Governor
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Each Quarry grants +5 Production.
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City Structures cost -20% Gold.
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Each Quarry grants +1 Binding Fragments.
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City Structures grant +2 Gold in addition to their normal effects. Enable drafting of Frost/Fire/Storm/Rock Giant units.
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Elder Vampire Governor
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Each Population grants +1 Food/ Draft/ Knowledge.
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Acquiring new Population and Thralls requires -20% less Food.
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Each Mine grants +2 Imperium.
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Units cost -20% Gold, Draft and Souls to recruit.
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