Adding vibe mana curve
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@@ -154,7 +154,7 @@ public static class DocDatabase
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{
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Title = "Lifeblood",
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Category = "Faction",
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Content = "Concepts:\n- Wide Boards\n- Overpower",
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Content = "Concepts:\r\n- Wide Boards\r\n- Overpower",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -164,7 +164,7 @@ public static class DocDatabase
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{
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Title = "Phasetide",
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Category = "Faction",
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Content = "Concepts:\n- Healing\n-",
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Content = "Concepts:\r\n- Healing\r\n-",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -174,7 +174,7 @@ public static class DocDatabase
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{
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Title = "Silence",
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Category = "Faction",
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Content = "Concepts:\n- Activatable Agents\n-",
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Content = "Concepts:\r\n- Activatable Agents\r\n-",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -184,7 +184,7 @@ public static class DocDatabase
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{
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Title = "Singularity",
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Category = "Faction",
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Content = "Concepts:\n- Discard",
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Content = "Concepts:\r\n- Discard",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -194,7 +194,7 @@ public static class DocDatabase
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{
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Title = "Splintergleam",
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Category = "Faction",
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Content = "# Self Damage\n\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\n\n# Core Damage \n\nCan hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.",
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Content = "# Self Damage\r\n\r\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\r\n\r\n# Core Damage \r\n\r\nCan hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -204,7 +204,7 @@ public static class DocDatabase
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{
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Title = "Sungrace",
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Category = "Faction",
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Content = "# Energy Reserves\n\nCare about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.\n\nConcepts:\n- Ramp\n- Using and Replenishing Reserved Energy\n-",
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Content = "# Energy Reserves\r\n\r\nCare about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.\r\n\r\nConcepts:\r\n- Ramp\r\n- Using and Replenishing Reserved Energy\r\n-",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -479,7 +479,7 @@ public static class DocDatabase
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{
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Title = "Onboarding Track",
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Category = "Pass",
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Content = "| Tier | Reward |\n| ---- | -------------------------------- |\n| 1 | Sprouts Record |\n| 2 | 120 Core Charges |\n| 3 | Burn Precon |\n| 4 | 120 Core Charges, 25 Flux |\n| 5 | Profile Pictures |\n| 6 | Emotes |\n| 7 | 120 Core Charges |\n| 8 | Profile Pictures |\n| 9 | 60 Core Charges, 50 Flux |\n| 10 | 240 Core Charges, 1 Draft Ticket |\n\n| Core Charges | Flux |\n| ------------ | ---- |\n| 660 | 75 |",
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Content = "| Tier | Reward |\r\n| ---- | -------------------------------- |\r\n| 1 | Sprouts Record |\r\n| 2 | 120 Core Charges |\r\n| 3 | Burn Precon |\r\n| 4 | 120 Core Charges, 25 Flux |\r\n| 5 | Profile Pictures |\r\n| 6 | Emotes |\r\n| 7 | 120 Core Charges |\r\n| 8 | Profile Pictures |\r\n| 9 | 60 Core Charges, 50 Flux |\r\n| 10 | 240 Core Charges, 1 Draft Ticket |\r\n\r\n| Core Charges | Flux |\r\n| ------------ | ---- |\r\n| 660 | 75 |",
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Frontmatter = new()
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{
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{ "expPer", "30" },
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