Vibe deck improvements

This commit is contained in:
2026-06-25 11:27:13 -04:00
parent f8b0974b79
commit 0289063d29
13 changed files with 716 additions and 680 deletions
+16 -307
View File
@@ -1,4 +1,5 @@
@namespace Shared.Pages
@inject CardRenderingService CardRenderer
@page "/decks/{Name}"
<PageTitle>@deck?.Name</PageTitle>
@@ -39,41 +40,14 @@
}
</div>
@{
var distribution = GetManaDistribution();
var maxCount = distribution.Max(x => x.Count);
}
<div class="mana-curve">
@foreach (var entry in distribution)
{
var height = maxCount > 0 ? (entry.Count * 100 / maxCount) : 0;
<div class="mana-bar-container">
<div class="mana-bar-label">@entry.Count</div>
<div class="mana-bar" style="height: @($"{Math.Max(height, 5)}%")"></div>
<div class="mana-cost">@(entry.Cost >= 10 ? "10+" : entry.Cost.ToString())</div>
</div>
}
</div>
<ManaCurve Distribution="GetManaDistribution()" MaxCostLabel="10" />
</header>
@if (deck.Keycards.Count > 0)
{
<section class="deck-section">
<h2><i class="bi bi-star-fill" style="color: var(--gold);"></i> Keycards</h2>
<div class="deck-card-row">
@foreach (var cardName in deck.Keycards)
{
var card = LookupCard(cardName);
<button class="mini-card-btn" @onclick="() => SelectCard(card)">
<div class="mini-card">
<div class="mini-card-img">
<img src="@(card?.ImagePath ?? "cards/placeholder.png")" alt="@cardName"
loading="lazy"/>
</div>
</div>
</button>
}
</div>
<CardGrid Cards="deck.Keycards" OnSelectCard="SelectCard" />
</section>
}
@@ -81,47 +55,13 @@
{
<section class="deck-section">
<h2><i class="bi bi-shuffle"></i> Divers</h2>
<div class="deck-card-row">
@foreach (var cardName in deck.Divers)
{
var card = LookupCard(cardName);
<button class="mini-card-btn" @onclick="() => SelectCard(card)">
<div class="mini-card">
<div class="mini-card-img">
<img src="@(card?.ImagePath ?? "cards/placeholder.png")" alt="@cardName"
loading="lazy"/>
</div>
</div>
</button>
}
</div>
<CardGrid Cards="deck.Divers" OnSelectCard="SelectCard" />
</section>
}
<section class="deck-section">
<h2><i class="bi bi-collection-fill"></i> Cards</h2>
<div class="deck-card-row">
@foreach (var group in deck.Cards.GroupBy(x => x))
{
var cardName = group.Key;
var count = group.Count();
var card = LookupCard(cardName);
<button class="mini-card-btn @(count > 1 ? "is-stacked" : "")"
@onclick="() => SelectCard(card)">
<div class="mini-card-stack">
@for (var i = 0; i < (count > 1 ? Math.Min(count, 3) : 1); i++)
{
<div class="mini-card" style="--stack-index: @i">
<div class="mini-card-img">
<img src="@(card?.ImagePath ?? "cards/placeholder.png")" alt="@cardName"
loading="lazy"/>
</div>
</div>
}
</div>
</button>
}
</div>
<CardGrid Cards="deck.Cards" OnSelectCard="SelectCard" />
</section>
@if (deck.Description != null)
@@ -129,7 +69,7 @@
<section class="deck-section description">
<h2><i class="bi bi-chat-quote-fill"></i> Description</h2>
<div class="deck-description">
@RenderDescription(deck.Description)
@CardRenderer.RenderDescription(deck.Description, SelectCard)
</div>
</section>
}
@@ -137,128 +77,10 @@
}
</div>
@if (selectedCard != null)
{
<div class="detail-overlay" @onclick="CloseDetail"></div>
<div class="card-detail @(!HasImage ? "card-detail-noimg" : "")">
<button class="detail-close" @onclick="CloseDetail"><i class="bi bi-x-lg"></i></button>
<div class="detail-layout @(!HasImage ? "layout-noimg" : "")">
@if (HasImage)
{
<div class="detail-image">
<img src="@selectedCard.ImagePath" alt="@selectedCard.Name"
onerror="this.style.display='none';this.parentElement.style.display='none'" />
</div>
}
<div class="detail-info">
<div class="detail-header">
<h2>@selectedCard.Name</h2>
<div class="detail-meta">
<span class="meta-badge category @selectedCard.Category?.ToLowerInvariant()">@selectedCard.Category</span>
@if (selectedCard.Cost.HasValue)
{
<span class="meta-badge cost"><i class="bi bi-lightning-fill"></i> @selectedCard.Cost</span>
}
@if (selectedCard.Attack.HasValue)
{
<span class="meta-badge attack"><i class="bi bi-crosshair"></i> @selectedCard.Attack</span>
}
@if (selectedCard.Health.HasValue)
{
<span class="meta-badge health"><i class="bi bi-heart-fill"></i> @selectedCard.Health</span>
}
@if (selectedCard.Speed != null)
{
<span class="meta-badge speed"><i class="bi bi-wind"></i> @selectedCard.Speed</span>
}
</div>
</div>
@if (selectedCard.Faction != null)
{
<div class="detail-field">
<span class="field-label"><i class="bi bi-flag-fill"></i> Faction</span>
<span class="field-value">@selectedCard.Faction</span>
</div>
}
@if (selectedCard.Description != null)
{
<div class="detail-field description">
<span class="field-label"><i class="bi bi-chat-quote-fill"></i></span>
<span class="field-value">@RenderCardDescription(selectedCard.Description)</span>
</div>
}
@if (selectedCard.Set != null)
{
<div class="detail-field">
<span class="field-label"><i class="bi bi-collection"></i> Set</span>
<span class="field-value">@selectedCard.Set</span>
</div>
}
@if (selectedCard.Archetypes is { Count: > 0 })
{
<div class="detail-field">
<span class="field-label"><i class="bi bi-layers-fill"></i> Archetypes</span>
<span class="field-value">@string.Join(", ", selectedCard.Archetypes)</span>
</div>
}
@if (selectedCard.ImmortalizeWhen != null)
{
<div class="detail-field">
<span class="field-label"><i class="bi bi-star-fill"></i> Immortalize When</span>
<span class="field-value">@selectedCard.ImmortalizeWhen</span>
</div>
}
@if (selectedCard.HasImmortalize)
{
<div class="detail-field">
<span class="field-label"><i class="bi bi-arrow-right-circle-fill"></i> Immortalizes To</span>
<span class="field-value">
@foreach (var name in selectedCard.ImmortalizeTo!)
{
var targetName = name;
var target = LookupCard(targetName);
if (target != null)
{
<button class="inline-card-btn" @onclick="() => SelectCard(target)">@targetName</button>
}
else
{
@targetName
}
}
</span>
</div>
}
@if (selectedCard.ImmortalizeFrom != null)
{
<div class="detail-field">
<span class="field-label"><i class="bi bi-arrow-left-circle-fill"></i> Immortalizes From</span>
<span class="field-value">
@{
var fromCard = LookupCard(selectedCard.ImmortalizeFrom);
if (fromCard != null)
{
<button class="inline-card-btn" @onclick="() => SelectCard(fromCard)">@selectedCard.ImmortalizeFrom</button>
}
else
{
@selectedCard.ImmortalizeFrom
}
}
</span>
</div>
}
</div>
</div>
</div>
}
<CardDetailModal Card="selectedCard"
OnClose="CloseDetail"
OnSelectCard="SelectCard"
DescriptionRenderer="@(desc => CardRenderer.RenderDescription(desc, SelectCard))" />
@code {
[Parameter] public string Name { get; set; } = "";
@@ -274,10 +96,14 @@
deck = DeckDatabase.Decks.FirstOrDefault(d => d.IsVisible && d.Name == decoded);
}
private static readonly Dictionary<string, CardData> CardLookup = CardDatabase.Cards
.Where(c => !string.IsNullOrWhiteSpace(c.Name))
.GroupBy(c => c.Name, StringComparer.OrdinalIgnoreCase)
.ToDictionary(g => g.Key, g => g.First(), StringComparer.OrdinalIgnoreCase);
private CardData? LookupCard(string cardName)
{
return CardDatabase.Cards.FirstOrDefault(c =>
string.Equals(c.Name, cardName, StringComparison.OrdinalIgnoreCase));
return CardLookup.GetValueOrDefault(cardName);
}
private void SelectCard(CardData? card)
@@ -309,121 +135,4 @@
return counts.OrderBy(x => x.Key).Select(x => (x.Key, x.Value)).ToList();
}
private RenderFragment RenderDescription(string description)
{
return builder =>
{
var cardNames = CardDatabase.Cards
.Select(c => c.Name)
.Where(n => !string.IsNullOrWhiteSpace(n))
.OrderByDescending(n => n.Length)
.ToList();
int sequence = 0;
var paragraphs = description.Split('\n', StringSplitOptions.RemoveEmptyEntries);
foreach (var paragraph in paragraphs)
{
builder.OpenElement(sequence++, "p");
var currentText = paragraph;
while (!string.IsNullOrEmpty(currentText))
{
int bestMatchIndex = -1;
string? bestMatchName = null;
foreach (var name in cardNames)
{
int index = currentText.IndexOf(name, StringComparison.OrdinalIgnoreCase);
if (index != -1 && (bestMatchIndex == -1 || index < bestMatchIndex))
{
bestMatchIndex = index;
bestMatchName = name;
}
}
if (bestMatchIndex != -1 && bestMatchName != null)
{
if (bestMatchIndex > 0)
{
builder.AddContent(sequence++, currentText.Substring(0, bestMatchIndex));
}
var card = LookupCard(bestMatchName);
builder.OpenElement(sequence++, "button");
builder.AddAttribute(sequence++, "class", "inline-card-btn");
builder.AddAttribute(sequence++, "onclick", EventCallback.Factory.Create(this, () => SelectCard(card)));
builder.AddContent(sequence++, bestMatchName);
builder.CloseElement();
currentText = currentText.Substring(bestMatchIndex + bestMatchName.Length);
}
else
{
builder.AddContent(sequence++, currentText);
currentText = string.Empty;
}
}
builder.CloseElement();
}
};
}
private RenderFragment RenderCardDescription(string description) => builder =>
{
var cardNames = CardDatabase.Cards
.Select(c => c.Name)
.Where(n => !string.IsNullOrWhiteSpace(n))
.OrderByDescending(n => n.Length)
.ToList();
int seq = 0;
var remaining = description;
while (!string.IsNullOrEmpty(remaining))
{
int bestIdx = -1;
string? bestName = null;
foreach (var name in cardNames)
{
int idx = remaining.IndexOf(name, StringComparison.OrdinalIgnoreCase);
if (idx != -1 && (bestIdx == -1 || idx < bestIdx))
{
bestIdx = idx;
bestName = name;
}
}
if (bestIdx != -1 && bestName != null)
{
if (bestIdx > 0)
builder.AddContent(seq++, remaining[..bestIdx]);
var card = LookupCard(bestName);
if (card != null)
{
builder.OpenElement(seq++, "button");
builder.AddAttribute(seq++, "class", "inline-card-btn");
builder.AddAttribute(seq++, "onclick",
EventCallback.Factory.Create(this, () => SelectCard(card)));
builder.AddContent(seq++, bestName);
builder.CloseElement();
}
else
{
builder.AddContent(seq++, bestName);
}
remaining = remaining[(bestIdx + bestName.Length)..];
}
else
{
builder.AddContent(seq++, remaining);
remaining = "";
}
}
};
}