Test
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@@ -7,28 +7,6 @@ public static class CardDatabase
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{
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public static readonly System.Collections.Generic.List<CardData> Cards =
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[
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new()
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{
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Name = "Breakdown",
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Category = "Notes",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Deplete",
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Category = "Debuff",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Timeline",
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Category = "Rule",
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Description = "Provides a passive effect to all players. Only one timeline can be active at a time. The play who shifts to the timeline is considered the owner. The owner can be a bit of a confusing mechanic, but technically it can matter for some cards cares about WHO is triggering the effect. Like a timeline that deals damage and a card the counts the damage you have dealt.",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Core Charges",
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@@ -86,6 +64,13 @@ public static class CardDatabase
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],
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},
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new()
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{
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Name = "Deplete",
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Category = "Debuff",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Disarm",
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Category = "Debuff",
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@@ -134,6 +119,13 @@ public static class CardDatabase
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],
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},
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new()
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{
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Name = "No New Timelines",
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Category = "Design",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Blitz",
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Category = "Keyword",
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@@ -318,6 +310,13 @@ public static class CardDatabase
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],
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},
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new()
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{
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Name = "Breakdown",
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Category = "Notes",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Beta Season 1 Track",
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Category = "Pass",
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@@ -472,6 +471,14 @@ public static class CardDatabase
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],
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},
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new()
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{
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Name = "Timeline",
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Category = "Rule",
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Description = "Provides a passive effect to all players. Only one timeline can be active at a time. The play who shifts to the timeline is considered the owner. The owner can be a bit of a confusing mechanic, but technically it can matter for some cards cares about WHO is triggering the effect. Like a timeline that deals damage and a card the counts the damage you have dealt.",
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Archetypes = [
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],
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},
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new()
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{
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Name = "Core Set",
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Category = "Set",
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@@ -1738,8 +1745,8 @@ public static class CardDatabase
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{
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Name = "Telepathic Scavenger",
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Category = "Agent",
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Cost = 4,
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Attack = 2,
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Cost = 3,
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Attack = 1,
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Health = 3,
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Description = "Each time an Agent Deplete|Depletes, I Flourish.",
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Syndicate = "Silence",
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@@ -3837,8 +3844,8 @@ public static class CardDatabase
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{
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Name = "The Uncontained",
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Category = "Immortalized",
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Cost = 4,
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Attack = 2,
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Cost = 3,
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Attack = 1,
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Health = 3,
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Description = "Overpower. Each time an Agent Deplete|Depletes, I Flourish.",
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Syndicate = "Silence",
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@@ -4098,7 +4105,7 @@ public static class CardDatabase
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Cost = 1,
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Attack = 2,
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Health = 2,
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Description = "When I or an ally Strikes, give it +1|+0.",
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Description = "Enter: Grant all allies +1/+0 for each time an allied copy of me has been summoned.",
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Syndicate = "Singularity",
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Set = "Core Set",
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Archetypes = [
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@@ -5325,7 +5332,7 @@ public static class CardDatabase
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{
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Name = "Curb the Anomalies",
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Category = "Spell",
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Cost = 6,
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Cost = 8,
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Description = "I cost 1 less if you see The One True Timeline. Mute all Agents this round. Shift to The One True Timeline.",
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Syndicate = "Phasetide",
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Set = "Core Set",
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