Test
This commit is contained in:
@@ -7,37 +7,6 @@ public static class DocDatabase
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{
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public static readonly System.Collections.Generic.List<DocData> Docs =
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[
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new()
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{
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Title = "Breakdown",
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Category = "Notes",
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Content = "| | Lifeblood | Phasetide | Silence | Singularity | Splittergleam | Sungrace |\r\n|---------------|-----------|-----------|---------|-------------|---------------|----------|\r\n| Lifeblood | X | Shift | Sprout | Sprouts | Mid Range | Flourish |\r\n| Phasetide | | X | Rewind | Rewind | Bleed | Overload |\r\n| Silence | | | X | Deplete | Burn | Control |\r\n| Singularity | | | | X | Aggro | Disarm |\r\n| Splittergleam | | | | | X | Fevor |\r\n| Sungrace | | | | | | X |\r\n\r\nCombinations: 15",
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Frontmatter = new()
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{
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{ "category", "Notes" },
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},
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},
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new()
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{
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Title = "Deplete",
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Category = "Debuff",
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Content = "Agent cannot activate or attack. If it's already attacking, it will continue to strike it's target.",
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Frontmatter = new()
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{
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{ "category", "Debuff" },
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},
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},
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new()
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{
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Title = "Timeline",
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Category = "Rule",
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Content = "",
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Frontmatter = new()
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{
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{ "category", "Rule" },
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{ "description", "Provides a passive effect to all players. Only one timeline can be active at a time. The play who shifts to the timeline is considered the owner. The owner can be a bit of a confusing mechanic, but technically it can matter for some cards cares about WHO is triggering the effect. Like a timeline that deals damage and a card the counts the damage you have dealt." },
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},
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},
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new()
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{
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Title = "Core Charges",
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@@ -116,6 +85,16 @@ public static class DocDatabase
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},
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},
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new()
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{
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Title = "Deplete",
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Category = "Debuff",
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Content = "Agent cannot activate or attack. If it's already attacking, it will continue to strike it's target.",
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Frontmatter = new()
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{
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{ "category", "Debuff" },
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},
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},
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new()
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{
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Title = "Disarm",
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Category = "Debuff",
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@@ -182,6 +161,16 @@ public static class DocDatabase
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},
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},
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new()
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{
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Title = "No New Timelines",
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Category = "Design",
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Content = "It was mentioned in one of the developer interviews that additional Timelines per syndicate are not intended. \n\nWhich is great, but very unexpected, given the nature of most existing card games to always invent new mechanics a set. So the idea that something like [[Splintergleam]] will always have [[Volcanic Rivers]] and [[Torment]] are not expected. One would expect timelines outside of that lava theme, and that blood mechanic. Or again, how this means [[Silence]] will only ever have access to one timeline, [[Voiceless Sky]].\n\nThe reason I like this is simple, other card games throwing out mechanics always feels irksome. Like mechanics often feel like they don't get enough support before they are thrown out, so your left in an unfinished state. And if a particular mechanic is liked, well unless it's \"evergreen,\" it's probably gone. So I like these timelines being evergreen.\n\nPoint is, get used to these timelines.\n\nSource: [Quick Chat | !Chrono | Game Dev QnA Show at 3:15PT :) - Twitch](https://www.twitch.tv/videos/2844466601)\n\nThey did, also to my surprise, mention more Syndicates are a possibility, so if new timelines do come into existence, it will probably be via that vector.\n\n5-6 factions seems typical for card games, so I wouldn't expect a 7th given the obvious problems that can cause. Such as the additional factions feeling they lack cards. But the devs in interview clearly do not feel this is the case. Because mono isn't really a thing, syndicates are mostly used in pairs, so any new syndicate pairing would have access to all the cards in it's pair.\n\nAnyways, new syndicates with new timelines belonging to them. Interesting to think about.",
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Frontmatter = new()
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{
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{ "category", "Design" },
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},
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},
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new()
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{
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Title = "Blitz",
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Category = "Keyword",
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@@ -435,6 +424,16 @@ public static class DocDatabase
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},
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},
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new()
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{
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Title = "Breakdown",
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Category = "Notes",
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Content = "| | Lifeblood | Phasetide | Silence | Singularity | Splittergleam | Sungrace |\r\n|---------------|-----------|-----------|---------|-------------|---------------|----------|\r\n| Lifeblood | X | Shift | Sprout | Sprouts | Mid Range | Flourish |\r\n| Phasetide | | X | Rewind | Rewind | Bleed | Overload |\r\n| Silence | | | X | Deplete | Burn | Control |\r\n| Singularity | | | | X | Aggro | Disarm |\r\n| Splittergleam | | | | | X | Fevor |\r\n| Sungrace | | | | | | X |\r\n\r\nCombinations: 15",
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Frontmatter = new()
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{
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{ "category", "Notes" },
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},
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},
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new()
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{
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Title = "Beta Season 1 Track",
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Category = "Pass",
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@@ -657,6 +656,17 @@ public static class DocDatabase
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},
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},
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new()
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{
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Title = "Timeline",
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Category = "Rule",
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Content = "",
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Frontmatter = new()
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{
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{ "category", "Rule" },
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{ "description", "Provides a passive effect to all players. Only one timeline can be active at a time. The play who shifts to the timeline is considered the owner. The owner can be a bit of a confusing mechanic, but technically it can matter for some cards cares about WHO is triggering the effect. Like a timeline that deals damage and a card the counts the damage you have dealt." },
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},
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},
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new()
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{
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Title = "Core Set",
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Category = "Set",
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@@ -795,7 +805,7 @@ public static class DocDatabase
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{
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Title = "Lifeblood",
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Category = "Syndicate",
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Content = "# Timelines\n\n## Deadly Fauna\n\nGives everything +1 / +1.\n\n## Abundant Growth\n\nGives everything [[Overpower]].\n\n# Mechanics\n\n## Flourish\n\nFlourish.\n\n## Combat\n\nCombat.\n\n## Evasive\n\nEvasive.\n\n## Sprout\n\nSprout.\n\n# Wolves\n\nWolves.\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Bloom]]\n- [[Mulch]]\n- [[Focused Adaptation]]\n- [[Symbiosis]]\n\n## Threats\n\n- [[Glade Grazers]]\n- [[Sapling Dryad]]\n- [[Spark of Bounty]]\n- [[Glasswinged Monarch]]\n- [[Zealot of the Hunt]]\n- [[Hungry Tyrannosaur]]",
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Content = "# Timelines\r\n\r\n## Deadly Fauna\r\n\r\nGives everything +1 / +1.\r\n\r\n## Abundant Growth\r\n\r\nGives everything [[Overpower]].\r\n\r\n# Mechanics\r\n\r\n## Flourish\r\n\r\nFlourish.\r\n\r\n## Combat\r\n\r\nCombat.\r\n\r\n## Evasive\r\n\r\nEvasive.\r\n\r\n## Sprout\r\n\r\nSprout.\r\n\r\n# Wolves\r\n\r\nWolves.\r\n\r\n# Key Cards\r\n\r\n## Defensive Cards:\r\n\r\n- [[Bloom]]\r\n- [[Mulch]]\r\n- [[Focused Adaptation]]\r\n- [[Symbiosis]]\r\n\r\n## Threats\r\n\r\n- [[Glade Grazers]]\r\n- [[Sapling Dryad]]\r\n- [[Spark of Bounty]]\r\n- [[Glasswinged Monarch]]\r\n- [[Zealot of the Hunt]]\r\n- [[Hungry Tyrannosaur]]",
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Frontmatter = new()
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{
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{ "category", "Syndicate" },
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@@ -808,7 +818,7 @@ public static class DocDatabase
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{
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Title = "Phasetide",
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Category = "Syndicate",
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Content = "# Timelines\n\n## The One True Timeline\n\nHeals everything 1 health each turn.\n\nA lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take\nadvantage of this healing effect.\n\nAnd some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die\nif too many timelines exist in the stack that are not The One True timeline.\n\n# Mechanics\n\n## Healing\n\nHealing.\n\nCards:\n\n- [[Bearer of the Broth]]\n\nPayoff:\n\n- [[Bareknuckle Inquisitor]]\n\n## Rewind\n\nRewind.\n\nCards:\n\n- [[Temple Analyst]]\n\nPayoff:\n\n- [[Divergence Assassin]]\n\n## Phase\n\nPhase.\n\nCards:\n\n- [[Set in Stone]]\n\nPayoff:\n\n- [[Karmic Debtor]]\n\n## Reduce Cost\n\nReduce cost.\n\nCards:\n\n- [[Slow Convert]]\n\nPayoff:\n\n- [[Stern Arbiter]]\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Prayer of Rescue]]\n- [[Invigorating Balm]]\n- [[Set in Stone]]\n- [[Out of Line]]\n\n## Threats\n\n- [[Temple Analyst]]\n- [[Consummate Conspirator]]\n- [[Bareknuckle Inquisitor]]\n- [[Divergence Assassin]]\n- [[Stern Arbiter]]",
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Content = "# Timelines\r\n\r\n## The One True Timeline\r\n\r\nHeals everything 1 health each turn.\r\n\r\nA lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take\r\nadvantage of this healing effect.\r\n\r\nAnd some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die\r\nif too many timelines exist in the stack that are not The One True timeline.\r\n\r\n# Mechanics\r\n\r\n## Healing\r\n\r\nHealing.\r\n\r\nCards:\r\n\r\n- [[Bearer of the Broth]]\r\n\r\nPayoff:\r\n\r\n- [[Bareknuckle Inquisitor]]\r\n\r\n## Rewind\r\n\r\nRewind.\r\n\r\nCards:\r\n\r\n- [[Temple Analyst]]\r\n\r\nPayoff:\r\n\r\n- [[Divergence Assassin]]\r\n\r\n## Phase\r\n\r\nPhase.\r\n\r\nCards:\r\n\r\n- [[Set in Stone]]\r\n\r\nPayoff:\r\n\r\n- [[Karmic Debtor]]\r\n\r\n## Reduce Cost\r\n\r\nReduce cost.\r\n\r\nCards:\r\n\r\n- [[Slow Convert]]\r\n\r\nPayoff:\r\n\r\n- [[Stern Arbiter]]\r\n\r\n# Key Cards\r\n\r\n## Defensive Cards:\r\n\r\n- [[Prayer of Rescue]]\r\n- [[Invigorating Balm]]\r\n- [[Set in Stone]]\r\n- [[Out of Line]]\r\n\r\n## Threats\r\n\r\n- [[Temple Analyst]]\r\n- [[Consummate Conspirator]]\r\n- [[Bareknuckle Inquisitor]]\r\n- [[Divergence Assassin]]\r\n- [[Stern Arbiter]]",
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Frontmatter = new()
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{
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{ "category", "Syndicate" },
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@@ -821,7 +831,7 @@ public static class DocDatabase
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{
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Title = "Silence",
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Category = "Syndicate",
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Content = "# Timelines\n\n## Voiceless Skies\n\nCauses it so that if you have one agent in play, that agent gets +3 / +3.\nWith deplete, you can ensure the player ideally can never properly take advantage of the timeline.\n\nIt turn on some of your key board survival cards, like [[Braindead Bouncer]] and [[Nameless Spirit]].\n\nIt also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate\nVoiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.\n\n# Mechanics\n\n## Deplete\n\nPrevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from\nbeing activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always\nactivate in a response.\n\nCards:\n\n- [[Return to Stillness]]\n\nPayoff:\n\n- [[Telepathic Scavenger]]\n\n## Mute\n\nCan remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added\non after, the agent will have the newly added effect while still being considered muted.\n\nCards:\n\n- [[Muffle]]\n\nPayoff:\n\n- [[Destiny Ripper]]\n\n## Revival\n\nCan bring cards back from the dead. Currently mostly a mechanic in practice for keeping [[Somnus, the Dreaming]] alive.\n\nCards:\n\n- [[The Forgotten Tale]]\n\nPayoff:\n\n- [[Solemn Attendant]]\n\n## Spell Duplication\n\nHas access to duplicating spells.\n\nCards:\n\n- [[Disciplined Student]]\n\nPayoff:\n\n- [[Overburdened Scribe]]\n\n## Activations\n\nCards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to\nactivate them again in a fresh state.\n\nCards:\n\n- [[Death Jockey]]\n\nPayoff:\n\n- [[Rotting Rocker]]\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Hush Now]]\n- [[Spread the Sickness]]\n- [[Pressure Spike]]\n- [[Muffle]]\n\n## Threats\n\n- [[Rotting Rocker]]\n- [[Telepathic Scavenger]]\n- [[Sensory Deprivation Pod]]\n- [[Overburdened Scribe]]\n- [[The Forgotten Tale]]",
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Content = "# Timelines\r\n\r\n## Voiceless Skies\r\n\r\nCauses it so that if you have one agent in play, that agent gets +3 / +3.\r\nWith deplete, you can ensure the player ideally can never properly take advantage of the timeline.\r\n\r\nIt turn on some of your key board survival cards, like [[Braindead Bouncer]] and [[Nameless Spirit]].\r\n\r\nIt also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate\r\nVoiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.\r\n\r\n# Mechanics\r\n\r\n## Deplete\r\n\r\nPrevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from\r\nbeing activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always\r\nactivate in a response.\r\n\r\nCards:\r\n\r\n- [[Return to Stillness]]\r\n\r\nPayoff:\r\n\r\n- [[Telepathic Scavenger]]\r\n\r\n## Mute\r\n\r\nCan remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added\r\non after, the agent will have the newly added effect while still being considered muted.\r\n\r\nCards:\r\n\r\n- [[Muffle]]\r\n\r\nPayoff:\r\n\r\n- [[Destiny Ripper]]\r\n\r\n## Revival\r\n\r\nCan bring cards back from the dead. Currently mostly a mechanic in practice for keeping [[Somnus, the Dreaming]] alive.\r\n\r\nCards:\r\n\r\n- [[The Forgotten Tale]]\r\n\r\nPayoff:\r\n\r\n- [[Solemn Attendant]]\r\n\r\n## Spell Duplication\r\n\r\nHas access to duplicating spells.\r\n\r\nCards:\r\n\r\n- [[Disciplined Student]]\r\n\r\nPayoff:\r\n\r\n- [[Overburdened Scribe]]\r\n\r\n## Activations\r\n\r\nCards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to\r\nactivate them again in a fresh state.\r\n\r\nCards:\r\n\r\n- [[Death Jockey]]\r\n\r\nPayoff:\r\n\r\n- [[Rotting Rocker]]\r\n\r\n# Key Cards\r\n\r\n## Defensive Cards:\r\n\r\n- [[Hush Now]]\r\n- [[Spread the Sickness]]\r\n- [[Pressure Spike]]\r\n- [[Muffle]]\r\n\r\n## Threats\r\n\r\n- [[Rotting Rocker]]\r\n- [[Telepathic Scavenger]]\r\n- [[Sensory Deprivation Pod]]\r\n- [[Overburdened Scribe]]\r\n- [[The Forgotten Tale]]",
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Frontmatter = new()
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{
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{ "category", "Syndicate" },
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@@ -834,7 +844,7 @@ public static class DocDatabase
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{
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Title = "Singularity",
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Category = "Syndicate",
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Content = "# Timelines\n\n## Erudite Beacon\n\nCauses you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play\nin this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.\n\n[[Enlightened Refugee]] is the simplest way to shift to this [[Timeline]].\n\n# Mechanics\n\n## Discard\n\nHas a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional\ncard draw.\n\nCards:\n\n- [[Efficient Scrapbot]]\n\nPayoff:\n\n- [[Rapid Iteration]]\n\n## Disarm\n\nCan reduce agents attack values to zero. Way to reduce damage for a turn or win combat trades.\n\nCards:\n\n- [[Frontline Fellowship]]\n\nPayoff:\n\n- [[Traffic Conductor]]\n\n## Agent Duplication\n\nHas access to duplicating agents.\n\nCards:\n\n- [[Chronal Scan]]\n\nPayoff:\n\n- [[Springloaded Hopper]]\n\n## Pocket Scout\n\n1 / 1 token that can swarm the board or chump block.\n\nCards:\n\n- [[Enthusiastic Bot-Poke]]\n\nPayoff:\n\n- [[Scattered Helpers]]\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Timestop]]\n- [[Rapid Iteration]]\n- [[Frontline Fellowship]]\n\n## Threats\n\n- [[Roiling Amalgam]]\n- [[Rogue Amalgam]]\n- [[Quicksilver Khaela]]\n- [[Scuttling Spares]]\n- [[Springloaded Hopper]]",
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Content = "# Timelines\r\n\r\n## Erudite Beacon\r\n\r\nCauses you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play\r\nin this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.\r\n\r\n[[Enlightened Refugee]] is the simplest way to shift to this [[Timeline]].\r\n\r\n# Mechanics\r\n\r\n## Discard\r\n\r\nHas a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional\r\ncard draw.\r\n\r\nCards:\r\n\r\n- [[Efficient Scrapbot]]\r\n\r\nPayoff:\r\n\r\n- [[Rapid Iteration]]\r\n\r\n## Disarm\r\n\r\nCan reduce agents attack values to zero. Way to reduce damage for a turn or win combat trades.\r\n\r\nCards:\r\n\r\n- [[Frontline Fellowship]]\r\n\r\nPayoff:\r\n\r\n- [[Traffic Conductor]]\r\n\r\n## Agent Duplication\r\n\r\nHas access to duplicating agents.\r\n\r\nCards:\r\n\r\n- [[Chronal Scan]]\r\n\r\nPayoff:\r\n\r\n- [[Springloaded Hopper]]\r\n\r\n## Pocket Scout\r\n\r\n1 / 1 token that can swarm the board or chump block.\r\n\r\nCards:\r\n\r\n- [[Enthusiastic Bot-Poke]]\r\n\r\nPayoff:\r\n\r\n- [[Scattered Helpers]]\r\n\r\n# Key Cards\r\n\r\n## Defensive Cards:\r\n\r\n- [[Timestop]]\r\n- [[Rapid Iteration]]\r\n- [[Frontline Fellowship]]\r\n\r\n## Threats\r\n\r\n- [[Roiling Amalgam]]\r\n- [[Rogue Amalgam]]\r\n- [[Quicksilver Khaela]]\r\n- [[Scuttling Spares]]\r\n- [[Springloaded Hopper]]",
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Frontmatter = new()
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{
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{ "category", "Syndicate" },
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@@ -847,7 +857,7 @@ public static class DocDatabase
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{
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Title = "Splintergleam",
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Category = "Syndicate",
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Content = "# Timelines\n\n## Volcanic Rivers\n\nDeals 1 damage to each core when shifted to.\n\n## Torment\n\n# Mechanics\n\n## Bleed\n\nBleed.\n\n## Big Timeline Stack\n\nBig Timeline Stack\n\n## Fervor\n\nFervor\n\n## Self Wound\n\nSelf Wound\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Bathe in Flames]]\n- [[Circle of Strife]]\n- [[Paradox Cacophony]]\n- [[Fervor]]\n- [[Sanguine Resurgence]]\n\n## Threats\n\n- [[Pit Dog]]\n- [[Bright-Eyed Supplicant]]\n- [[Blazing Shifter]]\n- [[Toothy Pugilist]]\n- [[Devoted Bloodletter]]\n- [[Hungry Engine]]\n- [[Frontline Juggernaut]]\n- [[Brutal Reveler]]\n- [[Gilded Behemoth]]",
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Content = "# Timelines\r\n\r\n## Volcanic Rivers\r\n\r\nDeals 1 damage to each core when shifted to.\r\n\r\n## Torment\r\n\r\n# Mechanics\r\n\r\n## Bleed\r\n\r\nBleed.\r\n\r\n## Big Timeline Stack\r\n\r\nBig Timeline Stack\r\n\r\n## Fervor\r\n\r\nFervor\r\n\r\n## Self Wound\r\n\r\nSelf Wound\r\n\r\n# Key Cards\r\n\r\n## Defensive Cards:\r\n\r\n- [[Bathe in Flames]]\r\n- [[Circle of Strife]]\r\n- [[Paradox Cacophony]]\r\n- [[Fervor]]\r\n- [[Sanguine Resurgence]]\r\n\r\n## Threats\r\n\r\n- [[Pit Dog]]\r\n- [[Bright-Eyed Supplicant]]\r\n- [[Blazing Shifter]]\r\n- [[Toothy Pugilist]]\r\n- [[Devoted Bloodletter]]\r\n- [[Hungry Engine]]\r\n- [[Frontline Juggernaut]]\r\n- [[Brutal Reveler]]\r\n- [[Gilded Behemoth]]",
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Frontmatter = new()
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{
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{ "category", "Syndicate" },
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@@ -860,7 +870,7 @@ public static class DocDatabase
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{
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Title = "Sungrace",
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Category = "Syndicate",
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Content = "# Timelines\n\n## Star Siphon\n\nRefill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full\nand you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it\nwill overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to\ntrigger your overflows.\n\n# Mechanics\n\n## Overflow\n\nEnergy Reserves.\n\n## Energy Reserves\n\nEnergy Reserves.\n\n## Spend 12+ Energy\n\nSpend 12+ Energy.\n\n## Ramp\n\nRamp.\n\n# Spells\n\nSpells.\n\n## Blitz\n\nBlitz.\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Soothing Glow]]\n- [[Chaos Control]]\n- [[Radiant Channeling]]\n- [[Supernova]]\n- [[Throw into the Sun]]\n- [[Entropy's End]]\n\n## Threats\n\n- [[Canine Adjutant]]\n- [[Limit Breaker]]\n- [[Debris Collector]]\n- [[Jury of the Second Law]]\n- [[Lightsteel Colossus]]\n- [[APEX Starcruise]]\n- [[Devourer Spawn]]",
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Content = "# Timelines\r\n\r\n## Star Siphon\r\n\r\nRefill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full\r\nand you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it\r\nwill overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to\r\ntrigger your overflows.\r\n\r\n# Mechanics\r\n\r\n## Overflow\r\n\r\nEnergy Reserves.\r\n\r\n## Energy Reserves\r\n\r\nEnergy Reserves.\r\n\r\n## Spend 12+ Energy\r\n\r\nSpend 12+ Energy.\r\n\r\n## Ramp\r\n\r\nRamp.\r\n\r\n# Spells\r\n\r\nSpells.\r\n\r\n## Blitz\r\n\r\nBlitz.\r\n\r\n# Key Cards\r\n\r\n## Defensive Cards:\r\n\r\n- [[Soothing Glow]]\r\n- [[Chaos Control]]\r\n- [[Radiant Channeling]]\r\n- [[Supernova]]\r\n- [[Throw into the Sun]]\r\n- [[Entropy's End]]\r\n\r\n## Threats\r\n\r\n- [[Canine Adjutant]]\r\n- [[Limit Breaker]]\r\n- [[Debris Collector]]\r\n- [[Jury of the Second Law]]\r\n- [[Lightsteel Colossus]]\r\n- [[APEX Starcruise]]\r\n- [[Devourer Spawn]]",
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Frontmatter = new()
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{
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{ "category", "Syndicate" },
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Reference in New Issue
Block a user