Adding StatEfficiency
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@@ -7,6 +7,15 @@ public class CardData
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public int? Cost { get; init; }
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public int? Attack { get; init; }
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public int? Health { get; init; }
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public float StatEfficiency()
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{
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if(Cost == 0) return 0;
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if (Attack != null && Cost != null && Health != null) return MathF.Round((float)((Health + Attack) / (float)Cost),2);
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return 0;
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}
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public string? Description { get; init; }
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public string? Faction { get; init; }
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public string? Set { get; init; }
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