Updating game data to mid season patch and made card gallery nicer
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@@ -7,6 +7,16 @@ public static class DocDatabase
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{
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public static readonly System.Collections.Generic.List<DocData> Docs =
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[
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new()
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{
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Title = "Breakdown",
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Category = "Notes",
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Content = "| | Lifeblood | Phasetide | Silence | Singularity | Splittergleam | Sungrace |\n|---------------|-----------|-----------|---------|-------------|---------------|----------|\n| Lifeblood | X | Shift | Sprout | Sprouts | Mid Range | Flourish |\n| Phasetide | | X | Rewind | Rewind | Bleed | Overload |\n| Silence | | | X | Deplete | Burn | Control |\n| Singularity | | | | X | Aggro | Disarm |\n| Splittergleam | | | | | X | Fevor |\n| Sungrace | | | | | | X |\n\nCombinations: 15",
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Frontmatter = new()
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{
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{ "category", "Notes" },
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},
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},
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new()
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{
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Title = "Core Charges",
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@@ -194,7 +204,7 @@ public static class DocDatabase
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{
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Title = "Splintergleam",
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Category = "Faction",
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Content = "# Self Damage\r\n\r\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\r\n\r\n# Core Damage\r\n\r\nCan hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.",
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Content = "# Self Damage\r\n\r\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\r\n\r\n# Core Damage\r\n\r\nCan hurt both cores easily. Has [[Keyword/Breakdown]] to take advantage of having an injured core for more damage.",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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