More tests and WIP vibe work
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using Microsoft.Playwright;
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namespace Tests.PageObjects;
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public class SyndicatesPage : BasePage
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{
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public SyndicatesPage(IPage page) : base(page)
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{
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}
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public ILocator PairingCards => Page.Locator(".pairing-card");
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public ILocator SyndicateDialog => Page.Locator(".card-detail");
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public ILocator DialogCloseButton => SyndicateDialog.Locator(".detail-close");
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public ILocator DialogTitle => SyndicateDialog.Locator(".detail-header h2");
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public async Task GotoAsync()
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{
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await NavigateToAsync("/syndicates");
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}
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public async Task WaitForInteractiveAsync()
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{
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await Page.WaitForLoadStateAsync(LoadState.DOMContentLoaded);
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try {
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await Page.WaitForSelectorAsync(".pairing-card", new PageWaitForSelectorOptions { Timeout = 15_000 });
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} catch (System.Exception) {
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var content = await Page.ContentAsync();
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var title = await Page.TitleAsync();
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var url = Page.Url;
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System.Console.WriteLine($"[DEBUG_LOG] FAILED to find .pairing-card. URL: {url}, Title: {title}");
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System.Console.WriteLine("[DEBUG_LOG] Page Content snippet: " + (content.Length > 2000 ? content.Substring(0, 2000) : content));
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throw;
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}
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}
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public async Task OpenSyndicateAsync(string name)
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{
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await PairingCards.Filter(new LocatorFilterOptions { HasText = name }).ClickAsync();
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}
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public async Task CloseDialogAsync()
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{
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await DialogCloseButton.ClickAsync();
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await Page.WaitForSelectorAsync(".card-detail", new PageWaitForSelectorOptions { State = WaitForSelectorState.Hidden });
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}
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}
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