More notes and added store precons

This commit is contained in:
6d486f49
2026-06-25 09:45:21 -04:00
parent 89bd1ca1f9
commit 68872f0dac
96 changed files with 61430 additions and 278 deletions
+30
View File
@@ -226,6 +226,14 @@ public static class CardDatabase
],
},
new()
{
Name = "Overflow",
Category = "Keyword",
Description = "Adding more energy then your reserves increase this passive stack by 1.",
Archetypes = [
],
},
new()
{
Name = "Overpower",
Category = "Keyword",
@@ -330,6 +338,20 @@ public static class CardDatabase
],
},
new()
{
Name = "Beta Season 1 Track",
Category = "Pass",
Archetypes = [
],
},
new()
{
Name = "Onboarding Track",
Category = "Pass",
Archetypes = [
],
},
new()
{
Name = "Daily Wins",
Category = "Quest",
@@ -430,6 +452,14 @@ public static class CardDatabase
],
},
new()
{
Name = "Energy Reserves",
Category = "Rule",
Description = "Up to three unused mana can be banked per turn for spell usage only.",
Archetypes = [
],
},
new()
{
Name = "Fast",
Category = "Rule",
+377
View File
@@ -7,6 +7,66 @@ public static class DeckDatabase
{
public static readonly System.Collections.Generic.List<DeckData> Decks =
[
new()
{
Name = "Aggro",
Cards = [
"Headbanging",
"Headbanging",
"Chronal Scan",
"Chronal Scan",
"Gilded Behemoth",
"Gilded Behemoth",
"Bathe in Flames",
"Bathe in Flames",
"Paradox Cacophony",
"Paradox Cacophony",
"Enhanced Retriever",
"Enhanced Retriever",
"Enhanced Retriever",
"Fractal Phantasm",
"Fractal Phantasm",
"Fractal Phantasm",
"Denizen of Flames",
"Denizen of Flames",
"Denizen of Flames",
"Glittering Gladiator",
"Glittering Gladiator",
"Glittering Gladiator",
"Desperate Primordial",
"Desperate Primordial",
"Desperate Primordial",
"Blazing Shifter",
"Blazing Shifter",
"Blazing Shifter",
"Devoted Bloodletter",
"Devoted Bloodletter",
"Devoted Bloodletter",
"Channel Vigor",
"Channel Vigor",
"Channel Vigor",
"Bloodbolt",
"Bloodbolt",
"Bloodbolt",
"Go for the Heart",
"Go for the Heart",
"Go for the Heart",
],
Keycards = [
],
Divers = [
"Efficient Scrapbot",
"Bloodline Tracker",
],
Description = "",
Factions = [
"Splintergleam",
"Singularity",
],
IsVisible = true,
DeckCode = "",
DeckType = "store",
},
new()
{
Name = "Big Energy",
@@ -69,6 +129,83 @@ public static class DeckDatabase
],
IsVisible = true,
DeckCode = "AUHUE2LHEBCW4ZLSM54SAQ3POB4QWY3PNZZXI4TVMN2GKZBTAADACASPCICESCQCAUFDCAYGAMCAGAQDDYBQCAYBAOTQCAYQAMDQG",
DeckType = "custom",
},
new()
{
Name = "Example",
Cards = [
],
Keycards = [
],
Divers = [
],
Description = "",
Factions = [
],
IsVisible = false,
DeckCode = "",
DeckType = "store",
},
new()
{
Name = "Kyln Control",
Cards = [
"Devourer Spawn",
"Devourer Spawn",
"Radiant Channeling",
"Radiant Channeling",
"Brilliant Martyr",
"Brilliant Martyr",
"Brilliant Martyr",
"Hidden Locus",
"Hidden Locus",
"Hidden Locus",
"Debris Collector",
"Debris Collector",
"Debris Collector",
"Sunshock",
"Sunshock",
"Sunshock",
"Throw into the Sun",
"Throw into the Sun",
"Throw into the Sun",
"Enlightened Refugee",
"Enlightened Refugee",
"Enlightened Refugee",
"Scuttling Spares",
"Scuttling Spares",
"Scuttling Spares",
"Nascent Clone",
"Nascent Clone",
"Nascent Clone",
"Recycler",
"Recycler",
"Recycler",
"Rapid Iteration",
"Rapid Iteration",
"Rapid Iteration",
"Frontline Fellowship",
"Frontline Fellowship",
"Frontline Fellowship",
"Timestop",
"Timestop",
"Timestop",
],
Keycards = [
],
Divers = [
"Planet Seeder",
"Traffic Conductor",
],
Description = "",
Factions = [
"Sungrace",
"Singularity",
],
IsVisible = true,
DeckCode = "",
DeckType = "store",
},
new()
{
@@ -97,6 +234,246 @@ public static class DeckDatabase
Factions = [
],
IsVisible = false,
},
new()
{
Name = "Rewind",
Cards = [
"Holder of the Instruments",
"Holder of the Instruments",
"Invigorating Balm",
"Invigorating Balm",
"Fervent Mycologist",
"Fervent Mycologist",
"Fervent Mycologist",
"Pterosaur Rider",
"Pterosaur Rider",
"Pterosaur Rider",
"Scent the Prey",
"Scent the Prey",
"Scent the Prey",
"Curious Acolyte",
"Curious Acolyte",
"Curious Acolyte",
"Temple Analyst",
"Temple Analyst",
"Temple Analyst",
"Holy Cleaner",
"Holy Cleaner",
"Holy Cleaner",
"Karmic Debtor",
"Karmic Debtor",
"Karmic Debtor",
"Divergence Assassin",
"Divergence Assassin",
"Divergence Assassin",
"Chronicle of the One",
"Chronicle of the One",
"Chronicle of the One",
"Prayer of Rescue",
"Prayer of Rescue",
"Prayer of Rescue",
"Backhand",
"Backhand",
"Backhand",
"Rescind Authorization",
"Rescind Authorization",
"Rescind Authorization",
],
Keycards = [
],
Divers = [
"Zealot of the Hunt",
"Nonlethal Special Forces",
],
Description = "",
Factions = [
"Phasetide",
"Lifeblood",
],
IsVisible = true,
DeckCode = "",
DeckType = "store",
},
new()
{
Name = "Somnus Spam",
Cards = [
"Return to Stillness",
"Pressure Spike",
"Pressure Spike",
"Bury the Evidence",
"Bury the Evidence",
"Hush Now",
"Hush Now",
"Quiet Repose",
"Quiet Repose",
"Spirit's Lament",
"Spirit's Lament",
"Stern Arbiter",
"Stern Arbiter",
"Braindead Bouncer",
"Braindead Bouncer",
"Braindead Bouncer",
"Somber Astronomer",
"Somber Astronomer",
"Somber Astronomer",
"Nameless Spirit",
"Nameless Spirit",
"Nameless Spirit",
"Destiny Ripper",
"Destiny Ripper",
"Destiny Ripper",
"Rotting Rocker",
"Rotting Rocker",
"Rotting Rocker",
"Sensory Deprivation Pod",
"Sensory Deprivation Pod",
"Sensory Deprivation Pod",
"Mind Over Matter",
"Mind Over Matter",
"Mind Over Matter",
"Backhand",
"Backhand",
"Backhand",
"Snap Back",
"Snap Back",
"Snap Back",
],
Keycards = [
],
Divers = [
"Librarian's Assistant",
"Bareknuckle Inquisitor",
],
Description = "",
Factions = [
"Silence",
"Phasetide",
],
IsVisible = true,
DeckCode = "",
DeckType = "store",
},
new()
{
Name = "Sunbleed",
Cards = [
"Chaos Control",
"Chaos Control",
"Chaos Control",
"Persistent Squire",
"Persistent Squire",
"Persistent Squire",
"Bright-Eyed Supplicant",
"Bright-Eyed Supplicant",
"Bright-Eyed Supplicant",
"Red Reaper",
"Red Reaper",
"Red Reaper",
"Hungry Engine",
"Hungry Engine",
"Hungry Engine",
"Channel Vigor",
"Channel Vigor",
"Channel Vigor",
"Kintsu-Kai",
"Kintsu-Kai",
"Kintsu-Kai",
"Paradox Cacophony",
"Paradox Cacophony",
"Paradox Cacophony",
"Ironblood Elixir",
"Ironblood Elixir",
"Ironblood Elixir",
"Rippling Resplendence",
"Rippling Resplendence",
"Rippling Resplendence",
"Soothing Glow",
"Soothing Glow",
"BREAK AND SHATTER!",
"BREAK AND SHATTER!",
"Kinetic Absorber",
"Kinetic Absorber",
"Kinetic Absorber",
"Debris Collector",
"Debris Collector",
"Debris Collector",
],
Keycards = [
],
Divers = [
"Containment Breach",
"Devoted Bloodletter",
],
Description = "",
Factions = [
"Sungrace",
"Splintergleam",
],
IsVisible = true,
DeckCode = "",
DeckType = "store",
},
new()
{
Name = "Tempo Deplete",
Cards = [
"Cascading Serenity",
"Mulch",
"Mulch",
"Unstoppable Growth",
"Unstoppable Growth",
"Somber Astronomer",
"Somber Astronomer",
"Destiny Ripper",
"Destiny Ripper",
"Forest Recluse",
"Forest Recluse",
"The Forgotten Tale",
"The Forgotten Tale",
"Gnosis",
"Gnosis",
"Muffle",
"Muffle",
"Hush Now",
"Hush Now",
"Sleepy Druid",
"Sleepy Druid",
"Sleepy Druid",
"Zealot of the Hunt",
"Zealot of the Hunt",
"Zealot of the Hunt",
"Bloom",
"Bloom",
"Bloom",
"Focused Adaptation",
"Focused Adaptation",
"Focused Adaptation",
"Rotting Rocker",
"Rotting Rocker",
"Rotting Rocker",
"Telepathic Scavenger",
"Telepathic Scavenger",
"Telepathic Scavenger",
"Not so Fast",
"Not so Fast",
"Not so Fast",
],
Keycards = [
],
Divers = [
"Egg Tender",
"Redactionist",
],
Description = "",
Factions = [
"Lifeblood",
"Silence",
],
IsVisible = true,
DeckCode = "",
DeckType = "store",
}
];
}
+48 -2
View File
@@ -194,7 +194,7 @@ public static class DocDatabase
{
Title = "Splintergleam",
Category = "Faction",
Content = "Concepts:\n- Self Damage\n- Bleed\n-",
Content = "# Self Damage\n\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\n\n# Core Damage \n\nCan hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.",
Frontmatter = new()
{
{ "category", "Faction" },
@@ -204,7 +204,7 @@ public static class DocDatabase
{
Title = "Sungrace",
Category = "Faction",
Content = "Concepts:\n- Ramp\n- Using and Replenishing Reserved Energy\n-",
Content = "# Energy Reserves\n\nCare about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.\n\nConcepts:\n- Ramp\n- Using and Replenishing Reserved Energy\n-",
Frontmatter = new()
{
{ "category", "Faction" },
@@ -310,6 +310,17 @@ public static class DocDatabase
},
},
new()
{
Title = "Overflow",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Adding more energy then your reserves increase this passive stack by 1." },
},
},
new()
{
Title = "Overpower",
Category = "Keyword",
@@ -453,6 +464,30 @@ public static class DocDatabase
},
},
new()
{
Title = "Beta Season 1 Track",
Category = "Pass",
Content = "",
Frontmatter = new()
{
{ "category", "Pass" },
{ "expPer", "500" },
{ "size", "30" },
},
},
new()
{
Title = "Onboarding Track",
Category = "Pass",
Content = "| Tier | Reward |\n| ---- | -------------------------------- |\n| 1 | Sprouts Record |\n| 2 | 120 Core Charges |\n| 3 | Burn Precon |\n| 4 | 120 Core Charges, 25 Flux |\n| 5 | Profile Pictures |\n| 6 | Emotes |\n| 7 | 120 Core Charges |\n| 8 | Profile Pictures |\n| 9 | 60 Core Charges, 50 Flux |\n| 10 | 240 Core Charges, 1 Draft Ticket |\n\n| Core Charges | Flux |\n| ------------ | ---- |\n| 660 | 75 |",
Frontmatter = new()
{
{ "expPer", "30" },
{ "size", "10" },
{ "category", "Pass" },
},
},
new()
{
Title = "Daily Wins",
Category = "Quest",
@@ -596,6 +631,17 @@ public static class DocDatabase
},
},
new()
{
Title = "Energy Reserves",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "Up to three unused mana can be banked per turn for spell usage only." },
},
},
new()
{
Title = "Fast",
Category = "Rule",