More notes and added store precons
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category: Faction
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Concepts:
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- Self Damage
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- Bleed
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# Self Damage
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Can hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.
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# Core Damage
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Can hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.
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category: Faction
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# Energy Reserves
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Care about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.
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Concepts:
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- Ramp
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- Using and Replenishing Reserved Energy
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