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@@ -154,7 +154,7 @@ public static class DocDatabase
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{
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Title = "Lifeblood",
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Category = "Faction",
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Content = "Concepts:\r\n- Wide Boards\r\n- Overpower",
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Content = "Concepts:\r\n\r\n- Wide Boards\r\n- Overpower",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -164,7 +164,7 @@ public static class DocDatabase
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{
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Title = "Phasetide",
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Category = "Faction",
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Content = "Concepts:\r\n- Healing\r\n-",
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Content = "Concepts:\r\n\r\n- Healing\r\n-",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -174,7 +174,7 @@ public static class DocDatabase
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{
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Title = "Silence",
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Category = "Faction",
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Content = "Concepts:\r\n- Activatable Agents\r\n-",
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Content = "Concepts:\r\n\r\n- Activatable Agents\r\n-",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -184,7 +184,7 @@ public static class DocDatabase
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{
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Title = "Singularity",
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Category = "Faction",
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Content = "Concepts:\r\n- Discard",
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Content = "Concepts:\r\n\r\n- Discard",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -194,7 +194,7 @@ public static class DocDatabase
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{
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Title = "Splintergleam",
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Category = "Faction",
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Content = "# Self Damage\r\n\r\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\r\n\r\n# Core Damage \r\n\r\nCan hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.",
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Content = "# Self Damage\r\n\r\nCan hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.\r\n\r\n# Core Damage\r\n\r\nCan hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -204,7 +204,7 @@ public static class DocDatabase
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{
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Title = "Sungrace",
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Category = "Faction",
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Content = "# Energy Reserves\r\n\r\nCare about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.\r\n\r\nConcepts:\r\n- Ramp\r\n- Using and Replenishing Reserved Energy\r\n-",
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Content = "# Energy Reserves\r\n\r\nCare about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is\r\nyou [[Overflow]] your energy reserve.\r\n\r\nConcepts:\r\n\r\n- Ramp\r\n- Using and Replenishing Reserved Energy\r\n-",
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Frontmatter = new()
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{
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{ "category", "Faction" },
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@@ -479,7 +479,7 @@ public static class DocDatabase
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{
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Title = "Onboarding Track",
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Category = "Pass",
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Content = "| Tier | Reward |\r\n| ---- | -------------------------------- |\r\n| 1 | Sprouts Record |\r\n| 2 | 120 Core Charges |\r\n| 3 | Burn Precon |\r\n| 4 | 120 Core Charges, 25 Flux |\r\n| 5 | Profile Pictures |\r\n| 6 | Emotes |\r\n| 7 | 120 Core Charges |\r\n| 8 | Profile Pictures |\r\n| 9 | 60 Core Charges, 50 Flux |\r\n| 10 | 240 Core Charges, 1 Draft Ticket |\r\n\r\n| Core Charges | Flux |\r\n| ------------ | ---- |\r\n| 660 | 75 |",
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Content = "| Tier | Reward |\r\n|------|----------------------------------|\r\n| 1 | Sprouts Record |\r\n| 2 | 120 Core Charges |\r\n| 3 | Burn Precon |\r\n| 4 | 120 Core Charges, 25 Flux |\r\n| 5 | Profile Pictures |\r\n| 6 | Emotes |\r\n| 7 | 120 Core Charges |\r\n| 8 | Profile Pictures |\r\n| 9 | 60 Core Charges, 50 Flux |\r\n| 10 | 240 Core Charges, 1 Draft Ticket |\r\n\r\n| Core Charges | Flux |\r\n|--------------|------|\r\n| 660 | 75 |",
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Frontmatter = new()
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{
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{ "expPer", "30" },
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@@ -491,7 +491,7 @@ public static class DocDatabase
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{
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Title = "Daily Wins",
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Category = "Quest",
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Content = "1: 30cc 30xp \n2: 20cc 25xp \n3: 20cc 20xp \n4: 10cc 20xp \n5: 10cc 15xp \n6-12 are all simply 5xp. \n\nSo the daily total win reward for 12 wins is 90cc/145xp.",
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Content = "1: 30cc 30xp\n2: 20cc 25xp\n3: 20cc 20xp\n4: 10cc 20xp\n5: 10cc 15xp\n6-12 are all simply 5xp.\n\nSo the daily total win reward for 12 wins is 90cc/145xp.",
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Frontmatter = new()
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{
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{ "category", "Quest" },
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