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2026-06-25 18:55:04 -04:00
parent fdf8e754f5
commit 73ae3eac53
86 changed files with 53925 additions and 46039 deletions
@@ -1,10 +1,10 @@
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@@ -19,6 +19,8 @@ archetypes:
imageLink: "[[Aardvark Precinct Captain.png]]"
ranking: A
---
I feel like it easy to always make this card sprout 5, so +5/+5 worth of stats for two man. Plus at that point, it will Immortalize as a +3/+3 and activate [[Deadly Fauna]].
I feel like it easy to always make this card sprout 5, so +5/+5 worth of stats for two man. Plus at that point, it will
Immortalize as a +3/+3 and activate [[Deadly Fauna]].
![[Aardvark Precinct Captain.png]]
@@ -17,6 +17,7 @@ archetypes:
- "[[Rewound]]"
imageLink: "[[Divergence Assassin.png]]"
---
![[Divergence Assassin.png]]
@@ -18,6 +18,7 @@ archetypes:
imageLink: "[[Scuttling Spares.png]]"
rank: S
---
I haven't played this card, but it sounds like it obviously enables discard.
![[Scuttling Spares.png]]
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@@ -2,4 +2,5 @@
category: Debuff
description: Set this Agent's strength to 0 until Round End.
---
Reduce attack to zero.
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@@ -74,20 +74,30 @@ factions:
deckCode: AUHUE2LHEBCW4ZLSM54SAQ3POB4QWY3PNZZXI4TVMN2GKZBTAADACASPCICESCQCAUFDCAYGAMCAGAQDDYBQCAYBAOTQCAYQAMDQG
deckType: custom
---
The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 [[Kinetic Absorber]], 5/6 [[Lumbering Starseeker]], and 8 for a 9/14 [[Lightsteel Colossus]].
You got [[Devourer Spawn]] to help push for lethal. It's going to have a bunch of keywords on it, given how popular timelines are in the meta.
The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 [[Kinetic Absorber]],
5/6 [[Lumbering Starseeker]], and 8 for a 9/14 [[Lightsteel Colossus]].
You need to Overflow your mana once in a while, or some of your [[Supernova]] removal will be useless. Be pass heavy. And if you do end up overflowing many times [[Supernova]] can refill for mana bar, and it's worth adding some [[Snap Back]]s to the deck to use that spell multiple times.
You got [[Devourer Spawn]] to help push for lethal. It's going to have a bunch of keywords on it, given how popular
timelines are in the meta.
You need to Overflow your mana once in a while, or some of your [[Supernova]] removal will be useless. Be pass heavy.
And if you do end up overflowing many times [[Supernova]] can refill for mana bar, and it's worth adding
some [[Snap Back]]s to the deck to use that spell multiple times.
Attack aggressively with [[Brilliant Martyr]]. You really want [[Star Siphon]] to ramp.
As divers, [[Peaceful Synthesizer]] is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than that. [[Nonlethal Special Forces]] is to enable [[Phasetide]] for AOE [[Mute]] cards given we don't care about stat buffs. Also as it stands, it always seems to punch a above it's weight on the board given the [[Disarm]] effect.
As divers, [[Peaceful Synthesizer]] is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than
that. [[Nonlethal Special Forces]] is to enable [[Phasetide]] for AOE [[Mute]] cards given we don't care about stat
buffs. Also as it stands, it always seems to punch a above it's weight on the board given the [[Disarm]] effect.
So ya, [[Curb the Anomalies]] can weaken the enemy board, by shutting off all there better stats, activates, and synergies. Hopefully destroy the entire enemy board in combat.
So ya, [[Curb the Anomalies]] can weaken the enemy board, by shutting off all there better stats, activates, and
synergies. Hopefully destroy the entire enemy board in combat.
And I suppose [[Bearer of the Broth]]. Since the deck has so much raw stats, you will probably find somewhere to heal. Like healing [[Kinetic Absorber]] so it can keep killing after it Immortalizes.
And I suppose [[Bearer of the Broth]]. Since the deck has so much raw stats, you will probably find somewhere to heal.
Like healing [[Kinetic Absorber]] so it can keep killing after it Immortalizes.
Also in practice [[Bearer of the Broth]] has proven to be an insane and reliable draw engine for this deck.
Also in practice [[Bearer of the Broth]] has proven to be an insane and reliable draw engine for this deck.
[[Gunnery Captain]] helps clear up the board. Tokens are just 1 to 2 cost units that grew to absurd sizes. And [[Army of the Sun]] helps in the mirror match, given how common this deck is due to the precon.
[[Gunnery Captain]] helps clear up the board. Tokens are just 1 to 2 cost units that grew to absurd sizes.
And [[Army of the Sun]] helps in the mirror match, given how common this deck is due to the precon.
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@@ -62,11 +62,13 @@ factions:
deckCode: AUMU65TFOJTGY33XNFXGOICTMVRXK4TJOR4SAQ3POB4QWY3PNZZXI4TVMN2GKZBRACQAAANZAEBZEAI6AQFTSAYCAMOQGBADAEBQCAZ2AMCAGGQDAQBQCAY
deckType: custom
---
Built deck as a joke, but it kind of feels nuts in limited testing.
Mulligan everything for [[Radiant Channeling]] and [[Supernova]]. You are hoping that limited removal keeps you alive.
If they heavy buff something out from your removal range, you might still have enough reserve to [[Throw into the Sun]] that big target.
If they heavy buff something out from your removal range, you might still have enough reserve to [[Throw into the Sun]]
that big target.
If you survive, start scaling your board with [[Awakened Security System]] or [[Limit Breaker]].
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@@ -1,6 +1,8 @@
---
category: Faction
---
Concepts:
- Wide Boards
- Overpower
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@@ -1,6 +1,8 @@
---
category: Faction
---
Concepts:
- Healing
-
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@@ -1,6 +1,8 @@
---
category: Faction
---
Concepts:
- Activatable Agents
-
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@@ -1,5 +1,7 @@
---
category: Faction
---
Concepts:
- Discard
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@@ -6,6 +6,6 @@ category: Faction
Can hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.
# Core Damage
# Core Damage
Can hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.
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@@ -1,11 +1,14 @@
---
category: Faction
---
# Energy Reserves
Care about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.
Care about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is
you [[Overflow]] your energy reserve.
Concepts:
- Ramp
- Using and Replenishing Reserved Energy
-
@@ -17,4 +17,5 @@ archetypes:
- "[[Keyword/Sprout]]"
imageLink: "[[Horticulturist Oswald.png]]"
---
![[Horticulturist Oswald.png]]
@@ -17,4 +17,5 @@ archetypes:
- "[[Rewound]]"
imageLink: "[[Violet Inquisitioner]]"
---
![[Violent Inquisitioner.png]]
@@ -17,4 +17,5 @@ archetypes:
- N/A
imageLink: "[[Scoot Sparkles.png]]"
---
![[Scoot Sparkles.png]]
@@ -17,4 +17,5 @@ archetypes:
- N/A
imageLink: "[[The Ripper.png]]"
---
![[The Ripper.png]]
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@@ -5,7 +5,7 @@ category: Pass
---
| Tier | Reward |
| ---- | -------------------------------- |
|------|----------------------------------|
| 1 | Sprouts Record |
| 2 | 120 Core Charges |
| 3 | Burn Precon |
@@ -18,5 +18,5 @@ category: Pass
| 10 | 240 Core Charges, 1 Draft Ticket |
| Core Charges | Flux |
| ------------ | ---- |
|--------------|------|
| 660 | 75 |
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@@ -1,11 +1,12 @@
---
category: Quest
---
1: 30cc 30xp
2: 20cc 25xp
3: 20cc 20xp
4: 10cc 20xp
5: 10cc 15xp
6-12 are all simply 5xp.
1: 30cc 30xp
2: 20cc 25xp
3: 20cc 20xp
4: 10cc 20xp
5: 10cc 15xp
6-12 are all simply 5xp.
So the daily total win reward for 12 wins is 90cc/145xp.