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@@ -1,10 +1,10 @@
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{
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"id": "frontmatter-folder-organizer",
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"name": "Frontmatter Folder Organizer",
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"description": "Organize markdown files into folders based on frontmatter hierarchy.",
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"author": "Obsidian",
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"authorUrl": "https://obsidian.md",
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"id": "frontmatter-folder-organizer",
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"name": "Frontmatter Folder Organizer",
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"version": "1.0.0",
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"minAppVersion": "1.0.0",
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"description": "Organize markdown files into folders based on frontmatter hierarchy.",
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"author": "Obsidian",
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"authorUrl": "https://obsidian.md",
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@@ -19,6 +19,8 @@ archetypes:
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imageLink: "[[Aardvark Precinct Captain.png]]"
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ranking: A
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---
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I feel like it easy to always make this card sprout 5, so +5/+5 worth of stats for two man. Plus at that point, it will Immortalize as a +3/+3 and activate [[Deadly Fauna]].
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I feel like it easy to always make this card sprout 5, so +5/+5 worth of stats for two man. Plus at that point, it will
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Immortalize as a +3/+3 and activate [[Deadly Fauna]].
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![[Aardvark Precinct Captain.png]]
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@@ -17,6 +17,7 @@ archetypes:
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- "[[Rewound]]"
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imageLink: "[[Divergence Assassin.png]]"
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---
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![[Divergence Assassin.png]]
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@@ -18,6 +18,7 @@ archetypes:
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imageLink: "[[Scuttling Spares.png]]"
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rank: S
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---
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I haven't played this card, but it sounds like it obviously enables discard.
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![[Scuttling Spares.png]]
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@@ -2,4 +2,5 @@
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category: Debuff
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description: Set this Agent's strength to 0 until Round End.
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---
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Reduce attack to zero.
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@@ -74,20 +74,30 @@ factions:
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deckCode: AUHUE2LHEBCW4ZLSM54SAQ3POB4QWY3PNZZXI4TVMN2GKZBTAADACASPCICESCQCAUFDCAYGAMCAGAQDDYBQCAYBAOTQCAYQAMDQG
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deckType: custom
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---
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The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 [[Kinetic Absorber]], 5/6 [[Lumbering Starseeker]], and 8 for a 9/14 [[Lightsteel Colossus]].
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You got [[Devourer Spawn]] to help push for lethal. It's going to have a bunch of keywords on it, given how popular timelines are in the meta.
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The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 [[Kinetic Absorber]],
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5/6 [[Lumbering Starseeker]], and 8 for a 9/14 [[Lightsteel Colossus]].
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You need to Overflow your mana once in a while, or some of your [[Supernova]] removal will be useless. Be pass heavy. And if you do end up overflowing many times [[Supernova]] can refill for mana bar, and it's worth adding some [[Snap Back]]s to the deck to use that spell multiple times.
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You got [[Devourer Spawn]] to help push for lethal. It's going to have a bunch of keywords on it, given how popular
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timelines are in the meta.
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You need to Overflow your mana once in a while, or some of your [[Supernova]] removal will be useless. Be pass heavy.
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And if you do end up overflowing many times [[Supernova]] can refill for mana bar, and it's worth adding
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some [[Snap Back]]s to the deck to use that spell multiple times.
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Attack aggressively with [[Brilliant Martyr]]. You really want [[Star Siphon]] to ramp.
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As divers, [[Peaceful Synthesizer]] is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than that. [[Nonlethal Special Forces]] is to enable [[Phasetide]] for AOE [[Mute]] cards given we don't care about stat buffs. Also as it stands, it always seems to punch a above it's weight on the board given the [[Disarm]] effect.
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As divers, [[Peaceful Synthesizer]] is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than
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that. [[Nonlethal Special Forces]] is to enable [[Phasetide]] for AOE [[Mute]] cards given we don't care about stat
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buffs. Also as it stands, it always seems to punch a above it's weight on the board given the [[Disarm]] effect.
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So ya, [[Curb the Anomalies]] can weaken the enemy board, by shutting off all there better stats, activates, and synergies. Hopefully destroy the entire enemy board in combat.
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So ya, [[Curb the Anomalies]] can weaken the enemy board, by shutting off all there better stats, activates, and
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synergies. Hopefully destroy the entire enemy board in combat.
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And I suppose [[Bearer of the Broth]]. Since the deck has so much raw stats, you will probably find somewhere to heal. Like healing [[Kinetic Absorber]] so it can keep killing after it Immortalizes.
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And I suppose [[Bearer of the Broth]]. Since the deck has so much raw stats, you will probably find somewhere to heal.
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Like healing [[Kinetic Absorber]] so it can keep killing after it Immortalizes.
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Also in practice [[Bearer of the Broth]] has proven to be an insane and reliable draw engine for this deck.
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Also in practice [[Bearer of the Broth]] has proven to be an insane and reliable draw engine for this deck.
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[[Gunnery Captain]] helps clear up the board. Tokens are just 1 to 2 cost units that grew to absurd sizes. And [[Army of the Sun]] helps in the mirror match, given how common this deck is due to the precon.
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[[Gunnery Captain]] helps clear up the board. Tokens are just 1 to 2 cost units that grew to absurd sizes.
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And [[Army of the Sun]] helps in the mirror match, given how common this deck is due to the precon.
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@@ -62,11 +62,13 @@ factions:
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deckCode: AUMU65TFOJTGY33XNFXGOICTMVRXK4TJOR4SAQ3POB4QWY3PNZZXI4TVMN2GKZBRACQAAANZAEBZEAI6AQFTSAYCAMOQGBADAEBQCAZ2AMCAGGQDAQBQCAY
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deckType: custom
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---
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Built deck as a joke, but it kind of feels nuts in limited testing.
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Mulligan everything for [[Radiant Channeling]] and [[Supernova]]. You are hoping that limited removal keeps you alive.
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If they heavy buff something out from your removal range, you might still have enough reserve to [[Throw into the Sun]] that big target.
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If they heavy buff something out from your removal range, you might still have enough reserve to [[Throw into the Sun]]
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that big target.
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If you survive, start scaling your board with [[Awakened Security System]] or [[Limit Breaker]].
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@@ -1,6 +1,8 @@
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---
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category: Faction
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---
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Concepts:
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- Wide Boards
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- Overpower
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@@ -1,6 +1,8 @@
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---
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category: Faction
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---
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Concepts:
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- Healing
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-
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@@ -1,6 +1,8 @@
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---
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category: Faction
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---
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Concepts:
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- Activatable Agents
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-
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@@ -1,5 +1,7 @@
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---
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category: Faction
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---
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Concepts:
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- Discard
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@@ -6,6 +6,6 @@ category: Faction
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Can hurt it's own units for power. Has [[Bleed]] to make reoccurring damage on units very easy.
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# Core Damage
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# Core Damage
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Can hurt both cores easily. Has [[Breakdown]] to take advantage of having an injured core for more damage.
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@@ -1,11 +1,14 @@
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---
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category: Faction
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---
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# Energy Reserves
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Care about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is you [[Overflow]] your energy reserve.
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Care about always having banked energy. Spells can refund themselves when using [[Energy Reserves]], or get stronger is
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you [[Overflow]] your energy reserve.
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Concepts:
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- Ramp
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- Using and Replenishing Reserved Energy
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-
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@@ -17,4 +17,5 @@ archetypes:
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- "[[Keyword/Sprout]]"
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imageLink: "[[Horticulturist Oswald.png]]"
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---
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![[Horticulturist Oswald.png]]
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@@ -17,4 +17,5 @@ archetypes:
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- "[[Rewound]]"
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imageLink: "[[Violet Inquisitioner]]"
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---
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![[Violent Inquisitioner.png]]
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@@ -17,4 +17,5 @@ archetypes:
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- N/A
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imageLink: "[[Scoot Sparkles.png]]"
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---
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![[Scoot Sparkles.png]]
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@@ -17,4 +17,5 @@ archetypes:
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- N/A
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imageLink: "[[The Ripper.png]]"
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---
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![[The Ripper.png]]
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@@ -5,7 +5,7 @@ category: Pass
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---
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| Tier | Reward |
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| ---- | -------------------------------- |
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|------|----------------------------------|
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| 1 | Sprouts Record |
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| 2 | 120 Core Charges |
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| 3 | Burn Precon |
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@@ -18,5 +18,5 @@ category: Pass
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| 10 | 240 Core Charges, 1 Draft Ticket |
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| Core Charges | Flux |
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| ------------ | ---- |
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|--------------|------|
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| 660 | 75 |
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@@ -1,11 +1,12 @@
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---
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category: Quest
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---
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1: 30cc 30xp
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2: 20cc 25xp
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3: 20cc 20xp
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4: 10cc 20xp
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5: 10cc 15xp
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6-12 are all simply 5xp.
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1: 30cc 30xp
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2: 20cc 25xp
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3: 20cc 20xp
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4: 10cc 20xp
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5: 10cc 15xp
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6-12 are all simply 5xp.
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So the daily total win reward for 12 wins is 90cc/145xp.
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