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2026-07-18 15:21:20 -04:00
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---
category: Debuff
---
Agent cannot activate or attack. If it's already attacking, it will continue to strike it's target.
@@ -6,6 +6,8 @@ category: Syndicate Pairings
overlappingMechanics:
- "[[Shift]]"
---
Pairing has cards that care about [[Shift]] like [[Heretic Whistleblower]] and [[Convergent Pack]] so you could go that route.
Pairing has cards that care about [[Shift]] like [[Heretic Whistleblower]] and [[Convergent Pack]] so you could go that
route.
Both pairings also have access to [[Flourish]], so you could go a board route and use [[Tidal Wave]] as a finisher.
@@ -4,7 +4,9 @@ syndicates:
- Silence
category: Syndicate Pairings
---
Typically the [[Somnus, the Dreaming]] pairing. Access to strong cards like [[Sap Sapper]] and [[Sleepy Druid]].
Suppose you could also go [[Evasive]] with removal to protect your creatures from [[Confront]], and have [[Spirit's Lament]] as a top end.
Suppose you could also go [[Evasive]] with removal to protect your creatures from [[Confront]], and
have [[Spirit's Lament]] as a top end.
@@ -4,6 +4,8 @@ syndicates:
- Singularity
category: Syndicate Pairings
---
For this pairing, I typically go [[Sprout]].
[[P.O.G.O]] is another easy one drop to make all your tokens more lethal, and you have a lot of cheap removal like [[Rapid Iteration]] and [[Wake-Up Prod]] to remove blockers that can otherwise slow down your game plan.
For this pairing, I typically go [[Sprout]].
[[P.O.G.O]] is another easy one drop to make all your tokens more lethal, and you have a lot of cheap removal
like [[Rapid Iteration]] and [[Wake-Up Prod]] to remove blockers that can otherwise slow down your game plan.
@@ -6,5 +6,6 @@ category: Syndicate Pairings
overlappingMechanics:
- "[[Fervor]]"
---
Both syndicates have access to [[Fervor]]. So you could technically go that route.
@@ -4,6 +4,8 @@ syndicates:
- Sungrace
category: Syndicate Pairings
---
Both actually have access to [[Flourish]], given [[Limit Breaker]] and [[Soothing Glow]].
So you could wrong a flourish deck, protect your agents with the massive amount of protection Sungrace and Lifeblood provide, and get a surprise lethal with [[Symbiosis]] to pay off all your flourish triggers.
So you could wrong a flourish deck, protect your agents with the massive amount of protection Sungrace and Lifeblood
provide, and get a surprise lethal with [[Symbiosis]] to pay off all your flourish triggers.
@@ -4,13 +4,17 @@ syndicates:
- Silence
category: Syndicate Pairings
---
I suppose a control heavily [[The One True Timeline]] deck.
[[Boof, Ever Loyal]] will return to hand the last played spell the current round if it dies. [[Silence]] has a lot of nice removal spells to copy.
I suppose a control heavily [[The One True Timeline]] deck.
And I suppose given how easy it is to immortalize your cards with the one true timeline, [[Solemn Attendant]] will always have a target.
[[Boof, Ever Loyal]] will return to hand the last played spell the current round if it dies. [[Silence]] has a lot of
nice removal spells to copy.
[[Paradox Plague]] can be a bit awkward if there are not many timelines in the timeline stack, or bulky enough paradox units on the board, and [[Phasetide]] provides both.
And I suppose given how easy it is to immortalize your cards with the one true timeline, [[Solemn Attendant]] will
always have a target.
[[Paradox Plague]] can be a bit awkward if there are not many timelines in the timeline stack, or bulky enough paradox
units on the board, and [[Phasetide]] provides both.
So mid range [[The One True Timeline]] deck with [[Silence]] utilities and removal.
@@ -4,4 +4,5 @@ syndicates:
- Singularity
category: Syndicate Pairings
---
The [[Fractal Phantasm]] pairing, given the sheer amount of access [[Phasetide]] has to [[Shift]].
@@ -4,4 +4,6 @@ syndicates:
- Splintergleam
category: Syndicate Pairings
---
You have access to bleeding and healing. Seems kind of clear of a gameplan. Bleed everything, and keep your stuff barely alive, while everything your enemy has dies.
You have access to bleeding and healing. Seems kind of clear of a gameplan. Bleed everything, and keep your stuff barely
alive, while everything your enemy has dies.
@@ -6,6 +6,8 @@ category: Syndicate Pairings
overlappingMechanics:
- "[[Heal]]"
---
You can [[Snap Back]] your [[Supernova]] for so much mana.
This is more of the stereotypically heal faction due to all the healing in [[Phasetide]] and [[Starfueled Medics]] to turn your healing more into a win condition.
This is more of the stereotypically heal faction due to all the healing in [[Phasetide]] and [[Starfueled Medics]] to
turn your healing more into a win condition.
@@ -4,6 +4,7 @@ syndicates:
- Singularity
category: Syndicate Pairings
---
I like going [[Deplete]]. Singularity has good removal and [[Timestop]].
I like going [[Deplete]]. Singularity has good removal and [[Timestop]].
If your deplete plan still fails, you have [[Zorp, Unrecyclable]] to continue the attacking plan forever.
@@ -4,4 +4,7 @@ syndicates:
- Splintergleam
category: Syndicate Pairings
---
The [[Precon Telekinetic Burn]] deck. And I like to go that route. So many activate triggers, with [[Telepathic Conduit]], [[Bloodline Tracker]] and [[Ylka, the Headliner]] all in play, you can just blow up your opponent.
The [[Precon Telekinetic Burn]] deck. And I like to go that route. So many activate triggers,
with [[Telepathic Conduit]], [[Bloodline Tracker]] and [[Ylka, the Headliner]] all in play, you can just blow up your
opponent.
@@ -4,13 +4,16 @@ syndicates:
- Sungrace
category: Syndicate Pairings
---
The typical control pairing.
You can put down one threat at a time, like [[Limit Breaker]], [[Canine Adjutant]], [[Debris Collector]] and [[Jury of the Second Law]].
You can put down one threat at a time, like [[Limit Breaker]], [[Canine Adjutant]], [[Debris Collector]]
and [[Jury of the Second Law]].
All your [[Silence]] spells will kill their threats, plus you can [[Overflow]] for days.
[[Redactionist]] is great graveyard hate. You also have [[Suncursed Conduit]] to shut down [[Fractal Phantasm]]s, so you can uber kill the things you kill.
[[Redactionist]] is great graveyard hate. You also have [[Suncursed Conduit]] to shut down [[Fractal Phantasm]]s, so you
can uber kill the things you kill.
If you encounter a [[Devourer Spawn]] or [[Roiling Amalgam]] you can always [[Throw into the Sun]].
@@ -4,5 +4,8 @@ syndicates:
- Splintergleam
category: Syndicate Pairings
---
I've seen a person go the [[Singularity]] + [[Splintergleam]] pairing just to have [[Timestop]] to protect their big [[Bleed]] troops that been heavily buffed. Using [[Nascent Clone]] to duplicate [[Fervor]] casts was also a pretty clever idea.
I've seen a person go the [[Singularity]] + [[Splintergleam]] pairing just to have [[Timestop]] to protect their
big [[Bleed]] troops that been heavily buffed. Using [[Nascent Clone]] to duplicate [[Fervor]] casts was also a pretty
clever idea.
@@ -4,4 +4,6 @@ syndicates:
- Sungrace
category: Syndicate Pairings
---
This pairing has the funny access to discard revive, so you can cheat out something like [[Kyln, the Dynasty]] or the classic [[Devourer Spawn]] early with [[Entropy's End]].
This pairing has the funny access to discard revive, so you can cheat out something like [[Kyln, the Dynasty]] or the
classic [[Devourer Spawn]] early with [[Entropy's End]].
@@ -6,8 +6,10 @@ category: Syndicate Pairings
overlappingMechanics:
- "[[Volcanic Rivers]]"
---
I saw someone using [[Lightsteel Engineer]] with the entire [[Volcanic Rivers]] package, and I just love it.
Technically, [[Gentle Frank]] also reduces core damage, but I feel like your going to die before 8 mana.
[[Clarion, Deepest Breath]] turns your [[Volcanic Rivers]] shifts into life gain, but then you need to run the [[Overflow]] package.
[[Clarion, Deepest Breath]] turns your [[Volcanic Rivers]] shifts into life gain, but then you need to run
the [[Overflow]] package.
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---
category: Syndicate
---
# Timelines
## Deadly Fauna
@@ -16,9 +17,11 @@ Gives everything [[Overpower]].
## Flourish
Flourish.
## Combat
Combat.
## Evasive
Evasive.
@@ -34,13 +37,14 @@ Wolves.
# Key Cards
## Defensive Cards:
- [[Bloom]]
- [[Mulch]]
- [[Focused Adaptation]]
- [[Symbiosis]]
## Threats
- [[Glade Grazers]]
- [[Sapling Dryad]]
- [[Spark of Bounty]]
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---
category: Syndicate
---
# Timelines
## The One True Timeline
Heals everything 1 health each turn.
A lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take advantage of this healing effect.
A lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take
advantage of this healing effect.
And some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die if too many timelines exist in the stack that are not The One True timeline.
And some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die
if too many timelines exist in the stack that are not The One True timeline.
# Mechanics
@@ -18,19 +21,23 @@ And some Phasetide agents will hate it when your not in the timeline. Such as [[
Healing.
Cards:
- [[Bearer of the Broth]]
Payoff:
- [[Bareknuckle Inquisitor]]
## Rewind
Rewind.
Cards:
Cards:
- [[Temple Analyst]]
Payoff:
- [[Divergence Assassin]]
## Phase
@@ -38,9 +45,11 @@ Payoff:
Phase.
Cards:
- [[Set in Stone]]
Payoff:
- [[Karmic Debtor]]
## Reduce Cost
@@ -48,20 +57,24 @@ Payoff:
Reduce cost.
Cards:
- [[Slow Convert]]
Payoff:
- [[Stern Arbiter]]
# Key Cards
## Defensive Cards:
- [[Prayer of Rescue]]
- [[Invigorating Balm]]
- [[Set in Stone]]
- [[Out of Line]]
## Threats
- [[Temple Analyst]]
- [[Consummate Conspirator]]
- [[Bareknuckle Inquisitor]]
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---
category: Syndicate
---
# Timelines
## Voiceless Skies
@@ -10,28 +11,36 @@ With deplete, you can ensure the player ideally can never properly take advantag
It turn on some of your key board survival cards, like [[Braindead Bouncer]] and [[Nameless Spirit]].
It also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate Voiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.
It also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate
Voiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.
# Mechanics
## Deplete
Prevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from being activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always activate in a response.
Prevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from
being activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always
activate in a response.
Cards:
- [[Return to Stillness]]
Payoff:
- [[Telepathic Scavenger]]
## Mute
Can remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added on after, the agent will have the newly added effect while still being considered muted.
Can remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added
on after, the agent will have the newly added effect while still being considered muted.
Cards:
Cards:
- [[Muffle]]
Payoff:
- [[Destiny Ripper]]
## Revival
@@ -39,9 +48,11 @@ Payoff:
Can bring cards back from the dead. Currently mostly a mechanic in practice for keeping [[Somnus, the Dreaming]] alive.
Cards:
- [[The Forgotten Tale]]
Payoff:
- [[Solemn Attendant]]
## Spell Duplication
@@ -49,30 +60,37 @@ Payoff:
Has access to duplicating spells.
Cards:
- [[Disciplined Student]]
Payoff:
- [[Overburdened Scribe]]
## Activations
Cards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to activate them again in a fresh state.
Cards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to
activate them again in a fresh state.
Cards:
- [[Death Jockey]]
Payoff:
- [[Rotting Rocker]]
# Key Cards
## Defensive Cards:
- [[Hush Now]]
- [[Spread the Sickness]]
- [[Pressure Spike]]
- [[Muffle]]
## Threats
- [[Rotting Rocker]]
- [[Telepathic Scavenger]]
- [[Sensory Deprivation Pod]]
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---
category: Syndicate
---
# Timelines
## Erudite Beacon
Causes you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play in this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.
Causes you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play
in this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.
[[Enlightened Refugee]] is the simplest way to shift to this [[Timeline]].
@@ -13,12 +15,15 @@ Causes you to draw a card when you shift to it, and a card every round. You will
## Discard
Has a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional card draw.
Has a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional
card draw.
Cards:
- [[Efficient Scrapbot]]
Payoff:
- [[Rapid Iteration]]
## Disarm
@@ -26,9 +31,11 @@ Payoff:
Can reduce agents attack values to zero. Way to reduce damage for a turn or win combat trades.
Cards:
- [[Frontline Fellowship]]
Payoff:
- [[Traffic Conductor]]
## Agent Duplication
@@ -36,9 +43,11 @@ Payoff:
Has access to duplicating agents.
Cards:
- [[Chronal Scan]]
Payoff:
- [[Springloaded Hopper]]
## Pocket Scout
@@ -46,19 +55,23 @@ Payoff:
1 / 1 token that can swarm the board or chump block.
Cards:
- [[Enthusiastic Bot-Poke]]
Payoff:
- [[Scattered Helpers]]
# Key Cards
## Defensive Cards:
- [[Timestop]]
- [[Rapid Iteration]]
- [[Frontline Fellowship]]
## Threats
- [[Roiling Amalgam]]
- [[Rogue Amalgam]]
- [[Quicksilver Khaela]]
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---
category: Syndicate
---
# Timelines
## Volcanic Rivers
@@ -14,9 +15,11 @@ Deals 1 damage to each core when shifted to.
## Bleed
Bleed.
## Big Timeline Stack
Big Timeline Stack
## Fervor
Fervor
@@ -25,18 +28,18 @@ Fervor
Self Wound
# Key Cards
## Defensive Cards:
- [[Bathe in Flames]]
- [[Circle of Strife]]
- [[Paradox Cacophony]]
- [[Fervor]]
- [[Sanguine Resurgence]]
## Threats
- [[Pit Dog]]
- [[Bright-Eyed Supplicant]]
- [[Blazing Shifter]]
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---
category: Syndicate
---
# Timelines
## Star Siphon
Refill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full and you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it will overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to trigger your overflows.
Refill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full
and you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it
will overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to
trigger your overflows.
# Mechanics
## Overflow
Energy Reserves.
## Energy Reserves
Energy Reserves.
## Spend 12+ Energy
Spend 12+ Energy.
@@ -34,6 +40,7 @@ Blitz.
# Key Cards
## Defensive Cards:
- [[Soothing Glow]]
- [[Chaos Control]]
- [[Radiant Channeling]]
@@ -41,8 +48,8 @@ Blitz.
- [[Throw into the Sun]]
- [[Entropy's End]]
## Threats
- [[Canine Adjutant]]
- [[Limit Breaker]]
- [[Debris Collector]]