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---
category: Syndicate
---
# Timelines
## Deadly Fauna
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## Flourish
Flourish.
## Combat
Combat.
## Evasive
Evasive.
@@ -34,13 +37,14 @@ Wolves.
# Key Cards
## Defensive Cards:
- [[Bloom]]
- [[Mulch]]
- [[Focused Adaptation]]
- [[Symbiosis]]
## Threats
- [[Glade Grazers]]
- [[Sapling Dryad]]
- [[Spark of Bounty]]
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---
category: Syndicate
---
# Timelines
## The One True Timeline
Heals everything 1 health each turn.
A lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take advantage of this healing effect.
A lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take
advantage of this healing effect.
And some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die if too many timelines exist in the stack that are not The One True timeline.
And some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die
if too many timelines exist in the stack that are not The One True timeline.
# Mechanics
@@ -18,19 +21,23 @@ And some Phasetide agents will hate it when your not in the timeline. Such as [[
Healing.
Cards:
- [[Bearer of the Broth]]
Payoff:
- [[Bareknuckle Inquisitor]]
## Rewind
Rewind.
Cards:
Cards:
- [[Temple Analyst]]
Payoff:
- [[Divergence Assassin]]
## Phase
@@ -38,9 +45,11 @@ Payoff:
Phase.
Cards:
- [[Set in Stone]]
Payoff:
- [[Karmic Debtor]]
## Reduce Cost
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Reduce cost.
Cards:
- [[Slow Convert]]
Payoff:
- [[Stern Arbiter]]
# Key Cards
## Defensive Cards:
- [[Prayer of Rescue]]
- [[Invigorating Balm]]
- [[Set in Stone]]
- [[Out of Line]]
## Threats
- [[Temple Analyst]]
- [[Consummate Conspirator]]
- [[Bareknuckle Inquisitor]]
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---
category: Syndicate
---
# Timelines
## Voiceless Skies
@@ -10,28 +11,36 @@ With deplete, you can ensure the player ideally can never properly take advantag
It turn on some of your key board survival cards, like [[Braindead Bouncer]] and [[Nameless Spirit]].
It also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate Voiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.
It also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate
Voiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.
# Mechanics
## Deplete
Prevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from being activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always activate in a response.
Prevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from
being activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always
activate in a response.
Cards:
- [[Return to Stillness]]
Payoff:
- [[Telepathic Scavenger]]
## Mute
Can remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added on after, the agent will have the newly added effect while still being considered muted.
Can remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added
on after, the agent will have the newly added effect while still being considered muted.
Cards:
Cards:
- [[Muffle]]
Payoff:
- [[Destiny Ripper]]
## Revival
@@ -39,9 +48,11 @@ Payoff:
Can bring cards back from the dead. Currently mostly a mechanic in practice for keeping [[Somnus, the Dreaming]] alive.
Cards:
- [[The Forgotten Tale]]
Payoff:
- [[Solemn Attendant]]
## Spell Duplication
@@ -49,30 +60,37 @@ Payoff:
Has access to duplicating spells.
Cards:
- [[Disciplined Student]]
Payoff:
- [[Overburdened Scribe]]
## Activations
Cards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to activate them again in a fresh state.
Cards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to
activate them again in a fresh state.
Cards:
- [[Death Jockey]]
Payoff:
- [[Rotting Rocker]]
# Key Cards
## Defensive Cards:
- [[Hush Now]]
- [[Spread the Sickness]]
- [[Pressure Spike]]
- [[Muffle]]
## Threats
- [[Rotting Rocker]]
- [[Telepathic Scavenger]]
- [[Sensory Deprivation Pod]]
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---
category: Syndicate
---
# Timelines
## Erudite Beacon
Causes you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play in this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.
Causes you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play
in this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.
[[Enlightened Refugee]] is the simplest way to shift to this [[Timeline]].
@@ -13,12 +15,15 @@ Causes you to draw a card when you shift to it, and a card every round. You will
## Discard
Has a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional card draw.
Has a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional
card draw.
Cards:
- [[Efficient Scrapbot]]
Payoff:
- [[Rapid Iteration]]
## Disarm
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Can reduce agents attack values to zero. Way to reduce damage for a turn or win combat trades.
Cards:
- [[Frontline Fellowship]]
Payoff:
- [[Traffic Conductor]]
## Agent Duplication
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Has access to duplicating agents.
Cards:
- [[Chronal Scan]]
Payoff:
- [[Springloaded Hopper]]
## Pocket Scout
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1 / 1 token that can swarm the board or chump block.
Cards:
- [[Enthusiastic Bot-Poke]]
Payoff:
- [[Scattered Helpers]]
# Key Cards
## Defensive Cards:
- [[Timestop]]
- [[Rapid Iteration]]
- [[Frontline Fellowship]]
## Threats
- [[Roiling Amalgam]]
- [[Rogue Amalgam]]
- [[Quicksilver Khaela]]
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---
category: Syndicate
---
# Timelines
## Volcanic Rivers
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## Bleed
Bleed.
## Big Timeline Stack
Big Timeline Stack
## Fervor
Fervor
@@ -25,18 +28,18 @@ Fervor
Self Wound
# Key Cards
## Defensive Cards:
- [[Bathe in Flames]]
- [[Circle of Strife]]
- [[Paradox Cacophony]]
- [[Fervor]]
- [[Sanguine Resurgence]]
## Threats
- [[Pit Dog]]
- [[Bright-Eyed Supplicant]]
- [[Blazing Shifter]]
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---
category: Syndicate
---
# Timelines
## Star Siphon
Refill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full and you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it will overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to trigger your overflows.
Refill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full
and you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it
will overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to
trigger your overflows.
# Mechanics
## Overflow
Energy Reserves.
## Energy Reserves
Energy Reserves.
## Spend 12+ Energy
Spend 12+ Energy.
@@ -34,6 +40,7 @@ Blitz.
# Key Cards
## Defensive Cards:
- [[Soothing Glow]]
- [[Chaos Control]]
- [[Radiant Channeling]]
@@ -41,8 +48,8 @@ Blitz.
- [[Throw into the Sun]]
- [[Entropy's End]]
## Threats
- [[Canine Adjutant]]
- [[Limit Breaker]]
- [[Debris Collector]]