Hand simulator and some data fixes

This commit is contained in:
2026-07-18 16:40:57 -04:00
parent 4ce33bdb36
commit af64b9e95c
9 changed files with 328 additions and 87 deletions
+150
View File
@@ -80,6 +80,74 @@
</div>
</section>
}
<section class="deck-section simulator">
<div class="simulator-header">
<h2><i class="bi bi-play-circle-fill"></i> Opening Hand Simulator</h2>
<div class="simulator-controls">
@if (hand.Count == 0)
{
<button class="btn btn-primary" @onclick="DrawInitialHand">
<i class="bi bi-hand-index-thumb"></i> Draw Hand
</button>
}
else
{
<button class="btn btn-outline-secondary btn-sm" @onclick="DrawInitialHand">
<i class="bi bi-arrow-clockwise"></i> Reset
</button>
@if (!hasMulliganed)
{
<button class="btn btn-warning btn-sm" @onclick="Mulligan" disabled="@(!canMulligan)">
<i class="bi bi-shuffle"></i> Mulligan Selected (@mulliganSelected.Count)
</button>
}
}
</div>
</div>
@if (hand.Count > 0)
{
<div class="hand-display">
@foreach (var card in hand)
{
var isDiver = deck.Divers.Contains(card.Name);
var isSelected = mulliganSelected.Contains(card);
<div class="hand-card-wrapper @(isDiver ? "diver" : "") @(isSelected ? "selected" : "")"
@onclick="() => ToggleMulliganSelection(card)">
<div class="hand-card-img" @onmouseenter="e => PreviewService.Show(card, e.ClientX, e.ClientY)" @onmouseleave="() => PreviewService.Hide()">
@if (!string.IsNullOrEmpty(card.ImageFile))
{
<img src="cards/@card.ImageFile" alt="@card.Name" />
}
else
{
<div class="card-placeholder">@card.Name</div>
}
</div>
@if (isDiver)
{
<span class="diver-tag">Diver</span>
}
@if (isSelected)
{
<div class="mulligan-overlay"><i class="bi bi-trash"></i></div>
}
</div>
}
</div>
<p class="simulator-hint">
@if (!hasMulliganed)
{
<span>Select non-diver cards to mulligan. You can only mulligan once.</span>
}
else
{
<span class="text-success">Mulligan used.</span>
}
</p>
}
</section>
</article>
}
</div>
@@ -123,6 +191,88 @@
selectedCard = null;
}
private List<CardData> hand = [];
private HashSet<CardData> mulliganSelected = [];
private bool hasMulliganed = false;
private bool canMulligan => mulliganSelected.Count > 0 && !hasMulliganed;
private void DrawInitialHand()
{
if (deck == null) return;
hand.Clear();
mulliganSelected.Clear();
hasMulliganed = false;
var random = new Random();
// 1. Get Divers
var divers = deck.Divers.Select(LookupCard).Where(c => c != null).Cast<CardData>().ToList();
// 2. Get Main Deck (excluding divers if they are in the main list, though usually they are separate in data)
var mainDeck = deck.Cards.Select(LookupCard).Where(c => c != null).Cast<CardData>().ToList();
// Add 3 random non-diver cards from main deck
var nonDivers = mainDeck.Where(c => !deck.Divers.Contains(c.Name)).OrderBy(_ => random.Next()).Take(4).ToList();
hand.AddRange(nonDivers);
// Final shuffle of hand for display
hand = hand.OrderBy(_ => random.Next()).ToList();
// Add 2 random divers
if (divers.Count > 0)
{
var newHand = divers.Take(2).ToList();
newHand.AddRange(hand);
hand = newHand;
}
}
private void ToggleMulliganSelection(CardData card)
{
if (hasMulliganed) return;
if (deck?.Divers.Contains(card.Name) == true) return; // Cannot mulligan divers
if (mulliganSelected.Contains(card))
mulliganSelected.Remove(card);
else
mulliganSelected.Add(card);
}
private void Mulligan()
{
if (deck == null || hasMulliganed || mulliganSelected.Count == 0) return;
var random = new Random();
var mainDeck = deck.Cards.Select(LookupCard).Where(c => c != null).Cast<CardData>().ToList();
var nonDiversInDeck = mainDeck.Where(c => !deck.Divers.Contains(c.Name)).ToList();
// Filter out cards currently in hand
var currentHandNames = hand.Select(c => c.Name).ToList();
var availablePool = nonDiversInDeck.Where(c => !currentHandNames.Contains(c.Name)).ToList();
var cardsToReplace = mulliganSelected.ToList();
foreach (var oldCard in cardsToReplace)
{
if (availablePool.Count > 0)
{
var newCardIdx = random.Next(availablePool.Count);
var newCard = availablePool[newCardIdx];
var handIdx = hand.IndexOf(oldCard);
if (handIdx != -1)
{
hand[handIdx] = newCard;
}
availablePool.RemoveAt(newCardIdx);
}
}
mulliganSelected.Clear();
hasMulliganed = true;
}
private List<(int Cost, int Count)> GetManaDistribution()
{
if (deck == null) return [];