Hand simulator and some data fixes

This commit is contained in:
2026-07-18 16:40:57 -04:00
parent 4ce33bdb36
commit af64b9e95c
9 changed files with 328 additions and 87 deletions
+25 -73
View File
@@ -1,105 +1,57 @@
@page "/syndicate-pairings"
@namespace Shared.Pages
@using Model
@inject NavigationManager Nav
<HeadContent>
<meta name="description" content="Explore all syndicate pairings in Chrono CCG."/>
</HeadContent>
<PageTitle>Syndicates - Chrono</PageTitle>
<div class="syndicates-container">
<div class="syndicates-header">
<header class="syndicates-header">
<h1>Syndicate Pairings</h1>
<p class="text-secondary">Explore all @pairings.Count combinations of syndicates</p>
</div>
<p class="text-muted">Explore the possible combinations of syndicates</p>
</header>
<div class="pairings-grid">
@foreach (var doc in pairings)
@foreach (var pairing in GetPairings())
{
var s1 = doc.Syndicates?[0] ?? "";
var s2 = doc.Syndicates?[1] ?? "";
<div class="pairing-card" @onclick="() => OpenPairing(doc)">
<div class="pairing-card" @onclick="() => NavigateToDecks(pairing)">
<div class="pairing-display">
<div class="syndicate-item @s1.ToLowerInvariant()">
<span class="syn-icon"></span>
<span class="syn-name">@s1</span>
<div class="syndicate-item">
<div class="syn-icon @pairing.S1.ToLower()"></div>
<span class="syn-name">@pairing.S1</span>
</div>
<div class="pairing-separator">
<i class="bi bi-x-lg"></i>
</div>
<div class="syndicate-item @s2.ToLowerInvariant()">
<span class="syn-icon"></span>
<span class="syn-name">@s2</span>
<div class="syndicate-item">
<div class="syn-icon @pairing.S2.ToLower()"></div>
<span class="syn-name">@pairing.S2</span>
</div>
</div>
<div class="pairing-info">
<span class="pairing-label">Dual-Syndicate Pairing</span>
<span class="pairing-label">Browse Decks</span>
</div>
</div>
}
</div>
</div>
<Shared.Components.SyndicatePairDialog Doc="selectedDoc" OnClose="ClosePairing" OnNavigate="HandleNavigate"/>
<Shared.Components.CardDetailModal Card="selectedCard" IsVisible="@(selectedCard != null)" OnClose="CloseCard" />
<Shared.Components.DocDetailModal Doc="selectedGenericDoc" OnClose="CloseGenericDoc"/>
@code {
private List<DocData> pairings = [];
private DocData? selectedDoc;
private CardData? selectedCard;
private DocData? selectedGenericDoc;
private record Pairing(string S1, string S2);
protected override void OnInitialized()
private IEnumerable<Pairing> GetPairings()
{
pairings = DocDatabase.Docs
.Where(d => d.Category == "Syndicate Pairings")
.OrderBy(d => d.Title)
.ToList();
}
private void OpenPairing(DocData doc)
{
selectedDoc = doc;
}
private void ClosePairing()
{
selectedDoc = null;
}
private void CloseCard()
{
selectedCard = null;
}
private void CloseGenericDoc()
{
selectedGenericDoc = null;
}
private void HandleNavigate(string name)
{
var card = CardDatabase.Cards.FirstOrDefault(c => string.Equals(c.Name, name, StringComparison.OrdinalIgnoreCase));
if (card != null)
var syndicates = new[] { "Singularity", "Phasetide", "Silence", "Lifeblood", "Sungrace", "Splintergleam" };
for (int i = 0; i < syndicates.Length; i++)
{
if (card.Category is "Agent" or "Spell")
for (int j = i + 1; j < syndicates.Length; j++)
{
selectedCard = card;
yield return new Pairing(syndicates[i], syndicates[j]);
}
else
{
selectedGenericDoc = new DocData { Title = card.Name, Content = card.Description ?? "", Category = card.Category };
}
StateHasChanged();
return;
}
var doc = DocDatabase.Docs.FirstOrDefault(d => string.Equals(d.Title, name, StringComparison.OrdinalIgnoreCase));
if (doc != null)
{
selectedGenericDoc = doc;
StateHasChanged();
}
}
private void NavigateToDecks(Pairing pairing)
{
Nav.NavigateTo($"/decks?s1={pairing.S1}&s2={pairing.S2}");
}
}