Frontmatter updates and new custom deck
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@@ -61,6 +61,22 @@
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<span class="field-value">@Card.Set</span>
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</div>
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}
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@if (Card.Artist != null)
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{
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<div class="detail-field">
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<span class="field-label"><i class="bi bi-collection"></i> Artists</span>
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<span class="field-value">@Card.Artist</span>
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</div>
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}
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@if (Card.Rarity != null)
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{
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<div class="detail-field">
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<span class="field-label"><i class="bi bi-collection"></i> Rarity</span>
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<span class="field-value">@Card.Rarity</span>
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</div>
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}
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@if (Card.Archetypes is { Count: > 0 })
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{
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File diff suppressed because it is too large
Load Diff
@@ -208,6 +208,68 @@ public static class DeckDatabase
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DeckType = "store",
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},
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new()
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{
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Name = "Overflowing Security",
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Cards = [
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"Scattered Helpers",
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"Scattered Helpers",
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"Scattered Helpers",
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"Awakened Security System",
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"Awakened Security System",
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"Traffic Conductor",
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"Traffic Conductor",
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"Traffic Conductor",
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"Hidden Locus",
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"Hidden Locus",
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"Hidden Locus",
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"Limit Breaker",
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"Limit Breaker",
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"Limit Breaker",
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"Chronal Scan",
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"Chronal Scan",
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"Chaos Control",
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"Chaos Control",
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"Chaos Control",
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"Frontline Fellowship",
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"Frontline Fellowship",
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"Frontline Fellowship",
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"Timestop",
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"Built to Burn",
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"Built to Burn",
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"Radiant Channeling",
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"Radiant Channeling",
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"Radiant Channeling",
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"Supernova",
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"Supernova",
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"Supernova",
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"Stability Control",
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"Stability Control",
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"Stability Control",
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"Throw into the Sun",
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"Throw into the Sun",
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"Throw into the Sun",
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"What Could Be",
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"What Could Be",
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"What Could Be",
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],
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Keycards = [
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"Limit Breaker",
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"Awakened Security System",
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],
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Divers = [
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"Brilliant Martyr",
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"Enthusiastic Bot-Poke",
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],
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Description = "Built deck as a joke, but it kind of feels nuts in limited testing.\nMulligan everything for Radiant Channeling and Supernova. You are hoping that limited removal keeps you alive.\nIf they heavy buff something out from your removal range, you might still have enough reserve to Throw into the Sun that big target.\nIf you survive, start scaling your board with Awakened Security System or Limit Breaker.",
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Factions = [
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"Sungrace",
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"Singularity",
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],
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IsVisible = true,
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DeckCode = "AUMU65TFOJTGY33XNFXGOICTMVRXK4TJOR4SAQ3POB4QWY3PNZZXI4TVMN2GKZBRACQAAANZAEBZEAI6AQFTSAYCAMOQGBADAEBQCAZ2AMCAGGQDAQBQCAY",
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DeckType = "custom",
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},
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new()
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{
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Name = "Rewind Me",
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Cards = [
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@@ -491,7 +491,7 @@ public static class DocDatabase
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{
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Title = "Daily Wins",
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Category = "Quest",
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Content = "",
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Content = "1: 30cc 30xp \n2: 20cc 25xp \n3: 20cc 20xp \n4: 10cc 20xp \n5: 10cc 15xp \n6-12 are all simply 5xp. \n\nSo the daily total win reward for 12 wins is 90cc/145xp.",
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Frontmatter = new()
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{
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{ "category", "Quest" },
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