Adding vibe tests

This commit is contained in:
2026-06-25 10:52:11 -04:00
parent 00e7184b3b
commit f8b0974b79
7 changed files with 219 additions and 8 deletions
+46
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using Microsoft.Playwright;
using Microsoft.Playwright.NUnit;
using Tests.PageObjects;
namespace Tests;
[Parallelizable(ParallelScope.Self)]
[TestFixture]
public class FeatureTests : PageTest
{
private DecksPage _decksPage;
private DeckDetailPage _deckDetailPage;
private AgentsPage _agentsPage;
[SetUp]
public void Setup()
{
_decksPage = new DecksPage(Page);
_deckDetailPage = new DeckDetailPage(Page);
_agentsPage = new AgentsPage(Page);
}
[Test]
public async Task DeckManaCurve_ShouldBeVisibleOnDetail()
{
await _decksPage.GotoAsync();
// Assuming there is at least one deck. If not, this might need a more robust approach.
var deckCards = _decksPage.GetDeckCards();
await Expect(deckCards.First).ToBeVisibleAsync();
await deckCards.First.ClickAsync();
await Expect(_deckDetailPage.ManaCurve).ToBeVisibleAsync();
var barCount = await _deckDetailPage.GetManaBarCountAsync();
Assert.That(barCount, Is.GreaterThan(0));
}
[Test]
public async Task AgentsGrid_ShouldLoadSuccessfully()
{
await _agentsPage.GotoAsync();
await _agentsPage.WaitForGridAsync();
await Expect(_agentsPage.Grid).ToBeVisibleAsync();
}
}
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using Microsoft.Playwright;
namespace Tests.PageObjects;
public class AgentsPage : BasePage
{
public AgentsPage(IPage page) : base(page) { }
public async Task GotoAsync() => await NavigateToAsync("/agents");
public ILocator Grid => Page.Locator(".agents-grid");
public async Task WaitForGridAsync()
{
await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
await Grid.WaitForAsync();
}
}
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using Microsoft.Playwright;
namespace Tests.PageObjects;
public abstract class BasePage
{
protected readonly IPage Page;
protected readonly string BaseUrl = "http://localhost:5256";
protected BasePage(IPage page)
{
Page = page;
}
public async Task NavigateToAsync(string path)
{
await Page.GotoAsync($"{BaseUrl}{path}");
}
public ILocator GetHeading() => Page.Locator("h1");
}
@@ -0,0 +1,15 @@
using Microsoft.Playwright;
namespace Tests.PageObjects;
public class DeckDetailPage : BasePage
{
public DeckDetailPage(IPage page) : base(page) { }
public ILocator ManaCurve => Page.Locator(".mana-curve");
public ILocator ManaBars => Page.Locator(".mana-bar");
public ILocator ManaBarLabels => Page.Locator(".mana-bar-label");
public ILocator ManaCosts => Page.Locator(".mana-cost");
public async Task<int> GetManaBarCountAsync() => await ManaBars.CountAsync();
}
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using Microsoft.Playwright;
namespace Tests.PageObjects;
public class DecksPage : BasePage
{
public DecksPage(IPage page) : base(page) { }
public async Task GotoAsync() => await NavigateToAsync("/decks");
public ILocator GetDeckCards() => Page.Locator(".deck-card");
public async Task ClickDeckByNameAsync(string name)
{
await Page.Locator(".deck-card-title").GetByText(name, new() { Exact = true }).ClickAsync();
}
}
+4 -7
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@@ -7,24 +7,21 @@ namespace Tests;
[TestFixture]
public class TelerikLicenseTests : PageTest
{
private const string BaseUrl = "http://localhost:5256";
[Test]
public async Task TelerikLicenseBannerIsNotVisible()
{
// 1. Navigate to the agents page which uses Telerik components
await Page.GotoAsync("http://localhost:8080/agents");
await Page.GotoAsync(BaseUrl + "/agents");
// 2. Wait for the page to load and the grid to be visible
await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
var grid = Page.Locator(".agents-grid");
await Expect(grid).ToBeVisibleAsync();
// 3. Verify that the Telerik license warning banner is NOT present
// According to Telerik docs, the warning text is:
// "We couldn't verify your license key for Telerik UI for Blazor. Please see the build log for details and resolution steps"
var licenseWarning = Page.GetByText("We couldn't verify your license key for Telerik UI for Blazor");
await Expect(licenseWarning).Not.ToBeVisibleAsync();
// 4. Also verify that no "Trial" banner is visible
var trialBanner = Page.GetByText("Telerik UI for Blazor Trial", new PageGetByTextOptions { Exact = false });
await Expect(trialBanner).Not.ToBeVisibleAsync();
}
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using System.Diagnostics;
using System.Net.Http;
namespace Tests;
[SetUpFixture]
public class TestSetup
{
private Process? _serverProcess;
private const string ServerUrl = "http://localhost:5256";
[OneTimeSetUp]
public async Task BeforeAllTests()
{
Console.WriteLine("[DEBUG_LOG] Starting Server...");
// Find solution root
var currentDir = AppContext.BaseDirectory;
while (currentDir != null && !File.Exists(Path.Combine(currentDir, "Chrono.sln")))
{
currentDir = Path.GetDirectoryName(currentDir);
}
if (currentDir == null)
{
throw new Exception("Could not find Chrono.sln to determine project path.");
}
var projectPath = Path.Combine(currentDir, "Server", "Server.csproj");
var startInfo = new ProcessStartInfo
{
FileName = "dotnet",
Arguments = $"run --project \"{projectPath}\" --no-build",
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
CreateNoWindow = true,
WorkingDirectory = currentDir
};
_serverProcess = Process.Start(startInfo);
_serverProcess.OutputDataReceived += (s, e) => { if (e.Data != null) Console.WriteLine($"[SERVER OUT] {e.Data}"); };
_serverProcess.ErrorDataReceived += (s, e) => { if (e.Data != null) Console.WriteLine($"[SERVER ERR] {e.Data}"); };
_serverProcess.BeginOutputReadLine();
_serverProcess.BeginErrorReadLine();
if (_serverProcess == null)
{
throw new Exception("Failed to start server process.");
}
// Wait for the server to be ready
using var client = new HttpClient();
var sw = Stopwatch.StartNew();
var timeout = TimeSpan.FromSeconds(30);
bool isReady = false;
while (sw.Elapsed < timeout)
{
try
{
var response = await client.GetAsync(ServerUrl);
if (response.IsSuccessStatusCode)
{
isReady = true;
break;
}
}
catch
{
// Wait and retry
await Task.Delay(1000);
}
}
if (!isReady)
{
_serverProcess.Kill(true);
throw new Exception($"Server did not start within {timeout.TotalSeconds} seconds.");
}
Console.WriteLine("[DEBUG_LOG] Server is ready.");
}
[OneTimeTearDown]
public void AfterAllTests()
{
if (_serverProcess != null && !_serverProcess.HasExited)
{
Console.WriteLine("[DEBUG_LOG] Stopping Server...");
_serverProcess.Kill(true);
_serverProcess.Dispose();
}
}
}