Adding vibe tests
This commit is contained in:
@@ -0,0 +1,46 @@
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using Microsoft.Playwright;
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using Microsoft.Playwright.NUnit;
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using Tests.PageObjects;
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namespace Tests;
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[Parallelizable(ParallelScope.Self)]
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[TestFixture]
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public class FeatureTests : PageTest
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{
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private DecksPage _decksPage;
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private DeckDetailPage _deckDetailPage;
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private AgentsPage _agentsPage;
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[SetUp]
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public void Setup()
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{
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_decksPage = new DecksPage(Page);
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_deckDetailPage = new DeckDetailPage(Page);
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_agentsPage = new AgentsPage(Page);
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}
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[Test]
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public async Task DeckManaCurve_ShouldBeVisibleOnDetail()
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{
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await _decksPage.GotoAsync();
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// Assuming there is at least one deck. If not, this might need a more robust approach.
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var deckCards = _decksPage.GetDeckCards();
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await Expect(deckCards.First).ToBeVisibleAsync();
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await deckCards.First.ClickAsync();
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await Expect(_deckDetailPage.ManaCurve).ToBeVisibleAsync();
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var barCount = await _deckDetailPage.GetManaBarCountAsync();
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Assert.That(barCount, Is.GreaterThan(0));
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}
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[Test]
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public async Task AgentsGrid_ShouldLoadSuccessfully()
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{
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await _agentsPage.GotoAsync();
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await _agentsPage.WaitForGridAsync();
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await Expect(_agentsPage.Grid).ToBeVisibleAsync();
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}
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}
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@@ -0,0 +1,18 @@
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using Microsoft.Playwright;
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namespace Tests.PageObjects;
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public class AgentsPage : BasePage
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{
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public AgentsPage(IPage page) : base(page) { }
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public async Task GotoAsync() => await NavigateToAsync("/agents");
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public ILocator Grid => Page.Locator(".agents-grid");
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public async Task WaitForGridAsync()
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{
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await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
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await Grid.WaitForAsync();
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}
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}
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@@ -0,0 +1,21 @@
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using Microsoft.Playwright;
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namespace Tests.PageObjects;
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public abstract class BasePage
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{
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protected readonly IPage Page;
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protected readonly string BaseUrl = "http://localhost:5256";
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protected BasePage(IPage page)
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{
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Page = page;
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}
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public async Task NavigateToAsync(string path)
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{
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await Page.GotoAsync($"{BaseUrl}{path}");
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}
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public ILocator GetHeading() => Page.Locator("h1");
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}
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@@ -0,0 +1,15 @@
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using Microsoft.Playwright;
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namespace Tests.PageObjects;
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public class DeckDetailPage : BasePage
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{
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public DeckDetailPage(IPage page) : base(page) { }
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public ILocator ManaCurve => Page.Locator(".mana-curve");
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public ILocator ManaBars => Page.Locator(".mana-bar");
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public ILocator ManaBarLabels => Page.Locator(".mana-bar-label");
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public ILocator ManaCosts => Page.Locator(".mana-cost");
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public async Task<int> GetManaBarCountAsync() => await ManaBars.CountAsync();
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}
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@@ -0,0 +1,17 @@
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using Microsoft.Playwright;
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namespace Tests.PageObjects;
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public class DecksPage : BasePage
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{
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public DecksPage(IPage page) : base(page) { }
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public async Task GotoAsync() => await NavigateToAsync("/decks");
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public ILocator GetDeckCards() => Page.Locator(".deck-card");
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public async Task ClickDeckByNameAsync(string name)
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{
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await Page.Locator(".deck-card-title").GetByText(name, new() { Exact = true }).ClickAsync();
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}
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}
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@@ -7,24 +7,21 @@ namespace Tests;
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[TestFixture]
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public class TelerikLicenseTests : PageTest
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{
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private const string BaseUrl = "http://localhost:5256";
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[Test]
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public async Task TelerikLicenseBannerIsNotVisible()
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{
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// 1. Navigate to the agents page which uses Telerik components
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await Page.GotoAsync("http://localhost:8080/agents");
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// 2. Wait for the page to load and the grid to be visible
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await Page.GotoAsync(BaseUrl + "/agents");
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await Page.WaitForLoadStateAsync(LoadState.NetworkIdle);
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var grid = Page.Locator(".agents-grid");
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await Expect(grid).ToBeVisibleAsync();
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// 3. Verify that the Telerik license warning banner is NOT present
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// According to Telerik docs, the warning text is:
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// "We couldn't verify your license key for Telerik UI for Blazor. Please see the build log for details and resolution steps"
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var licenseWarning = Page.GetByText("We couldn't verify your license key for Telerik UI for Blazor");
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await Expect(licenseWarning).Not.ToBeVisibleAsync();
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// 4. Also verify that no "Trial" banner is visible
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var trialBanner = Page.GetByText("Telerik UI for Blazor Trial", new PageGetByTextOptions { Exact = false });
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await Expect(trialBanner).Not.ToBeVisibleAsync();
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}
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@@ -0,0 +1,97 @@
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using System.Diagnostics;
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using System.Net.Http;
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namespace Tests;
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[SetUpFixture]
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public class TestSetup
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{
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private Process? _serverProcess;
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private const string ServerUrl = "http://localhost:5256";
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[OneTimeSetUp]
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public async Task BeforeAllTests()
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{
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Console.WriteLine("[DEBUG_LOG] Starting Server...");
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// Find solution root
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var currentDir = AppContext.BaseDirectory;
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while (currentDir != null && !File.Exists(Path.Combine(currentDir, "Chrono.sln")))
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{
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currentDir = Path.GetDirectoryName(currentDir);
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}
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if (currentDir == null)
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{
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throw new Exception("Could not find Chrono.sln to determine project path.");
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}
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var projectPath = Path.Combine(currentDir, "Server", "Server.csproj");
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var startInfo = new ProcessStartInfo
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{
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FileName = "dotnet",
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Arguments = $"run --project \"{projectPath}\" --no-build",
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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UseShellExecute = false,
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CreateNoWindow = true,
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WorkingDirectory = currentDir
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};
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_serverProcess = Process.Start(startInfo);
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_serverProcess.OutputDataReceived += (s, e) => { if (e.Data != null) Console.WriteLine($"[SERVER OUT] {e.Data}"); };
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_serverProcess.ErrorDataReceived += (s, e) => { if (e.Data != null) Console.WriteLine($"[SERVER ERR] {e.Data}"); };
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_serverProcess.BeginOutputReadLine();
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_serverProcess.BeginErrorReadLine();
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if (_serverProcess == null)
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{
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throw new Exception("Failed to start server process.");
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}
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// Wait for the server to be ready
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using var client = new HttpClient();
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var sw = Stopwatch.StartNew();
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var timeout = TimeSpan.FromSeconds(30);
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bool isReady = false;
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while (sw.Elapsed < timeout)
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{
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try
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{
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var response = await client.GetAsync(ServerUrl);
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if (response.IsSuccessStatusCode)
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{
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isReady = true;
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break;
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}
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}
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catch
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{
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// Wait and retry
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await Task.Delay(1000);
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}
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}
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if (!isReady)
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{
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_serverProcess.Kill(true);
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throw new Exception($"Server did not start within {timeout.TotalSeconds} seconds.");
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}
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Console.WriteLine("[DEBUG_LOG] Server is ready.");
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}
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[OneTimeTearDown]
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public void AfterAllTests()
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{
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if (_serverProcess != null && !_serverProcess.HasExited)
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{
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Console.WriteLine("[DEBUG_LOG] Stopping Server...");
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_serverProcess.Kill(true);
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_serverProcess.Dispose();
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}
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}
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}
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