--- category: Syndicate --- # Timelines ## Voiceless Skies Causes it so that if you have one agent in play, that agent gets +3 / +3. With deplete, you can ensure the player ideally can never properly take advantage of the timeline. It turn on some of your key board survival cards, like [[Braindead Bouncer]] and [[Nameless Spirit]]. It also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate Voiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one. # Mechanics ## Deplete Prevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from being activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always activate in a response. Cards: - [[Return to Stillness]] Payoff: - [[Telepathic Scavenger]] ## Mute Can remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added on after, the agent will have the newly added effect while still being considered muted. Cards: - [[Muffle]] Payoff: - [[Destiny Ripper]] ## Revival Can bring cards back from the dead. Currently mostly a mechanic in practice for keeping [[Somnus, the Dreaming]] alive. Cards: - [[The Forgotten Tale]] Payoff: - [[Solemn Attendant]] ## Spell Duplication Has access to duplicating spells. Cards: - [[Disciplined Student]] Payoff: - [[Overburdened Scribe]] ## Activations Cards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to activate them again in a fresh state. Cards: - [[Death Jockey]] Payoff: - [[Rotting Rocker]] # Key Cards ## Defensive Cards: - [[Hush Now]] - [[Spread the Sickness]] - [[Pressure Spike]] - [[Muffle]] ## Threats - [[Rotting Rocker]] - [[Telepathic Scavenger]] - [[Sensory Deprivation Pod]] - [[Overburdened Scribe]] - [[The Forgotten Tale]]