// #nullable enable namespace Chrono.Model; public static class DeckDatabase { public static readonly System.Collections.Generic.List Decks = [ new() { Name = "Big Energy", Cards = [ "Brilliant Martyr", "Brilliant Martyr", "Brilliant Martyr", "Kinetic Absorber", "Kinetic Absorber", "Kinetic Absorber", "Hidden Locus", "Hidden Locus", "Hidden Locus", "Suncursed Conduit", "Suncursed Conduit", "Suncursed Conduit", "Paradox Capacitor", "Paradox Capacitor", "Lumbering Starseeker", "Lumbering Starseeker", "Novathermal Mining", "Novathermal Mining", "Novathermal Mining", "Radiant Channeling", "Radiant Channeling", "Radiant Channeling", "Supernova", "Supernova", "Supernova", "Gunnery Captain", "Lightsteel Colossus", "Lightsteel Colossus", "Devourer Spawn", "Devourer Spawn", "Army of the Sun", "Curb the Anomalies", "Curb the Anomalies", "Curb the Anomalies", "Bearer of the Broth", "Bearer of the Broth", "Bearer of the Broth", "Blessed Soup", "Blessed Soup", "Blessed Soup", ], Keycards = [ "Kinetic Absorber", "Lumbering Starseeker", "Lightsteel Colossus", "Curb the Anomalies", ], Divers = [ "Peaceful Synthesizer", "Nonlethal Special Forces", ], Description = "The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 Kinetic Absorber, 5/6 Lumbering Starseeker, and 8 for a 9/14 Lightsteel Colossus.\nYou got Devourer Spawn to help push for lethal. It's going to have a bunch of keywords on it, given how popular timelines are in the meta.\nYou need to Overflow your mana once in a while, or some of your Supernova removal will be useless. Be pass heavy.\nYou're going to win on very low health if you win. Such is life.\nNo strong card draw, so Army of the Sun is your hope if things go long. At the worst, it's a spell that summons a big unit right away if it goes off.\nAttack aggressively with Brilliant Martyr. You really want Star Siphon to ramp.\nAs divers, Peaceful Synthesizer is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than that. Nonlethal Special Forces is to enable Phasetide for AOE Mute cards given we don't care about stat buffs. Also as it stands, it always seems to punch a above it's weight on the board given the Disarm effect.\nSo ya, Curb the Anomalies can weaken the enemy board, by shutting off all there better stats, activates, and synergies. Hopefully destroy the entire enemy board in combat.\nAnd I suppose Bearer of the Broth. Since the deck has so much raw stats, you will probably find somewhere to heal. Like healing Kinetic Absorber so it can keep killing after it Immortalizes.", Factions = [ "Sungrace", "Phasetide", ], IsVisible = true, DeckCode = "AUHUE2LHEBCW4ZLSM54SAQ3POB4QWY3PNZZXI4TVMN2GKZBTAADACASPCICESCQCAUFDCAYGAMCAGAQDDYBQCAYBAOTQCAYQAMDQG", }, new() { Name = "Rewind Me", Cards = [ "Curious Acolyte", "Chronicle of the One", "Prayer of Rescue", "Backhand", "Snap Back", "Sunbringer Artillerist", "Sunshock", "Temple Analyst", "Holy Cleaner", "Balance Blade", "Rescind Authorization", "Out of Line", "Divergence Assassin", "Chronal Quarantine", "Holder of the Instruments", ], Keycards = [ ], Divers = [ ], Factions = [ ], IsVisible = false, } ]; }