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@namespace Shared.Pages
@inject CardRenderingService CardRenderer
@inject Shared.Services.CardPreviewService PreviewService
@page "/decks/{Name}"
<PageTitle>Chrono CCG - @(deck?.Name ?? "Deck Details")</PageTitle>
<HeadContent>
<meta name="description"
content="@(deck != null ? $"View details for the {deck.Name} deck. {deck.Cards.Count} cards, {deck.Syndicates.Count} factions." : "Deck details and card list.")"/>
</HeadContent>
<div class="deck-detail-page">
<a class="back-link" href="/decks"><i class="bi bi-arrow-left"></i> Back to Decks</a>
@if (deck == null)
{
<div class="empty-state">
<i class="bi bi-exclamation-circle"></i>
<p>Deck not found.</p>
</div>
}
else
{
<article class="deck-article">
<header class="deck-header">
<h1>@deck.Name</h1>
<b>Deck Code:</b>
<pre>@deck.DeckCode</pre>
@if (deck.Syndicates.Count > 0)
{
<div class="deck-factions">
@foreach (var f in deck.Syndicates)
{
<span class="faction-badge">@f</span>
}
</div>
}
<div class="deck-card-count">
<span>@deck.Cards.Count cards</span>
<span class="ms-3 badge @(deck.IsValid ? "bg-success" : "bg-danger")">
@(deck.IsValid ? "Valid" : "Invalid")
</span>
@if (!deck.IsValid)
{
<small class="text-danger ms-2 d-block d-md-inline">@deck.ValidationMessage</small>
}
</div>
<ManaCurve Distribution="GetManaDistribution()" MaxCostLabel="10"/>
</header>
@if (deck.Keycards.Count > 0)
{
<section class="deck-section">
<h2><i class="bi bi-star-fill" style="color: var(--gold);"></i> Keycards</h2>
<CardGrid Cards="deck.Keycards" OnSelectCard="SelectCard"/>
</section>
}
@if (deck.Divers.Count > 0)
{
<section class="deck-section">
<h2><i class="bi bi-shuffle"></i> Divers</h2>
<CardGrid Cards="deck.Divers" OnSelectCard="SelectCard"/>
</section>
}
<section class="deck-section">
<h2><i class="bi bi-collection-fill"></i> Cards</h2>
<CardGrid Cards="deck.Cards" OnSelectCard="SelectCard"/>
</section>
@if (deck.Description != null)
{
<section class="deck-section description">
<h2><i class="bi bi-chat-quote-fill"></i> Description</h2>
<div class="deck-description">
@CardRenderer.RenderDescription(deck.Description, SelectCard, doc => PreviewService.SelectDoc(doc), PreviewService)
</div>
</section>
}
<section class="deck-section simulator">
<div class="simulator-header">
<h2><i class="bi bi-play-circle-fill"></i> Opening Hand Simulator</h2>
<div class="simulator-controls">
@if (hand.Count == 0)
{
<button class="btn btn-primary" @onclick="DrawInitialHand">
<i class="bi bi-hand-index-thumb"></i> Draw Hand
</button>
}
else
{
<button class="btn btn-outline-secondary btn-sm" @onclick="DrawInitialHand">
<i class="bi bi-arrow-clockwise"></i> Reset
</button>
@if (!hasMulliganed)
{
<button class="btn btn-warning btn-sm" @onclick="Mulligan" disabled="@(!canMulligan)">
<i class="bi bi-shuffle"></i> Mulligan Selected (@mulliganSelected.Count)
</button>
}
}
</div>
</div>
@if (hand.Count > 0)
{
<div class="hand-display">
@foreach (var card in hand)
{
var isDiver = deck.Divers.Contains(card.Name);
var isSelected = mulliganSelected.Contains(card);
<div class="hand-card-wrapper @(isDiver ? "diver" : "") @(isSelected ? "selected" : "")"
@onclick="() => ToggleMulliganSelection(card)">
<div class="hand-card-img" @onmouseenter="e => PreviewService.Show(card, e.ClientX, e.ClientY)" @onmouseleave="() => PreviewService.Hide()">
@if (!string.IsNullOrEmpty(card.ImageFile))
{
<img src="cards/@card.ImageFile" alt="@card.Name" />
}
else
{
<div class="card-placeholder">@card.Name</div>
}
</div>
@if (isDiver)
{
<span class="diver-tag">Diver</span>
}
@if (isSelected)
{
<div class="mulligan-overlay"><i class="bi bi-trash"></i></div>
}
</div>
}
</div>
<p class="simulator-hint">
@if (!hasMulliganed)
{
<span>Select non-diver cards to mulligan. You can only mulligan once.</span>
}
else
{
<span class="text-success">Mulligan used.</span>
}
</p>
}
</section>
</article>
}
</div>
<CardDetailModal Card="selectedCard"
OnClose="CloseDetail"
OnSelectCard="SelectCard"
DescriptionRenderer="@(desc => CardRenderer.RenderDescription(desc, SelectCard, doc => PreviewService.SelectDoc(doc), PreviewService))"/>
@code {
[Parameter] public string Name { get; set; } = "";
private DeckData? deck;
private CardData? selectedCard;
private bool HasImage => selectedCard?.ImageFile is { Length: > 0 } && selectedCard.ImageFile != "placeholder.png";
protected override void OnParametersSet()
{
var decoded = Uri.UnescapeDataString(Name);
deck = DeckDatabase.Decks.FirstOrDefault(d => d.IsVisible && d.Name == decoded);
}
private static readonly Dictionary<string, CardData> CardLookup = CardDatabase.Cards
.Where(c => !string.IsNullOrWhiteSpace(c.Name))
.GroupBy(c => c.Name, StringComparer.OrdinalIgnoreCase)
.ToDictionary(g => g.Key, g => g.First(), StringComparer.OrdinalIgnoreCase);
private CardData? LookupCard(string cardName)
{
return CardLookup.GetValueOrDefault(cardName);
}
private void SelectCard(CardData? card)
{
selectedCard = card;
}
private void CloseDetail()
{
selectedCard = null;
}
private List<CardData> hand = [];
private HashSet<CardData> mulliganSelected = [];
private bool hasMulliganed = false;
private bool canMulligan => mulliganSelected.Count > 0 && !hasMulliganed;
private void DrawInitialHand()
{
if (deck == null) return;
hand.Clear();
mulliganSelected.Clear();
hasMulliganed = false;
var random = new Random();
// 1. Get Divers
var divers = deck.Divers.Select(LookupCard).Where(c => c != null).Cast<CardData>().ToList();
// 2. Get Main Deck (excluding divers if they are in the main list, though usually they are separate in data)
var mainDeck = deck.Cards.Select(LookupCard).Where(c => c != null).Cast<CardData>().ToList();
// Add 3 random non-diver cards from main deck
var nonDivers = mainDeck.Where(c => !deck.Divers.Contains(c.Name)).OrderBy(_ => random.Next()).Take(4).ToList();
hand.AddRange(nonDivers);
// Final shuffle of hand for display
hand = hand.OrderBy(_ => random.Next()).ToList();
// Add 2 random divers
if (divers.Count > 0)
{
var newHand = divers.Take(2).ToList();
newHand.AddRange(hand);
hand = newHand;
}
}
private void ToggleMulliganSelection(CardData card)
{
if (hasMulliganed) return;
if (deck?.Divers.Contains(card.Name) == true) return; // Cannot mulligan divers
if (mulliganSelected.Contains(card))
mulliganSelected.Remove(card);
else
mulliganSelected.Add(card);
}
private void Mulligan()
{
if (deck == null || hasMulliganed || mulliganSelected.Count == 0) return;
var random = new Random();
var mainDeck = deck.Cards.Select(LookupCard).Where(c => c != null).Cast<CardData>().ToList();
var nonDiversInDeck = mainDeck.Where(c => !deck.Divers.Contains(c.Name)).ToList();
// Filter out cards currently in hand
var currentHandNames = hand.Select(c => c.Name).ToList();
var availablePool = nonDiversInDeck.Where(c => !currentHandNames.Contains(c.Name)).ToList();
var cardsToReplace = mulliganSelected.ToList();
foreach (var oldCard in cardsToReplace)
{
if (availablePool.Count > 0)
{
var newCardIdx = random.Next(availablePool.Count);
var newCard = availablePool[newCardIdx];
var handIdx = hand.IndexOf(oldCard);
if (handIdx != -1)
{
hand[handIdx] = newCard;
}
availablePool.RemoveAt(newCardIdx);
}
}
mulliganSelected.Clear();
hasMulliganed = true;
}
private List<(int Cost, int Count)> GetManaDistribution()
{
if (deck == null) return [];
var counts = new Dictionary<int, int>();
for (var i = 0; i <= 10; i++) counts[i] = 0;
foreach (var cardName in deck.Cards)
{
var card = LookupCard(cardName);
if (card?.Cost != null)
{
var cost = card.Cost.Value;
if (cost >= 10) cost = 10;
counts[cost]++;
}
}
return counts.OrderBy(x => x.Key).Select(x => (x.Key, x.Value)).ToList();
}
}