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ChronoCCG/Chrono/Shared/Generated/Docs.g.cs
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// <auto-generated/>
#nullable enable
namespace Model;
public static class DocDatabase
{
public static readonly System.Collections.Generic.List<DocData> Docs =
[
new()
{
Title = "Breakdown",
Category = "Notes",
Content = "| | Lifeblood | Phasetide | Silence | Singularity | Splittergleam | Sungrace |\r\n|---------------|-----------|-----------|---------|-------------|---------------|----------|\r\n| Lifeblood | X | Shift | Sprout | Sprouts | Mid Range | Flourish |\r\n| Phasetide | | X | Rewind | Rewind | Bleed | Overload |\r\n| Silence | | | X | Deplete | Burn | Control |\r\n| Singularity | | | | X | Aggro | Disarm |\r\n| Splittergleam | | | | | X | Fevor |\r\n| Sungrace | | | | | | X |\r\n\r\nCombinations: 15",
Frontmatter = new()
{
{ "category", "Notes" },
},
},
new()
{
Title = "Deplete",
Category = "Debuff",
Content = "Agent cannot activate or attack. If it's already attacking, it will continue to strike it's target.",
Frontmatter = new()
{
{ "category", "Debuff" },
},
},
new()
{
Title = "Timeline",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "Provides a passive effect to all players. Only one timeline can be active at a time. The play who shifts to the timeline is considered the owner. The owner can be a bit of a confusing mechanic, but technically it can matter for some cards cares about WHO is triggering the effect. Like a timeline that deals damage and a card the counts the damage you have dealt." },
},
},
new()
{
Title = "Core Charges",
Category = "Currency",
Content = "",
Frontmatter = new()
{
{ "category", "Currency" },
{ "description", "Earnable currency, can be used to buy packs." },
},
},
new()
{
Title = "Crystals",
Category = "Currency",
Content = "",
Frontmatter = new()
{
{ "category", "Currency" },
{ "description", "Premium currency, can be used to buy packs and cosmetics." },
},
},
new()
{
Title = "Draft Ticket",
Category = "Currency",
Content = "",
Frontmatter = new()
{
{ "category", "Currency" },
{ "description", "Spend to participate in a draft." },
},
},
new()
{
Title = "Flux",
Category = "Currency",
Content = "",
Frontmatter = new()
{
{ "category", "Currency" },
{ "description", "Can be used to craft cards via wildcards." },
},
},
new()
{
Title = "Bleed",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "This Agent takes X damage at Round End." },
},
},
new()
{
Title = "Decay",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "Grant this Agent -1/-1." },
},
},
new()
{
Title = "Delay",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "This Agent always Strikes after its opponent in combat. Replaces Blitz." },
},
},
new()
{
Title = "Disarm",
Category = "Debuff",
Content = "Reduce attack to zero.",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "Set this Agent's strength to 0 until Round End." },
},
},
new()
{
Title = "Erase",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "Remove this card from the game." },
},
},
new()
{
Title = "Exposed",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "This Agent may be chosen as a blocker by enemy Agents when confirming their attack." },
},
},
new()
{
Title = "Mute",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "Remove all text as well as any Strength/Durability changes from this Agent. Muted Agents have no name." },
},
},
new()
{
Title = "Temporary",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "This Agent is destroyed at Round End or when it Strikes." },
},
},
new()
{
Title = "Transient",
Category = "Debuff",
Content = "",
Frontmatter = new()
{
{ "category", "Debuff" },
{ "description", "This card in hand is Discarded at Round End." },
},
},
new()
{
Title = "Blitz",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "When attack, this Agent strikes before its blocker. Replaces [[Delay]]." },
},
},
new()
{
Title = "Breakdown",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "When your Core has X or less Durability remaining this effect triggers." },
},
},
new()
{
Title = "Cleave",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "When Striking a blocker, this Agent also Strikes Agents to the left and right of its blocker at the same time." },
},
},
new()
{
Title = "Confront",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "This Agent may choose an enemy Agent to block it when confirming their attack." },
},
},
new()
{
Title = "Draw",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Place the card from the top of your deck into your hand." },
},
},
new()
{
Title = "Evasive",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "This Agent may only be blocker by other Evasive Agents." },
},
},
new()
{
Title = "Fervor",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "When this Agent survives damage, grant it +1/+1." },
},
},
new()
{
Title = "Flourish",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Grant this Agent +1/+1." },
},
},
new()
{
Title = "Heal",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Increase the Durability of the Agent or Core being healed by this amount. Agents being healed cannot exceed their maximum Durability. Cores have no maximum Durability and can be healed any amount." },
},
},
new()
{
Title = "Overflow",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Adding more energy then your reserves increase this passive stack by 1." },
},
},
new()
{
Title = "Overpower",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Excess damage beyond the Durability of this Agent's blocker is dealt directly to the enemy core." },
},
},
new()
{
Title = "Phase",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "A [[Phased]] [[Agent]] is treated as removed from play for the round, though it still occupies its board-space. At the start of the next round this unit Phases in and is in the exact same state as it Phased out. Phasing back in does not trigger Enter effects." },
},
},
new()
{
Title = "Phased",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Triggered when this [[Agent]] has been affected by [[Phase]]." },
},
},
new()
{
Title = "Refresh",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Remove the Depleted status." },
},
},
new()
{
Title = "Rejuvenate",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "At Round Start heal this Agent to full Durability." },
},
},
new()
{
Title = "Revive",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Return from the Graveyard to play." },
},
},
new()
{
Title = "Rewind",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Return this [[Agent]] to its owner's hand." },
},
},
new()
{
Title = "Rewound",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Triggered when this [[Agent]] has been affected by [[Rewind]]." },
},
},
new()
{
Title = "Shift",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Timeline is changed to the indicated Timeline." },
},
},
new()
{
Title = "Siphon",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "When an Agent strikes or an Action, Effect, or Timeline with the Siphon icon deals damage, heal your Core that amount." },
},
},
new()
{
Title = "Sprout",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Create X 1/1 Seedling Tokens. If your board is full, grant your weakest Seedling +1|+1 instead." },
},
},
new()
{
Title = "Surge",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "Gain an attack token if you dont already have one." },
},
},
new()
{
Title = "Transient",
Category = "Keyword",
Content = "",
Frontmatter = new()
{
{ "category", "Keyword" },
{ "description", "This card in hand is [[Discarded]] at [[Round End]]." },
},
},
new()
{
Title = "Beta Season 1 Track",
Category = "Pass",
Content = "",
Frontmatter = new()
{
{ "category", "Pass" },
{ "expPer", "500" },
{ "size", "30" },
},
},
new()
{
Title = "Onboarding Track",
Category = "Pass",
Content = "| Tier | Reward |\r\n|------|----------------------------------|\r\n| 1 | Sprouts Record |\r\n| 2 | 120 Core Charges |\r\n| 3 | Burn Precon |\r\n| 4 | 120 Core Charges, 25 Flux |\r\n| 5 | Profile Pictures |\r\n| 6 | Emotes |\r\n| 7 | 120 Core Charges |\r\n| 8 | Profile Pictures |\r\n| 9 | 60 Core Charges, 50 Flux |\r\n| 10 | 240 Core Charges, 1 Draft Ticket |\r\n\r\n| Core Charges | Flux |\r\n|--------------|------|\r\n| 660 | 75 |",
Frontmatter = new()
{
{ "expPer", "30" },
{ "size", "10" },
{ "category", "Pass" },
},
},
new()
{
Title = "Daily Wins",
Category = "Quest",
Content = "1: 30cc 30xp\r\n2: 20cc 25xp\r\n3: 20cc 20xp\r\n4: 10cc 20xp\r\n5: 10cc 15xp\r\n6-12 are all simply 5xp.\r\n\r\nSo the daily total win reward for 12 wins is 90cc/145xp.",
Frontmatter = new()
{
{ "category", "Quest" },
},
},
new()
{
Title = "Deal 200 Damage",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
},
},
new()
{
Title = "Deal 30 Damage with Overpower Agents",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
},
},
new()
{
Title = "Deal 50 Damage with Specific Faction",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
},
},
new()
{
Title = "Deplete 10 Agents",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
},
},
new()
{
Title = "Erase 7 Cards",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
},
},
new()
{
Title = "Overflow 10 Times",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
{ "codeCharges", "" },
{ "exp", "" },
},
},
new()
{
Title = "Weekly Wins",
Category = "Quest",
Content = "",
Frontmatter = new()
{
{ "category", "Quest" },
{ "description", "" },
},
},
new()
{
Title = "Agents",
Category = "Redirect",
Content = "",
Frontmatter = new()
{
{ "category", "Redirect" },
{ "see", "\"[[Agent]]\"" },
},
},
new()
{
Title = "Cores",
Category = "Redirect",
Content = "",
Frontmatter = new()
{
{ "category", "Redirect" },
{ "see", "\"[[Core]]\"" },
},
},
new()
{
Title = "Chain",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "Effects are stacked until they are able to be resolved. This enables [[Immediate]] and [[Fast]] reactions to be added onto the stack for reactive gameplay." },
},
},
new()
{
Title = "Core",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
},
},
new()
{
Title = "Discarded",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "Remove this card from your hand." },
},
},
new()
{
Title = "Energy Reserves",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "Up to three unused mana can be banked per turn for spell usage only." },
},
},
new()
{
Title = "Fast",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "This spell can be reacted to." },
},
},
new()
{
Title = "Immediate",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "This spell cannot be reacted to." },
},
},
new()
{
Title = "Round End",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "The end state of the round. Triggered when both players end there turns without action." },
},
},
new()
{
Title = "Slow",
Category = "Rule",
Content = "",
Frontmatter = new()
{
{ "category", "Rule" },
{ "description", "This spell cannot be used as a reaction to something on the [[Chain]]." },
},
},
new()
{
Title = "Core Set",
Category = "Set",
Content = "",
Frontmatter = new()
{
{ "category", "Set" },
},
},
new()
{
Title = "Card Backs",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "essencePrice", "" },
{ "crytalPrice", "\"1450\"" },
},
},
new()
{
Title = "Common",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "essencePrice", "25" },
},
},
new()
{
Title = "Core Set Packs x1",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "crytalPrice", "\"450\"" },
{ "coreChargesPrice", "\"120\"" },
{ "essencePrice", "" },
{ "pricePerPack", "\"450\"" },
},
},
new()
{
Title = "Core Set Packs x10",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "crytalPrice", "\"3900\"" },
{ "coreChargesPrice", "\"1200\"" },
{ "essencePrice", "" },
{ "pricePerPack", "\"390\"" },
},
},
new()
{
Title = "Core Set Packs x5",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "crytalPrice", "\"2100\"" },
{ "coreChargesPrice", "\"600\"" },
{ "essencePrice", "" },
{ "pricePerPack", "\"420\"" },
},
},
new()
{
Title = "Core Set Packs x50",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "essencePrice", "" },
{ "crytalPrice", "\"18000\"" },
{ "coreChargesPrice", "\"6000\"" },
{ "pricePerPack", "\"360\"" },
},
},
new()
{
Title = "Divergent",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "essencePrice", "200" },
},
},
new()
{
Title = "Lost",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "currency", "essence" },
{ "essencePrice", "400" },
},
},
new()
{
Title = "Rare",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "essencePrice", "75" },
},
},
new()
{
Title = "Text Emote",
Category = "Store",
Content = "",
Frontmatter = new()
{
{ "category", "Store" },
{ "essencePrice", "" },
{ "crytalPrice", "\"450\"" },
},
},
new()
{
Title = "Lifeblood",
Category = "Syndicate",
Content = "# Timelines\n\n## Deadly Fauna\n\nGives everything +1 / +1.\n\n## Abundant Growth\n\nGives everything [[Overpower]].\n\n# Mechanics\n\n## Flourish\n\nFlourish.\n\n## Combat\n\nCombat.\n\n## Evasive\n\nEvasive.\n\n## Sprout\n\nSprout.\n\n# Wolves\n\nWolves.\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Bloom]]\n- [[Mulch]]\n- [[Focused Adaptation]]\n- [[Symbiosis]]\n\n## Threats\n\n- [[Glade Grazers]]\n- [[Sapling Dryad]]\n- [[Spark of Bounty]]\n- [[Glasswinged Monarch]]\n- [[Zealot of the Hunt]]\n- [[Hungry Tyrannosaur]]",
Frontmatter = new()
{
{ "category", "Syndicate" },
},
Syndicates = [
"Lifeblood",
],
},
new()
{
Title = "Phasetide",
Category = "Syndicate",
Content = "# Timelines\n\n## The One True Timeline\n\nHeals everything 1 health each turn.\n\nA lot of Phasetide agents simply immortalize in this timeline. And a lot of Phasetide agents start damage to take\nadvantage of this healing effect.\n\nAnd some Phasetide agents will hate it when your not in the timeline. Such as [[Shattersmith]], which will flat out die\nif too many timelines exist in the stack that are not The One True timeline.\n\n# Mechanics\n\n## Healing\n\nHealing.\n\nCards:\n\n- [[Bearer of the Broth]]\n\nPayoff:\n\n- [[Bareknuckle Inquisitor]]\n\n## Rewind\n\nRewind.\n\nCards:\n\n- [[Temple Analyst]]\n\nPayoff:\n\n- [[Divergence Assassin]]\n\n## Phase\n\nPhase.\n\nCards:\n\n- [[Set in Stone]]\n\nPayoff:\n\n- [[Karmic Debtor]]\n\n## Reduce Cost\n\nReduce cost.\n\nCards:\n\n- [[Slow Convert]]\n\nPayoff:\n\n- [[Stern Arbiter]]\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Prayer of Rescue]]\n- [[Invigorating Balm]]\n- [[Set in Stone]]\n- [[Out of Line]]\n\n## Threats\n\n- [[Temple Analyst]]\n- [[Consummate Conspirator]]\n- [[Bareknuckle Inquisitor]]\n- [[Divergence Assassin]]\n- [[Stern Arbiter]]",
Frontmatter = new()
{
{ "category", "Syndicate" },
},
Syndicates = [
"Phasetide",
],
},
new()
{
Title = "Silence",
Category = "Syndicate",
Content = "# Timelines\n\n## Voiceless Skies\n\nCauses it so that if you have one agent in play, that agent gets +3 / +3.\nWith deplete, you can ensure the player ideally can never properly take advantage of the timeline.\n\nIt turn on some of your key board survival cards, like [[Braindead Bouncer]] and [[Nameless Spirit]].\n\nIt also notably interacts with [[Phase]]. So you can phase your [[Sensory Deprivation Pod]] to potentially activate\nVoiceless Skies for your other blocker, or use [[Bury the Evidence]] if you have two 1 / 1 cards and need to remove one.\n\n# Mechanics\n\n## Deplete\n\nPrevents a card from attacking and blocking if they have not already attacked or blocked. Also prevents a card from\nbeing activated, although outside of [[Mind Over Matter]] during [[Voiceless Sky]], the opposing agent can always\nactivate in a response.\n\nCards:\n\n- [[Return to Stillness]]\n\nPayoff:\n\n- [[Telepathic Scavenger]]\n\n## Mute\n\nCan remove all keywords and effects on an agent. Note the order matters. If you mute a target, and an effect gets added\non after, the agent will have the newly added effect while still being considered muted.\n\nCards:\n\n- [[Muffle]]\n\nPayoff:\n\n- [[Destiny Ripper]]\n\n## Revival\n\nCan bring cards back from the dead. Currently mostly a mechanic in practice for keeping [[Somnus, the Dreaming]] alive.\n\nCards:\n\n- [[The Forgotten Tale]]\n\nPayoff:\n\n- [[Solemn Attendant]]\n\n## Spell Duplication\n\nHas access to duplicating spells.\n\nCards:\n\n- [[Disciplined Student]]\n\nPayoff:\n\n- [[Overburdened Scribe]]\n\n## Activations\n\nCards with strong activation effects. And it's revival package also allows you to kill off and revive your own cards to\nactivate them again in a fresh state.\n\nCards:\n\n- [[Death Jockey]]\n\nPayoff:\n\n- [[Rotting Rocker]]\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Hush Now]]\n- [[Spread the Sickness]]\n- [[Pressure Spike]]\n- [[Muffle]]\n\n## Threats\n\n- [[Rotting Rocker]]\n- [[Telepathic Scavenger]]\n- [[Sensory Deprivation Pod]]\n- [[Overburdened Scribe]]\n- [[The Forgotten Tale]]",
Frontmatter = new()
{
{ "category", "Syndicate" },
},
Syndicates = [
"Silence",
],
},
new()
{
Title = "Singularity",
Category = "Syndicate",
Content = "# Timelines\n\n## Erudite Beacon\n\nCauses you to draw a card when you shift to it, and a card every round. You will have many cards in hand, so if you play\nin this timeline, you need ways to spend your hand to avoid erasing cards off the top of your deck.\n\n[[Enlightened Refugee]] is the simplest way to shift to this [[Timeline]].\n\n# Mechanics\n\n## Discard\n\nHas a lot of cards that can be removed from hand for added benefits, and a lot of cards that can discard for additional\ncard draw.\n\nCards:\n\n- [[Efficient Scrapbot]]\n\nPayoff:\n\n- [[Rapid Iteration]]\n\n## Disarm\n\nCan reduce agents attack values to zero. Way to reduce damage for a turn or win combat trades.\n\nCards:\n\n- [[Frontline Fellowship]]\n\nPayoff:\n\n- [[Traffic Conductor]]\n\n## Agent Duplication\n\nHas access to duplicating agents.\n\nCards:\n\n- [[Chronal Scan]]\n\nPayoff:\n\n- [[Springloaded Hopper]]\n\n## Pocket Scout\n\n1 / 1 token that can swarm the board or chump block.\n\nCards:\n\n- [[Enthusiastic Bot-Poke]]\n\nPayoff:\n\n- [[Scattered Helpers]]\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Timestop]]\n- [[Rapid Iteration]]\n- [[Frontline Fellowship]]\n\n## Threats\n\n- [[Roiling Amalgam]]\n- [[Rogue Amalgam]]\n- [[Quicksilver Khaela]]\n- [[Scuttling Spares]]\n- [[Springloaded Hopper]]",
Frontmatter = new()
{
{ "category", "Syndicate" },
},
Syndicates = [
"Singularity",
],
},
new()
{
Title = "Splintergleam",
Category = "Syndicate",
Content = "# Timelines\n\n## Volcanic Rivers\n\nDeals 1 damage to each core when shifted to.\n\n## Torment\n\n# Mechanics\n\n## Bleed\n\nBleed.\n\n## Big Timeline Stack\n\nBig Timeline Stack\n\n## Fervor\n\nFervor\n\n## Self Wound\n\nSelf Wound\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Bathe in Flames]]\n- [[Circle of Strife]]\n- [[Paradox Cacophony]]\n- [[Fervor]]\n- [[Sanguine Resurgence]]\n\n## Threats\n\n- [[Pit Dog]]\n- [[Bright-Eyed Supplicant]]\n- [[Blazing Shifter]]\n- [[Toothy Pugilist]]\n- [[Devoted Bloodletter]]\n- [[Hungry Engine]]\n- [[Frontline Juggernaut]]\n- [[Brutal Reveler]]\n- [[Gilded Behemoth]]",
Frontmatter = new()
{
{ "category", "Syndicate" },
},
Syndicates = [
"Splintergleam",
],
},
new()
{
Title = "Sungrace",
Category = "Syndicate",
Content = "# Timelines\n\n## Star Siphon\n\nRefill your energy reserves every turn. Not, this will not overflow your energy reserve if your energy reserve is full\nand you otherwise have no other energy. Now if you have 1 energy, and 0 reserves, even though you have 2 less mana, it\nwill overflow. So your encouraged to spend all your reserves and always leave one normal mana left over a turn to\ntrigger your overflows.\n\n# Mechanics\n\n## Overflow\n\nEnergy Reserves.\n\n## Energy Reserves\n\nEnergy Reserves.\n\n## Spend 12+ Energy\n\nSpend 12+ Energy.\n\n## Ramp\n\nRamp.\n\n# Spells\n\nSpells.\n\n## Blitz\n\nBlitz.\n\n# Key Cards\n\n## Defensive Cards:\n\n- [[Soothing Glow]]\n- [[Chaos Control]]\n- [[Radiant Channeling]]\n- [[Supernova]]\n- [[Throw into the Sun]]\n- [[Entropy's End]]\n\n## Threats\n\n- [[Canine Adjutant]]\n- [[Limit Breaker]]\n- [[Debris Collector]]\n- [[Jury of the Second Law]]\n- [[Lightsteel Colossus]]\n- [[APEX Starcruise]]\n- [[Devourer Spawn]]",
Frontmatter = new()
{
{ "category", "Syndicate" },
},
Syndicates = [
"Sungrace",
],
},
new()
{
Title = "Lifeblood - Phasetide",
Category = "Syndicate Pairings",
Content = "Pairing has cards that care about [[Shift]] like [[Heretic Whistleblower]] and [[Convergent Pack]] so you could go that\r\nroute.\r\n\r\nBoth pairings also have access to [[Flourish]], so you could go a board route and use [[Tidal Wave]] as a finisher.",
Frontmatter = new()
{
{ "syndicates", "- Lifeblood\n- Phasetide" },
{ "category", "Syndicate Pairings" },
{ "overlappingMechanics", "- \"[[Shift]]\"" },
},
Syndicates = [
"Lifeblood",
"Phasetide",
],
},
new()
{
Title = "Lifeblood - Silence",
Category = "Syndicate Pairings",
Content = "Typically the [[Somnus, the Dreaming]] pairing. Access to strong cards like [[Sap Sapper]] and [[Sleepy Druid]].\r\n\r\nSuppose you could also go [[Evasive]] with removal to protect your creatures from [[Confront]], and\r\nhave [[Spirit's Lament]] as a top end.",
Frontmatter = new()
{
{ "syndicates", "- Lifeblood\n- Silence" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Lifeblood",
"Silence",
],
},
new()
{
Title = "Lifeblood - Singularity",
Category = "Syndicate Pairings",
Content = "For this pairing, I typically go [[Sprout]].\r\n\r\n[[P.O.G.O]] is another easy one drop to make all your tokens more lethal, and you have a lot of cheap removal\r\nlike [[Rapid Iteration]] and [[Wake-Up Prod]] to remove blockers that can otherwise slow down your game plan.",
Frontmatter = new()
{
{ "syndicates", "- Lifeblood\n- Singularity" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Lifeblood",
"Singularity",
],
},
new()
{
Title = "Lifeblood - Splintergleam",
Category = "Syndicate Pairings",
Content = "Both syndicates have access to [[Fervor]]. So you could technically go that route.",
Frontmatter = new()
{
{ "syndicates", "- Lifeblood\n- Splintergleam" },
{ "category", "Syndicate Pairings" },
{ "overlappingMechanics", "- \"[[Fervor]]\"" },
},
Syndicates = [
"Lifeblood",
"Splintergleam",
],
},
new()
{
Title = "Lifeblood - Sungrace",
Category = "Syndicate Pairings",
Content = "Both actually have access to [[Flourish]], given [[Limit Breaker]] and [[Soothing Glow]].\r\n\r\nSo you could wrong a flourish deck, protect your agents with the massive amount of protection Sungrace and Lifeblood\r\nprovide, and get a surprise lethal with [[Symbiosis]] to pay off all your flourish triggers.",
Frontmatter = new()
{
{ "syndicates", "- Lifeblood\n- Sungrace" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Lifeblood",
"Sungrace",
],
},
new()
{
Title = "Phasetide - Silence",
Category = "Syndicate Pairings",
Content = "I suppose a control heavily [[The One True Timeline]] deck.\r\n\r\n[[Boof, Ever Loyal]] will return to hand the last played spell the current round if it dies. [[Silence]] has a lot of\r\nnice removal spells to copy.\r\n\r\nAnd I suppose given how easy it is to immortalize your cards with the one true timeline, [[Solemn Attendant]] will\r\nalways have a target.\r\n\r\n[[Paradox Plague]] can be a bit awkward if there are not many timelines in the timeline stack, or bulky enough paradox\r\nunits on the board, and [[Phasetide]] provides both.\r\n\r\nSo mid range [[The One True Timeline]] deck with [[Silence]] utilities and removal.\r\n\r\nAnd potential [[The Firm Hand]] can be what turns on your [[Overburdened Scribe]].",
Frontmatter = new()
{
{ "syndicates", "- Phasetide\n- Silence" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Phasetide",
"Silence",
],
},
new()
{
Title = "Phasetide - Singularity",
Category = "Syndicate Pairings",
Content = "The [[Fractal Phantasm]] pairing, given the sheer amount of access [[Phasetide]] has to [[Shift]].",
Frontmatter = new()
{
{ "syndicates", "- Phasetide\n- Singularity" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Phasetide",
"Singularity",
],
},
new()
{
Title = "Phasetide - Splintergleam",
Category = "Syndicate Pairings",
Content = "You have access to bleeding and healing. Seems kind of clear of a gameplan. Bleed everything, and keep your stuff barely\r\nalive, while everything your enemy has dies.",
Frontmatter = new()
{
{ "syndicates", "- Phasetide\n- Splintergleam" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Phasetide",
"Splintergleam",
],
},
new()
{
Title = "Phasetide - Sungrace",
Category = "Syndicate Pairings",
Content = "You can [[Snap Back]] your [[Supernova]] for so much mana.\r\n\r\nThis is more of the stereotypically heal faction due to all the healing in [[Phasetide]] and [[Starfueled Medics]] to\r\nturn your healing more into a win condition.",
Frontmatter = new()
{
{ "syndicates", "- Phasetide\n- Sungrace" },
{ "category", "Syndicate Pairings" },
{ "overlappingMechanics", "- \"[[Heal]]\"" },
},
Syndicates = [
"Phasetide",
"Sungrace",
],
},
new()
{
Title = "Silence - Singularity",
Category = "Syndicate Pairings",
Content = "I like going [[Deplete]]. Singularity has good removal and [[Timestop]].\r\n\r\nIf your deplete plan still fails, you have [[Zorp, Unrecyclable]] to continue the attacking plan forever.",
Frontmatter = new()
{
{ "syndicates", "- Silence\n- Singularity" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Silence",
"Singularity",
],
},
new()
{
Title = "Silence - Splintergleam",
Category = "Syndicate Pairings",
Content = "The [[Precon Telekinetic Burn]] deck. And I like to go that route. So many activate triggers,\r\nwith [[Telepathic Conduit]], [[Bloodline Tracker]] and [[Ylka, the Headliner]] all in play, you can just blow up your\r\nopponent.",
Frontmatter = new()
{
{ "syndicates", "- Silence\n- Splintergleam" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Silence",
"Splintergleam",
],
},
new()
{
Title = "Silence - Sungrace",
Category = "Syndicate Pairings",
Content = "The typical control pairing.\r\n\r\nYou can put down one threat at a time, like [[Limit Breaker]], [[Canine Adjutant]], [[Debris Collector]]\r\nand [[Jury of the Second Law]].\r\n\r\nAll your [[Silence]] spells will kill their threats, plus you can [[Overflow]] for days.\r\n\r\n[[Redactionist]] is great graveyard hate. You also have [[Suncursed Conduit]] to shut down [[Fractal Phantasm]]s, so you\r\ncan uber kill the things you kill.\r\n\r\nIf you encounter a [[Devourer Spawn]] or [[Roiling Amalgam]] you can always [[Throw into the Sun]].\r\n\r\n[[APEX Starcruise]] is another top board wipe that also has a big body to start doing damage.",
Frontmatter = new()
{
{ "syndicates", "- Silence\n- Sungrace" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Silence",
"Sungrace",
],
},
new()
{
Title = "Singularity - Splintergleam",
Category = "Syndicate Pairings",
Content = "I've seen a person go the [[Singularity]] + [[Splintergleam]] pairing just to have [[Timestop]] to protect their\r\nbig [[Bleed]] troops that been heavily buffed. Using [[Nascent Clone]] to duplicate [[Fervor]] casts was also a pretty\r\nclever idea.",
Frontmatter = new()
{
{ "syndicates", "- Singularity\n- Splintergleam" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Singularity",
"Splintergleam",
],
},
new()
{
Title = "Singularity - Sungrace",
Category = "Syndicate Pairings",
Content = "This pairing has the funny access to discard revive, so you can cheat out something like [[Kyln, the Dynasty]] or the\r\nclassic [[Devourer Spawn]] early with [[Entropy's End]].",
Frontmatter = new()
{
{ "syndicates", "- Singularity\n- Sungrace" },
{ "category", "Syndicate Pairings" },
},
Syndicates = [
"Singularity",
"Sungrace",
],
},
new()
{
Title = "Splintergleam - Sungrace",
Category = "Syndicate Pairings",
Content = "I saw someone using [[Lightsteel Engineer]] with the entire [[Volcanic Rivers]] package, and I just love it.\r\n\r\nTechnically, [[Gentle Frank]] also reduces core damage, but I feel like your going to die before 8 mana.\r\n\r\n[[Clarion, Deepest Breath]] turns your [[Volcanic Rivers]] shifts into life gain, but then you need to run\r\nthe [[Overflow]] package.",
Frontmatter = new()
{
{ "syndicates", "- Splintergleam\n- Sungrace" },
{ "category", "Syndicate Pairings" },
{ "overlappingMechanics", "- \"[[Volcanic Rivers]]\"" },
},
Syndicates = [
"Splintergleam",
"Sungrace",
],
},
new()
{
Title = "Deadly Fauna",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "All Agents have [[Overpower]]." },
{ "faction", "\"[[Lifeblood]]\"" },
},
},
new()
{
Title = "The One True Timeline",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "\"Round Start: Heal all [[Agents]] and [[Cores]] 1.\"" },
{ "faction", "\"[[Phasetide]]\"" },
},
},
new()
{
Title = "Voiceless Sky",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "If a player has exactly one Agent, it has +3/+3." },
{ "faction", "\"[[Silence]]\"" },
},
},
new()
{
Title = "Erudite Beacon",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "\"When you Shift here, draw 1. Round Start: Players draw 1.\"" },
{ "faction", "\"[[Singularity]]\"" },
},
},
new()
{
Title = "Torment",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "All Agents and Cores have Bleed 1." },
{ "faction", "\"[[Splintergleam]]\"" },
},
},
new()
{
Title = "Volcanic Rivers",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "When you Shift here, deal 1 to both Cores." },
{ "faction", "\"[[Splintergleam]]\"" },
},
},
new()
{
Title = "Star Siphon",
Category = "Timeline",
Content = "",
Frontmatter = new()
{
{ "category", "Timeline" },
{ "description", "\" Round End: Refill all Energy Reserves.\"" },
{ "faction", "\"[[Sungrace]]\"" },
},
}
];
}