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ChronoCCG/chrono.docs/Decks/Big Energy.md
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4.4 KiB

category, cards, divers, isVisible, keycards, description, factions, deckCode
category cards divers isVisible keycards description factions deckCode
Deck
Brilliant Martyr
Brilliant Martyr
Brilliant Martyr
Kinetic Absorber
Kinetic Absorber
Kinetic Absorber
Hidden Locus
Hidden Locus
Hidden Locus
Suncursed Conduit
Suncursed Conduit
Suncursed Conduit
Paradox Capacitor
Paradox Capacitor
Lumbering Starseeker
Lumbering Starseeker
Novathermal Mining
Novathermal Mining
Novathermal Mining
Radiant Channeling
Radiant Channeling
Radiant Channeling
Supernova
Supernova
Supernova
Gunnery Captain
Lightsteel Colossus
Lightsteel Colossus
Devourer Spawn
Devourer Spawn
Army of the Sun
Curb the Anomalies
Curb the Anomalies
Curb the Anomalies
Bearer of the Broth
Bearer of the Broth
Bearer of the Broth
Blessed Soup
Blessed Soup
Blessed Soup
Peaceful Synthesizer
Nonlethal Special Forces
true
Kinetic Absorber
Lumbering Starseeker
Lightsteel Colossus
Curb the Anomalies
The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 Kinetic Absorber, 5/6 Lumbering Starseeker, and 8 for a 9/14 Lightsteel Colossus. You got Devourer Spawn to help push for lethal. It's going to have a bunch of keywords on it, given how popular timelines are in the meta. You need to Overflow your mana once in a while, or some of your Supernova removal will be useless. Be pass heavy. You're going to win on very low health if you win. Such is life. No strong card draw, so Army of the Sun is your hope if things go long. At the worst, it's a spell that summons a big unit right away if it goes off. Attack aggressively with Brilliant Martyr. You really want Star Siphon to ramp. As divers, Peaceful Synthesizer is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than that. Nonlethal Special Forces is to enable Phasetide for AOE Mute cards given we don't care about stat buffs. Also as it stands, it always seems to punch a above it's weight on the board given the Disarm effect. So ya, Curb the Anomalies can weaken the enemy board, by shutting off all there better stats, activates, and synergies. Hopefully destroy the entire enemy board in combat. And I suppose Bearer of the Broth. Since the deck has so much raw stats, you will probably find somewhere to heal. Like healing Kinetic Absorber so it can keep killing after it Immortalizes.
Sungrace
Phasetide
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The idea of this deck is to go heavy on stat-efficient cards. Like 2 for a 2/3 Kinetic Absorber, 5/6 Lumbering Starseeker, and 8 for a 9/14 Lightsteel Colossus.

You got Devourer Spawn to help push for lethal. It's going to have a bunch of keywords on it, given how popular timelines are in the meta.

You need to Overflow your mana once in a while, or some of your Supernova removal will be useless. Be pass heavy.

You're going to win on very low health if you win. Such is life.

No strong card draw, so Army of the Sun is your hope if things go long. At the worst, it's a spell that summons a big unit right away if it goes off.

Attack aggressively with Brilliant Martyr. You really want Star Siphon to ramp.

As divers, Peaceful Synthesizer is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient than that. Nonlethal Special Forces is to enable Phasetide for AOE Mute cards given we don't care about stat buffs. Also as it stands, it always seems to punch a above it's weight on the board given the Disarm effect.

So ya, Curb the Anomalies can weaken the enemy board, by shutting off all there better stats, activates, and synergies. Hopefully destroy the entire enemy board in combat.

And I suppose Bearer of the Broth. Since the deck has so much raw stats, you will probably find somewhere to heal. Like healing Kinetic Absorber so it can keep killing after it Immortalizes.