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ChronoCCG/Chrono/Web/Generated/Cards.g.cs
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// <auto-generated/>
#nullable enable
namespace Chrono.Model;
public static class CardDatabase
{
public static readonly System.Collections.Generic.List<CardData> Cards =
[
new()
{
Name = "Disarm",
Category = "Debuff",
Archetypes = [
],
},
new()
{
Name = "Mute",
Category = "Debuff",
Archetypes = [
],
},
new()
{
Name = "Lifeblood",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Phasetide",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Silence",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Singularity",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Splintergleam",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Sungrace",
Category = "Faction",
Archetypes = [
],
},
new()
{
Name = "Draw",
Category = "Keyword",
Description = "Place the card from the top of your deck into your hand.",
Archetypes = [
],
},
new()
{
Name = "Flourish",
Category = "Keyword",
Description = "Grant this Agent +1/+1.",
Archetypes = [
],
},
new()
{
Name = "Overpower",
Category = "Keyword",
Description = "Excess damage beyond the Durability of this Agent's blocker is dealt directly to the enemy core.",
Archetypes = [
],
},
new()
{
Name = "Phase",
Category = "Keyword",
Description = "A Phased Agent is treated as removed from play for the round, though it still occupies its board-space. At the start of the next round this unit Phases in and is in the exact same state as it Phased out. Phasing back in does not trigger Enter effects.",
Archetypes = [
],
},
new()
{
Name = "Phased",
Category = "Keyword",
Description = "Triggered when this Agent has been affected by Phase.",
Archetypes = [
],
},
new()
{
Name = "Rewind",
Category = "Keyword",
Description = "Return this Agent to its owner's hand.",
Archetypes = [
],
},
new()
{
Name = "Rewound",
Category = "Keyword",
Description = "Triggered when this Agent has been affected by Rewind.",
Archetypes = [
],
},
new()
{
Name = "Shift",
Category = "Keyword",
Description = "Timeline is changed to the indicated Timeline.",
Archetypes = [
],
},
new()
{
Name = "Sprout",
Category = "Keyword",
Description = "Summon a 1/1 spore. If your board is full, give your weakest spore +1/+1.",
Archetypes = [
],
},
new()
{
Name = "Transient",
Category = "Keyword",
Description = "This card in hand is Discarded at Round End.",
Archetypes = [
],
},
new()
{
Name = "Agents",
Category = "Redirect",
Archetypes = [
],
},
new()
{
Name = "Cores",
Category = "Redirect",
Archetypes = [
],
},
new()
{
Name = "Chain",
Category = "Rule",
Description = "Effects are stacked until they are able to be resolved. This enables Immediate and Fast reactions to be added onto the stack for reactive gameplay.",
Archetypes = [
],
},
new()
{
Name = "Core",
Category = "Rule",
Archetypes = [
],
},
new()
{
Name = "Discarded",
Category = "Rule",
Description = "Remove this card from your hand.",
Archetypes = [
],
},
new()
{
Name = "Round End",
Category = "Rule",
Description = "The end state of the round. Triggered when both players end there turns without action.",
Archetypes = [
],
},
new()
{
Name = "Core Set",
Category = "Set",
Archetypes = [
],
},
new()
{
Name = "Fast",
Category = "Speed",
Description = "This spell can be reacted to.",
Archetypes = [
],
},
new()
{
Name = "Immediate",
Category = "Speed",
Description = "This spell cannot be reacted to.",
Archetypes = [
],
},
new()
{
Name = "Slow",
Category = "Speed",
Description = "This spell cannot be used as a reaction to something on the Chain.",
Archetypes = [
],
},
new()
{
Name = "Aardvark Precinct Captain",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Enter: Sprout 1 for each other ally.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
"Shift",
],
ImmortalizeTo = [
"Tino, Majestic Stumbler",
],
ImmortalizeWhen = "Round End: I see 5+ other allies. When I Immortalize, Shift to Deadly Fauna.",
ImageFile = "Aardvark Precinct Captain.png",
},
new()
{
Name = "Burrowing Beetles",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Evasive.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"The Cycle Embodied",
],
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Burrowing Beetles.png",
},
new()
{
Name = "Egg Tender",
Category = "Agent",
Cost = 1,
Attack = 0,
Health = 1,
Description = "Activate: The next ally that enters play this round Flourish|Flourishes.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Arra, Saurian Broodmother",
],
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Egg Tender.png",
},
new()
{
Name = "Fervent Mycologist",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Evasive.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
"Jenny, Sower of Spores",
],
ImmortalizeWhen = "I've Struck the enemy Core.",
ImageFile = "Fervent Mycologist.png",
},
new()
{
Name = "Gardener Apprentice",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Enter: Sprout 1.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
"Horticulturalist Oswald",
],
ImmortalizeWhen = "I've seen you Sprout 4+ times.",
ImageFile = "Gardener Apprentice.png",
},
new()
{
Name = "Glade Grazers",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 1,
Description = "When another ally enters play, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Battleharts",
],
ImmortalizeWhen = "I have 6+ Strength.",
ImageFile = "Glade Grazers.png",
},
new()
{
Name = "Glasswinged Monarch",
Category = "Agent",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Evasive. Enter or Core Strike: Shift to Abundant Growth.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Omeganeura",
],
ImmortalizeWhen = "I've seen you Shift twice.",
ImageFile = "Glasswinged Monarch.png",
},
new()
{
Name = "Harbinger of Power",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Enter: Shift to Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Evolution Incarnate",
],
ImmortalizeWhen = "I've seen the enemy Core take damage through Overpower.",
ImageFile = "Harbinger of Power.png",
},
new()
{
Name = "Hungry Tyrannosaur",
Category = "Agent",
Cost = 8,
Attack = 8,
Health = 7,
Description = "Confront. Overpower. Enter: Create a Throwdown in hand.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Wreck-o Rex",
],
ImmortalizeWhen = "I've destroyed an Agent.",
ImageFile = "Hungry Tyrannosaur.png",
},
new()
{
Name = "Panicked Refugee",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 2,
Description = "Enter: Summon a Wolf.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Bronk the Calm",
],
ImmortalizeWhen = "Round End: I do not see an allied Wolf in play. When I Immortalize, Shift to Abundant Growth.",
ImageFile = "Panicked Refugee.png",
},
new()
{
Name = "Pterosaur Rider",
Category = "Agent",
Cost = 4,
Attack = 3,
Health = 3,
Description = "Evasive.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Gritmancer Grant",
],
ImmortalizeWhen = "I've Struck the enemy Core.",
ImageFile = "Pterosaur Rider.png",
},
new()
{
Name = "Sap Sapper",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Enter: Sprout 2, then grant those Seedlings \\\"Last Gasp: Deal 1 to all Agents.\\\".",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
"The Botanist",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Sap Sapper.png",
},
new()
{
Name = "Sapling Dryad",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "I have +1/+0 for each time you've Sprout|Sprouted this game.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
"The Great Oakmother",
],
ImmortalizeWhen = "I've seen you Sprout 4+ times.",
ImageFile = "Sapling Dryad.png",
},
new()
{
Name = "Sleepy Druid",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 2,
Description = "Activate: (C) An Agent Flourish|Flourishes.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Xae, Dreamstrider",
],
ImmortalizeWhen = "I've seen allies Flourish 4+ times.",
ImageFile = "Sleepy Druid.png",
},
new()
{
Name = "Spark of Bounty",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 4,
Description = "Enter: Shift to Abundant Growth.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"The Beating Heart",
],
ImmortalizeWhen = "Round End: You have 15+ Strength in play.",
ImageFile = "Spark of Bounty.png",
},
new()
{
Name = "Territorial Pack",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "Enter: Summon a Wolf.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Boof, Lonely and Proud",
],
ImmortalizeWhen = "Round End: I do not see an allied Wolf in Play.",
ImageFile = "Territorial Pack.png",
},
new()
{
Name = "Zealot of the Hunt",
Category = "Agent",
Cost = 6,
Attack = 7,
Health = 5,
Description = "Enter or when I.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Khaelar",
],
ImmortalizeWhen = "Give the strongest enemy Exposed and set its stats to 1/1 this round. Immortalize: I've destroyed an Agent.",
ImageFile = "Zealot of the Hunt.png",
},
new()
{
Name = "Bareknuckle Inquisitor",
Category = "Agent",
Cost = 5,
Attack = 3,
Health = 8,
Description = "Confront. Siphon. Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
"Da'Kad, Heretic Crusher",
],
ImmortalizeWhen = "I've seen allies or your Core Heal 6+.",
ImageFile = "Bareknuckle Inquisitor.png",
},
new()
{
Name = "Bearer of the Broth",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Enter: Create a 0 cost Transient Blessed Soup in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Alina, the Overflowing Cup",
],
ImmortalizeWhen = "You've played Blessed Soup 2+ times this game.",
ImageFile = "Bearer of the Broth.png",
},
new()
{
Name = "Curious Acolyte",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 3,
Description = "When I am Phased or Rewound, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Zel, the First Diver",
],
ImmortalizeWhen = "I am Phased or Rewound.",
ImageFile = "Curious Acolyte.png",
},
new()
{
Name = "Divergence Assassin",
Category = "Agent",
Cost = 6,
Attack = 6,
Health = 3,
Description = "Blitz. I cost 1 less for each time you've Phased or Rewound an Agent this game. Strike: Rewind me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Masa, Time-Lost",
],
ImmortalizeWhen = "You've Phased or Rewound Agents 6+ times this game.",
ImageFile = "Divergence Assassin.png",
},
new()
{
Name = "Fervent Follower",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Round End: I Flourish. When I see a Shift to a Timeline other than The One True Timeline, deal 1 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Flourish",
"Shift",
],
ImmortalizeTo = [
"Pontifex Dhabu",
],
ImmortalizeWhen = "I have 6+ Strength.",
ImageFile = "Fervent Follower.png",
},
new()
{
Name = "Heretic Whistleblower",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 4,
Description = "When I see a Shift, reveal the top card of your deck. If it is an Action, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
"Harker, Metal Reporter",
],
ImmortalizeWhen = "I've seen 3+ Shifts.",
ImageFile = "Heretic Whistleblower.png",
},
new()
{
Name = "Holder of the Instruments",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Enter: Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Symphony of the Path",
],
ImmortalizeWhen = "I am Phased or Rewound.",
ImageFile = "Holder of the Instruments.png",
},
new()
{
Name = "Holy Cleaner",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 3,
Description = "Play: Activate Rewind an Agent with equal or less Durability than me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Violent Inquisitioner",
],
ImmortalizeWhen = "You've Rewound 3+ times this game.",
ImageFile = "Holy Cleaner.png",
},
new()
{
Name = "Karmic Debtor",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 1,
Description = "Play: [icon]Phase an Agent. It cannot Phase in while I am in play.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Consequence Admin Cain",
],
ImmortalizeWhen = "I've seen 3+ Agents Phased or Rewound.",
ImageFile = "Karmic Debtor.png",
},
new()
{
Name = "Nonlethal Special Forces",
Category = "Agent",
Cost = 4,
Attack = 3,
Health = 3,
Description = "Blitz. Each round, Disarm the first enemy that would destroy an ally in combat.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"The 'Stache",
],
ImmortalizeWhen = "You've set the Strength of 4+ enemies to 0 this game.",
ImageFile = "Nonlethal Special Forces.png",
},
new()
{
Name = "Seeker of Truth",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 6,
Description = "Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Priestess Minia",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Seeker of Truth.png",
},
new()
{
Name = "Shattersmith",
Category = "Agent",
Cost = 3,
Attack = 5,
Health = 5,
Description = "I have -1/-1 for each Timeline in the Timeline Stack other than The One True Timeline. Last Gasp: Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Rift Mender Aris",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Shattersmith.png",
},
new()
{
Name = "Slow Convert",
Category = "Agent",
Cost = 6,
Attack = 2,
Health = 1,
Description = "I cost 1 less for each copy of The One True Timeline in the Timeline Stack. Enter: Create a The Firm Hand in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Dedicated Missionary",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Slow Convert.png",
},
new()
{
Name = "Stern Arbiter",
Category = "Agent",
Cost = 7,
Attack = 5,
Health = 5,
Description = "Play: Return an Action from your Graveyard to your hand. It costs 3 less and has \\\"If I would be put into a Graveyard, instead Erase me.\\\".",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Grand Judge Dhael",
],
ImmortalizeWhen = "I've seen you play 3+ cards wi...",
ImageFile = "Stern Arbiter.png",
},
new()
{
Name = "Temple Analyst",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 3,
Description = "Blitz. The first time each round I Strike while attacking: Swap me with the Agent to my right, then Rewind it. Reduce its cost by 1 this round.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Khaela the Savior",
],
ImmortalizeWhen = "I've seen 3+ Agents Phased or Rewound.",
ImageFile = "Temple Analyst.png",
},
new()
{
Name = "Temple Guard Hound",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 5,
Description = "Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Boof, Ever Loyal",
],
ImmortalizeWhen = "I see The One True Timeline.",
ImageFile = "Temple Guard Hound.png",
},
new()
{
Name = "Braindead Bouncer",
Category = "Agent",
Cost = 1,
Attack = 3,
Health = 2,
Description = "Round End: Decay.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
"Shift",
],
ImmortalizeTo = [
"Wilfred, Lobotomizer",
],
ImmortalizeWhen = "Round Start: I see Voiceless Sky.",
ImageFile = "Braindead Bouncer.png",
},
new()
{
Name = "Death Jockey",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 4,
Description = "Activate: Refresh an ally. That ally cannot Refresh again this round.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Daville, the Star Song",
],
ImmortalizeWhen = "I've seen allies Refresh 4+ times.",
ImageFile = "Death Jockey.png",
},
new()
{
Name = "Destiny Ripper",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 1,
Description = "Play: (C) Mute an Agent.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Alina Who Cuts the Strings",
],
ImmortalizeWhen = "I've seen 3+ Agents Mute|Muted.",
ImageFile = "Destiny Ripper.png",
},
new()
{
Name = "Disciplined Student",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 1,
Description = "Enter: Create in hand a random Action that started in your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"True Believer",
],
ImmortalizeWhen = "I see Voiceless Sky.",
ImageFile = "Disciplined Student.png",
},
new()
{
Name = "Forest Recluse",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 2,
Description = "Play: (C) Deplete an enemy.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Witch of the Woods",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Forest Recluse.png",
},
new()
{
Name = "Fuzzy Archivist",
Category = "Agent",
Cost = 4,
Attack = 1,
Health = 3,
Description = "Evasive. Activate: Grant an Action in hand Transient, then create an exact copy of it in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Greyl, the Problem",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Fuzzy Archivist.png",
},
new()
{
Name = "Librarian's Assistant",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Enter: Draw a random 1, 2, or 3 cost Action from your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
"Boof, the Listener",
],
ImmortalizeWhen = "I've seen you play 3+ Actions.",
ImageFile = "Librarian's Assistant.png",
},
new()
{
Name = "Nameless Spirit",
Category = "Agent",
Cost = 2,
Attack = 3,
Health = 2,
Description = "Temporary. Siphon.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
"Heal",
],
ImmortalizeTo = [
"Khaela, the Vanished",
],
ImmortalizeWhen = "When I would be destroyed while I see Voiceless Sky, instead, Heal me to full and I Immortalize.",
ImageFile = "Nameless Spirit.png",
},
new()
{
Name = "Overburdened Scribe",
Category = "Agent",
Cost = 6,
Attack = 3,
Health = 4,
Description = "Round End: Create in hand a random Action that started in your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Dhali, Bearer of Memories",
],
ImmortalizeWhen = "You've cast the same Action 3+ times this game.",
ImageFile = "Overburdened Scribe.png",
},
new()
{
Name = "Redactionist",
Category = "Agent",
Cost = 4,
Attack = 4,
Health = 1,
Description = "Play: (C) Revive an Agent. Grant it Temporary and \\\"When I would be destroyed, instead Erase me.\\\".",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Talia, Purger of Memory",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Redactionist.png",
},
new()
{
Name = "Rotting Rocker",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 1,
Description = "Activate: (C) Deal 2 to a random enemy.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Ylka, the Headliner",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Rotting Rocker.png",
},
new()
{
Name = "Sensory Deprivation Pod",
Category = "Agent",
Cost = 5,
Attack = 2,
Health = 3,
Description = "When I Phase in, deal damage equal to my Strength to the weakest enemy. Activate: (C) I Flourish, then Phase.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
"Rewound",
],
ImmortalizeTo = [
"Somnus, the Dreaming",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Sensory Deprivation Pod.png",
},
new()
{
Name = "Solemn Attendant",
Category = "Agent",
Cost = 6,
Attack = 3,
Health = 3,
Description = "Play: Revive an Immortalized Ally.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Indara, the Candle",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Solemn Attendant.png",
},
new()
{
Name = "Somber Astronomer",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Enter: Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"A'kon, Starry Diviner",
],
ImmortalizeWhen = "I've seen you Shift 2+ times.",
ImageFile = "Somber Astronomer.png",
},
new()
{
Name = "Telepathic Conduit",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "Activate: I Decay, grant me \\\"If you or an ally would deal non-combat damage, increase it by 1.\\\".",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
"The Strand",
],
ImmortalizeWhen = "You've dealt 15+ non-combat damage this game.",
ImageFile = "Telepathic Conduit.png",
},
new()
{
Name = "Telepathic Scavenger",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Each time an Agent Deplete|Depletes, I Flourish.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"The Uncontained",
],
ImmortalizeWhen = "I've seen Agents Deplete 4+ times.",
ImageFile = "Telepathic Scavenger.png",
},
new()
{
Name = "The Forgotten Tale",
Category = "Agent",
Cost = 6,
Attack = 3,
Health = 7,
Description = "Activate: (C) Destroy another ally with less Durability than me, then Revive it.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Shae'Fan, Remembered",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "The Forgotten Tale.png",
},
new()
{
Name = "Awakened Security System",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 3,
Description = "Activate: Reduce an Agent's Strength by my Strength this round.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Wom, Sweet Wom",
],
ImmortalizeWhen = "I see 3+ Agents with 0 Strength in play.",
ImageFile = "Awakened Security System.png",
},
new()
{
Name = "Efficient Scrapbot",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Play: Discard 1 to Draw 1.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
"E-Law, Boot Shepherd",
],
ImmortalizeWhen = "I've seen you Draw 6+ cards.",
ImageFile = "Efficient Scrapbot.png",
},
new()
{
Name = "Enhanced Retriever",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Enter: Draw a 1 cost Agent from your deck.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
"B.O.O.F.",
],
ImmortalizeWhen = "Round End: I see a 1 cost ally in play.",
ImageFile = "Enhanced Retriever.png",
},
new()
{
Name = "Enlightened Refugee",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 2,
Description = "Enter: Shift to Erudite Beacon.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
"Bronk the Guide",
],
ImmortalizeWhen = "I've seen you Draw 6+ cards.",
ImageFile = "Enlightened Refugee.png",
},
new()
{
Name = "Enthusiastic Bot-Poke",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Enter or Round Start: Create a Transient Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Bill, First Point of Contact",
],
ImmortalizeWhen = "I see 3+ allied Pocket Scouts in play.",
ImageFile = "Enthusiastic Bot-Poke.png",
},
new()
{
Name = "Fractal Phantasm",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Temporary. Last Gasp: The next time you Shift, revive me and grant copies of me *everywhere* +1/+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Quicksilver Khaela",
],
ImmortalizeWhen = "I have 4+ Strength.",
ImageFile = "Fractal Phantasm.png",
},
new()
{
Name = "Nascent Clone",
Category = "Agent",
Cost = 4,
Attack = 1,
Health = 3,
Description = "Play: (C) Transform me into an exact copy of a non-Immortalized Agent, but I retain the following text:.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Herald of the One",
],
ImmortalizeWhen = "Round End: I see Paradox.",
ImageFile = "Nascent Clone.png",
},
new()
{
Name = "Origination Engine",
Category = "Agent",
Cost = 8,
Attack = 6,
Health = 6,
Description = "Enter: Reset all Agents to their base text and stats, empty the Timeline Stack, Erase all Graveyards.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Overmind's Guilt",
],
ImmortalizeWhen = "Your hand is empty.",
ImageFile = "Origination Engine.png",
},
new()
{
Name = "Recycler",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Play: Discard 1 to heal your Core equal to that card's cost (Max 5).",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Heal",
"Discarded",
],
ImmortalizeTo = [
"Terraformer",
],
ImmortalizeWhen = "You've Discarded 3+ times this game.",
ImageFile = "Recycler.png",
},
new()
{
Name = "Rogue Amalgam",
Category = "Agent",
Cost = 7,
Attack = 3,
Health = 5,
Description = "Play: Discard up to 3. When you Discard: Draw 1 and reduce its cost by 1.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
"Mr. E",
],
ImmortalizeWhen = "I've seen you Draw 6+ cards.",
ImageFile = "Rogue Amalgam.png",
},
new()
{
Name = "Roiling Amalgam",
Category = "Agent",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Play: Discard 1. When you Discard, grant me a random positive keyword.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Discarded",
],
ImmortalizeTo = [
"Ziv, the Adaptable",
],
ImmortalizeWhen = "You've Discarded 3+ times this game.",
ImageFile = "Roiling Amalgam.png",
},
new()
{
Name = "Scattered Helpers",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 4,
Description = "Allies have \\\"Last Gasp: Allies with the same name as me Flourish.\\\".",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Nanobot Hive",
],
ImmortalizeWhen = "I see 3+ allies with the same name as other allies.",
ImageFile = "Scattered Helpers.png",
},
new()
{
Name = "Scuttling Spares",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 1,
Description = "When I am Discarded: Create a copy of me in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Discarded",
],
ImmortalizeTo = [
"Zorp, Unrecyclable",
],
ImmortalizeWhen = "I see 2+ Scuttling Spares in your Graveyard. I can Immortalize out of play.",
ImageFile = "Scuttling Spares.png",
},
new()
{
Name = "Traffic Conductor",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 2,
Description = "Enter: Disarm the Strongest enemy.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Raiz, Pacifist's Conclusion",
],
ImmortalizeWhen = "I see 3+ Agents with 0 Strength in play.",
ImageFile = "Traffic Conductor.png",
},
new()
{
Name = "Blazing Shifter",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 2,
Description = "Enter: Shift to Volcanic Rivers. I have +1/+1 for each Timeline in the Timeline Stack.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"The Unstoppable Flow",
],
ImmortalizeWhen = "I have 7+ Strength.",
ImageFile = "Blazing Shifter.png",
},
new()
{
Name = "Bloodline Tracker",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Activate: Sacrifice 1: (C) Deal 1 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Master of Ceremonies",
],
ImmortalizeWhen = "I've dealt 6+ damage.",
ImageFile = "Bloodline Tracker.png",
},
new()
{
Name = "Bright-Eyed Supplicant",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 4,
Description = "Confront.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Overseer of Trials",
],
ImmortalizeWhen = "I've survived damage twice.",
ImageFile = "Bright-Eyed Supplicant.png",
},
new()
{
Name = "Brutal Reveler",
Category = "Agent",
Cost = 7,
Attack = 6,
Health = 5,
Description = "Overpower. The first time each round anything takes damage, create a Transient Bloodbolt in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Tyar, Benevolent Ruler",
],
ImmortalizeWhen = "Breakdown 10.",
ImageFile = "Brutal Reveler.png",
},
new()
{
Name = "Bullseye Bounty Hunter",
Category = "Agent",
Cost = 4,
Attack = 4,
Health = 3,
Description = "Blitz. Cleave. Play: Grant two enemies Exposed.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Sareh, Rebel Strategist",
],
ImmortalizeWhen = "I've destroyed two enemies.",
ImageFile = "Bullseye Bounty Hunter.png",
},
new()
{
Name = "Denizen of Flames",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Enter: Shift to Volcanic Rivers.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Magnus Lavaborn",
],
ImmortalizeWhen = "I see you Shift to Volcanic Rivers while Volcanic Rivers is the current Timeline.",
ImageFile = "Denizen of Flames.png",
},
new()
{
Name = "Desperate Primordial",
Category = "Agent",
Cost = 2,
Attack = 4,
Health = 2,
Description = "Overpower. Temporary.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Vera, Original Proof",
],
ImmortalizeWhen = "I've seen the enemy Core take damage twice.",
ImageFile = "Desperate Primordial.png",
},
new()
{
Name = "Devoted Bloodletter",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 5,
Description = "The first time each round I deal or take damage, Draw 1 and Shift to Torment.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
"Opener of the Way",
],
ImmortalizeWhen = "I've Drawn 3+ cards.",
ImageFile = "Devoted Bloodletter.png",
},
new()
{
Name = "Frontline Juggernaut",
Category = "Agent",
Cost = 6,
Attack = 6,
Health = 5,
Description = "Overpower. Allied Breakdown sees both Cores.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Kurian, the Breaker",
],
ImmortalizeWhen = "Breakdown 10.",
ImageFile = "Frontline Juggernaut.png",
},
new()
{
Name = "Gilded Behemoth",
Category = "Agent",
Cost = 7,
Attack = 5,
Health = 9,
Description = "Overpower. Core Strike: Deal 3 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Boatswain Corvus",
],
ImmortalizeWhen = "You've dealt 15+ non-combat damage this game.",
ImageFile = "Gilded Behemoth.png",
},
new()
{
Name = "Glittering Gladiator",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 3,
Description = "When I survive damage, grant me +2/+0.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Scoot Sparkles",
],
ImmortalizeWhen = "I've Struck an Agent with less Strength than me.",
ImageFile = "Glittering Gladiator.png",
},
new()
{
Name = "Hungry Engine",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Enter: Create a Circle of Strife in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Armageddonaut",
],
ImmortalizeWhen = "I've survived damage.",
ImageFile = "Hungry Engine.png",
},
new()
{
Name = "Painforger",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 3,
Description = "Play: (C) Deal 1 to me and another Agent. Sacrifice 2: Instead, deal 2.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Khaela the Hungry",
],
ImmortalizeWhen = "Breakdown 10.",
ImageFile = "Painforger.png",
},
new()
{
Name = "Persistent Squire",
Category = "Agent",
Cost = 1,
Attack = 1,
Health = 2,
Description = "Confront. Agents I Strike Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Brant the Bloody",
],
ImmortalizeWhen = "I see an Agent destroyed by Bleed.",
ImageFile = "Persistent Squire.png",
},
new()
{
Name = "Pit Dog",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 4,
Description = "Overpower.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Boof, the Champion",
],
ImmortalizeWhen = "I've damaged the enemy Core.",
ImageFile = "Pit Dog.png",
},
new()
{
Name = "Red Reaper",
Category = "Agent",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Rejuvenate. Enter: All Agents Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Odol, the Red Death",
],
ImmortalizeWhen = "I see an Agent destroyed by Bleed.",
ImageFile = "Red Reaper.png",
},
new()
{
Name = "Stalwart Champion",
Category = "Agent",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Rejuvenate.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Enlightened Survivor",
],
ImmortalizeWhen = "Breakdown 15.",
ImageFile = "Stalwart Champion.png",
},
new()
{
Name = "Toothy Pugilist",
Category = "Agent",
Cost = 4,
Attack = 3,
Health = 6,
Description = "Confront. Agents I Strike Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"The Ripper",
],
ImmortalizeWhen = "I see an Agent destroyed by Bleed.",
ImageFile = "Toothy Pugilist.png",
},
new()
{
Name = "Brilliant Martyr",
Category = "Agent",
Cost = 1,
Attack = 2,
Health = 1,
Description = "Last Gasp: Shift to Star Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Quaid, the Willing",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Brilliant Martyr.png",
},
new()
{
Name = "Canine Adjutant",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Evasive. Core Strike: Erase the enemy Graveyard.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Specialist Boof",
],
ImmortalizeWhen = "I've Struck the enemy Core.",
ImageFile = "Canine Adjutant.png",
},
new()
{
Name = "Containment Breach",
Category = "Agent",
Cost = 5,
Attack = 2,
Health = 6,
Description = "Round Start: Deal 1 to each Agent and Core for each Reserve Energy you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Penitent Star",
],
ImmortalizeWhen = "I've seen 3+ Agents destroyed.",
ImageFile = "Containment Breach.png",
},
new()
{
Name = "Debris Collector",
Category = "Agent",
Cost = 4,
Attack = 1,
Health = 1,
Description = "I have +1/+1 for every Energy Crystal you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Living Comet",
],
ImmortalizeWhen = "I have 10+ Strength.",
ImageFile = "Debris Collector.png",
},
new()
{
Name = "Devourer Spawn",
Category = "Agent",
Cost = 10,
Attack = 10,
Health = 10,
Description = "For each Timeline in the Timeline Stack, I gain a random positive keyword.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Time Devourer Soval",
],
ImmortalizeWhen = "I've gained 7+ keywords.",
ImageFile = "Devourer Spawn.png",
},
new()
{
Name = "Gunnery Captain",
Category = "Agent",
Cost = 7,
Attack = 5,
Health = 6,
Description = "Blitz. Play: [icon] Erase all enemies with a cost of 2 or less in play.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Grand Admiral Khaela",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Gunnery Captain.png",
},
new()
{
Name = "Hidden Locus",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 2,
Description = "Round Start: Gain an extra Energy Crystal this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Eruption Incarnate",
],
ImmortalizeWhen = "Round Start: You have 10 Energy Crystals.",
ImageFile = "Hidden Locus.png",
},
new()
{
Name = "Jury of the Second Law",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 3,
Description = "Blitz. When you play an Action, gain 1 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Chaos Conductor Boltz",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round this game.",
ImageFile = "Jury of the Second Law.png",
},
new()
{
Name = "Kinetic Absorber",
Category = "Agent",
Cost = 2,
Attack = 2,
Health = 3,
Description = "Confront.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Dyson, the Aspirant",
],
ImmortalizeWhen = "I survive an enemy Striking me. When I Immortalize, Shift to Star Siphon.",
ImageFile = "Kinetic Absorber.png",
},
new()
{
Name = "Lightsteel Colossus",
Category = "Agent",
Cost = 8,
Attack = 9,
Health = 14,
Description = "Delay. Confront.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Gentle Frank",
],
ImmortalizeWhen = "You have 10 Energy Crystals.",
ImageFile = "Lightsteel Colossus.png",
},
new()
{
Name = "Lightsteel Engineer",
Category = "Agent",
Cost = 5,
Attack = 4,
Health = 5,
Description = "Reduce damage you or allies would deal to your Core by 1. When you reduce damage this way, deal 1 to the enemy Core.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Mechanist Daedelus",
],
ImmortalizeWhen = "I've prevented 5+ damage to your Core.",
ImageFile = "Lightsteel Engineer.png",
},
new()
{
Name = "Limit Breaker",
Category = "Agent",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Round Start: I Flourish once for each Reserve Energy you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Malum, the Fist",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Limit Breaker.png",
},
new()
{
Name = "Lumbering Starseeker",
Category = "Agent",
Cost = 5,
Attack = 5,
Health = 6,
Description = "Delay.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Luminous Vengeance",
],
ImmortalizeWhen = "I survive damage.",
ImageFile = "Lumbering Starseeker.png",
},
new()
{
Name = "Magmatic Tether",
Category = "Agent",
Cost = 6,
Attack = 5,
Health = 5,
Description = "When you play an Action, (C) Shift to Volcanic Rivers.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
"Clarion, Deepest Breath",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round this game.",
ImageFile = "Magmatic Tether.png",
},
new()
{
Name = "Peaceful Synthesizer",
Category = "Agent",
Cost = 1,
Attack = 0,
Health = 1,
Description = "Enter: I Deplete. Activate: Gain 1 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Sungarden Protector",
],
ImmortalizeWhen = "I see your Energy Reserve Overflow.",
ImageFile = "Peaceful Synthesizer.png",
},
new()
{
Name = "Planet Seeder",
Category = "Agent",
Cost = 8,
Attack = 2,
Health = 2,
Description = "Evasive. Enter: Flourish copies of me everywhere, then create a copy of me in hand at Round End.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
"Kyln, the Dynasty",
],
ImmortalizeWhen = "I see Paradox.",
ImageFile = "Planet Seeder.png",
},
new()
{
Name = "Starfueled Medics",
Category = "Agent",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Play: [icon] Deal 1 to all Agents and Cores, then heal allies and your Core 1. Overflow: Heal allies and your Core 1.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
"Doctor Mirthram Remora",
],
ImmortalizeWhen = "You've healed your Core in 4+ different rounds.",
ImageFile = "Starfueled Medics.png",
},
new()
{
Name = "Sunbringer Artillerist",
Category = "Agent",
Cost = 2,
Attack = 1,
Health = 2,
Description = "Enter: Create a 1 cost Transient Sunshock in your hand.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
"Sali, Top Gunner",
],
ImmortalizeWhen = "You've played the same Action 3+ times this game.",
ImageFile = "Sunbringer Artillerist.png",
},
new()
{
Name = "Suncursed Conduit",
Category = "Agent",
Cost = 3,
Attack = 2,
Health = 4,
Description = "Activate: I Decay, Erase a card in a Graveyard to gain an extra Energy Crystal this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
"Vorkon, Eternal Source",
],
ImmortalizeWhen = "You've spent 12+ Energy in one round this game.",
ImageFile = "Suncursed Conduit.png",
},
new()
{
Name = "Swashbuckling Diehard",
Category = "Agent",
Cost = 3,
Attack = 4,
Health = 1,
Description = "Blitz. When I take non-combat damage, first prevent it and I Phase.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
"Malark, the Silver Wave",
],
ImmortalizeWhen = "I've Phased in twice.",
ImageFile = "Swashbuckling Diehard.png",
},
new()
{
Name = "Battleharts",
Category = "Immortalized",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Overpower. When another ally enters play, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Glade Grazers",
ImageFile = "Battleharts.png",
},
new()
{
Name = "Boof, Lonely and Proud",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Confront.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Territorial Pack",
ImageFile = "Boof, Lonely and Proud.png",
},
new()
{
Name = "Bronk the Calm",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Enter: Summon a Wolf and Shift to Abundant Growth.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Panicked Refugee",
ImageFile = "Bronk the Calm.png",
},
new()
{
Name = "Evolution Incarnate",
Category = "Immortalized",
Cost = 5,
Attack = 6,
Health = 6,
Description = "Confront. Enter or Round End: Shift to Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Harbinger of Power",
ImageFile = "Evolution Incarnate.png",
},
new()
{
Name = "Gritmancer Grant",
Category = "Immortalized",
Cost = 4,
Attack = 4,
Health = 4,
Description = "Evasive. Fervor.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Pterosaur Rider",
ImageFile = "Gritmancer Grant.png",
},
new()
{
Name = "Horticulturist Oswald",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Enter: Sprout 1. Activate: Give a Seedling Overpower.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Gardener Apprentice",
ImmortalizeWhen = "",
ImageFile = "Horticulturist Oswald.png",
},
new()
{
Name = "Jenny, Sower of Spores",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Evasive. Strike: Sprout 1.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fervent Mycologist",
ImageFile = "Jenny, Sower of Spores.png",
},
new()
{
Name = "Khaelar",
Category = "Immortalized",
Cost = 6,
Attack = 8,
Health = 6,
Description = "Enter or when I destroy an Agent: Give the strongest enemy Exposed and set its stats to 1/1 this round.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Zealot of the Hunt",
ImageFile = "Khaelar.png",
},
new()
{
Name = "Omeganeura",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Evasive. Enter or Core Strike: Shift to Abundant Growth. Allies have +1/+1.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Glasswinged Monarch",
ImageFile = "Omeganeura.png",
},
new()
{
Name = "The Beating Heart",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Enter: Shift to Abundant Growth. Round Start: Allies Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Spark of Bounty",
ImageFile = "The Beating Heart.png",
},
new()
{
Name = "The Botanist",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 5,
Description = "Rejuvenate. Activate: Sprout 2, then grant those Seedlings \\\"Last Gasp: Deal 1 to all Agents.\\",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sap Sapper",
ImageFile = "The Botanist.png",
},
new()
{
Name = "The Cycle Embodied",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Evasive. The first time each round you or allies Sprout, Decay, or Flourish, I Flourish.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
"Flourish",
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Burrowing Beetles",
ImageFile = "The Cycle Embodied.png",
},
new()
{
Name = "The Great Oakmother",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 3,
Description = "I have +1/+0 for each time you've Sprout|Sprouted this game. When you Sprout, add 2 to its value.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sapling Dryad",
ImageFile = "The Great Oakmother.png",
},
new()
{
Name = "Tino, Majestic Stumbler",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Enter: Sprout 1 for each other ally then Shift to Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Sprout",
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Aardvark Precinct Captain",
ImageFile = "Tino, Majestic Stumbler.png",
},
new()
{
Name = "Wreck-o Rex",
Category = "Immortalized",
Cost = 8,
Attack = 9,
Health = 9,
Description = "Confront. Overpower. Cleave. Enter: Create a Throwdown in hand.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Hungry Tyrannosaur",
ImageFile = "Wreck-o Rex.png",
},
new()
{
Name = "Xae, Dreamstrider",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 3,
Description = "Activate: (C) An Agent Flourish|Flourishes or Decays.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
"Flourish",
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sleepy Druid",
ImageFile = "Xae, Dreamstrider.png",
},
new()
{
Name = "Alina, the Overflowing Cup",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 5,
Description = "Enter or Round Start: Create a 0 cost Transient Blessed Soup in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bearer of the Broth",
ImageFile = "Alina, the Overflowing Cup.png",
},
new()
{
Name = "Boof, Ever Loyal",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 5,
Description = "Enter: Deal 4 to me. Last Gasp: Return the last Action that was put into your Graveyard this round to hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Temple Guard Hound",
ImageFile = "Boof, Ever Loyal.png",
},
new()
{
Name = "Consequence Admin Cain",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 1,
Description = "Play: [icon]Phase an Agent. Agents cannot Phase in while I am in play.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Karmic Debtor",
ImageFile = "Consequence Admin Cain.png",
},
new()
{
Name = "Da'Kad, Heretic Crusher",
Category = "Immortalized",
Cost = 5,
Attack = 4,
Health = 9,
Description = "Confront. Siphon. Enter: Deal 4 to me. When an ally or your Core heals, Deal 1 to the enemy Core.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bareknuckle Inquisitor",
ImageFile = "Da'Kad, Heretic Crusher.png",
},
new()
{
Name = "Dedicated Missionary",
Category = "Immortalized",
Cost = 6,
Attack = 3,
Health = 2,
Description = "Evasive. I cost 1 less for each copy of The One True Timeline in the Timeline Stack. Enter: Create a The Firm Hand in hand.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Slow Convert",
ImageFile = "Dedicated Missionary.png",
},
new()
{
Name = "Grand Judge Dhael",
Category = "Immortalized",
Cost = 7,
Attack = 5,
Health = 5,
Description = "Activate: Return an Action from your Graveyard to your hand. It costs 3 less and has \\\"If I would be put into a Graveyard, instead Erase me.\\",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Stern Arbiter",
ImageFile = "Grand Judge Dhael.png",
},
new()
{
Name = "Harker, Metal Reporter",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 5,
Description = "When I see a Shift, create a \\\"By the Numbers\\\" in hand, or if you have one in hand, reduce its cost by 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Heretic Whistleblower",
ImageFile = "Harker, Metal Reporter.png",
},
new()
{
Name = "Khaela the Savior",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 4,
Description = "Blitz. Each time I Strike while attacking: Swap me with the Agent to my right, the Rewind it. Set its cost to 0 this round.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Temple Analyst",
ImageFile = "Khaela the Savior.png",
},
new()
{
Name = "Masa, Time-Lost",
Category = "Immortalized",
Cost = 6,
Attack = 7,
Health = 4,
Description = "Blitz. I cost 1 less for each time you've Phased or Rewound an Agent this game. When you Phase or Rewind an Agent, first deal 1 to the enemy Core. Strike: Rewind me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Divergence Assassin",
ImageFile = "Masa, Time-Lost.png",
},
new()
{
Name = "Pontifex Dhabu",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Round End: I Flourish. When I see a Shift to a Timeline other than The One True Timeline, deal 1 to the enemy Core.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Flourish",
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fervent Follower",
ImageFile = "Pontifex Dhabu.png",
},
new()
{
Name = "Priestess Minia",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 7,
Description = "Confront. Enter: Deal 4 to me.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Seeker of Truth",
ImageFile = "Priestess Minia.png",
},
new()
{
Name = "Rift Mender Aris",
Category = "Immortalized",
Cost = 3,
Attack = 6,
Health = 6,
Description = "I have -1/-1 for each Timeline in the Timeline Stack other than The One True Timeline. Last Gasp: Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Shattersmith",
ImageFile = "Rift Mender Aris.png",
},
new()
{
Name = "Symphony of the Path",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Enter: Shift to The One True Timeline. When I am Phased or Rewound my strongest ally Flourishes.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Holder of the Instruments",
ImageFile = "Symphony of the Path.png",
},
new()
{
Name = "The 'Stache",
Category = "Immortalized",
Cost = 4,
Attack = 4,
Health = 4,
Description = "Blitz. Each round, Disarm the first enemy that would destroy an ally in combat.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Nonlethal Special Forces",
ImageFile = "The 'Stache.png",
},
new()
{
Name = "Violent Inquisitioner",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Play: Activate Rewind an Agent with equal or less Durability than me. The first time each round you Rewind an Agent, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Holy Cleaner",
ImageFile = "Violet Inquisitioner.png",
},
new()
{
Name = "Violet Inquisitioner",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 4,
Description = "Play: [icon] Rewind an Agent with equal or less Durability than me. The first time each round you Rewind an Agent, Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Holy Cleaner",
ImageFile = "Violent Inquisitioner.png",
},
new()
{
Name = "Zel, the First Diver",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 3,
Description = "When I am Phased or Rewound, first Draw 1 and Flourish. When I am Rewound or Destroyed, I keep all permanent buffs.",
Faction = "Phasetide",
Set = "Core Set",
Archetypes = [
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Curious Acolyte",
ImageFile = "Zel, the First Diver.png",
},
new()
{
Name = "A'kon, Starry Diviner",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 2,
Description = "Enter or Last Gasp: Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Somber Astronomer",
ImageFile = "A'kon, Starry Diviner.png",
},
new()
{
Name = "Alina Who Cuts the Strings",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 2,
Description = "Play: (C) Mute an Agent. Activate: (C) Destroy a Mute|Muted Agent.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Destiny Ripper",
ImageFile = "Alina Who Cuts the Strings.png",
},
new()
{
Name = "Boof, the Listener",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Enter and Last Gasp: Draw a random 1, 2, or 3 cost Action from your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Librarian's Assistant",
ImageFile = "Boof, the Listener.png",
},
new()
{
Name = "Daville, the Star Song",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 5,
Description = "Activate: Refresh an ally. That ally cannot Refresh again this round. When an ally Deplete|Depletes, if I see Voiceless Sky, give it +3/+3 this round.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Death Jockey",
ImageFile = "Daville, the Star Song.png",
},
new()
{
Name = "Dhali, Bearer of Memories",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 5,
Description = "Round End: Create in hand a random Action that started in your deck. When you play an Action you've already played this game, copy it.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Overburdened Scribe",
ImageFile = "Dhali, Bearer of Memories.png",
},
new()
{
Name = "Greyl, the Problem",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 4,
Description = "Evasive. Activate: Grant all Actions in hand Transient, then create exact copies of them in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fuzzy Archivist",
ImageFile = "Greyl, the Problem.png",
},
new()
{
Name = "Indara, the Candle",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 4,
Description = "Activate: [icon] Revive an Immortalized Ally.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Solemn Attendant",
ImageFile = "Indara, the Candle.png",
},
new()
{
Name = "Khaela, the Vanished",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 2,
Description = "Blitz. Siphon.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Nameless Spirit",
ImageFile = "Khaela, the Vanished.png",
},
new()
{
Name = "Shae'Fan, Remembered",
Category = "Immortalized",
Cost = 6,
Attack = 4,
Health = 7,
Description = "Activate: (C) Destroy another ally with less Durability than me, then Revive it and summon an exact copy of it.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "The Forgotten Tale",
ImageFile = "Shae'Fan, Remembered.png",
},
new()
{
Name = "Somnus, the Dreaming",
Category = "Immortalized",
Cost = 5,
Attack = 3,
Health = 4,
Description = "When I Phase in, deal damage equal to my Strength to the weakest enemy and the enemy Core. Activate: (C) I Flourish, Phase.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
"Rewound",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sensory Deprivation Pod",
ImageFile = "Somnus, the Dreaming.png",
},
new()
{
Name = "Talia, Purger of Memory",
Category = "Immortalized",
Cost = 4,
Attack = 5,
Health = 2,
Description = "Activate: (C) Revive an Agent. Grant it Temporary and \\\"When I would be destroyed, instead Erase me.\\",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Redactionist",
ImageFile = "Talia, Purger of Memory.png",
},
new()
{
Name = "The Strand",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 4,
Description = "Activate: I Decay, grant me \\\"If you or an ally would deal non-combat damage, increase it by 1.\\",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Telepathic Conduit",
ImageFile = "The Strand.png",
},
new()
{
Name = "The Uncontained",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 3,
Description = "Overpower. Each time an Agent Deplete|Depletes, I Flourish.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Telepathic Scavenger",
ImageFile = "The Uncontained.png",
},
new()
{
Name = "True Believer",
Category = "Immortalized",
Cost = 3,
Attack = 2,
Health = 1,
Description = "Enter: Create in hand a random Action that started in your deck. Activate: I Decay. Create in hand a random Action that started in your deck.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Disciplined Student",
ImageFile = "True Believer.png",
},
new()
{
Name = "Wilfred, Lobotomizer",
Category = "Immortalized",
Cost = 1,
Attack = 4,
Health = 3,
Description = "Round End: Decay. When I Decay, all enemies Decay.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
"Decay",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Braindead Bouncer",
ImageFile = "Wilfred, Lobotomizer.png",
},
new()
{
Name = "Witch of the Woods",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 2,
Description = "Play: (C) Deplete an Enemy. Round Start: Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Forest Recluse",
ImageFile = "Witch of the Woods.png",
},
new()
{
Name = "Ylka, the Headliner",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 1,
Description = "Activate: Rock out. When allies Deplete, (C) Deal 2 to a random enemy. If it's dead or gone, deal 1 to the enemy Core instead.",
Faction = "Silence",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Rotting Rocker",
ImageFile = "Ylka, the Headliner.png",
},
new()
{
Name = "B.O.O.F.",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 2,
Description = "Enter: Draw a 1 cost Agent from your deck. Round End: If I do not see a 1 cost ally in play, Draw a 1 cost Agent from your deck.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Enhanced Retriever",
ImageFile = "B.O.O.F..png",
},
new()
{
Name = "Bill, First Point of Contact",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 4,
Description = "Enter, Deplete, or Round Start: Create a Transient Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Enthusiastic Bot-Poke",
ImageFile = "Bill, First Point of Contact.png",
},
new()
{
Name = "Bronk the Guide",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 3,
Description = "Enter: Shift to Erudite Beacon. Activate: Shift to Erudite Beacon.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Enlightened Refugee",
ImageFile = "Bronk the Guide.png",
},
new()
{
Name = "E-Law, Boot Shepherd",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 2,
Description = "Play: Discard 1 to Draw 1. Round Start: Draw 1.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Efficient Scrapbot",
ImageFile = "E-Law, Boot Shepherd.png",
},
new()
{
Name = "Herald of the One",
Category = "Immortalized",
Cost = 4,
Attack = 1,
Health = 4,
Description = "Play: (C) Transform me into an exact copy of an Agent.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Nascent Clone",
ImageFile = "Herald of the One.png",
},
new()
{
Name = "Mr. E",
Category = "Immortalized",
Cost = 7,
Attack = 4,
Health = 6,
Description = "Play: Discard up to 3. When you Discard: Draw 1 and reduce its cost by 2.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Draw",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Rogue Amalgam",
ImageFile = "Mr. E.png",
},
new()
{
Name = "Nanobot Hive",
Category = "Immortalized",
Cost = 2,
Attack = 4,
Health = 4,
Description = "Allies have \\\"Last Gasp: Allies with the same name as me Flourish.\\\" Last Gasp: Allies with the same name as other allies Flourish.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Scattered Helpers",
ImageFile = "Nanobot Hive.png",
},
new()
{
Name = "Overmind's Guilt",
Category = "Immortalized",
Cost = 8,
Attack = 8,
Health = 8,
Description = "Evasive. Enter or Round Start: Reset all Agents to their base text, empty the Timeline Stack, Erase all Graveyards.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Origination Engine",
ImageFile = "Overmind's Guilt.png",
},
new()
{
Name = "Quicksilver Khaela",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Temporary. Strike: Create a Transient copy of me in hand. Last Gasp: The next time you Shift, revive me and grant copies of me *everywhere* +1/+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Fractal Phantasm",
ImageFile = "Quicksilver Khaela.png",
},
new()
{
Name = "Raiz, Pacifist's Conclusion",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Enter: Disarm the Strongest enemy. Round End: If you have an unspent Attack Token, Create a We Have Cookies in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Traffic Conductor",
ImageFile = "Raiz, Pacifist's Conclusion.png",
},
new()
{
Name = "Terraformer",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 5,
Description = "Play: Discard 1 to heal your Core equal to that card's cost (Max 5) then Shift to Erudite Beacon.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Shift",
"Heal",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Recycler",
ImageFile = "Terraformer.png",
},
new()
{
Name = "Wom, Sweet Wom",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 4,
Description = "Activate: Reduce an Agent's Strength by my Strength this round. When I see an enemy Agent reduced to 0 Strength, grant allies +1/+0.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Awakened Security System",
ImageFile = "Wom, Sweet Wom.png",
},
new()
{
Name = "Ziv, the Adaptable",
Category = "Immortalized",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Play: Discard 1. When you Discard, I Flourish and grant me a random positive keyword.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
"Flourish",
"Discarded",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Roiling Amalgam",
ImageFile = "Ziv, the Adaptable.png",
},
new()
{
Name = "Zorp, Unrecyclable",
Category = "Immortalized",
Cost = 3,
Attack = 6,
Health = 1,
Description = "Overpower. Enter: Create a copy of me in hand.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Scuttling Spares",
ImageFile = "Zorp, Unrecyclable.png",
},
new()
{
Name = "Armageddonaut",
Category = "Immortalized",
Cost = 5,
Attack = 6,
Health = 6,
Description = "Cleave. Enter or when I destroy an Agent: Create a Circle of Strife in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Hungry Engine",
ImageFile = "Armageddonaut.png",
},
new()
{
Name = "Boatswain Corvus",
Category = "Immortalized",
Cost = 7,
Attack = 6,
Health = 10,
Description = "Overpower. Round Start: Deal 1 to the enemy Core twice. When you deal non-combat damage to the enemy Core, grant the weakest enemy Exposed. Core Strike: Deal 3 to all enemies and t...",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Gilded Behemoth",
ImageFile = "Boatswain Corvus.png",
},
new()
{
Name = "Boof, the Champion",
Category = "Immortalized",
Cost = 2,
Attack = 4,
Health = 4,
Description = "Overpower.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Pit Dog",
ImageFile = "Boof, the Champion.png",
},
new()
{
Name = "Brant the Bloody",
Category = "Immortalized",
Cost = 1,
Attack = 2,
Health = 3,
Description = "Confront. Agents I Strike Bleed 1. When an enemy Bleeds, I Flourish.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Persistent Squire",
ImageFile = "Brant the Bloody.png",
},
new()
{
Name = "Enlightened Survivor",
Category = "Immortalized",
Cost = 3,
Attack = 4,
Health = 5,
Description = "Rejuvenate.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Stalwart Champion",
ImageFile = "Enlightened Survivor.png",
},
new()
{
Name = "Khaela the Hungry",
Category = "Immortalized",
Cost = 2,
Attack = 1,
Health = 5,
Description = "Play or Activate: (C) Deal 1 to me and another Agent. Sacrifice 2: Instead deal 2.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Painforger",
ImageFile = "Khaela the Hungry.png",
},
new()
{
Name = "Kurian, the Breaker",
Category = "Immortalized",
Cost = 6,
Attack = 10,
Health = 5,
Description = "Overpower. Allied Breakdown sees both Cores.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Frontline Juggernaut",
ImageFile = "Kurian, the Breaker.png",
},
new()
{
Name = "Magnus Lavaborn",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 1,
Description = "Enter: Shift to Volcanic Rivers twice. Strike: Deal 1 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Denizen of Flames",
ImageFile = "Magnus Lavaborn.png",
},
new()
{
Name = "Master of Ceremonies",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Activate: Sacrifice 2: (C) Deal 2 to the enemy Core.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bloodline Tracker",
ImageFile = "Master of Ceremonies.png",
},
new()
{
Name = "Odol, the Red Death",
Category = "Immortalized",
Cost = 5,
Attack = 3,
Health = 5,
Description = "Rejuvenate. Enter: All Agents Bleed 1. When an ally survives damage, it Flourish|Flourishes and is granted Rejuvenate.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Red Reaper",
ImageFile = "Odol, the Red Death.png",
},
new()
{
Name = "Opener of the Way",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 6,
Description = "The first time each round an ally deals or takes damage, Draw 1 and Shift to Torment.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
"Draw",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Devoted Bloodletter",
ImageFile = "Opener of the Way.png",
},
new()
{
Name = "Overseer of Trials",
Category = "Immortalized",
Cost = 3,
Attack = 3,
Health = 5,
Description = "Confront. Other allies have Fervor. Fervor grants an extra +1/+1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bright-Eyed Supplicant",
ImageFile = "Overseer of Trials.png",
},
new()
{
Name = "Sareh, Rebel Strategist",
Category = "Immortalized",
Cost = 4,
Attack = 5,
Health = 4,
Description = "Blitz. Cleave. Play: Grant two enemies Exposed. Round Start: Grant the strongest enemy Exposed.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Bullseye Bounty Hunter",
ImageFile = "Sareh, Rebel Strategist.png",
},
new()
{
Name = "Scoot Sparkles",
Category = "Immortalized",
Cost = 1,
Attack = 1,
Health = 3,
Description = "Overpower. When I survive damage, grant me +2/+0.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Glittering Gladiator",
ImageFile = "Scoot Sparkles.png",
},
new()
{
Name = "The Ripper",
Category = "Immortalized",
Cost = 4,
Attack = 4,
Health = 7,
Description = "Confront. Overpower. Agents and Cores I Strike Bleed 1.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Toothy Pugilist",
ImageFile = "The Ripper.png",
},
new()
{
Name = "The Unstoppable Flow",
Category = "Immortalized",
Cost = 4,
Attack = 2,
Health = 2,
Description = "Overpower. Enter: Shift to Volcanic Rivers. I have +1/+1 for each Timeline in the Timeline Stack.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Blazing Shifter",
ImageFile = "The Unstoppable Flow.png",
},
new()
{
Name = "Tyar, Benevolent Ruler",
Category = "Immortalized",
Cost = 7,
Attack = 7,
Health = 6,
Description = "Overpower. The first time each round anything takes damage, create a Transient Bloodbolt in hand. Round Start: Create a Transient Bloodbolt in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Brutal Reveler",
ImageFile = "Tyar, Benevolent Ruler.png",
},
new()
{
Name = "Vera, Original Proof",
Category = "Immortalized",
Cost = 2,
Attack = 4,
Health = 3,
Description = "Overpower. Last Gasp: Shift to Volcanic Rivers.",
Faction = "Splintergleam",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Desperate Primordial",
ImageFile = "Vera, Original Proof.png",
},
new()
{
Name = "Chaos Conductor Boltz",
Category = "Immortalized",
Cost = 5,
Attack = 6,
Health = 4,
Description = "Blitz. When you play an Action, gain 1 Reserve Energy. Round Start: Create a Transient Sunshock in hand for each Reserve Energy you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Jury of the Second Law",
ImageFile = "Chaos Conductor Boltz.png",
},
new()
{
Name = "Clarion, Deepest Breath",
Category = "Immortalized",
Cost = 6,
Attack = 6,
Health = 6,
Description = "When you play an Action, (C) Shift to Volcanic Rivers. Your Actions and Timelines you Shift to have Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Magmatic Tether",
ImageFile = "Clarion, Deepest Breath.png",
},
new()
{
Name = "Doctor Mirthram Remora",
Category = "Immortalized",
Cost = 4,
Attack = 3,
Health = 4,
Description = "Enter and Overflow: Heal allies and your Core 1. Round End: Deal damage to enemies and the enemy Core equal to each time you've healed your Core this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Heal",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Starfueled Medics",
ImageFile = "Doctor Mirthram Remora.png",
},
new()
{
Name = "Dyson, the Aspirant",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 3,
Description = "Confront. Enter: Shift to Star Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Kinetic Absorber",
ImageFile = "Dyson, the Aspirant.png",
},
new()
{
Name = "Eruption Incarnate",
Category = "Immortalized",
Cost = 2,
Attack = 5,
Health = 5,
Description = "Overpower.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Hidden Locus",
ImageFile = "Eruption Incarnate.png",
},
new()
{
Name = "Gentle Frank",
Category = "Immortalized",
Cost = 8,
Attack = 9,
Health = 15,
Description = "Delay. Confront. If your opponent would Confront an Agent, they must Confront me if able. Allies and your Core take 1 less damage from all sources.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Lightsteel Colossus",
ImageFile = "Gentle Frank.png",
},
new()
{
Name = "Grand Admiral Khaela",
Category = "Immortalized",
Cost = 7,
Attack = 6,
Health = 7,
Description = "Blitz. Play or Attack: [icon] Erase all enemies with a cost of 2 or less in play. When I'm attacking, allies have Cleave.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Gunnery Captain",
ImageFile = "Grand Admiral Khaela.png",
},
new()
{
Name = "Kyln, the Dynasty",
Category = "Immortalized",
Cost = 8,
Attack = 3,
Health = 3,
Description = "Evasive. Overpower. Enter: Flourish copies of me everywhere, then create a copy of me in hand and reduce the cost of allied created cards everywhere by 1 at Round End (Minimum 1).",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Planet Seeder",
ImageFile = "Kyln, the Dynasty.png",
},
new()
{
Name = "Living Comet",
Category = "Immortalized",
Cost = 4,
Attack = 1,
Health = 1,
Description = "Overpower. I have +1/+1 for every Energy Crystal you have.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Debris Collector",
ImageFile = "Living Comet.png",
},
new()
{
Name = "Luminous Vengeance",
Category = "Immortalized",
Cost = 5,
Attack = 7,
Health = 6,
Description = "Delay. Overpower. Confront.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Lumbering Starseeker",
ImageFile = "Luminous Vengeance.png",
},
new()
{
Name = "Malark, the Silver Wave",
Category = "Immortalized",
Cost = 3,
Attack = 4,
Health = 1,
Description = "Blitz. Last Gasp: Grant the weakest ally Blitz, +4/+1 and this Last Gasp.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Swashbuckling Diehard",
ImageFile = "Malark, the Silver Wave.png",
},
new()
{
Name = "Malum, the Fist",
Category = "Immortalized",
Cost = 2,
Attack = 0,
Health = 1,
Description = "Round Start: I Flourish once for each Reserve Energy you have. Overflow: Grant me a random positive keyword.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Limit Breaker",
ImageFile = "Malum, the Fist.png",
},
new()
{
Name = "Mechanist Daedelus",
Category = "Immortalized",
Cost = 5,
Attack = 5,
Health = 6,
Description = "Reduce damage you or allies would deal to your Core by 2. When you reduce damage this way, deal 2 to the enemy Core.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Lightsteel Engineer",
ImageFile = "Mechanist Daedelus.png",
},
new()
{
Name = "Penitent Star",
Category = "Immortalized",
Cost = 5,
Attack = 4,
Health = 8,
Description = "Evasive.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Containment Breach",
ImageFile = "Penitent Star.png",
},
new()
{
Name = "Quaid, the Willing",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 2,
Description = "Last Gasp: Shift to Star Siphon. Strike: Gain 1 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Brilliant Martyr",
ImageFile = "Quaid, the Willing.png",
},
new()
{
Name = "Sali, Top Gunner",
Category = "Immortalized",
Cost = 2,
Attack = 2,
Health = 3,
Description = "Enter: Create a 1 cost Transient Sunshock in your hand. When you play a Sunshock, create a Transient exact copy in hand that costs 2 more.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Sunbringer Artillerist",
ImageFile = "Sali, Top Gunner.png",
},
new()
{
Name = "Specialist Boof",
Category = "Immortalized",
Cost = 2,
Attack = 3,
Health = 2,
Description = "Evasive. Core Strike: Erase the enemy Graveyard, or if the enemy Graveyard is empty, I Strike the weakest enemy.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Canine Adjutant",
ImageFile = "Specialist Boof.png",
},
new()
{
Name = "Sungarden Protector",
Category = "Immortalized",
Cost = 1,
Attack = 3,
Health = 3,
Description = "No effect text available.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Peaceful Synthesizer",
ImageFile = "Sungarden Protector.png",
},
new()
{
Name = "Time Devourer Soval",
Category = "Immortalized",
Cost = 10,
Attack = 12,
Health = 12,
Description = "For each Timeline in the Timeline Stack, I gain a random positive keyword. The first time each round I would be destroyed, instead heal me to my maximum durability and destroy the...",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Shift",
"Heal",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Devourer Spawn",
ImageFile = "Time Devourer Soval.png",
},
new()
{
Name = "Vorkon, Eternal Source",
Category = "Immortalized",
Cost = 3,
Attack = 2,
Health = 7,
Description = "Activate: I Flourish, Erase a card in a Graveyard to gain an extra Energy Crystal this round.",
Faction = "Sungrace",
Set = "Core Set",
Archetypes = [
"Flourish",
],
ImmortalizeTo = [
],
ImmortalizeFrom = "Suncursed Conduit",
ImageFile = "Vorkon, Eternal Source.png",
},
new()
{
Name = "Affront to Nature",
Category = "Spell",
Cost = 9,
Description = "Allies Flourish 3 times. Enemies Decay 3 times.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Affront to Nature.png",
},
new()
{
Name = "Bloom",
Category = "Spell",
Cost = 2,
Description = "Give an ally +0/+2 this round. Sprout 1.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Bloom.png",
},
new()
{
Name = "Chronosynthesis",
Category = "Spell",
Cost = 8,
Description = "Sprout 1 for every time you have Sprout|Sprouted this game.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Chronosynthesis.png",
},
new()
{
Name = "Convergent Pack",
Category = "Spell",
Cost = 4,
Description = "Shift to Abundant Growth. For every two Timelines in the Timeline Stack, summon an attacking Wolf Confronting the weakest unconfronted enemy.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Convergent Pack.png",
},
new()
{
Name = "Focused Adaptation",
Category = "Spell",
Cost = 4,
Description = "Give an ally \\\"The next time I would be destroyed, instead heal me to full and heal your Core the same amount\\\" this round.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Focused Adaptation.png",
},
new()
{
Name = "Mulch",
Category = "Spell",
Cost = 2,
Description = "Destroy an ally to Sprout equal to its Strength.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Mulch.png",
},
new()
{
Name = "Paradox Stimulator",
Category = "Spell",
Cost = 1,
Description = "Sprout 1. Paradox: Instead, Sprout 3.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Paradox Stimulator.png",
},
new()
{
Name = "Rumpus",
Category = "Spell",
Cost = 3,
Description = "Create a 1 cost Transient Throwdown in hand for each ally.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Rumpus.png",
},
new()
{
Name = "Scent the Prey",
Category = "Spell",
Cost = 3,
Description = "Choose an ally. Give all enemies with less Strength Exposed this round. Shift to either Abundant Growth or Deadly Fauna.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Scent the Prey.png",
},
new()
{
Name = "Strength of the Grove",
Category = "Spell",
Cost = 4,
Description = "Sprout 1. Give an ally +1/+1 this round for each other ally.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Strength of the Grove.png",
},
new()
{
Name = "Symbiosis",
Category = "Spell",
Cost = 6,
Description = "Grant two Agents each other's stats and keywords.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Symbiosis.png",
},
new()
{
Name = "Throwdown",
Category = "Spell",
Cost = 2,
Description = "An ally and an enemy Strike each other.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Throwdown.png",
},
new()
{
Name = "Uninhibited Expansion",
Category = "Spell",
Cost = 5,
Description = "Sprout 6.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Uninhibited Expansion.png",
},
new()
{
Name = "Unstoppable Growth",
Category = "Spell",
Cost = 4,
Description = "An Agent destroys its allies and gains their Strength and Durability.",
Faction = "Lifeblood",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Unstoppable Growth.png",
},
new()
{
Name = "Backhand",
Category = "Spell",
Cost = 2,
Description = "Destroy an Agent with 2 or less Strength or Durability.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Backhand.png",
},
new()
{
Name = "Balanced Blade",
Category = "Spell",
Cost = 3,
Description = "The next time an ally Strikes an enemy this round, first grant it Strength equal to its target's Durability.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Balanced Blade.png",
},
new()
{
Name = "Blessed Soup",
Category = "Spell",
Cost = 2,
Description = "Heal an Agent or Core 2. Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Blessed Soup.png",
},
new()
{
Name = "By the Numbers",
Category = "Spell",
Cost = 2,
Description = "Reveal the top card of both decks. Create a copy of the card with the higher cost in hand, then shuffle both cards into their respective decks. In a tie, create a copy of both card...",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "By the Numbers.png",
},
new()
{
Name = "Chronal Quarantine",
Category = "Spell",
Cost = 7,
Description = "Phase enemies. Phase allies. If The One True Timeline is active, allies Phase in.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Chronal Quarantine.png",
},
new()
{
Name = "Chronicle of the One",
Category = "Spell",
Cost = 1,
Description = "Create a Transient Out of Line, The Firm Hand, or Prayer of Rescue in hand.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Chronicle of the One.png",
},
new()
{
Name = "Curb the Anomalies",
Category = "Spell",
Cost = 6,
Description = "I cost 1 less if you see The One True Timeline. Mute all Agents this round. Shift to The One True Timeline.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Curb the Anomalies.png",
},
new()
{
Name = "Invigorating Balm",
Category = "Spell",
Cost = 1,
Description = "Heal an ally 1. Give it +1/+1 this round.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Invigorating Balm.png",
},
new()
{
Name = "Out of Line",
Category = "Spell",
Cost = 6,
Description = "Two Agents Phase. If they have the same name, instead destroy them.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Out of Line.png",
},
new()
{
Name = "Paradox Flow",
Category = "Spell",
Cost = 3,
Description = "Shift to The One True Timeline. Fully Heal all allies. Paradox: Give all enemies Exposed this round.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Paradox Flow.png",
},
new()
{
Name = "Prayer of Rescue",
Category = "Spell",
Cost = 1,
Description = "Rewind an ally.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Prayer of Rescue.png",
},
new()
{
Name = "Rescind Authorization",
Category = "Spell",
Cost = 4,
Description = "Rewind an Agent. Sacrifice 4: Instead, Rewind an ally and an enemy.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Rescind Authorization.png",
},
new()
{
Name = "Set in Stone",
Category = "Spell",
Cost = 4,
Description = "I cost 1 less if you see The One True Timeline. An Agent Phase|Phases. Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Set in Stone.png",
},
new()
{
Name = "Snap Back",
Category = "Spell",
Cost = 2,
Description = "Return an Action from your Graveyard to your hand and grant it \\\"If I would be put into a Graveyard, instead Erase me\\\", or an Agent Phase|Phases in.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Snap Back.png",
},
new()
{
Name = "The Firm Hand",
Category = "Spell",
Cost = 2,
Description = "Shift to The One True Timeline. Draw 1.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "The Firm Hand.png",
},
new()
{
Name = "Tidal Wave",
Category = "Spell",
Cost = 5,
Description = "Surge. If you have more Core Durability than your opponent, allies Flourish twice.",
Faction = "Phasetide",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Tidal Wave.png",
},
new()
{
Name = "Appeal to the Scrolls",
Category = "Spell",
Cost = 5,
Description = "If you have 1 or less Agents, I cost 2 less. Draw 2 Actions.",
Faction = "Silence",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Appeal to the Scrolls.png",
},
new()
{
Name = "Bury the Evidence",
Category = "Spell",
Cost = 3,
Description = "An enemy Decays twice, or an ally Decays twice to Draw 2.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bury the Evidence.png",
},
new()
{
Name = "Cascading Serenity",
Category = "Spell",
Cost = 3,
Description = "Destroy an Agent with cost 2 or less. Create a Return to Stillness in hand.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Cascading Serenity.png",
},
new()
{
Name = "Gnosis",
Category = "Spell",
Cost = 2,
Description = "Draw 2. You may return any of those cards to the bottom of your deck. Sacrifice 2 for each card kept.",
Faction = "Silence",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Gnosis.png",
},
new()
{
Name = "Hush Now",
Category = "Spell",
Cost = 6,
Description = "Destroy an Agent.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Hush Now.png",
},
new()
{
Name = "Mind Over Matter",
Category = "Spell",
Cost = 3,
Description = "If Voiceless Sky is active, I am Immediate Speed. Deplete an Agent. Refresh an Agent.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Mind Over Matter.png",
},
new()
{
Name = "Muffle",
Category = "Spell",
Cost = 4,
Description = "Mute an Agent this round or Deplete an ally to Mute two Agents this round.",
Faction = "Silence",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Muffle.png",
},
new()
{
Name = "Not so Fast",
Category = "Spell",
Cost = 3,
Description = "Revive the strongest ally that was destroyed this round.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Not so Fast.png",
},
new()
{
Name = "Paradox Plague",
Category = "Spell",
Cost = 5,
Description = "An Agent Decays once for every Timeline in the Timeline Stack. Paradox: Instead, enemies Decay once for every Timeline in the Timeline Stack.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Paradox Plague.png",
},
new()
{
Name = "Pressure Spike",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an Agent. Increase it by 1 for each ally it has.",
Faction = "Silence",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Pressure Spike.png",
},
new()
{
Name = "Quiet Repose",
Category = "Spell",
Cost = 8,
Description = "Destroy all Agents. You may not play Agents for the rest of the round.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Quiet Repose.png",
},
new()
{
Name = "Return to Stillness",
Category = "Spell",
Cost = 1,
Description = "An Agent Deplete|Depletes. Shift to Voiceless Sky.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Return to Stillness.png",
},
new()
{
Name = "Spirit's Lament",
Category = "Spell",
Cost = 11,
Description = "Revive an ally. Grant it the combined stats and positive keywords of all other Agents in Graveyards.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Spirit's Lament.png",
},
new()
{
Name = "Spread the Sickness",
Category = "Spell",
Cost = 5,
Description = "When an Agent is destroyed this round, Agents Decay. Agents Decay.",
Faction = "Silence",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Spread the Sickness.png",
},
new()
{
Name = "Aggressive Recycling",
Category = "Spell",
Cost = 2,
Description = "Discard 2 to play. Draw 2. Sacrifice 3: Instead, Discard 3 to play. Draw 3.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Aggressive Recycling.png",
},
new()
{
Name = "Built to Burn",
Category = "Spell",
Cost = 5,
Description = "Summon a Temporary exact copy of an ally.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Built to Burn.png",
},
new()
{
Name = "Chronal Scan",
Category = "Spell",
Cost = 3,
Description = "Discard 1 to play. Create a Transient copy in hand of an ally now and at next Round Start.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Chronal Scan.png",
},
new()
{
Name = "Conscientious Overwrite",
Category = "Spell",
Cost = 2,
Description = "Deal 2 to an Agent. Create a Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Conscientious Overwrite.png",
},
new()
{
Name = "Frontline Fellowship",
Category = "Spell",
Cost = 4,
Description = "Disarm the strongest ally to Disarm the two strongest enemies.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Frontline Fellowship.png",
},
new()
{
Name = "Headbanging",
Category = "Spell",
Cost = 1,
Description = "Discard 1 to play. Deal 2 to an Agent or Core.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Headbanging.png",
},
new()
{
Name = "Overclock",
Category = "Spell",
Cost = 4,
Description = "Discard 1 to play. Double an ally's Strength and Durability and grant it Temporary.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Overclock.png",
},
new()
{
Name = "Paradox Analysis",
Category = "Spell",
Cost = 5,
Description = "Draw 2. Paradox: Instead, Draw 3.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Paradox Analysis.png",
},
new()
{
Name = "Pocket Dimension",
Category = "Spell",
Cost = 3,
Description = "Discard up to 3 to play. Summon that many Pocket Scouts. When I am discarded create a Scouter Round in hand.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Pocket Dimension.png",
},
new()
{
Name = "Rapid Iteration",
Category = "Spell",
Cost = 2,
Description = "Discard 1 to play. Deal 4 to an Agent.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Rapid Iteration.png",
},
new()
{
Name = "Scouter Round",
Category = "Spell",
Cost = 1,
Description = "Play or Discard: Summon a Pocket Scout.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Scouter Round.png",
},
new()
{
Name = "Stability Control",
Category = "Spell",
Cost = 6,
Description = "An Agent loses Temporary, a card in your hand loses Transient, and an Agent gains Temporary. Paradox: I cost 3.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Stability Control.png",
},
new()
{
Name = "Timestop",
Category = "Spell",
Cost = 4,
Description = "Clear the Chain.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Timestop.png",
},
new()
{
Name = "Timewarped Discombobulator",
Category = "Spell",
Cost = 5,
Description = "Deal 1 to an Agent. Summon a random 1 Cost Agent. While I'm in hand, increase both by 1 when you Shift. (Max 10)",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Timewarped Discombobulator.png",
},
new()
{
Name = "Wake-Up Prod",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an Agent or Core. Draw 1.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Wake-Up Prod.png",
},
new()
{
Name = "We Have Cookies",
Category = "Spell",
Cost = 9,
Description = "Take control of an enemy with a cost equal to or less than the number of Timelines in the Timeline Stack.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "We Have Cookies.png",
},
new()
{
Name = "What Could Be",
Category = "Spell",
Cost = 7,
Description = "Choose an ally. Disarm all other Agents.",
Faction = "Singularity",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "What Could Be.png",
},
new()
{
Name = "Bathe in Flames",
Category = "Spell",
Cost = 2,
Description = "Deal 2 to an ally to deal 2 to an Agent. Shift to Volcanic Rivers.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bathe in Flames.png",
},
new()
{
Name = "Bloodbolt",
Category = "Spell",
Cost = 3,
Description = "Deal 2 to an Agent or Core. Breakdown 15: Instead, deal 3.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bloodbolt.png",
},
new()
{
Name = "Bloodlust",
Category = "Spell",
Cost = 2,
Description = "An ally Strikes a damaged Agent. Create a Transient Fueled by Pain in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Bloodlust.png",
},
new()
{
Name = "BREAK AND SHATTER!",
Category = "Spell",
Cost = 6,
Description = "Surge. Give each ally +1/+1 for each point of Durability it is missing and Overpower this round.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "BREAK AND SHATTER!.png",
},
new()
{
Name = "Channel Vigor",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an ally to give another ally +3/+1 this round.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Channel Vigor.png",
},
new()
{
Name = "Circle of Strife",
Category = "Spell",
Cost = 2,
Description = "Deal 1 to an Agent. Create a Transient Bloodlust in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Circle of Strife.png",
},
new()
{
Name = "Fueled by Pain",
Category = "Spell",
Cost = 2,
Description = "A damaged ally Strikes an Agent. Create a Transient Circle of Strife in hand.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Fueled by Pain.png",
},
new()
{
Name = "Go for the Heart",
Category = "Spell",
Cost = 5,
Description = "Deal 3 to the enemy Core. Breakdown 10: Instead, deal 4. Breakdown 1: Instead, deal 5.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Go for the Heart.png",
},
new()
{
Name = "Ironblood Elixir",
Category = "Spell",
Cost = 3,
Description = "Grant an ally +1/+2 and Fervor.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Ironblood Elixir.png",
},
new()
{
Name = "Kintsu-Kai",
Category = "Spell",
Cost = 2,
Description = "Any amount of allies Bleed 1. Grant Bleed to a single enemy that many times.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Kintsu-Kai.png",
},
new()
{
Name = "Magmatic Teachings",
Category = "Spell",
Cost = 3,
Description = "An Immortalized ally strikes an enemy. If that enemy is destroyed, Immortalize your weakest non-Immoralized ally.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Magmatic Teachings.png",
},
new()
{
Name = "Paradox Cacophony",
Category = "Spell",
Cost = 2,
Description = "Shift to Torment. Paradox: Trigger Bleed.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Paradox Cacophony.png",
},
new()
{
Name = "Rebuild",
Category = "Spell",
Cost = 1,
Description = "Deal 1 to an Agent or Core. If an Agent survives this damage, it Flourish|Flourishes.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Rebuild.png",
},
new()
{
Name = "Rippling Resplendence",
Category = "Spell",
Cost = 5,
Description = "Grant allies Fervor. Deal 1 to all Agents. Breakdown 15: Deal 1 to all Agents.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Rippling Resplendence.png",
},
new()
{
Name = "Sanguine Resurgence",
Category = "Spell",
Cost = 5,
Description = "Your Bleed effects gain Siphon this round. Two Agents Bleed 3.",
Faction = "Splintergleam",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Sanguine Resurgence.png",
},
new()
{
Name = "Army of the Sun",
Category = "Spell",
Cost = 13,
Description = "Summon the Strongest Agent in your deck now and at each Round Start.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Army of the Sun.png",
},
new()
{
Name = "Chaos Control",
Category = "Spell",
Cost = 3,
Description = "Give an ally +0/+3 to give an enemy -3/-0 this round.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Chaos Control.png",
},
new()
{
Name = "Entropy's End",
Category = "Spell",
Cost = 7,
Description = "Revive an Agent.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Entropy's End.png",
},
new()
{
Name = "Novathermal Mining",
Category = "Spell",
Cost = 5,
Description = "Gain an empty Energy Crystal. Sacrifice 3: Gain 4 Reserve Energy.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Novathermal Mining.png",
},
new()
{
Name = "Paradox Capacitor",
Category = "Spell",
Cost = 4,
Description = "Gain 1 empty Energy Crystal. Paradox: Instead, gain 2 empty Energy Crystals.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Paradox Capacitor.png",
},
new()
{
Name = "Radiant Channeling",
Category = "Spell",
Cost = 5,
Description = "Deal 0 to an Agent. Increase it by 2 and refill 1 Reserve Energy for each Reserve Energy spent to play this. Shift to Star Siphon.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Radiant Channeling.png",
},
new()
{
Name = "Soothing Glow",
Category = "Spell",
Cost = 2,
Description = "An ally Flourish|Flourishes. Heal your Core 2.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Soothing Glow.png",
},
new()
{
Name = "Sunshock",
Category = "Spell",
Cost = 2,
Description = "Deal 2 to an Agent or Core.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Sunshock.png",
},
new()
{
Name = "Supernova",
Category = "Spell",
Cost = 5,
Description = "Deal 0 to an Agent. Increase it by 2 and refill 2 Energy Crystals for each time you've Overflowed this game.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Fast",
Archetypes = [
],
ImageFile = "Supernova.png",
},
new()
{
Name = "Throw into the Sun",
Category = "Spell",
Cost = 6,
Description = "Erase any card in play.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Slow",
Archetypes = [
],
ImageFile = "Throw into the Sun.png",
},
new()
{
Name = "Unlocked Potential",
Category = "Spell",
Cost = 8,
Description = "Grant an ally +9/+4.",
Faction = "Sungrace",
Set = "Core Set",
Speed = "Immediate",
Archetypes = [
],
ImageFile = "Unlocked Potential.png",
},
new()
{
Name = "Deadly Fauna",
Category = "Timeline",
Description = "All Agents have Overpower.",
Faction = "Lifeblood",
Archetypes = [
],
},
new()
{
Name = "The One True Timeline",
Category = "Timeline",
Description = "Round Start: Heal all Agents and Cores 1.",
Faction = "Phasetide",
Archetypes = [
],
},
new()
{
Name = "Voiceless Sky",
Category = "Timeline",
Description = "If a player has exactly one Agent, it has +3/+3.",
Faction = "Silence",
Archetypes = [
],
},
new()
{
Name = "Erudite Beacon",
Category = "Timeline",
Description = "When you Shift here, draw 1. Round Start: Players draw 1.",
Faction = "Singularity",
Archetypes = [
],
},
new()
{
Name = "Torment",
Category = "Timeline",
Description = "All Agents and Cores have Bleed 1.",
Faction = "Splintergleam",
Archetypes = [
],
},
new()
{
Name = "Volcanic Rivers",
Category = "Timeline",
Description = "When you Shift here, deal 1 to both Cores.",
Faction = "Splintergleam",
Archetypes = [
],
},
new()
{
Name = "Star Siphon",
Category = "Timeline",
Description = "Round End: Refill all Energy Reserves.",
Faction = "Sungrace",
Archetypes = [
],
},
new()
{
Name = "Seedling",
Category = "Token",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Token.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImageFile = "Seedling.png",
},
new()
{
Name = "Wolf",
Category = "Token",
Cost = 2,
Attack = 2,
Health = 1,
Description = "Confront.",
Faction = "Lifeblood",
Set = "Core Set",
Archetypes = [
],
ImageFile = "Wolf.png",
},
new()
{
Name = "Pocket Scout",
Category = "Token",
Cost = 1,
Attack = 1,
Health = 1,
Description = "Token.",
Faction = "Singularity",
Set = "Core Set",
Archetypes = [
],
ImageFile = "Pocket Scout.png",
}
];
}