Initial Commit
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@inject IJSRuntime jsRuntime
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@inject IBuildOrderService buildOrder
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@inject ITimingService timingService
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@implements IDisposable
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<div class="armyView">
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<FormLayoutComponent>
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<div style="display: flex; gap: 24px;">
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<FormDisplayComponent Label="Army Completed At">
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<Display>@lastInterval | T @Interval.ToTime(lastInterval)</Display>
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</FormDisplayComponent>
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<FormDisplayComponent Label="Army Attacking At">
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<Display>@(lastInterval + timingService.GetTravelTime()) |
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T @Interval.ToTime(lastInterval + timingService.GetTravelTime())</Display>
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</FormDisplayComponent>
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</div>
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<FormDisplayComponent Label="Army units built">
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<Display>
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<div class="armyCardsContainer">
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@foreach (var unit in armyCount)
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{
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<div class="armyCard">
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<div class="armyCountPosition">
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<div class="armyCount">@unit.Value.ToString()x</div>
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</div>
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<div>@unit.Key</div>
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</div>
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}
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</div>
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</Display>
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</FormDisplayComponent>
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</FormLayoutComponent>
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</div>
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<style>
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.armyView {
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overflow-y: scroll;
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width: 100%;
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overflow-x: hidden;
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height: 350px;
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}
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.armyCardsContainer {
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display: flex;
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width: 100%;
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gap: 16px;
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flex-wrap: wrap;
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}
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.armyCard {
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width: 100px;
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height: 80px;
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padding: 16px;
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}
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.armyCountPosition {
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height: 0;
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top: -20px;
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left: -16px;
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position: relative;
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}
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.armyCount {
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font-weight: bolder;
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}
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</style>
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@code {
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private int lastInterval;
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readonly Dictionary<string, int> armyCount = new();
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List<EntityModel> army = new();
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protected override void OnInitialized()
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{
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base.OnInitialized();
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buildOrder.Subscribe(OnBuildOrderChanged);
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timingService.Subscribe(StateHasChanged);
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}
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void IDisposable.Dispose()
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{
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buildOrder.Unsubscribe(OnBuildOrderChanged);
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timingService.Unsubscribe(StateHasChanged);
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}
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protected override bool ShouldRender()
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.time", "ArmyComponent");
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#endif
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return true;
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}
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protected override void OnAfterRender(bool firstRender)
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{
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#if DEBUG
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jsRuntime.InvokeVoidAsync("console.timeEnd", "ArmyComponent");
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#endif
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}
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void OnBuildOrderChanged()
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{
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var armyCountWas = 0;
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foreach (var army in armyCount)
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{
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armyCountWas += army.Value;
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}
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armyCount.Clear();
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lastInterval = 0;
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var entitiesOverTime = buildOrder.GetOrders();
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foreach (var entitiesAtTime in entitiesOverTime)
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{
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foreach (var entity in entitiesAtTime.Value)
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{
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if (entity.EntityType == EntityType.Army)
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{
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if (!armyCount.TryAdd(entity.Info().Name, 1))
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{
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armyCount[entity.Info().Name]++;
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}
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if (entity.Production() != null && entity.Production().BuildTime + entitiesAtTime.Key > lastInterval)
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{
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lastInterval = entity.Production().BuildTime + entitiesAtTime.Key;
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}
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}
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}
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}
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//TODO Better
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var armyCountIs = 0;
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foreach (var army in armyCount)
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{
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armyCountIs += army.Value;
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}
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if (armyCountWas != armyCountIs)
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{
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StateHasChanged();
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}
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}
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}
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