Initial Commit

This commit is contained in:
2026-05-29 14:17:46 -04:00
commit b7d0676d5b
498 changed files with 30308 additions and 0 deletions
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@layout PageLayout
@using IGP.Pages.DataTables.Parts
@inherits BasePage
@page "/data-tables"
<LayoutLargeContentComponent>
<WebsiteTitleComponent>Data Tables</WebsiteTitleComponent>
<AlertComponent Type="@SeverityType.Warning">
<Title>Errors Present</Title>
<Message>
Incomplete feature for easily comparing unit stats.
</Message>
</AlertComponent>
<MudTabs Elevation="2">
<MudTabPanel Text="Attacks">
<WeaponTable/>
</MudTabPanel>
<MudTabPanel Text="Production">
<ProductionTable/>
</MudTabPanel>
<MudTabPanel Text="Health">
<VitalityTable/>
</MudTabPanel>
<MudTabPanel Text="Movement">
<MovementTable/>
</MudTabPanel>
</MudTabs>
<ContentDividerComponent></ContentDividerComponent>
<PaperComponent>
<InfoBodyComponent>
<InfoQuestionComponent>
What is this tool?
</InfoQuestionComponent>
<InfoAnswerComponent>
This tool is a data table of all information belonging to a type of data. Such as viewing all weapons,
so one can easily sort and see what weapon attack has the highest range, and what faction and unit that
attack belongs to.
</InfoAnswerComponent>
</InfoBodyComponent>
</PaperComponent>
</LayoutLargeContentComponent>
<style>
</style>
@code {
}
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<MudDataGrid T="EntityMovementModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Movement"/>
<PropertyColumn Property="x => x.Speed"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
readonly IEnumerable<EntityMovementModel> _data = EntityData.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityMovementModel>()
.ToList();
}
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<MudDataGrid T="EntityProductionModel" Items="@data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Alloy"/>
<PropertyColumn Property="x => x.BuildTime"/>
<PropertyColumn Property="x => x.Ether"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
readonly IEnumerable<EntityProductionModel> data = EntityData.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityProductionModel>()
.ToList();
}
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<MudDataGrid T="EntityVitalityModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Health"/>
<PropertyColumn Property="x => x.Armor"/>
<PropertyColumn Property="x => x.Defense"/>
<PropertyColumn Property="x => x.DefenseLayer"/>
<PropertyColumn Property="x => x.IsStructure"/>
<PropertyColumn Property="x => x.IsEtheric"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
</MudDataGrid>
@code {
readonly IEnumerable<EntityVitalityModel> _data = EntityData.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityVitalityModel>()
.ToList();
}
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<MudDataGrid T="EntityWeaponModel" Items="@_data"
SortMode="SortMode.Multiple"
Filterable="true"
Hideable="true">
<Columns>
<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
<PropertyColumn Property="x => x.Range" Title="Range"/>
<PropertyColumn Property="x => x.Targets" Title="Targets"/>
<PropertyColumn Property="x => x.Damage" Title="Damage"/>
<PropertyColumn Property="x => x.AttacksPerSecond" Title="Attacks Per Second"/>
<PropertyColumn Property="x => x.DamagePerSecond()" Title="DPS"/>
<PropertyColumn Property="x => x.HasSplash" Title="Has Splash"/>
<PropertyColumn Property="x => x.DamagePerSecondLight()" Title="DPS (Light)"/>
<PropertyColumn Property="x => x.DamagePerSecondMedium()" Title="DPS (Medium)"/>
<PropertyColumn Property="x => x.DamagePerSecondHeavy()" Title="DPS (Heavy)"/>
<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
</Columns>
<PagerContent>
<MudDataGridPager T="EntityWeaponModel"/>
</PagerContent>
</MudDataGrid>
@code {
readonly IEnumerable<EntityWeaponModel> _data = EntityData.Get()
.SelectMany(e => e.Value.EntityParts)
.OfType<EntityWeaponModel>()
.ToList();
}