Initial Commit
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<MudDataGrid T="EntityMovementModel" Items="@_data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Movement"/>
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<PropertyColumn Property="x => x.Speed"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@code {
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readonly IEnumerable<EntityMovementModel> _data = EntityData.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityMovementModel>()
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.ToList();
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}
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@@ -0,0 +1,22 @@
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<MudDataGrid T="EntityProductionModel" Items="@data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Alloy"/>
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<PropertyColumn Property="x => x.BuildTime"/>
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<PropertyColumn Property="x => x.Ether"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@code {
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readonly IEnumerable<EntityProductionModel> data = EntityData.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityProductionModel>()
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.ToList();
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}
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@@ -0,0 +1,25 @@
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<MudDataGrid T="EntityVitalityModel" Items="@_data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Health"/>
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<PropertyColumn Property="x => x.Armor"/>
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<PropertyColumn Property="x => x.Defense"/>
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<PropertyColumn Property="x => x.DefenseLayer"/>
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<PropertyColumn Property="x => x.IsStructure"/>
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<PropertyColumn Property="x => x.IsEtheric"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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</MudDataGrid>
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@code {
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readonly IEnumerable<EntityVitalityModel> _data = EntityData.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityVitalityModel>()
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.ToList();
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}
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@@ -0,0 +1,31 @@
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<MudDataGrid T="EntityWeaponModel" Items="@_data"
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SortMode="SortMode.Multiple"
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Filterable="true"
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Hideable="true">
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<Columns>
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<PropertyColumn Property="x => x.Parent.GetName()" Title="Entity"/>
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<PropertyColumn Property="x => x.Range" Title="Range"/>
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<PropertyColumn Property="x => x.Targets" Title="Targets"/>
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<PropertyColumn Property="x => x.Damage" Title="Damage"/>
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<PropertyColumn Property="x => x.AttacksPerSecond" Title="Attacks Per Second"/>
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<PropertyColumn Property="x => x.DamagePerSecond()" Title="DPS"/>
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<PropertyColumn Property="x => x.HasSplash" Title="Has Splash"/>
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<PropertyColumn Property="x => x.DamagePerSecondLight()" Title="DPS (Light)"/>
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<PropertyColumn Property="x => x.DamagePerSecondMedium()" Title="DPS (Medium)"/>
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<PropertyColumn Property="x => x.DamagePerSecondHeavy()" Title="DPS (Heavy)"/>
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<PropertyColumn Property="x => x.Parent.GetFaction()" Title="Faction"/>
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<PropertyColumn Property="x => x.Parent.GetImmortal()" Title="Immortal"/>
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</Columns>
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<PagerContent>
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<MudDataGridPager T="EntityWeaponModel"/>
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</PagerContent>
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</MudDataGrid>
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@code {
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readonly IEnumerable<EntityWeaponModel> _data = EntityData.Get()
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.SelectMany(e => e.Value.EntityParts)
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.OfType<EntityWeaponModel>()
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.ToList();
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}
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