|
|
|
@@ -0,0 +1,69 @@
|
|
|
|
|
---
|
|
|
|
|
title: Armor Types
|
|
|
|
|
summary: Heavy, Medium, and Light. What does it mean?
|
|
|
|
|
created_date: 4/13/2022
|
|
|
|
|
updated_date: 4/13/2022
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
## Armor Types
|
|
|
|
|
|
|
|
|
|
All units in "IMMORTAL: Gates of Pyre" have one of the three armor types.
|
|
|
|
|
|
|
|
|
|
- Heavy
|
|
|
|
|
- Medium
|
|
|
|
|
- Light
|
|
|
|
|
|
|
|
|
|
These types mean nothing inherently. A Light armor unit will not take more damage than a Heavy armor unit, from the same
|
|
|
|
|
damage source.
|
|
|
|
|
|
|
|
|
|
Where this change is some units deal particular damage to a particular armor type.
|
|
|
|
|
|
|
|
|
|
For example, a Dervish deals 16 damage generally, 24 to medium, and 32 damage to heavy armor types. As an opposite
|
|
|
|
|
example, the Zephyr will deal 20 damage generally, 24 to medium and 28 to heavy armor types. And as a different example,
|
|
|
|
|
Sipari deals 20 damage generally, 18 damage to heavy armor.
|
|
|
|
|
|
|
|
|
|
Wait? There was no pattern to what general and specific damage is.
|
|
|
|
|
|
|
|
|
|
Ya, don't read too much into these damage labels, they are just what is most readable on a per-unit basis.
|
|
|
|
|
|
|
|
|
|
## So what do I do with this knowledge?
|
|
|
|
|
|
|
|
|
|
Let's assume you are playing Q'Rath, and your opponent is playing Aru.
|
|
|
|
|
|
|
|
|
|
They have two armies, one is a pack of Masked Hunters, and one is a pack of Xacals.
|
|
|
|
|
|
|
|
|
|
Masked Hunters have the light armor type and Xacals have the heavy armor type.
|
|
|
|
|
|
|
|
|
|
Well, you know Dervish deals the most damage to Light, and Zephyr deals the most damage to heavy, so you should
|
|
|
|
|
generally have your Dervish attack the Masked Hunters and the Zephyr's attack the Xacals.
|
|
|
|
|
|
|
|
|
|
But wait, your opponent moved their two armies together!
|
|
|
|
|
|
|
|
|
|
Defensively, Masked Hunters deal less damage to the heavy armor type, and Xacals do less damage to Light.
|
|
|
|
|
|
|
|
|
|
So while you want your Dervish to attack Masked Hunters, and the Zephyrs to attack the Xacals, you also want your
|
|
|
|
|
Dervish to defend against the Xacals and Zephyrs to defend against the Masked Hunters.
|
|
|
|
|
|
|
|
|
|
In mixed battles, you can spend some micro on your units to defend against enemy attackers they are strong against while
|
|
|
|
|
having them attack potentially different enemies.
|
|
|
|
|
|
|
|
|
|
So what should you do? Build some Sipari, a Light armor unit, to help tank some Xacal shots, to give your Dervish and
|
|
|
|
|
Zephyrs room to maneuver against their key targets.
|
|
|
|
|
|
|
|
|
|
## What else is there?
|
|
|
|
|
|
|
|
|
|
Some units have additional tags, such as Structure and Etheric. Units can deal particular, or BONUS damage against
|
|
|
|
|
enemies with those tags.
|
|
|
|
|
|
|
|
|
|
**What are structures?** Structures are any building. Pretty much anything not a part of your moving army.
|
|
|
|
|
|
|
|
|
|
As an example of bonus damage, the Absolver deals +8 damage to structures, giving it 29 DPS to heavy structures.
|
|
|
|
|
Conversely, it has 23 DPS against heavy structures when deployed, meaning Absolvers are better at sniping most
|
|
|
|
|
structures when mobilized.
|
|
|
|
|
|
|
|
|
|
Heads up though, that not all structures are heavy, examples include Radiant Wards generated by the Dervish.
|
|
|
|
|
|
|
|
|
|
**What are etherics?** Etherics are most caster units in the game. These casters can generally win long drawn-out
|
|
|
|
|
fights, so are good to snipe with units that deal extra damage against them.
|
|
|
|
|
|
|
|
|
|
An etheric example would be the Bloodbounds Culling Strike ability, which deals bonus damage against etheric.
|