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using Model.Types;
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namespace Model.Entity.Parts;
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public class EntityHarvestModel : IEntityPartInterface
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{
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public string Type { get; set; } = "EntityHarvestModel";
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public ResourceType Resource { get; set; } = ResourceType.Alloy;
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public float Slots { get; set; }
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public float HarvestedPerInterval { get; set; }
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public float HarvestDelay { get; set; } = 1;
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public int TotalAmount { get; set; }
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public bool RequiresWorker { get; set; }
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public bool IsDepleted(float interval, float startedAt)
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{
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var lifeTime = interval - startedAt;
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var totalHarvested = lifeTime * HarvestedPerInterval;
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return totalHarvested > TotalAmount;
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}
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}
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