Initial Commit
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using Model.Entity;
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using Model.Entity.Data;
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using Model.MemoryTester;
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using static Services.IMemoryTesterService;
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namespace Services.Immortal;
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public enum MemoryTesterEvent
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{
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OnVerify,
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OnRefresh
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}
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public class MemoryTesterService : IMemoryTesterService
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{
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private readonly List<MemoryEntityModel> memoryEntities = MemoryEntityModel.TestData;
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private readonly List<MemoryQuestionModel> memoryQuestions = MemoryQuestionModel.TestData;
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private readonly Random random = new();
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public void Subscribe(MemoryAction action)
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{
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OnChange += action;
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}
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public void Unsubscribe(MemoryAction action)
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{
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OnChange -= action;
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}
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public void GenerateQuiz()
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{
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memoryEntities.Clear();
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memoryQuestions.Clear();
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//TODO redo this
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var units = (from entity in EntityModel.GetListOnlyHotkey()
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where entity.EntityType == EntityType.Army
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where entity.Weapons().Count > 0
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select entity).OrderBy(entity => random.Next()).Take(4).ToList();
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var entityIndex = 0;
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var questionIndex = 0;
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foreach (var unit in units)
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{
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memoryEntities.Add(new MemoryEntityModel
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{
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Id = ++entityIndex,
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Name = unit.Info().Name
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});
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var weaponIndex = 0;
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foreach (var weapon in unit.Weapons())
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{
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weaponIndex++;
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memoryQuestions.Add(new MemoryQuestionModel
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{
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Id = ++questionIndex,
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MemoryEntityModelId = entityIndex,
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Name = $"Range (Weapon {weaponIndex})",
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Answer = weapon.Range,
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IsRevealed = entityIndex == 1 || entityIndex == 3
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});
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}
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memoryQuestions.Add(new MemoryQuestionModel
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{
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Id = ++questionIndex,
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MemoryEntityModelId = entityIndex,
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Name = "Speed",
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Answer = (int)unit.Movement().Speed,
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IsRevealed = entityIndex == 1 || entityIndex == 2
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});
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}
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NotifyDataChanged(MemoryTesterEvent.OnRefresh);
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}
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public List<MemoryEntityModel> GetEntities()
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{
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return memoryEntities;
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}
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public List<MemoryQuestionModel> GetQuestions()
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{
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return memoryQuestions;
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}
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public void Update(MemoryQuestionModel memoryQuestion)
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{
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memoryQuestions[memoryQuestion.Id - 1].Guess = memoryQuestion.Guess;
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}
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public void Verify()
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{
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NotifyDataChanged(MemoryTesterEvent.OnVerify);
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}
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private event MemoryAction OnChange = null!;
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//public delegate void MemoryAction(MemoryTesterActions memoryAction);
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private void NotifyDataChanged(MemoryTesterEvent memoryAction)
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{
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OnChange?.Invoke(memoryAction);
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}
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}
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