
Activate an [[Event Cards]].

You can read the flavor text of the card to the group if your into that kind of roleplay.

If the event card has the [[Crisis]] symbol. Activate a random [[Crisis]] from the [[Card Library]] by shuffling it into the appropriate [[Terrain Deck]]

If it has an [[Event Type]] activate existing event markers. They could be on already made [[Crisis]], equipped [[Gear Cards]], [[Injury Cards]] or [[Companion Cards]].

Once all [[Event Type]] triggers are resolved, activate any ecology visible for it's given terrain type.

- [[Activate Predator Ecology]]
- [[Activate Prey Ecology]]
- [[Activate Flora Ecology]]

> You might be concerned about the idea of the world getting swarmed by Predators as the game goes on. This concern seems resolved by being able to remove [[Predator Meeples]] with Gear or random events. [[Predator Meeples]], [[Prey Meeples]], and [[Flora Meeples]] are also used to activate events on [[Terrain Cards]] so they are not purely a negative. They are also the spice of life.

Then read the main contents of the card.

It may contain a description like: Add 3 predators to the area with the most prey. Shuffle and add 5 random cards from [[Card Library]] D to the top of the event deck.

If so, do what it says, add the 3 [[Predator Meeples]] and take 5 random cards from the [[Card Library]] with that D marking.


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At this point, the Rangers take their turns in any order in the:

- [[Prepare Phase]]
- [[Explore Phase]]
- [[Travel Phase]]

[[End Turn]]